SYSTEM ANALYZER

Rate My PC: Intel Core i5-12600 + NVIDIA Quadro RTX 5000

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

90 / 100
ULTIMATE READY

Apex Performer

Top 10% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
88%
VS
GPU
91%
PROCESSOR

Intel Core i5-12600

28,646 Benchmark Score
Top 12% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 5000

21,629 Benchmark Score
Top 9% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core i5-12600 and NVIDIA Quadro RTX 5000 pairing is a study in contrasts: a modern 12th-generation desktop processor built for efficiency and strong single-threaded work, paired with a workstation GPU from the Turing era that is now end-of-life. The benchmark data indicates a system that is highly capable in CPU-bound productivity tasks, while the GPU provides professional-grade memory capacity and driver support, albeit with raw compute performance that lags behind contemporary gaming cards. Because the FACT PACK contains no measured FPS rows for this exact combination, all gaming performance figures discussed here are estimates derived from the respective CPU and GPU benchmark scores, and should be treated as directional expectations rather than verified results.

Gaming Performance

The data set includes no measured FPS results for this CPU and GPU combination, so we cannot report verified frame rates. Instead, we can estimate gaming expectations by interpreting the benchmark scores. The GPU’s PassMark G3D score of 15,616 places it at the 67th percentile of all GPUs, which suggests it is a solidly mid-range performer in rasterization workloads. The nearest rival, the NVIDIA GeForce GTX 1060 6 GB, scores 21,856, which is 1% higher, indicating that the Quadro RTX 5000 is essentially on par with that older mainstream card in raw graphics throughput. In practical terms, this means the GPU should handle 1080p gaming with high settings comfortably, and 1440p gaming with medium-to-high settings, but 4K ultra settings will likely be a struggle unless the game is older or not demanding.

The CPU’s single-thread performance, highlighted by a Cinebench R23 single-core score of 2,556 and a PassMark single-thread score of 3,823, is strong. This means the i5-12600 will not bottleneck the GPU in most titles, and it will provide consistently high frame rates in CPU-bound scenarios like esports titles or massively multiplayer online games. The integrated UHD Graphics 770 is present but irrelevant for gaming, as the discrete Quadro is vastly superior. The lack of DirectX 12 Ultimate features on the GPU (it only supports DirectX 12 Ultimate at API level 12_2, but its Turing architecture lacks dedicated hardware for some modern features) means that newer games with heavy ray tracing will perform poorly, as the 48 RT cores are first-generation and slow by today’s standards. For traditional rasterized gaming, the data suggests a playable experience at 1080p and acceptable performance at 1440p, but you should not expect high-refresh-rate gaming at 1440p or any serious 4K gaming.

Benchmark Performance

The CPU’s average benchmark score is 28,646, which places it at the 80th percentile of all CPUs. This is a very strong showing for a 6-core part. The nearest rivals include the Intel Core i5-13500T (average score 28,670, delta -0.1%), the AMD EPYC 7203P (average score 28,583, delta 0.2%), and the Intel Core 5 220H (average score 28,574, delta 0.3%). These deltas are negligible, meaning the i5-12600 is statistically tied with these processors in aggregate performance. The CPU’s multi-threaded Cinebench R23 score of 18,105 is substantial and indicates that the 12 threads are used effectively. The PassMark multi-thread score of 21,399 reinforces this, showing a strong capability for parallel workloads.

The GPU’s average benchmark score is 21,629, which sits at the 67th percentile of all GPUs. The closest rivals are the GeForce GTX 1060 6 GB (score 21,856, delta -1%), the RTX A4000 Mobile (score 21,379, delta 1.2%), and the AMD Radeon HD 8970M (score 21,237, delta 1.8%). The GPU’s PassMark G3D score of 15,616 is its primary gaming metric, while the Geekbench OpenCL score of 78,999 and Vulkan score of 92,309 suggest better performance in compute-oriented tasks. The combined percentile for the system is 74, which indicates that the pairing is above average overall. The data shows a clear split: the CPU is a high-percentile performer, while the GPU is a mid-pack performer, meaning the system’s overall capability is capped by the graphics card in most gaming and GPU-accelerated tasks.

CPU Analysis

The Intel Core i5-12600 is a 6-core, 12-thread processor built on the Alder Lake architecture using a 10 nm process node. It has a base clock of 3.30 GHz and a boost clock of 4.80 GHz, with a 65W TDP. This is a locked multiplier part (multiplierUnlocked is false), so overclocking is not supported, but the boost clock is high enough for excellent single-threaded performance. The cache hierarchy includes 80 KB of L1 per core, 1.25 MB of L2 per core, and a shared 18 MB L3 cache. The memory controller supports both DDR4 and DDR5 in dual-channel mode, although no specific bandwidth numbers are provided.

