SYSTEM ANALYZER

Rate My PC: Intel Core i5-12600HE + NVIDIA GeForce RTX 4050 Mobile

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

83 / 100
HIGH-END

Power Build

Top 17% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
76%
VS
GPU
91%
PROCESSOR

Intel Core i5-12600HE

4,980 Benchmark Score
Top 24% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA GeForce RTX 4050 Mobile

19,049 Benchmark Score
Top 9% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core i5-12600HE paired with the NVIDIA GeForce RTX 4050 Mobile is a laptop-class combination that occupies an interesting middle ground in the benchmark database: a hybrid-architecture mobile processor sitting at the 59th percentile of all CPUs, mated to a compact Ada Lovelace GPU at the 63rd percentile of all GPUs. Together they land at a combined percentile of 61. No measured frame-rate rows exist for this exact pairing in the database — every FPS discussion below is an estimate derived from the benchmark scores, not from recorded gameplay capture. That caveat matters, because the scores themselves tell a coherent and occasionally surprising story about what this hardware can do.

GPU Analysis

The RTX 4050 Mobile is built on TSMC's 5 nm process, using the AD107 chip with 18,900 million transistors packed into a 159 mm² die — a transistor density of 118.9 million per square millimetre. That density is the clearest signal of its generation: this is a modern, efficiency-focused design rather than a cut-down larger die. The hardware allocation includes 2560 shading units, 80 texture mapping units, 48 render output units, 20 RT cores and 80 tensor cores.

Those RT and tensor counts deserve scrutiny. Twenty RT cores is a modest allocation by desktop standards, but the presence of dedicated ray-tracing hardware at all in this power envelope is what separates the card from previous-generation mid-tier mobile parts — the predecessor line is GeForce 30 Mobile. The 80 tensor cores enable the AI-driven rendering features tied to the architecture, which for a 6 GB card is arguably the difference between ray-traced effects being viable and being purely theoretical.

Memory is where the constraints appear. The card carries 6 GB of GDDR6 on a 96-bit bus, delivering 192.0 GB/s of bandwidth. Memory runs at 2000 MHz, 16 Gbps effective. A 96-bit interface is narrow, and 6 GB of capacity is the tightest budget in the current mobile stack; the bandwidth figure suggests that at higher resolutions and higher texture settings the card will hit a memory wall before it hits a compute wall. Compute itself is respectable for the class: 8.986 TFLOPS of FP32, with FP16 running at a 1:1 ratio, a pixel rate of 84.24 GPixel/s and a texture rate of 140.4 GTexel/s. Clocks span from a 1455 MHz base to a 1755 MHz boost — a narrow range that implies a thermally disciplined design.

What do the benchmark scores mean for rendering? Geekbench OpenCL returns 74748 and Geekbench Vulkan returns 75235 — a near-identical pairing across the two APIs, indicating the card's compute performance is not dependent on one vendor-optimised path. The Passmark G3D score of 14423 and the GPU compute score of 5947 sit consistently with the 63rd percentile placement. Against its nearest rivals, the data is remarkably tight: the RX 6600 trails by 0.1%, the Quadro K6000 by 0.1%, the Tesla K20m leads by 0.2%, and the RTX 2000 Ada Generation trails by 0.5%. In practical terms this card renders in the same band as a mainstream desktop Radeon and an entry professional Ada card — meaning viewport work in 3D applications is genuinely usable, though the 6 GB buffer will bound scene sizes.

Gaming Performance

To restate clearly: this exact CPU-plus-GPU pairing has no measured FPS rows in the database, and the dataIsMeasured flag is false. All frame-rate expectations below are estimates extrapolated from the benchmark scores, not recorded figures.

