SYSTEM ANALYZER

Rate My PC: Intel Core i3-14100 + NVIDIA Quadro RTX 5000

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

87 / 100
HIGH-END

Power Build

Top 13% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
84%
VS
GPU
91%
PROCESSOR

Intel Core i3-14100

18,318 Benchmark Score
Top 16% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 5000

21,629 Benchmark Score
Top 9% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
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Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

# CPU Analysis

The Intel Core i3-14100 is a 4-core, 8-thread desktop processor built on Intel's Raptor Lake architecture, specifically the Raptor Lake-R refresh, fabricated on a 10 nm process. It operates with a base clock of 3.50 GHz and a boost clock of 4.70 GHz, drawing a 60 W TDP. The chip features a cache hierarchy of 80 KB L1 per core, 1.25 MB L2 per core, and 12 MB of shared L3 cache. This is a locked multiplier part, meaning overclocking is not supported, but the boost clock is respectable for the core count.

Benchmark results position this CPU solidly within the broader market. The Cinebench R23 multi-core score of 12820 and single-core score of 1809 reveal a processor that punches above its modest core count in lightly threaded tasks. The single-core performance is particularly strong, as evidenced by the PassMark single-thread score of 3759 and Geekbench single-core score of 2133. For a 4-core part, the multi-threaded showing is competitive, with the Cinebench R20 multi-core score reaching 5384 and the Geekbench multi-core score hitting 7231.

The average benchmark score of 18318 places the i3-14100 at the 72nd percentile of all CPUs. Its nearest rivals are remarkably close: the Intel Core 3 305 scores 18302 (0.1% behind), the Intel Core 5 330 scores 18345 (0.1% ahead), the Intel Core 7 360 scores 18374 (0.3% ahead), and the Intel Core i3-13100 scores 18380 (0.3% ahead). This clustering indicates that the i3-14100 sits in a highly competitive performance band where architectural generation differences translate to single-digit percentage gains.

In real workloads, the data suggests that the i3-14100 excels in tasks that rely on strong single-thread performance — such as everyday responsiveness, office productivity, and lightly threaded applications. The PassMark integer math score of 45329 and floating-point math score of 35266 indicate solid arithmetic throughput for a quad-core chip. The data compression score of 174115 and encryption score of 8838 show that the processor handles data manipulation tasks reasonably well, though the 4-core limitation becomes apparent in heavily parallel workloads like 3D rendering or video encoding, where the Cinebench R23 multi-core score of 12820 is modest compared to higher-core-count alternatives.

# Balance and Bottleneck

The pairing of the Intel Core i3-14100 with the NVIDIA Quadro RTX 5000 creates an interesting balance question. The CPU sits at the 72nd percentile of all processors, while the GPU occupies the 67th percentile of all GPUs. The combined percentile for this build is 70, suggesting a relatively well-matched pairing where neither component dramatically overshadows the other in overall capability.

However, workload-specific analysis reveals where bottlenecks may emerge. The Quadro RTX 5000's PassMark G3D score of 15616 and Geekbench OpenCL score of 78999 indicate substantial graphics compute capability. In gaming scenarios, the CPU's 4 cores and 8 threads may become the limiting factor at lower resolutions, where the graphics card can render frames faster than the processor can feed it draw calls. The PassMark single-thread score of 3759 is strong, but modern games increasingly utilize multiple cores, and the i3-14100's 4-core architecture could constrain frame pacing in CPU-intensive titles.

Conversely, in GPU-bound workloads such as 3D rendering or high-resolution gaming, the Quadro RTX 5000 with its 16 GB of GDDR6 memory and 448.0 GB/s bandwidth would likely be the limiting component. The GPU's FP32 throughput of 11.15 TFLOPS is substantial, and for tasks like ray tracing or large dataset visualization, the graphics card becomes the primary bottleneck. The data suggests that for mixed workloads, the system is balanced, but for pure multi-threaded CPU tasks, the processor will hold back the GPU's potential, and for heavy graphics compute, the reverse is true.

The FPS scaling evidence, while not measured directly for this combination, can be inferred from the benchmark scores. The CPU's Cinebench R23 single-core score of 1809 suggests strong per-thread performance, which typically translates to good minimum frame rates in games. However, the absence of measured FPS data means these are estimates based on component capabilities rather than verified results.

