SYSTEM ANALYZER

Rate My PC: Intel Core i3-13100T + NVIDIA RTX 5000 Ada Generation

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

86 / 100
HIGH-END

Power Build

Top 14% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
CPU Bottleneck
CPU
72%
VS
GPU
99%

Your CPU is limiting system performance. Consider upgrading to a faster processor to better utilize your GPU.

PROCESSOR

Intel Core i3-13100T

3,198 Benchmark Score
Top 28% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA RTX 5000 Ada Generation

184,664 Benchmark Score
Top 1% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Bottleneck Detected

CPU Bottleneck - Upgrading the weaker component will improve overall performance.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core i3-13100T paired with the NVIDIA RTX 5000 Ada Generation is one of the most lopsided desktop combinations in the database: a 35 W quad-core Raptor Lake processor sitting at the 53rd percentile of all CPUs, joined to a 250 W workstation graphics card at the 98th percentile of all GPUs. The combined build percentile of 76 reflects that asymmetry. This page walks through what the benchmark data says about where this pairing works, where it stalls, and who it is actually for. Note up front: no measured FPS rows exist for this exact combination in the database, so all frame-rate discussion below is estimated from the benchmark scores rather than measured in-game data.

Usage Scenarios

High-refresh gaming. The GPU is not the constraint here — a 98th-percentile Ada Lovelace card with 65.28 TFLOPS of FP32 throughput and a Geekbench Vulkan score of 194041 is capable of very high frame rates at 1440p and 4K in most titles. The constraint is the CPU: four cores and eight threads at the 53rd percentile will limit frame rates in CPU-bound titles. Expect smooth high-refresh play at 1440p and above, where the GPU carries the load, but reduced headroom in esports titles at low resolutions where the processor becomes the ceiling.

Streaming. Game streaming adds encoding and compositing work on top of the game itself, and that burden lands squarely on an eight-thread CPU. With a Cinebench R23 multi-core score of 10840, the i3-13100T can handle a single game stream, but the data suggests limited headroom for game plus stream plus chat plus browser simultaneously. A GPU with 400 tensor cores can absorb encoding work, which is the realistic way to stream on this build.

Video editing. This is where the pairing becomes interesting. The RTX 5000 Ada's 32 GB of GDDR6 and 576.0 GB/s of memory bandwidth mean timeline scrubbing, GPU-accelerated effects, and codec handling are well served. The 184664 average GPU benchmark score places it alongside data-center-class hardware. Cuts and color work will feel responsive; heavy timeline exports, which lean on CPU cores, will be the slow leg given the 4552 Cinebench R20 multi-core result.

3D rendering. GPU renderers will fly: 12800 shading units, 400 tensor cores, and 100 RT cores make this a legitimate rendering card, with an OpenCL score of 175286 confirming strong compute throughput. CPU-based rendering is a different story — a quad-core at the 53rd percentile is a background-render node, not a primary workstation CPU. For viewport work plus GPU-final rendering, the data supports it; for CPU-only render engines, it does not.

Software development. Compilation is largely a multi-core task, and the 4993 Geekbench multi-core score is respectable for a low-power desktop part but not fast in absolute terms. Single-thread performance is the stronger suit — 1780 Geekbench single-core and 1530 Cinebench R23 single-core — which benefits IDEs, scripting, and interactive tooling. This is a capable build for a single developer, less so for large parallel builds or container-heavy workflows.

Student and office work. For documents, browsing, video calls, and coursework, the CPU is comfortably sufficient, and the integrated UHD Graphics 730 provides a fallback display path if the discrete card is ever removed. The power profile — a 35 W TDP processor — suits a quiet, always-on desk machine. The GPU is frankly oversized for this use case, but nothing in the data argues against stability or responsiveness for everyday tasks.

Benchmark Performance

The CPU side posts 1092 in Cinebench R15 multi-core, 4552 in R20 multi-core, and 10840 in R23 multi-core, alongside single-core scores of 154, 642, and 1530 for the same three tests. Geekbench returns 4993 multi-core and 1780 single-core. The average benchmark score across tests is 3198, placing the chip at the 53rd percentile versus all CPUs — dead center of the distribution.