With a Passmark G3D score of 14423 and an average benchmark score of 19049 against all GPUs, the RTX 4050 Mobile sits in territory that typically corresponds to comfortable 1080p gaming. At 1080p with ultra settings, single-player titles should run smoothly; the pixel rate of 84.24 GPixel/s is more than adequate for that resolution, and the FP32 throughput of 8.986 TFLOPS supports modern shader-heavy scenes. The DirectX 12 Ultimate (12_2) feature level and Vulkan 1.4 support mean no current title will be feature-locked.

The estimates become more cautious as resolution and settings climb. The 96-bit bus and 192.0 GB/s of bandwidth are the limiting variables: at 1440p or with ray tracing enabled at ultra settings, the expectation is that frame rates fall off faster than raw compute would suggest, because the memory subsystem saturates first. The Passmark DirectX 12 score of 61 — against DirectX 9's 184 and DirectX 10's 79 — mirrors this pattern: as API and scene complexity increase, the relative position weakens. Ray-traced gaming specifically should lean heavily on the upscaling and frame-generation features enabled by the 80 tensor cores, since 20 RT cores alone are a light allocation for path-traced workloads.

The CPU side will rarely be the gaming limiter. A Cinebench R23 single-core score of 2430 indicates snappy per-thread performance, so the estimates favour GPU-bound behaviour in nearly all titles at 1080p.

CPU Analysis

The i5-12600HE is an Alder Lake-H processor on Intel's 10 nm node, with a 217 mm² die and a 45 W TDP. It offers 12 cores and 16 threads — a hybrid layout characteristic of the architecture, combining performance and efficiency cores under one scheduler. Clocks run from a 2.50 GHz base to a 4.50 GHz boost, and the multiplier is locked, so there is no overclocking headroom to exploit.

Cache allocation is generous for the segment: 80 KB of L1 per core, 1.25 MB of L2 per core, and 18 MB of shared L3. That L3 pool is the quiet workhorse here — large enough to keep frequently accessed working sets on-die, which matters for compilation, light database work and 3D viewport interactivity. Memory support spans DDR4 and DDR5 on a dual-channel bus, and ECC is not supported, ruling the platform out of workstation-correctable-memory territory.

The benchmark numbers frame this as a solidly mid-table performer. Cinebench R15 multi-core: 1735. R15 single-core: 244. R20 multi-core: 7231. R20 single-core: 1020. R23 multi-core: 17217. R23 single-core: 2430. Two things stand out. First, the single-core figures are strong relative to the multi-core ones — the 4.50 GHz boost gives per-thread responsiveness that the 59th percentile overall placement understates. Second, a 17217 R23 multi-core score from a 45 W mobile part is a serious sustained-throughput result; the data shows this chip competing with parts drawing far more power in older generations.

The nearest-rivals table confirms the positioning with unusual precision. The i7-1375PRE leads by 0.1%, the Xeon W-2150B by 0.2%, the Ryzen Embedded V3C48 trails by 0.3%, and the i3-12300HE leads by 0.3%. Every delta is within a fraction of a percent of the average benchmark score of 4980 — in real workloads, these chips are effectively interchangeable in throughput terms. For users, the implication is that a machine built on this CPU delivers consistent, competitive multi-core throughput without paying for a higher-tier badge.

Upgrade Path and Platform

This is a BGA 1744 socket — Ball Grid Array, soldered. There is no socketed upgrade path for the CPU, and the GPU is integrated onto the laptop board with no power connectors and an IGP-style slot designation. The platform question here is therefore not "what can be swapped in later" but "what can be expanded around the fixed silicon."

The answers are decent. The CPU exposes PCIe Gen 4 with 20 lanes, and the GPU connects over PCIe 4.0 x8. That leaves interface bandwidth for fast NVMe storage. Memory is the main lever: dual-channel support with both DDR4 and DDR5 means configuring the machine with DDR5 and two populated channels is the single most effective step for improving iGPU-adjacent and bandwidth-sensitive workloads. The integrated Iris Xe 80EU graphics provide a fallback for display duties and light work when the discrete GPU is idle.

