SYSTEM ANALYZER

Rate My PC: Intel Core i3-14100F + NVIDIA Quadro RTX 5000

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

88 / 100
HIGH-END

Power Build

Top 12% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
84%
VS
GPU
91%
PROCESSOR

Intel Core i3-14100F

18,519 Benchmark Score
Top 16% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 5000

21,629 Benchmark Score
Top 9% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
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Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

# CPU Analysis

The Intel Core i3-14100F is a 4-core, 8-thread desktop processor built on the Raptor Lake architecture, produced on Intel's 10 nm process node with a die size of 163 mm². It operates with a base clock of 3.50 GHz and a boost clock of 4.70 GHz, with a thermal design power of 58 W. The processor does not include integrated graphics, as indicated by the "F" suffix, and features a cache hierarchy consisting of 80 KB L1 per core, 1.25 MB L2 per core, and 12 MB of shared L3 cache. Memory support includes both DDR4 and DDR5 across a dual-channel bus, with ECC memory support enabled, making it suitable for entry-level workstation configurations.

Benchmark data places this CPU at the 72nd percentile among all processors, with an average benchmark score of 18519. In Cinebench R23, the multi-core score of 13084 and single-core score of 1847 indicate strong per-thread performance for a quad-core part. The single-core result is particularly notable, as it demonstrates that the 4.70 GHz boost clock translates into excellent responsiveness for lightly threaded workloads. The multi-core score, while respectable for four physical cores, is naturally limited by the core count when compared to higher-core-count parts in the broader CPU landscape.

The Geekbench scores of 7598 multi-core and 2105 single-core reinforce this pattern. PassMark results show a multi-thread score of 15420 and a single-thread score of 3778, with specific sub-scores that illuminate workload characteristics. Integer math scores 45357, floating-point math scores 35370, and extended instructions score 11984, indicating that the CPU handles general-purpose arithmetic and SIMD operations efficiently. The data compression score of 176106 and random string sorting score of 17596 suggest solid memory subsystem performance for data manipulation tasks. The find prime numbers score of 61 and physics score of 1077 are more modest, reflecting the inherent limitations of a 4-core design under heavy parallel load.

Compared to its nearest rivals, the Core i3-14100F sits within a tight performance band. The Intel Core i5-13420H shows a delta of 0% with an average score of 18511, making the two effectively identical in aggregate performance. The AMD Ryzen 3 PRO 8300GE is 0.1% behind at 18505, while the Intel Core i3-13100 trails by 0.8% at 18380, and the Intel Core 7 360 is also 0.8% behind at 18374. This clustering indicates that the 14100F is at the top of its immediate competitive segment, though the differences are within measurement noise. For real workloads, this means the CPU delivers performance that is indistinguishable from its closest alternatives in aggregate, while the single-core strength provides an edge in latency-sensitive applications.

The CPU's 58 W TDP is modest, allowing for compact cooling solutions and low system power draw. The lack of a multiplier unlock means overclocking is not supported, but the boost clock of 4.70 GHz already provides strong out-of-the-box performance. The 10 nm process node and Raptor Lake architecture deliver good instructions-per-clock efficiency, which is reflected in the single-core benchmark results.

# Balance and Bottleneck

The pairing of the Intel Core i3-14100F with the NVIDIA Quadro RTX 5000 presents an interesting balance question. The CPU sits at the 72nd percentile among all CPUs, while the GPU occupies the 67th percentile among all GPUs, and the combined system percentile is 70. This alignment suggests that neither component dramatically overshadows the other in aggregate benchmark terms, though workload-dependent bottlenecks will emerge.

The GPU's passmark compute score of 6525 and G3D score of 15616 indicate substantial parallel processing capability, while the CPU's multi-thread score of 15420 reflects its 8-thread throughput. In GPU-bound workloads such as 3D rendering or compute-heavy tasks, the Quadro RTX 5000 is likely to be the limiting factor, as its FP32 throughput of 11.15 TFLOPS far exceeds what the CPU can feed in terms of geometry and draw call generation. Conversely, in CPU-bound scenarios such as physics simulation or single-threaded game logic, the Core i3-14100F's 4 cores may become the constraint, particularly in modern titles that scale beyond 8 threads.

The FPS scaling evidence is absent from the data, as no measured FPS rows exist for this exact combination. However, benchmark scores indicate that in gaming scenarios, the balance will shift depending on resolution. At lower resolutions where frame rates are high, the CPU's single-core performance becomes critical, and the 1847 Cinebench R23 single-core score suggests adequate but not exceptional performance for high-refresh-rate gaming. At higher resolutions, the GPU's rendering load increases, and the RTX 5000's 448.0 GB/s memory bandwidth and 3072 shading units become the dominant factor.

