SYSTEM ANALYZER

Rate My PC: Intel Core i3-13100TE + NVIDIA Quadro RTX 5000

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

82 / 100
HIGH-END

Power Build

Top 18% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
72%
VS
GPU
91%
PROCESSOR

Intel Core i3-13100TE

3,111 Benchmark Score
Top 28% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 5000

21,629 Benchmark Score
Top 9% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

Balance and Bottleneck

The pairing of the Intel Core i3-13100TE with the NVIDIA Quadro RTX 5000 creates a system where the CPU and GPU occupy very different performance tiers. The processor sits at the 52nd percentile among all CPUs, with an average benchmark score of 3111, placing it in the mid-range of desktop processors. The GPU, by contrast, reaches the 67th percentile among all GPUs, with an average benchmark score of 21629. This 15-percentile gap suggests that in many workloads, the CPU will be the limiting factor, particularly in tasks that scale with core count.

The CPU's benchmark results reveal its character. In Cinebench R23, the multi-core score of 10054 is roughly seven times the single-core score of 1419, showing that while the processor has four physical cores and eight threads, its per-thread performance is comparatively modest. The Geekbench scores reinforce this: a single-core score of 1739 against a multi-core score of 5703 means the scaling from one core to all cores is about 3.3x, which is below the theoretical 4x ceiling for a quad-core part. This scaling gap indicates that memory latency and shared cache limits begin to appear as all cores engage.

When looking at the nearest CPU rivals, the i3-13100TE is essentially tied with the AMD Ryzen 5 6600HS, which scores 3122 for a delta of -0.3 percent. The Ryzen 3 5425U is similarly close at 3124 (-0.4 percent). The Intel Xeon W-2133 trails by 0.8 percent. These are all mobile or older workstation chips, which means the i3-13100TE is competitive with a broader range of systems than its core count might suggest. In single-threaded tasks, the 4.10 GHz boost clock helps it keep pace with chips that have more cores but lower clocks.

The GPU side tells a different story. The Quadro RTX 5000's nearest rival is the GeForce GTX 1060 6 GB, which scores 21856 for a delta of -1 percent. The RTX A4000 Mobile is 1.2 percent behind, the Radeon HD 8970M is 1.8 percent behind, and the Radeon RX Vega M GL trails by 2.3 percent. These are tight margins, indicating that the Quadro RTX 5000 sits in a well-populated performance band. The GPU's 16 GB of GDDR6 memory and 448.0 GB/s bandwidth mean that memory-bound workloads will not starve, but the CPU may not feed the GPU fast enough in certain real-time scenarios.

The bottleneck analysis depends on workload type. For compute-heavy GPU tasks like rendering or machine learning inference, the Quadro RTX 5000's 3072 shading units and 384 tensor cores will dominate, and the CPU will merely need to supply data. For gaming or lightly-threaded productivity apps, the CPU's modest multi-core scores could hold back the GPU's potential. The 35 W TDP of the CPU versus the 230 W TDP of the GPU further emphasizes that this is a GPU-centric build where the CPU is chosen for efficiency rather than raw throughput.

GPU Analysis

The NVIDIA Quadro RTX 5000 is a Turing-architecture workstation card built on the TU104 chip, fabricated on a 12 nm process at TSMC. The die contains 13,600 million transistors across a 545 mm² area, yielding a transistor density of 25.0M per square millimeter. The GPU has a base clock of 1620 MHz and a boost clock of 1815 MHz, with memory running at 1750 MHz or 14 Gbps effective. The 16 GB of GDDR6 memory sits on a 256-bit bus, producing a bandwidth of 448.0 GB/s, which is substantial for a card of this class.

The compute resources are significant: 3072 shading units, 192 texture mapping units, and 64 raster output units. The card also carries 48 RT cores and 384 tensor cores, bringing hardware-accelerated ray tracing and AI inference to the workstation segment. The pixel rate is 116.2 GPixel/s, and the texture rate is 348.5 GTexel/s. In FP32, the card delivers 11.15 TFLOPS, while FP16 reaches 22.30 TFLOPS at a 2:1 ratio. These figures indicate a card that can handle both traditional rasterization and modern compute workloads.

Benchmark results show a mixed picture. The Geekbench OpenCL score of 78999 and Vulkan score of 92309 are strong, indicating good general-purpose compute performance. The Passmark G3D score of 15616 is respectable, but the DirectX scores are lower: 113 for DirectX 10, 140 for DirectX 11, 59 for DirectX 12, and 195 for DirectX 9. The DirectX 12 score of 59 is notably weak, suggesting that the card's driver and architecture do not excel in modern DX12 titles. The Passmark GPU Compute score of 6525 reflects the card's compute orientation, which is lower than its raw FP32 might suggest due to the specific workload mix.

