SYSTEM ANALYZER

Rate My PC: Intel Core i5-12400 + NVIDIA Quadro RTX 5000

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

88 / 100
HIGH-END

Power Build

Top 12% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
84%
VS
GPU
91%
PROCESSOR

Intel Core i5-12400

18,683 Benchmark Score
Top 16% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 5000

21,629 Benchmark Score
Top 9% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core i5-12400 and NVIDIA Quadro RTX 5000 pairing is a study in contrasts: a modern, efficient 12th-generation mainstream CPU paired with a professional-grade Turing workstation GPU that has reached end-of-life status. The FACT PACK contains no measured FPS data for this exact combination, meaning all frame rate discussions below are estimates derived from the respective CPU and GPU benchmark scores rather than direct in-game testing. The combined percentile ranking of this desktop build sits at 70, indicating it outperforms the majority of registered configurations while revealing a significant generational gap between its two primary components.

Gaming Performance

Since no measured FPS rows exist in the FACT PACK for the Intel Core i5-12400 paired with the Quadro RTX 5000, all gaming performance figures are estimates based on the benchmark scores of each component. The CPU’s strong single-thread performance—a 3dmark_single_thread score of 910 and a passmark_single_thread score of 3456—suggests it can feed frames quickly to the GPU in most gaming scenarios. The Quadro RTX 5000, with its passmark_g3d score of 15616, falls into a performance class that the nearestRivals data places roughly between a GeForce GTX 1060 6 GB (avgScore 21856, deltaPct -1) and an RTX A4000 Mobile (avgScore 21379, deltaPct 1.2).

At 1080p with ultra settings, the estimated frame rates would likely be playable for most modern titles, given the GPU’s 11.15 TFLOPS of FP32 compute and 448.0 GB/s of memory bandwidth. The CPU’s 3dmark_4_threads score of 3012 and 3dmark_8_threads score of 4745 indicate sufficient headroom for the GPU to operate near its potential in less demanding scenes. However, the GPU’s passmark_directx_12 score of just 59 suggests that the newest DirectX 12 titles may struggle more than older APIs, potentially limiting performance in current-generation games despite the architecture nominally supporting DirectX 12 Ultimate (12_2).

At 1440p, the estimated FPS would scale downward as the GPU becomes the primary bottleneck. The 16 GB of GDDR6 memory on a 256-bit bus provides ample capacity for high-resolution textures, but the raw shading throughput of 3072 shading units may limit fill-rate-heavy scenes. The pixel rate of 116.2 GPixel/s and texture rate of 348.5 GTexel/s indicate the Quadro RTX 5000 was designed for professional rendering precision rather than raw gaming rasterization speed. Estimated 1440p ultra performance would likely be in the range of 60 FPS for esports titles but could drop below 30 FPS for the most demanding AAA releases.

For 4K gaming, the estimates become more pessimistic. The GPU’s passmark_g3d score of 15616 places it in the 67th percentile of all GPUs, which is respectable but not exceptional for 4K ultra settings. The memory bandwidth of 448.0 GB/s is sufficient for 4K textures, but the FP32 throughput of 11.15 TFLOPS would likely result in sub-60 FPS performance in most modern titles at 4K ultra. The CPU’s performance would not be the limiting factor here; rather, the Turing-era GPU architecture would struggle with the sheer pixel count and shader complexity of 4K gaming.

Balance and Bottleneck

The benchmark data reveals a clear workload-dependent bottleneck structure for this pairing. In CPU-light, GPU-heavy scenarios such as high-resolution gaming or 3D rendering, the Quadro RTX 5000 becomes the limiting factor. The GPU’s percentileVsAllGpus of 67 is lower than the CPU’s percentileVsAllCpus of 72, indicating the GPU is the weaker component relative to its peers. This imbalance is confirmed by the nearestRivals data, where the GPU’s average benchmark score of 21629 is nearly matched by the GTX 1060 6 GB (21856), a much older and less expensive card.