Power headroom is a non-issue by definition: a 45 W CPU TDP and a 50 W GPU TDP, with no suggested PSU figure because no external supply is involved. Thermals, not the wall socket, define the ceiling — the narrow 1455-to-1755 MHz GPU clock band suggests the design already runs close to its sustainable limit. A sensible "next upgrade" for someone on this machine is a newer chassis entirely: the successor GPU generation is GeForce 50 Mobile, and the predecessor line for the GPU is GeForce 30 Mobile, so the platform sits one generation behind the newest mobile stack.

Benchmark Performance

Pulling the numbers together: the CPU posts 1735 / 244 in Cinebench R15 multi/single, 7231 / 1020 in R20, and 17217 / 2430 in R23, averaging 4980 across the suite and placing at the 59th percentile of all CPUs. The GPU posts 74748 in Geekbench OpenCL, 75235 in Geekbench Vulkan, 14423 in Passmark G3D, 5947 in GPU compute, plus 184, 79, 130 and 61 in Passmark DirectX 9, 10, 11 and 12 respectively, averaging 19049 and placing at the 63rd percentile of all GPUs. The combined percentile is 61.

What does that combined picture mean? It describes a balanced machine slightly above the global median, with both components clustered within a few percentile points of each other. Neither part embarrasses the other. The GPU's nearest rivals are effectively tied — deltas of 0.1, 0.1, -0.2 and 0.5 percent — and the CPU's rivals are equally deadlocked. In a database full of lopsided pairings, symmetry is itself a finding: this is a deliberately engineered, coherent laptop configuration rather than a mismatch of leftovers.

Who Should Build It

Since this is a laptop-class build, "build" here means "choose a machine built around this pairing." The measured performance points to several audiences. Gamers targeting 1080p are the primary fit: a G3D score of 14423 with DirectX 12 Ultimate support covers current titles, with the caveat that ultra-settings ray tracing at higher resolutions will strain the 6 GB buffer. Content creators benefit from the CPU's 17217 R23 multi-core score and 18 MB of L3 — video editing, light 3D work and photo pipelines all sit within its envelope, and the GPU's OpenCL score of 74748 accelerates effects rendering. Developers get a 12-core, 16-thread compile machine with strong 2430-point single-core responsiveness. Students and small-business workstation users get a do-everything laptop whose combined 61st percentile means it clears the median of all tracked systems while staying inside a 45 W CPU envelope. Anyone needing ECC or heavy sustained multi-GPU rendering should look elsewhere — the platform explicitly lacks ECC support.

Usage Scenarios

High-refresh 1080p gaming. With a Passmark G3D score of 14423 and texture throughput of 140.4 GTexel/s, the estimates favour esports and mainstream titles running at high frame rates at 1080p. Demanding single-player games should be playable at ultra; ray tracing should be paired with the tensor-core-enabled reconstruction features.

Streaming. The CPU's 12 cores and 16 threads, evidenced by the 17217-point R23 multi-core result, can absorb encoding and compositing alongside gameplay without the sort of single-thread collapse the R23 single-core score of 2430 rules out. This is one of the strongest streaming cases in the laptop mid-range.

Video editing. The Geekbench OpenCL result of 74748 and the Vulkan result of 75235 give the GPU credible throughput for timeline effects, while 6 GB of VRAM bounds the resolution and layer count of heavy projects. The 18 MB shared L3 keeps scrubbing responsive.

3D rendering. A 17217 multi-core Cinebench score makes CPU-based rendering practical for stills and short animations, and the GPU's proximity to the RTX 2000 Ada Generation — a 0.5 percent gap — suggests viewport-class GPU performance comparable to entry professional hardware.

Software development. Compilation scales with cores and cache; 12 cores, 16 threads, 1.25 MB of L2 per core and dual-channel DDR5 support make this a genuinely strong mobile dev machine. The locked multiplier is irrelevant in this role.