The data shows that the GPU's nearest rival, the NVIDIA GeForce GTX 1060 6 GB, scores 21856 in average benchmarks, a 1% difference from the RTX 5000's 21629 average. This places the Quadro's compute capability in a familiar performance class, but the 16 GB VRAM allocation is a significant advantage for memory-intensive workloads that extends beyond raw compute. The bottleneck analysis therefore depends on the specific application: memory capacity and bandwidth are GPU-side strengths, while thread-level parallelism is a CPU-side limitation.

# Benchmark Performance

The Intel Core i3-14100F achieves an average benchmark score of 18519, placing it at the 72nd percentile among all CPUs. This performance level is closely matched by the Intel Core i5-13420H at 18511 (0% delta), the AMD Ryzen 3 PRO 8300GE at 18505 (0.1% delta), and the Intel Core i3-13100 at 18380 (0.8% delta). The CPU's Cinebench R15 scores are 1318 multi-core and 186 single-core, while Cinebench R20 shows 5495 multi-core and 775 single-core. The R23 results of 13084 multi-core and 1847 single-core represent the most modern rendering workload, with the multi-core score indicating that the 4-core design delivers approximately 7 times the single-core throughput under full load, which is expected given the 8 threads and boost behavior.

The NVIDIA Quadro RTX 5000 achieves an average benchmark score of 21629, placing it at the 67th percentile among all GPUs. Its Geekbench scores are 78999 for OpenCL and 92309 for Vulkan, demonstrating strong compute capability in cross-platform APIs. PassMark results show a G3D score of 15616 and a G2D score of 709, with compute-specific performance at 6525. The DirectX scores are variable: DirectX 9 scores 195, DirectX 10 scores 113, DirectX 11 scores 140, and DirectX 12 scores 59, with the lower DirectX 12 result reflecting the Turing architecture's age relative to newer APIs.

The combined system percentile of 70 indicates that this pairing sits above the median of all possible combinations, with the CPU contributing slightly more to the aggregate score than the GPU relative to their respective populations. The GPU's nearest rivals include the GeForce GTX 1060 6 GB at 21856 (-1% delta), the RTX A4000 Mobile at 21379 (1.2% delta), the AMD Radeon HD 8970M at 21237 (1.8% delta), and the AMD Radeon RX Vega M GL at 21153 (2.3% delta). This places the Quadro RTX 5000 in a performance tier that is roughly equivalent to a mid-range consumer GPU from its era, but with professional-oriented features and memory capacity that distinguish it.

The combined picture is one of a balanced system where the CPU's strong single-core performance complements the GPU's substantial memory bandwidth and compute throughput. For workloads that leverage both components, such as real-time rendering or video encoding, the system should perform cohesively, with neither component presenting a severe bottleneck in most scenarios.

# Usage Scenarios

High-refresh gaming: The CPU's single-core score of 1847 in Cinebench R23 and the GPU's 67th percentile position suggest that at 1080p with high refresh rates, the system can deliver playable frame rates in most titles, though the CPU's 4 cores may limit performance in games that scale beyond 8 threads. The GPU's 16 GB VRAM ensures that texture-heavy scenes do not cause memory-related stuttering.

Streaming: The CPU's 8 threads can handle encoding at modest bitrates, but the lack of integrated graphics means no Quick Sync assistance. The GPU's Turing architecture includes 384 tensor cores, which can accelerate AI-driven encoding features, though the absence of a dedicated NVENC core count in the data prevents precise quantification of streaming performance.

Video editing: The 16 GB VRAM and 448.0 GB/s memory bandwidth of the GPU are well-suited for 4K timeline scrubbing and effects preview. The CPU's multi-core score of 13084 in Cinebench R23 provides adequate rendering throughput for proxy workflows, while the single-core strength aids in UI responsiveness during editing.

3D rendering: The GPU's FP32 throughput of 11.15 TFLOPS and 3072 shading units deliver substantial rendering performance, with the CUDA acceleration in applications like Blender and Maya benefitting from the 384 tensor cores. The CPU's rendering contribution is limited by its 4-core design, but the 12 MB L3 cache helps with scene data locality.

Software development: The CPU's single-thread score of 3778 in PassMark ensures fast compilation of single files and responsive IDE navigation. The 16 GB VRAM is irrelevant for most development tasks, but the ECC memory support on the CPU is valuable for long-running builds where data integrity matters.