Conversely, in CPU-bound workloads like software compilation, data compression, or physics simulations, the Core i5-12400 takes the lead role as the bottleneck. The CPU’s passmark_multithread score of 18747 and passmark_physics score of 1105 are solid for a 6-core, 12-thread processor, but the 65W TDP and 10nm process node mean it cannot match the throughput of higher-core-count workstation CPUs. The 3dmark_max_threads score of 5890 versus the 3dmark_16_threads score of 5873 shows the CPU reaches near-saturation with just 12 threads, meaning additional parallel workloads would see diminishing returns.

The FPS scaling evidence, while estimated rather than measured, suggests that at 1080p the CPU and GPU are reasonably balanced for most gaming scenarios. The CPU’s single-thread performance (3dmark_single_thread score of 910) is strong enough to avoid stalling the GPU in most titles. At 1440p and above, the GPU bottleneck becomes dominant, and the CPU would have significant idle capacity. For professional workloads like video encoding or 3D rendering that utilize both components, the balance shifts depending on whether the task is more CPU-intensive (e.g., physics simulation) or GPU-intensive (e.g., ray tracing).

Upgrade Path and Platform

The Intel Core i5-12400 uses the Intel Socket 1700 platform, which supports both DDR4 and DDR5 memory via a dual-channel memory bus. The CPU provides Gen 5 PCIe with 16 lanes from the CPU itself, allowing for modern high-bandwidth storage or GPU connectivity. The 65W TDP is modest, and the suggested PSU for the entire system is 550W, which provides reasonable headroom for the Quadro RTX 5000’s 230W TDP. The power connectors for the GPU are a single 6-pin and a single 8-pin, which are standard for this class of card.

A sensible next upgrade path would focus on the GPU first, given that it is the weaker component in the pairing and is marked as end-of-life in the FACT PACK. The motherboard socket and CPU memory support would allow for a GPU replacement without changing the platform. The CPU’s PCIe Gen 5 support means a newer GPU would not be bottlenecked by the bus interface, although the Quadro RTX 5000 itself uses PCIe 3.0 x16, which is the bus interface listed for the GPU.

For the CPU, the Socket 1700 platform offers potential for a higher-core-count 12th-generation chip as a drop-in upgrade, though the FACT PACK does not specify which specific models are available. The 65W TDP means the current cooling solution would likely handle a modestly higher-TDP CPU, but a significant core-count increase would require better cooling. The memory support for both DDR4 and DDR5 gives flexibility, though the actual bandwidth numbers are not listed in the FACT PACK, so the performance difference between memory types cannot be quantified here.

The display outputs on the GPU—4x DisplayPort 1.4a and 1x USB Type-C—support multi-monitor professional setups, which is a key consideration for workstation users. The dual-slot form factor and 267mm length should fit in most mid-tower cases, but the power connector configuration means the PSU must have the appropriate cables available.

Who Should Build It

This build targets professionals who need certified workstation graphics performance for rendering and compute tasks, paired with a capable modern CPU for general productivity. The Intel Core i5-12400’s 72nd percentile ranking among all CPUs makes it a solid choice for software developers who need fast compilation times without the cost of a high-core-count workstation chip. The Cinebench R23 multicore score of 15989 indicates solid multi-threaded performance for code builds, while the single-core score of 2257 supports fast interactive development.

Content creators working with video editing software would benefit from the CPU’s passmark_data_compression score of 226908 and the GPU’s 16 GB of VRAM, which is ample for large timelines and effects-heavy projects. The GPU’s tensor cores (384) and RT cores (48) provide hardware acceleration for AI-assisted editing features and real-time ray-traced previews, respectively, though the Turing architecture is older than current-generation equivalents.

Students and small business workstation users would find this build adequate for engineering software, CAD, and scientific visualization. The GPU’s 16 GB of GDDR6 memory on a 256-bit bus supports large datasets, and the 4x DisplayPort outputs allow for multi-monitor productivity setups. The CPU’s passmark_integer_math score of 58366 and floating_point_math score of 45494 indicate strong performance for spreadsheet-heavy work and financial modeling. However, the build is less suitable for gamers seeking high-refresh-rate 1440p or 4K experiences, as the GPU’s percentile ranking of 67 suggests it is not a top-tier gaming part.