The GPU's 67th percentile ranking places it above most discrete GPUs, but its nearest rivals are all older or mobile parts. The GTX 1060 6 GB, a 2016 gaming card, is essentially identical in average score, which shows that the Quadro RTX 5000's value lies more in its workstation features—like ECC memory support, certified drivers, and 16 GB of VRAM—than in raw gaming performance. The 4x DisplayPort 1.4a and 1x USB Type-C outputs provide multi-monitor flexibility, and the dual-slot design with 1x 6-pin + 1x 8-pin power connectors requires a 550 W suggested PSU.

For rendering workloads, the 16 GB VRAM is the standout feature, allowing large scenes and textures to reside on the GPU without spilling to system memory. The RT cores enable real-time ray tracing for visualization, while the tensor cores accelerate denoising and AI-based upscaling. The FP16 performance at 22.30 TFLOPS is particularly relevant for machine learning inference, though training would be limited by the card's 12 nm process and 230 W TDP.

Upgrade Path and Platform

The Intel Core i3-13100TE uses the Intel Socket 1700, which is the platform for 12th and 13th generation Core processors. This means the motherboard can accept a wide range of CPUs, from the low-power i3 to higher-core-count i5, i7, and i9 parts, provided the BIOS is updated. The socket supports DDR4 and DDR5 memory, with dual-channel operation, so users have flexibility in memory choice. The platform also supports PCIe Gen 5 with 16 lanes from the CPU, though the Quadro RTX 5000 runs on PCIe 3.0 x16, which is backward compatible.

The CPU's 35 W TDP is low, making it suitable for compact or efficiency-focused builds. The GPU's 230 W TDP and suggested PSU of 550 W mean the power supply must be sized for the GPU, not the CPU. The CPU has integrated UHD Graphics 730, which can serve as a fallback for display output or for light workloads when the GPU is idle. The ECC memory support on the CPU is unusual for a consumer i3 and suggests this chip is intended for workstation or small server use.

The memory bus is dual-channel, and the CPU supports both DDR4 and DDR5. The cache hierarchy includes 80 KB of L1 per core, 1.25 MB of L2 per core, and 12 MB of shared L3. The lack of a measured memory bandwidth figure means we cannot quantify the impact of memory speed, but the dual-channel configuration will be a limiting factor for a GPU that can consume data at 448 GB/s. For a sensible next upgrade, users could move to a higher-core-count 13th generation i5 or i7, which would improve multi-threaded CPU performance without changing the motherboard. The GPU, being end-of-life, could later be replaced by a workstation Ampere part, which is the designated successor.

The platform's PCIe Gen 5 support is forward-looking, but the current GPU only uses PCIe 3.0, so there is no immediate benefit. The 16 GB VRAM on the GPU is generous, and the memory bandwidth of 448 GB/s is adequate for the card's compute capabilities. The power connectors require a 550 W PSU, so any upgrade should maintain or exceed that rating. The CPU's boost clock of 4.10 GHz is competitive for single-threaded tasks, and the 4 cores and 8 threads are sufficient for basic workstation duties, but a core-count upgrade would be the most impactful change.

Who Should Build It

This desktop build targets users who need a workstation-class GPU with substantial VRAM but do not require a high-end CPU. The Quadro RTX 5000's 16 GB of memory and 67th percentile GPU ranking make it suitable for professionals working with large datasets, 3D scenes, or high-resolution textures. The CPU's 52nd percentile ranking and 4 cores/8 threads mean it can handle everyday tasks and light multi-threading, but it will not excel in heavily parallel CPU workloads.

Gamers at 1080p or 1440p with settings below ultra will find the GPU capable, based on its Passmark G3D score of 15616, but the DirectX 12 score of 59 suggests that modern titles may not perform as well as the raw specs imply. Content creators working in video editing or 3D rendering will benefit from the 16 GB VRAM and 384 tensor cores for AI-accelerated effects, though the CPU's multi-core scores will limit preview and export times. Software developers can use the GPU for CUDA-based compute, and the 48 RT cores for ray-tracing in visualization tools.

Students and small business workstations will appreciate the low 35 W CPU TDP for quiet operation and the ECC memory support for data integrity. The GPU's 4x DisplayPort outputs support multi-monitor setups, which is useful for financial or data-analysis work. The build is not ideal for high-refresh gaming, as the GPU's DirectX 12 performance is weak, and the CPU's single-core score of 1419 in Cinebench R23 is modest. The combined percentile of 60 places this system in the upper-mid range, suitable for professional work rather than enthusiast gaming.