# Usage Scenarios

High-refresh gaming: At high refresh rates, particularly 1080p, the i3-14100's single-core strength (Geekbench single-core 2133, PassMark single-thread 3759) combined with the Quadro RTX 5000's 16 GB frame buffer should deliver consistent frame delivery. However, the 4-core/8-thread configuration may struggle in the most CPU-demanding titles, limiting the ability to sustain extremely high frame rates in complex scenes. The GPU's 67th percentile ranking suggests it can handle modern games at high settings, but the CPU's 72nd percentile placement indicates that processor-bound scenarios could cap performance.

Streaming: Streaming while gaming places simultaneous demands on CPU and GPU resources. The i3-14100's multi-threaded score of 15095 on PassMark indicates moderate parallel capability, but with only 4 physical cores, the overhead of encoding and gaming simultaneously could introduce frame drops. The Quadro RTX 5000's 384 tensor cores and 48 RT cores suggest it could offload encoding tasks, potentially mitigating CPU strain, but the data does not specify encoding performance.

Video editing: Video editing workloads benefit from both strong single-threaded performance for timeline scrubbing and multi-threaded performance for rendering. The i3-14100's Cinebench R23 multi-core score of 12820 provides adequate rendering power for 1080p projects, while the single-core score of 1809 ensures responsive editing. The Quadro RTX 5000's 16 GB VRAM and 448.0 GB/s bandwidth are well-suited for handling large video buffers and GPU-accelerated effects, but the CPU's 4 cores may lengthen final export times compared to higher-core-count processors.

3D rendering: This workload is heavily parallel, and the i3-14100's 4 cores will be the primary constraint. The Cinebench R20 multi-core score of 5384 and R15 multi-core score of 1292 indicate that CPU-based rendering will be slower than systems with more cores. However, the Quadro RTX 5000's 3072 shading units and 11.15 TFLOPS FP32 performance enable GPU-accelerated rendering, which could offload much of the work from the CPU. For GPU-based renderers, this pairing could be effective, but CPU-based rendering would be limited.

Software development: Compilation tasks that leverage multiple cores will see moderate performance from the i3-14100's PassMark multi-thread score of 15095, while single-threaded build steps benefit from the strong single-core performance. The 16 GB of GPU memory is irrelevant for most development tasks, but the overall system responsiveness, driven by the CPU's PassMark single-thread score of 3759, would be good for code editing, debugging, and running local development servers.

Student and office work: The i3-14100 is well-suited for this category. The PassMark data compression score of 174115 and random string sorting score of 17397 indicate efficient handling of typical office tasks like spreadsheet calculations, document processing, and database operations. The integrated UHD Graphics 730 provides a fallback display solution, though the Quadro RTX 5000 would handle any graphical demands. The 4-core configuration is adequate for multitasking with multiple office applications, and the 60 W TDP suggests reasonable power efficiency for prolonged use.

# Who Should Build It

This build targets users who need professional-grade GPU capabilities without a high-core-count CPU. The Quadro RTX 5000, with its 16 GB of GDDR6 memory and 448.0 GB/s bandwidth, is positioned for workstation tasks like CAD, scientific visualization, and GPU compute. The i3-14100 provides sufficient CPU throughput for feeding the GPU in these workloads, as indicated by the combined 70th percentile ranking.

Gamers at 1440p or 4K resolution would benefit from this pairing, as higher resolutions shift the bottleneck to the GPU, allowing the Quadro RTX 5000's capabilities to shine. The GPU's PassMark G3D score of 15616 places it in a competitive position, though its nearest rival, the GeForce GTX 1060 6 GB, scores only 1% higher, suggesting the RTX 5000 is not a top-tier gaming card by modern standards.

Content creators working primarily with GPU-accelerated applications, such as video editors using CUDA-accelerated effects or 3D artists using GPU renderers, would find this build capable. The 16 GB VRAM is particularly valuable for large textures and complex scenes. Developers working on GPU compute or machine learning workloads would benefit from the 384 tensor cores, though the CPU's 4 cores may limit data preprocessing speed.

Students and small business workstations requiring reliable performance for standard applications, with occasional GPU-intensive tasks, would find this build adequate. The CPU's 72nd percentile and GPU's 67th percentile positions indicate above-average performance across the board, suitable for a wide range of professional and academic tasks.