CPU Analysis

The Intel Core i5-12400 is a 6-core, 12-thread processor based on the Alder Lake architecture, built on Intel’s 10nm process node with a die size of 163 mm². The base clock of 2.50 GHz and boost clock of 4.40 GHz provide a solid frequency range for both single-threaded and multi-threaded workloads. The cache hierarchy includes 80 KB of L1 per core, 1.25 MB of L2 per core, and 18 MB of shared L3 cache, which is sufficient for most gaming and productivity tasks.

The benchmark scores reveal a well-rounded performer. The Cinebench R23 multicore score of 15989 places it in the upper mid-range for desktop CPUs, while the single-core score of 2257 is strong for everyday responsiveness. The Geekbench multicore score of 8564 and single-core score of 1848 corroborate these findings. The 3dmark scores show scaling from 1692 at 2 threads to 5890 at max threads, indicating efficient thread utilization without significant scaling penalties.

The passmark suite provides additional insight into real-world workloads. The data encryption score of 11418 and extended instructions score of 15399 suggest solid performance for security-related tasks. The find prime numbers score of 68 is notably low, which may indicate weaker performance in specific mathematical workloads. The CPU’s percentileVsAllCpus of 72 means it outperforms 72% of all registered CPUs, and its nearestRivals include the AMD EPYC 7643 (deltaPct -0.1) and Intel Core i7-1355U (deltaPct -0.3), showing it is closely matched with a server-grade EPYC chip in average benchmark score.

GPU Analysis

The NVIDIA Quadro RTX 5000 is a Turing-architecture professional GPU built on TSMC’s 12nm process with 13,600 million transistors on a 545 mm² die. The 16 GB of GDDR6 memory on a 256-bit bus delivers 448.0 GB/s of bandwidth, which is generous for professional workloads but not exceptional for gaming. The base clock of 1620 MHz and boost clock of 1815 MHz are reasonable for this generation, with memory operating at 1750 MHz or 14 Gbps effective.

The compute resources include 3072 shading units, 192 texture mapping units, and 64 ROPs, producing a pixel rate of 116.2 GPixel/s and a texture rate of 348.5 GTexel/s. The FP32 performance of 11.15 TFLOPS is respectable, with FP16 at 22.30 TFLOPS via a 2:1 ratio. The 48 RT cores and 384 tensor cores provide dedicated hardware for ray tracing and AI inference, which are critical for modern rendering workflows.

The benchmark scores are mixed. The passmark_g3d score of 15616 is solid, but the DirectX 12 score of 59 is concerning for modern gaming. The DirectX 11 score of 140 is better, suggesting the GPU performs more consistently with older APIs. The Geekbench OpenCL score of 78999 and Vulkan score of 92309 indicate strong compute performance for professional applications. The GPU’s percentileVsAllGpus of 67 places it in the upper third of all GPUs, but the nearestRivals include the GeForce GTX 1060 6 GB (deltaPct -1), a much older gaming card, and the RTX A4000 Mobile (deltaPct 1.2), showing the Quadro is not a high-end performer by modern standards.

Benchmark Performance

The combined picture shows a CPU that performs well above average and a GPU that performs adequately but is showing its age. The CPU’s average benchmark score is 18683, with a percentile of 72, while the GPU’s average benchmark score is 21629, with a percentile of 67. The combined percentile for the build is 70, reflecting the GPU’s slightly weaker standing.

The CPU’s nearest rivals are all within 1% of its average score: the AMD EPYC 7643 (18697, -0.1%), Intel Core i7-1355U (18730, -0.3%), AMD Ryzen AI 5 330 (18811, -0.7%), and Intel Core i3-14100F (18519, +0.9%). This indicates the i5-12400 sits in a tightly contested performance band where small architectural differences matter more than raw core counts. The GPU’s nearest rivals show a similar clustering: GeForce GTX 1060 6 GB (21856, -1%), RTX A4000 Mobile (21379, +1.2%), Radeon HD 8970M (21237, +1.8%), and Radeon RX Vega M GL (21153, +2.3%). The Quadro RTX 5000 is essentially tied with a GTX 1060 in average benchmark score, which is a sobering result for a professional card.