Student and office work: The 58 W TDP makes this an efficient choice for daily productivity, with the CPU's single-core strength providing snappy application launches. The GPU's G2D score of 709 is sufficient for 2D desktop acceleration and multi-monitor setups via the 4x DisplayPort 1.4a outputs.

# Who Should Build It

This system targets users who need professional-grade GPU capability without requiring a high-core-count CPU. The 72nd percentile CPU and 67th percentile GPU position this build as suitable for small business workstations where CAD, 3D modeling, and data visualization are primary tasks. The 16 GB VRAM is particularly valuable for users working with large 3D scenes or high-resolution textures, as it exceeds the capacity of most consumer GPUs.

Gamers at 1440p and 4K resolutions will benefit from the GPU's rendering power, though the CPU may hold back frame rates in CPU-intensive titles. Content creators who work primarily with GPU-accelerated effects will find the tensor cores and 16 GB capacity beneficial for tasks like AI denoising and large compositing projects. Software developers who value ECC memory and stable long-duration compilation will appreciate the CPU's memory support, while students building a workstation on a constrained budget will find the combination capable for coursework involving 3D rendering or video editing.

The system is less suitable for users whose workloads are heavily multi-threaded on the CPU, such as software rendering or large-scale physics simulations, where the 4-core design would be a clear limitation. For these users, a higher-core-count CPU would be a better investment, even at the expense of GPU capability.

# GPU Analysis

The NVIDIA Quadro RTX 5000 is built on the Turing architecture using the TU104 chip, manufactured on TSMC's 12 nm process with 13,600 million transistors on a 545 mm² die. It features 3072 shading units, 192 texture mapping units, 64 raster output units, 48 ray tracing cores, and 384 tensor cores. The base clock is 1620 MHz with a boost clock of 1815 MHz, while the memory operates at 1750 MHz with 14 Gbps effective data rate across a 256-bit bus, yielding 448.0 GB/s of bandwidth. The 16 GB GDDR6 memory capacity is a standout feature, providing ample headroom for large datasets and high-resolution textures.

Compute performance is specified at 11.15 TFLOPS for FP32 and 22.30 TFLOPS for FP16 with a 2:1 ratio. The pixel rate is 116.2 GPixel/s and texture rate is 348.5 GTexel/s. The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, ensuring compatibility with modern graphics APIs. Display outputs include 4x DisplayPort 1.4a and 1x USB Type-C, enabling multi-monitor professional setups.

In benchmark terms, the GPU's OpenCL score of 78999 and Vulkan score of 92309 indicate strong cross-platform compute performance. The PassMark G3D score of 15616 places it at the 67th percentile among all GPUs, while the compute score of 6525 reflects its parallel processing capabilities. The DirectX 12 score of 59 is notably lower than the DirectX 11 score of 140, which may indicate driver optimization priorities or architectural limitations in newer API paths.

The GPU's nearest rival, the GeForce GTX 1060 6 GB, scores 21856 on average, a 1% difference, suggesting that the Quadro's raw rendering performance is comparable to a mainstream consumer GPU. However, the Quadro's 16 GB VRAM versus 6 GB provides a significant advantage in memory-bound workloads. The RTX A4000 Mobile scores 21379 (1.2% delta), indicating that this desktop Quadro performs similarly to a mobile workstation GPU. The 230 W TDP and suggested 550 W PSU requirement mean the GPU demands a substantial power supply, with the 1x 6-pin and 1x 8-pin connectors confirming its power draw.

For rendering workloads, the tensor cores provide acceleration for AI-based features like denoising and DLSS where supported, while the 48 RT cores enable hardware-accelerated ray tracing, although the Turing generation's ray tracing performance is modest compared to newer architectures. The 448.0 GB/s bandwidth is sufficient for high-resolution textures and complex shader operations, and the 16 GB capacity ensures that even large scenes do not overflow to system memory.

# FAQ

Q: What is the combined performance percentile of this CPU and GPU pairing?

A: The combined system percentile is 70, indicating that this pairing performs better than 70% of all possible CPU and GPU combinations in the benchmark database.

Q: How does the Intel Core i3-14100F compare to its nearest rival, the Intel Core i5-13420H?

A: The two processors are effectively identical in aggregate performance, with the Core i5-13420H scoring 18511 compared to the Core i3-14100F's 18519, a delta of 0%.

Q: What is the memory capacity and bandwidth of the NVIDIA Quadro RTX 5000?