# Upgrade Path and Platform

The Intel Core i3-14100 uses the Intel Socket 1700 platform, which supports both DDR4 and DDR5 memory in dual-channel configuration. This flexibility allows builders to choose between cost-effective DDR4 or higher-performance DDR5. The CPU provides 16 PCIe Gen 5 lanes, offering substantial bandwidth for modern GPUs and NVMe storage, though the Quadro RTX 5000 itself uses PCIe 3.0 x16.

The 60 W TDP of the CPU is modest, and the Quadro RTX 5000's 230 W TDP with a suggested PSU of 550 W leaves headroom for additional components. The GPU requires one 6-pin and one 8-pin power connector, which is standard for workstation-class cards. The dual-slot design and 267 mm length (10.5 inches) mean case compatibility is generally good, but compact cases should be checked for clearance.

A sensible next upgrade would be to a higher-core-count CPU on the same LGA 1700 socket, such as the Intel Core 7 360, which scores 18374 on average — only 0.3% ahead of the i3-14100. This indicates that within the same platform, the performance ceiling for this socket generation is not dramatically higher in average benchmarks, though core count differences would matter more in specific multi-threaded workloads. Alternatively, upgrading the GPU to a newer workstation card would provide better performance, as the Quadro RTX 5000 is marked as end-of-life with a successor in the Workstation Ampere line.

# Gaming Performance

No measured FPS data exists for this exact combination of Intel Core i3-14100 and NVIDIA Quadro RTX 5000. The FACT PACK contains no measuredFps entries for this pairing, so all FPS figures discussed here are estimates derived from the benchmark scores.

Based on the CPU's Cinebench R23 single-core score of 1809 and the GPU's PassMark G3D score of 15616, this system should deliver playable frame rates at 1080p in most titles, with the CPU's strong single-thread performance supporting good minimum frames. At 1440p, the GPU's 16 GB VRAM and 448.0 GB/s bandwidth would allow high texture quality settings, though the GPU's 67th percentile ranking suggests it is not a top-tier performer by modern standards.

At 4K, the Quadro RTX 5000 would likely become the limiting factor, with its 11.15 TFLOPS FP32 throughput being modest compared to contemporary gaming GPUs. The GPU's nearest rival, the GeForce GTX 1060 6 GB, scores only 1% higher on average, indicating that the RTX 5000's gaming performance is comparable to a mid-range card from several generations ago. Ray tracing performance, enabled by the 48 RT cores, may be present but not competitive with dedicated RTX gaming cards. Gamers seeking high-refresh or high-fidelity gaming should temper expectations, while those playing at 1080p with medium-to-high settings should find the system serviceable.

# Benchmark Performance

The Intel Core i3-14100 achieves an average benchmark score of 18318, placing it at the 72nd percentile of all CPUs. Its nearest rival is the Intel Core 3 305 with an average score of 18302, a delta of just 0.1% — effectively a statistical tie. The Core 5 330 scores 18345 (0.1% higher), the Core 7 360 scores 18374 (0.3% higher), and the Core i3-13100 scores 18380 (0.3% higher). This tight clustering suggests generation-over-generation improvements are minimal in average terms.

The NVIDIA Quadro RTX 5000 achieves an average benchmark score of 21629, placing it at the 67th percentile of all GPUs. Its closest rival is the GeForce GTX 1060 6 GB with an average score of 21856 (1% higher), followed by the RTX A4000 Mobile at 21379 (1.2% lower), the Radeon HD 8970M at 21237 (1.8% lower), and the Radeon RX Vega M GL at 21153 (2.3% lower). The GPU's relative position indicates it performs similarly to cards from lower tiers, which is notable given its workstation positioning.

The combined build percentile is 70, reflecting a system that outperforms the majority of configurations while not reaching the top tier. The CPU contributes more to the overall percentile than the GPU, as the processor's 72nd percentile exceeds the graphics card's 67th percentile. This suggests the pairing is slightly CPU-favored in aggregate, though workload-specific performance varies.

# Build Overview

This is a desktop-class build combining the Intel Core i3-14100 (Raptor Lake, 4 cores, 8 threads) with the NVIDIA Quadro RTX 5000 (Turing architecture, 16 GB GDDR6). The CPU is a current-generation mainstream part, while the GPU is an end-of-life workstation card originally released in 2018 with a launch MSRP of 2,299 USD. The combination targets professional workloads rather than gaming, given the Quadro branding and the CPU's modest core count.