In real-world terms, this build excels at CPU-bound tasks like software development and office productivity, where the i5-12400’s strong single-thread and multi-thread scores shine. For GPU-bound workloads like 3D rendering or gaming, the Quadro RTX 5000’s performance is adequate but not competitive with modern gaming GPUs, despite its professional feature set.

FAQ

Q: What is the combined performance percentile of this build?

A: The combined percentile for the Intel Core i5-12400 and NVIDIA Quadro RTX 5000 pairing is 70, meaning it outperforms 70% of registered desktop configurations.

Q: How does the CPU compare to its nearest rival?

A: The Core i5-12400 has an average benchmark score of 18683, which is 0.1% lower than the AMD EPYC 7643 (18697) and 0.3% lower than the Intel Core i7-1355U (18730), making it nearly identical in performance.

Q: What is the GPU’s performance relative to a GTX 1060?

A: The Quadro RTX 5000 has an average benchmark score of 21629, which is 1% lower than the GeForce GTX 1060 6 GB (21856), indicating nearly equivalent raw performance despite the Quadro’s professional features.

Q: Does this build support DirectX 12 Ultimate?

A: Yes, the Quadro RTX 5000 supports DirectX 12 Ultimate (12_2), but its passmark_directx_12 score of 59 is low, suggesting poor performance in DirectX 12 workloads.

Q: What is the memory bandwidth of the GPU?

A: The Quadro RTX 5000 has 16 GB of GDDR6 memory on a 256-bit bus, delivering 448.0 GB/s of bandwidth.

Q: What power supply is recommended for this system?

A: The suggested PSU for the entire system is 550 W, which accounts for the GPU’s 230 W TDP and the CPU’s 65 W TDP.

Q: Is the GPU still in production?

A: No, the NVIDIA Quadro RTX 5000 is marked as end-of-life in the FACT PACK, with its successor being Workstation Ampere.

Usage Scenarios

High-refresh gaming: This build is not ideal for high-refresh 1080p or 1440p gaming. The GPU’s passmark_g3d score of 15616 and DirectX 12 score of 59 suggest it would struggle to maintain high frame rates in modern titles, despite the CPU’s strong single-thread score of 3456 on passmark. Estimated FPS would likely fall below 144 Hz thresholds in most AAA games.

Streaming: The CPU’s 6 cores and 12 threads, with a passmark_multithread score of 18747, can handle software encoding for streaming, but the GPU’s tensor cores and NVENC (implied by the Turing architecture) would offload encoding. The 16 GB VRAM provides headroom for streaming software overlays.

Video editing: The combination of the CPU’s passmark_data_compression score of 226908 and the GPU’s 16 GB VRAM and 384 tensor cores makes this a capable video editing setup for 1080p and 1440p timelines. The GPU’s FP32 performance of 11.15 TFLOPS accelerates effects and color grading.

3D rendering: The Quadro RTX 5000’s 48 RT cores and 3072 shading units, with an FP32 throughput of 11.15 TFLOPS, provide solid but not exceptional rendering performance. The CPU’s Cinebench R23 multicore score of 15989 supports CPU-based rendering, but GPU rendering would be the primary path.

Software development: The Core i5-12400 excels here with a Geekbench multicore score of 8564 and a passmark_integer_math score of 58366, enabling fast compilation and testing. The 65W TDP keeps power costs low for always-on development machines.

Student and office work: The CPU’s passmark_single_thread score of 3456 ensures responsive daily use, and the GPU’s 4x DisplayPort 1.4a outputs support multi-monitor productivity. The 16 GB VRAM is overkill for office tasks but provides future-proofing for data visualization.