A: The GPU features 16 GB of GDDR6 memory on a 256-bit bus, with a bandwidth of 448.0 GB/s.

Q: Does the Intel Core i3-14100F support ECC memory?

A: Yes, the CPU supports ECC memory, which is a significant feature for workstation reliability.

Q: What is the TDP of the Intel Core i3-14100F and the NVIDIA Quadro RTX 5000?

A: The CPU has a TDP of 58 W, while the GPU has a TDP of 230 W, with a suggested power supply of 550 W for the system.

Q: What is the single-core performance of the CPU in Cinebench R23?

A: The CPU scores 1847 in Cinebench R23 single-core, which is strong for a 4-core processor and indicates good responsiveness in lightly threaded tasks.

Q: How does the Quadro RTX 5000's average benchmark score compare to the GeForce GTX 1060 6 GB?

A: The Quadro RTX 5000 scores 21629 on average, while the GeForce GTX 1060 6 GB scores 21856, making the GTX 1060 1% faster in aggregate benchmarks.

# Build Overview

This build pairs the Intel Core i3-14100F desktop processor with the NVIDIA Quadro RTX 5000 workstation GPU, creating a desktop system that sits at the 70th combined percentile. The CPU provides 4 cores and 8 threads with a boost clock of 4.70 GHz, while the GPU offers 16 GB of GDDR6 memory and 3072 shading units. The system is classified as a desktop build, suitable for fixed workstation environments.

The CPU's 72nd percentile and the GPU's 67th percentile positions indicate that this build is above average but not exceptional in either component class. The overall tier is mid-range to upper-mid-range, with the CPU contributing strong single-threaded performance and the GPU providing professional-grade memory capacity and compute features. The build is best characterized as a workstation-oriented configuration that can also handle gaming duties, though its primary strengths lie in GPU-accelerated professional workloads.

# Upgrade Path and Platform

The Intel Core i3-14100F uses the Intel Socket 1700 platform, which supports both DDR4 and DDR5 memory across a dual-channel bus. The CPU provides PCIe Gen 5 with 16 lanes, ensuring compatibility with modern expansion cards. The 58 W TDP leaves substantial thermal headroom for a potential future CPU upgrade within the same socket generation, should a higher-core-count processor be needed.

The GPU connects via PCIe 3.0 x16 and has a TDP of 230 W, with a suggested power supply of 550 W. The power connectors are 1x 6-pin and 1x 8-pin, which are standard for this performance class. A sensible next upgrade would be a newer GPU with higher compute throughput, as the Quadro RTX 5000's Turing architecture is end-of-life, with the Workstation Ampere listed as its successor. However, the 16 GB VRAM remains relevant for memory-bound workloads, so a GPU upgrade would only be necessary if compute performance is the bottleneck.

The platform's DDR4 and DDR5 support means that memory upgrades can be tailored to budget and performance needs, while the ECC memory support enhances data integrity for critical workloads. The PCIe Gen 5 lanes on the CPU ensure that storage and expansion devices can achieve maximum bandwidth, though the GPU's PCIe 3.0 interface may limit its bandwidth in some scenarios, albeit not significantly for most applications.

# Gaming Performance

No measured FPS data exists for this specific CPU and GPU combination in the benchmark database. The FACT PACK contains no measured FPS rows for this configuration, so all frame rate figures below are estimates derived from the benchmark scores and should be treated as approximations rather than measured results.

Based on the GPU's PassMark G3D score of 15616 and the CPU's Cinebench R23 single-core score of 1847, this system is expected to deliver playable frame rates at 1080p in most modern titles, with the GPU being the primary driver of performance. At 1440p, the GPU's 448.0 GB/s bandwidth and 16 GB VRAM should maintain high texture quality without memory pressure, though the overall frame rate will be lower than at 1080p due to increased pixel workload. At 4K, the GPU's compute throughput of 11.15 TFLOPS will be the limiting factor, with frame rates expected to be moderate in demanding titles.

The CPU's 4 cores may cause frame rate dips in games that are heavily threaded, particularly in large open-world titles or strategy games with complex simulation logic. The single-thread score of 3778 in PassMark suggests that the CPU can handle most game logic, but the lack of additional cores for background tasks such as streaming or recording may cause occasional stutters. For competitive titles at high refresh rates, the system should perform adequately, though the CPU's core count may prevent it from achieving the highest possible frame rates in eSports titles that scale well beyond 8 threads. Overall, this build is better suited to visually demanding single-player games at 1440p rather than competitive esports at extreme refresh rates.