The overall tier, as indicated by the 70th combined percentile, places this build in the upper-midrange of systems. It outperforms roughly 70% of configurations in the database, making it a capable workstation for tasks that benefit from the GPU's 16 GB VRAM and compute capabilities. The CPU's 72nd percentile and GPU's 67th percentile are closely matched, indicating a balanced system where neither component dramatically limits the other in most scenarios. However, the GPU's end-of-life status and the CPU's 4-core limit mean this build is not positioned for future high-performance computing demands.

# FAQ

Q: What is the combined performance percentile of this CPU+GPU pairing?

A: The combined build percentile is 70, meaning it outperforms approximately 70% of configurations in the database.

Q: How does the Intel Core i3-14100 compare to its nearest rival, the Intel Core i3-13100?

A: The i3-14100 scores 18318 on average, while the i3-13100 scores 18380 — a difference of 0.3% in favor of the i3-13100, making them effectively equivalent in average performance.

Q: What memory types does the CPU support?

A: The Intel Core i3-14100 supports both DDR4 and DDR5 memory in a dual-channel configuration, offering flexibility in memory selection.

Q: What is the GPU's memory capacity and bandwidth?

A: The NVIDIA Quadro RTX 5000 has 16 GB of GDDR6 memory with a 256-bit bus width and 448.0 GB/s bandwidth.

Q: Is measured FPS data available for this build?

A: No, the FACT PACK contains no measured FPS data for this exact combination. All FPS discussions are estimates based on benchmark scores.

Q: What power supply is suggested for this GPU?

A: The suggested PSU for the NVIDIA Quadro RTX 5000 is 550 W, and the GPU requires one 6-pin and one 8-pin power connector.

Q: What is the GPU's production status?

A: The NVIDIA Quadro RTX 5000 is marked as end-of-life, with its successor being the Workstation Ampere series.

# GPU Analysis

The NVIDIA Quadro RTX 5000 is built on the Turing architecture with the TU104 chip, fabricated on a 12 nm process at TSMC. It contains 13,600 million transistors on a 545 mm² die, with a transistor density of 25.0M per mm². The GPU features 3072 shading units, 192 texture mapping units, and 64 raster operation units, along with 48 RT cores and 384 tensor cores for ray tracing and AI-accelerated workloads.

Memory configuration consists of 16 GB of GDDR6 on a 256-bit bus, providing 448.0 GB/s of bandwidth. The memory clock is 1750 MHz, translating to 14 Gbps effective. The GPU's base clock is 1620 MHz with a boost clock of 1815 MHz. Compute performance is rated at 11.15 TFLOPS for FP32 and 22.30 TFLOPS for FP16 (at 2:1 ratio). Pixel fill rate is 116.2 GPixel/s, and texture fill rate is 348.5 GTexel/s.

Benchmark performance shows the GPU achieving a PassMark G3D score of 15616 and a PassMark GPU compute score of 6525. In Geekbench, it scores 78999 in OpenCL and 92309 in Vulkan. The DirectX benchmarks are notably lower, with PassMark DirectX 12 scoring only 59, DirectX 11 at 140, DirectX 10 at 113, and DirectX 9 at 195. The 2D performance score is 709 on PassMark. The average benchmark score of 21629 places the GPU at the 67th percentile of all GPUs.

The 16 GB VRAM is the standout feature for rendering workloads, allowing large scenes, high-resolution textures, and substantial compute datasets to reside in GPU memory. The 448.0 GB/s bandwidth supports this capacity adequately, though newer GPUs offer higher bandwidth. The 384 tensor cores provide AI acceleration capabilities, and the 48 RT cores enable hardware ray tracing, though the older Turing implementation is less performant than later generations. The GPU's nearest rival, the GeForce GTX 1060 6 GB, scores 1% higher on average, indicating that the RTX 5000's strengths lie more in its memory capacity and professional feature set than in raw graphics throughput. For rendering and compute tasks that leverage CUDA and the tensor cores, the Quadro RTX 5000 remains a capable option, but its end-of-life status and 12 nm process place it behind more modern workstation GPUs in efficiency and raw performance.