Usage Scenarios

High-refresh gaming: The Quadro RTX 5000's Passmark DirectX 12 score of 59 is a red flag for modern titles. The GPU's raw compute is strong (11.15 TFLOPS FP32), but driver optimization for gaming is not the focus of a workstation card. The CPU's single-core score of 1739 in Geekbench will handle game logic, but the GPU may bottleneck at high refresh rates. For 1080p at medium settings, the system could achieve playable frame rates, but 1440p high-refresh is unlikely.

Streaming: The CPU's 8 threads and 4.10 GHz boost clock can handle encoding at moderate bitrates, but the lack of a hardware encoder on the GPU (not listed in the spec) means software encoding would consume CPU resources. The GPU's 16 GB VRAM is overkill for streaming games, and the low DirectX 12 score would limit in-game performance while streaming.

Video editing: The 16 GB VRAM is a major asset for timeline previews and effects rendering. The GPU's Geekbench OpenCL score of 78999 indicates strong compute for acceleration in editors like DaVinci Resolve. The CPU's multi-core score of 10054 in Cinebench R23 will handle 1080p exports adequately, but 4K exports will be slow.

3D rendering: The 3072 shading units and 48 RT cores make this a capable renderer for both rasterization and ray tracing. The 16 GB VRAM allows large scenes to fit entirely on the GPU, avoiding system memory bottlenecks. The CPU's 4 cores will slow down scene preparation and simulation tasks, but the render itself will be GPU-bound.

Software development: The CPU's single-core score of 1739 in Geekbench is sufficient for compilation and IDE responsiveness, while the GPU's tensor cores can accelerate machine learning model training and inference. The ECC memory support adds reliability for long-running builds or data processing.

Student and office work: The 35 W TDP and integrated UHD Graphics 730 provide an efficient fallback for basic tasks. The GPU's 4x DisplayPort outputs enable multi-monitor productivity, and the 16 GB VRAM is unnecessary but harmless for office workloads. The system will excel in spreadsheet, document, and web-based tasks, with the GPU remaining mostly idle.

FAQ

Q: Does the Intel Core i3-13100TE support ECC memory?

A: Yes, the CPU specification lists ECC memory as supported, which is unusual for a consumer i3 and beneficial for workstation reliability.

Q: What is the GPU's memory bandwidth?

A: The Quadro RTX 5000 has 16 GB of GDDR6 memory on a 256-bit bus, providing a bandwidth of 448.0 GB/s.

Q: Is the CPU or GPU the bottleneck in this system?

A: The CPU sits at the 52nd percentile while the GPU is at the 67th percentile, indicating the CPU is the weaker component for multi-threaded workloads, though the GPU's DirectX 12 score of 59 may also limit gaming performance.

Q: Does the GPU support hardware ray tracing?

A: Yes, the Quadro RTX 5000 includes 48 RT cores, enabling hardware-accelerated ray tracing for supported applications.

Q: What is the power supply requirement?

A: The GPU has a 230 W TDP with a suggested PSU of 550 W, and it requires 1x 6-pin + 1x 8-pin power connectors.

Q: Can the CPU be upgraded on the same motherboard?

A: The CPU uses Intel Socket 1700, so a compatible motherboard can accept higher-core-count 13th generation processors, subject to BIOS support.

CPU Analysis

The Intel Core i3-13100TE is a Raptor Lake-S architecture processor built on Intel's 10 nm process. It has 4 cores and 8 threads, with a base clock of 2.40 GHz and a boost clock of 4.10 GHz. The die size is 163 mm², and the process node is 10 nm. The cache hierarchy includes 80 KB of L1 per core, 1.25 MB of L2 per core, and 12 MB of shared L3. The CPU supports DDR4 and DDR5 memory in a dual-channel configuration, and it includes integrated UHD Graphics 730. The TDP is 35 W, making it a low-power part.

The benchmark results show a balanced but modest performer. In Cinebench R15, the multi-core score is 1013 and single-core is 142. In R20, multi-core is 4222 and single-core is 595. In R23, multi-core is 10054 and single-core is 1419. The Geekbench scores are 5703 multi-core and 1739 single-core. The average benchmark score is 3111, placing the CPU at the 52nd percentile. The nearest rivals are all within 1 percent: the Ryzen 5 6600HS is -0.3 percent, the Ryzen 3 5425U is -0.4 percent, the Ryzen 5 5625U is +0.5 percent, and the Xeon W-2133 is +0.8 percent.