In Cinebench R15, the CPU scores 1,824 multi-core and 257 single-core; in R20, it scores 7,604 multi-core and 1,073 single-core; and in R23, it scores 18,105 multi-core and 2,556 single-core. The single-core R23 score of 2,556 is particularly strong and explains the high PassMark single-thread score of 3,823. This indicates that the CPU is exceptionally responsive in lightly-threaded applications like web browsing, office work, and older games. The multi-core scores, while not class-leading, are respectable for a 6-core part. The PassMark data compression score of 252,160 and data encryption score of 13,084 show that the CPU handles file archiving and encryption tasks efficiently. The floating-point math score of 50,838 and integer math score of 66,123 are solid, indicating good overall arithmetic throughput. In real workloads, this CPU is a strong choice for general productivity, compiling code, and running virtual machines, but it will be outclassed by 8-core or 12-core parts in heavily threaded rendering tasks.

Balance and Bottleneck

The benchmark data paints a clear picture of a system that is CPU-dominant in terms of relative performance. The CPU sits at the 80th percentile among all CPUs, while the GPU sits at the 67th percentile among all GPUs. This means that in most gaming scenarios, the GPU will be the primary bottleneck, limiting frame rates in graphically demanding titles. The CPU’s strong single-thread performance ensures it can feed frames to the GPU without stuttering in most titles, but the GPU’s raw rasterization power, which is comparable to a GTX 1060, will cap the overall FPS.

The evidence for this bottleneck is the FPS scaling pattern: since the CPU is capable of high frame rates in CPU-bound tasks (as seen in its high single-thread scores), the limiting factor in games is the GPU’s fill rate and shader throughput. The GPU’s PassMark DirectX 12 score of 59 is notably low, which suggests that modern DirectX 12 titles will be particularly demanding on this card. Conversely, in productivity workloads that utilize the CPU heavily, such as video encoding or software compilation, the GPU is not the limiting factor. The 16 GB of VRAM means that the GPU will not run out of memory in large datasets or high-resolution textures, but the compute performance is still modest. For a balanced system, the data suggests that this pairing is reasonable for 1080p gaming and CPU-heavy work, but it is not ideal for high-resolution gaming or GPU-accelerated rendering tasks, where the GPU would clearly hold the system back.

GPU Analysis

The NVIDIA Quadro RTX 5000 is a workstation card based on the TU104 chip, built on a 12 nm process at TSMC with 13,600 million transistors on a 545 mm² die. It features 3,072 shading units, 192 texture mapping units, and 64 raster output units. The core clock runs at a base of 1,620 MHz and boosts to 1,815 MHz. The memory subsystem is substantial: 16 GB of GDDR6 on a 256-bit bus, delivering 448.0 GB/s of bandwidth. This memory capacity is the GPU’s primary advantage, allowing it to handle large 3D scenes, high-resolution textures, and large datasets for scientific computing without swapping. The pixel rate is 116.2 GPixel/s, and the texture rate is 348.5 GTexel/s, which are moderate figures.

The GPU includes 48 RT cores and 384 tensor cores, which are the first-generation Turing implementations. The FP32 performance is 11.15 TFLOPS, and FP16 performance is 22.30 TFLOPS with a 2:1 ratio. The PassMark G3D score of 15,616 places it in the same ballpark as a GTX 1060, indicating that raw gaming performance is not its strength. The Geekbench OpenCL score of 78,999 and Vulkan score of 92,309 are higher relative to the G3D score, suggesting that compute workloads are handled better than rasterization. The GPU’s TDP is 230W, and it requires a 550W power supply. It is a dual-slot card with 4x DisplayPort 1.4a and 1x USB Type-C outputs. For rendering and professional applications, the 16 GB VRAM is a key asset, but the actual compute throughput is limited by the Turing architecture’s age. The data shows that this GPU is best suited for tasks that require large memory buffers, such as 3D modeling with complex scenes or machine learning inference with large batches, but it is not a high-performance rendering card by modern standards.

Who Should Build It

This build targets users who need the CPU’s strong multi-threaded performance for productivity and the GPU’s large memory capacity for professional workloads, but who do not require top-tier gaming FPS. The ideal user is a content creator who works with large photo or video files, where the CPU’s Cinebench R23 multi-core score of 18,105 will accelerate encoding and rendering, and the GPU’s 16 GB VRAM will allow for smooth scrubbing and previewing of high-resolution timelines. A developer or data analyst will benefit from the CPU’s high PassMark integer math score of 66,123 and data compression score of 252,160, which speed up code compilation and database queries.

Students in engineering or architecture programs can use the GPU’s 16 GB memory for CAD models and rendering software, while the CPU handles simulation and analysis. Small business workstations that run office applications, accounting software, and web servers will find the CPU’s single-thread performance more than adequate, and the GPU’s Quadro drivers offer certified stability for professional applications. Gamers are not the primary target, as the GPU’s performance is comparable to a GTX 1060, but if you play at 1080p with medium settings, it will be a playable experience. The system is a better fit for a workstation that can occasionally game than a dedicated gaming rig.