Student and office work. For documents, browsing and presentations, the 59th-percentile CPU is dramatic overkill, but the Iris Xe 80EU integrated graphics allow the discrete GPU to idle, and the 45 W TDP supports efficient everyday operation.

FAQ

Q: Is the CPU socketed, and can it be upgraded?

A: No. The i5-12600HE uses the Intel BGA 1744 socket, which is soldered to the laptop motherboard. Neither the CPU nor the GPU can be swapped.

Q: How much VRAM does the RTX 4050 Mobile have, and is it enough for modern games?

A: It has 6 GB of GDDR6 on a 96-bit bus with 192.0 GB/s of bandwidth. For 1080p gaming the estimates are generally positive; at higher resolutions with ultra textures and ray tracing, the capacity and bus width become the likely constraint.

Q: How does the CPU compare to its rivals in benchmarks?

A: Its average benchmark score is 4980, within a fraction of a percent of the i7-1375PRE (-0.1%), Xeon W-2150B (-0.2%), Ryzen Embedded V3C48 (+0.3%) and i3-12300HE (-0.3%). Throughput is effectively indistinguishable from all four.

Q: Can this machine run ray-traced games?

A: The hardware supports it: 20 RT cores plus DirectX 12 Ultimate (12_2). Given the light RT-core allocation, the best estimates come when pairing ray tracing with the reconstruction features enabled by the 80 tensor cores.

Q: Does the laptop support ECC memory?

A: No. The i5-12600HE does not support ECC, so this is not suitable as a mission-critical workstation platform.

Q: Are the FPS figures for this pairing measured?

A: No. The database contains no measured FPS rows for this CPU-GPU combination; all frame-rate expectations discussed here are estimates extrapolated from the benchmark scores.

Q: What memory should be installed?

A: The platform supports both DDR4 and DDR5 on a dual-channel bus. DDR5 with both channels populated maximises bandwidth for CPU and iGPU workloads.

Balance and Bottleneck

The percentiles tell the balance story directly: CPU at 59, GPU at 63, combined at 61. The GPU leads by four percentile points, which in this pairing makes the CPU the marginally slower component in compute-heavy hybrid workloads — but only marginally.

In gaming, the bottleneck is unambiguous and it is neither chip's compute capability. It is the GPU's memory subsystem. The evidence is in the Passmark API scaling: DirectX 9 scores 184, DirectX 10 scores 79, DirectX 11 scores 130, and DirectX 12 scores 61 — the newest, most bandwidth- and feature-hungry API produces the weakest relative result. A 96-bit bus moving 192.0 GB/s will saturate before 8.986 TFLOPS of shading does at elevated settings. The CPU, meanwhile, with an R23 single-core score of 2430, will keep frame pacing stable in virtually every estimate scenario; frame delivery should be GPU-bound at 1080p and above.

In production workloads the picture flips. The 17217-point R23 multi-core result and 59th-percentile placement make the CPU the primary engine, and the GPU's role narrows to acceleration within its 6 GB VRAM budget. The curious finding is how tightly clustered every rivalry is on both sides — deltas under a percent in all eight comparisons — which suggests this configuration was matched deliberately, and that neither component wastes the other's capability.

Build Overview

This is a laptop-class configuration: a mobile Alder Lake-H processor and an Ada Lovelace mobile GPU, both active parts, sharing a single chassis with combined CPU-plus-GPU thermal budgets of 45 W and 50 W respectively. The overall tier, judged by the percentiles, is upper-mid-tier: 59th percentile CPU, 63rd percentile GPU, 61st combined. That places the machine above the median of every system in the database — capable of estimated smooth 1080p gaming, credible content-creation throughput, and strong compilation performance, bounded chiefly by a 6 GB VRAM budget and a soldered platform with no component upgrade path. For a portable system, the data describes a coherent, well-matched pairing whose limits are known, predictable, and concentrated in exactly one place: graphics memory.