The multi-core to single-core ratio in R23 is about 7.1x, which is typical for a 4-core/8-thread part. The Geekbench scaling of 3.3x from single to multi-core suggests some efficiency loss when all threads engage. The boost clock of 4.10 GHz is competitive for single-threaded tasks, and the 12 MB L3 cache helps with data reuse. The 35 W TDP means the CPU will not generate much heat, allowing for quiet or compact cooling solutions. For real workloads, the CPU handles office applications, web browsing, and light productivity with ease. In multi-threaded rendering or compilation, the 4 cores will be the limiting factor, and users would see significant gains from upgrading to a 6- or 8-core part on the same socket.

Build Overview

This is a desktop build combining an Intel Core i3-13100TE with an NVIDIA Quadro RTX 5000. The CPU is a low-power 13th generation part with 4 cores and 8 threads, while the GPU is a Turing-architecture workstation card with 16 GB of GDDR6 memory. The combined percentile is 60, placing the system above the majority of all CPU+GPU pairings. The build class is desktop, indicating a stationary, full-size system.

The pairing is unusual in that the GPU is a high-end workstation part while the CPU is a budget-to-mid-range efficiency chip. The GPU's 67th percentile ranking and 16 GB VRAM make it suitable for professional workloads, while the CPU's 52nd percentile ranking means it will not hold back GPU compute in most scenarios but will limit CPU-bound tasks. The system's overall tier is upper-mid-range, with the GPU contributing more to the combined percentile than the CPU.

The build is best characterized as a GPU-centric workstation where the CPU is chosen for its low TDP and socket compatibility rather than raw performance. The 35 W CPU TDP versus the 230 W GPU TDP means the system's power draw is dominated by the GPU. The GPU's suggested PSU of 550 W is the minimum recommendation, and the CPU's integrated graphics provide a fallback. This system is not a gaming rig but a professional tool for rendering, compute, and multi-display productivity.

Benchmark Performance

The CPU's average benchmark score is 3111, with a percentile of 52. The GPU's average benchmark score is 21629, with a percentile of 67. The combined percentile is 60. The CPU's best results are in Cinebench R23 multi-core at 10054 and Geekbench multi-core at 5703, while the GPU's best results are in Geekbench Vulkan at 92309 and OpenCL at 78999.

The GPU's Passmark scores are more mixed: the G3D score is 15616, but the DirectX 12 score is only 59, which is far below the DirectX 11 score of 140 and DirectX 9 score of 195. This suggests the GPU is better suited to compute and older APIs than modern gaming APIs. The Passmark GPU Compute score of 6525 is moderate, reflecting the card's compute orientation.

The CPU's nearest rival, the Ryzen 5 6600HS, scores 3122 for a delta of -0.3 percent, meaning the i3-13100TE is essentially tied with that mobile chip. The GPU's nearest rival, the GTX 1060 6 GB, scores 21856 for a delta of -1 percent, meaning the Quadro RTX 5000 is about 1 percent slower on average. This combined picture shows a system where the GPU is slightly above average for its class, and the CPU is exactly average for its class. The overall performance is adequate for professional work but not exceptional for gaming.

Gaming Performance

No measured FPS data exists for this exact CPU+GPU combination. The FACT PACK contains no measured FPS rows for any game or resolution. All frame rate discussion below is estimated from the benchmark scores and should be treated as approximate expectations rather than measured results.

Based on the GPU's Passmark DirectX 12 score of 59, modern DX12 titles will likely perform poorly, possibly below 30 FPS at 1080p ultra settings. The DirectX 11 score of 140 is more promising, suggesting that older or DX11-based games could run at playable frame rates. The DirectX 9 score of 195 indicates that legacy titles will run very well. The GPU's Passmark G3D score of 15616 is moderate, and its nearest rival, the GTX 1060 6 GB, is a known 1080p gaming card, so the Quadro RTX 5000 should achieve similar frame rates in DX11 games.

The CPU's single-core score of 1419 in Cinebench R23 and 1739 in Geekbench will not bottleneck most games at 1080p, but at lower resolutions where the GPU is less stressed, the CPU could become a factor. The 12 MB L3 cache and 4.10 GHz boost clock are adequate for gaming, but the low DirectX 12 scores on the GPU will dominate the experience. For 1440p, the GPU's 16 GB VRAM is sufficient, but the compute-oriented architecture may not translate to high frame rates. Users should expect playable performance in DX11 and older titles at 1080p, but poor performance in modern DX12 games.