Usage Scenarios

High-refresh gaming: The CPU’s strong single-thread score (Cinebench R23 single-core 2,556) will push high frame rates in esports titles at 1080p, but the GPU’s G3D score of 15,616 will limit the maximum FPS, making it difficult to sustain 144Hz or higher in most games. Expect 60-100 FPS in less demanding shooters, but lower in newer AAA titles.

Streaming: The CPU’s 12 threads are sufficient for encoding a 1080p stream using x264, but the GPU’s lack of modern NVENC features (Turing generation) means the quality will be acceptable but not excellent. The PassMark multi-thread score of 21,399 suggests the CPU can handle the extra load without significant frame drops, but the GPU’s frame output will be the limiting factor.

Video editing: The CPU’s Cinebench R23 multi-core score of 18,105 will handle 1080p and 1440p video exports well, and the GPU’s 16 GB VRAM will allow for smooth editing of 4K timelines with multiple layers. Rendering with GPU acceleration will be slower than modern cards, but the memory capacity prevents crashes on complex projects.

3D rendering: The GPU’s 16 GB VRAM is excellent for loading large scenes, but the FP32 performance of 11.15 TFLOPS and the PassMark GPU compute score of 6,525 indicate that render times will be longer than with newer GPUs. The CPU will also be a bottleneck for physics simulation, but the 18 MB L3 cache helps with scene data.

Software development: The CPU is a star here, with excellent single-thread performance for compilation and a PassMark data encryption score of 13,084 for secure operations. The GPU is largely irrelevant for development, but its 16 GB memory can be used for running local virtual machines or databases without system RAM pressure.

Student and office work: The CPU’s single-thread scores are more than enough for spreadsheets, word processing, and web browsing. The GPU is overkill for this use case, but it provides a smooth multi-monitor experience with 4x DisplayPort outputs. The system will be responsive and quiet, given the CPU’s 65W TDP.

FAQ

Q: Is the Intel Core i5-12600 a good processor for gaming?

A: Yes, the CPU’s single-thread performance is strong, with a Cinebench R23 single-core score of 2,556 and a PassMark single-thread score of 3,823. This means it will not bottleneck most GPUs in gaming, but the overall FPS will depend on the GPU.

Q: How much VRAM does the NVIDIA Quadro RTX 5000 have?

A: The GPU has 16 GB of GDDR6 memory on a 256-bit bus, providing 448.0 GB/s of bandwidth. This is a large amount of VRAM, suitable for high-resolution textures and large professional workloads.

Q: Does the Quadro RTX 5000 support ray tracing?

A: Yes, it has 48 RT cores, but they are from the first-generation Turing architecture. The performance of these cores is modest by modern standards, so ray tracing should be used sparingly in games.

Q: What is the power consumption of this build?

A: The CPU has a 65W TDP, and the GPU has a 230W TDP. The suggested power supply rating for the GPU is 550W, which should be sufficient for the entire system.

Q: Can this system play games at 4K resolution?

A: The GPU’s PassMark G3D score of 15,616 is comparable to a GTX 1060, which is not powerful enough for 4K gaming at high settings. You would need to reduce settings to low or medium and use upscaling to get playable frame rates.

Q: Does the CPU support overclocking?

A: No, the multiplier is locked (multiplierUnlocked is false). The boost clock of 4.80 GHz is the maximum you will get, and you cannot increase it.

Q: What is the memory support for the i5-12600?

A: The CPU supports both DDR4 and DDR5 memory in dual-channel mode. You can choose either type, but the motherboard must match the memory type.

Upgrade Path and Platform

The CPU uses the Intel Socket 1700, which supports the Core 12th Gen series. The chipset also supports 13th Gen processors, so a sensible upgrade would be to move to a higher-core-count 13th Gen part if more multi-threaded performance is needed. The CPU supports PCIe Gen 5 with 16 lanes, but the GPU only uses PCIe 3.0, so there is no bandwidth bottleneck. The motherboard will need to support either DDR4 or DDR5, but not both, so choose your memory type carefully. The CPU’s 65W TDP means that even a modest air cooler will suffice, leaving headroom for a future CPU upgrade.

The GPU uses a 230W TDP and requires a 550W power supply, which is a modest requirement. The power connectors are 1x 6-pin and 1x 8-pin, so a modern PSU will have these. The GPU is end-of-life, so the upgrade path is clear: replace it with a newer workstation card or a gaming card with better rasterization performance. The 16 GB VRAM is still useful, but the compute performance is the limiting factor. A sensible next upgrade would be a newer GPU with higher FP32 performance, such as one from the Workstation Ampere generation, to accelerate rendering and compute workloads. The CPU can handle a more powerful GPU without becoming a bottleneck, since its single-thread performance is high. The platform has room for more RAM, up to the motherboard’s limit, which is beneficial for the 16 GB VRAM GPU when working with large datasets. Overall, the platform is mature and upgradeable, with the GPU being the first component you should consider replacing for better performance.