The single-core numbers are the notable part. A 1530 R23 single-core score is competitive silicon for the interactive tasks that dominate everyday responsiveness; the multi-core figures are what anchor the chip to mid-pack, because four cores simply cannot parallelize like larger parts. The nearest rivals list confirms the positioning: the Intel Core i7-9700E averages 3197 (a 0% delta), the Core i5-1240P averages 3202 (-0.1%), the Xeon E-2136 averages 3193 (+0.2%), and the Atom P5342 averages 3217 (-0.6%). All four sit within a fraction of a percent — this is a tightly clustered mid-tier band, not a chip that pulls away from its class.

The GPU side is entirely different territory. Geekbench OpenCL returns 175286 and Geekbench Vulkan returns 194041, averaging 184664 and landing at the 98th percentile of all GPUs. Its rivals list makes the class obvious: the NVIDIA A100 SXM4 80 GB averages 183725 (the RTX 5000 Ada is 0.5% ahead), the A100 SXM4 40 GB averages 187147 (-1.3%), the RTX PRO 5000 Blackwell averages 182109 (+1.4%), and the GeForce RTX 4090 D averages 178050 (+3.7%). Scoring within roughly a percentage point of data-center A100 variants and ahead of a flagship GeForce card puts this GPU in the top two percent of all measured hardware.

The combined picture, then, is a build whose compute ceiling is set almost entirely by the GPU. At a 76th combined percentile, the pairing as a whole outperforms three-quarters of systems, but that aggregate hides the imbalance: nearly all of the upside comes from the graphics card.

Upgrade Path and Platform

The CPU uses Intel Socket 1700 and supports both DDR4 and DDR5 on a dual-channel memory bus, which gives the platform flexibility: a DDR4 configuration keeps initial builds simpler, while DDR5 offers a forward path with more memory bandwidth. PCIe support from the CPU is Gen 5 with 20 lanes (CPU only), so the platform is not the limiting factor for expansion.

That matters because the GPU itself is PCIe 4.0 x16 — it will run at its native specification without issue, and the Gen 5 host capability leaves room for future cards that use the newer standard. Four DisplayPort 1.4a outputs on the card support multi-monitor workstation setups directly.

Power headroom is generous. The GPU carries a 250 W TDP with a suggested PSU of 600 W, while the CPU adds only 35 W of TDP. The delta between the GPU's own 250 W draw and the 600 W recommendation comfortably absorbs the processor and platform overhead, so a PSU sized to the card's suggestion covers the whole build. The card uses a single 16-pin power connector and occupies a dual-slot footprint, with a length of 267 mm and height of 112 mm — case clearance should be checked against those dimensions.

The obvious next upgrade is the CPU, not the GPU. Swapping the i3-13100T for a higher-core-count Socket 1700 part would directly attack the weakest percentile in the system (53) while leaving the strongest (98) untouched. The chip's multiplier is locked, so overclocking is not a path; socket-level replacement is. The CPU's launch MSRP was $134, which contextualizes it as an entry-tier part in the lineup. The i3-13100T remains in active production, as does the GPU.

Balance and Bottleneck

The bottleneck direction in this build is unambiguous and quantified by the percentiles: a 53rd-percentile CPU feeding a 98th-percentile GPU is a 45-point spread. In any workload that is GPU-bound — rendering, GPU compute, high-resolution gaming — the system performs like a top-tier machine. In any workload that is CPU-bound, it performs like a mid-tier machine, full stop.

The benchmark scores make the mechanism concrete. GPU compute throughput of 65.28 TFLOPS FP32 and a 576.0 GB/s memory bus are fed by a processor with 8 threads and a 10840 R23 multi-core score. When a render engine dispatches work to the GPU, the quad-core can keep the queue filled. When a task must execute on the CPU — physics, draw-call submission at high frame rates, serialization, compilation — the four cores become the wall.

For gaming specifically, the implication of that spread is resolution scaling. Because no measured FPS data exists for this pairing, this is estimate, not measurement: at 4K and heavy 1440p settings, the GPU does the overwhelming majority of the work and frame rates should track the GPU's 98th-percentile class. As resolution and settings drop, the CPU's share of the frame-time budget rises, and the 53rd-percentile processor becomes the limiter. High-refresh, low-resolution gaming is where this build leaves the most performance on the table.

For productivity, the imbalance inverts into a strength. Video editing, 3D viewport work, and GPU-accelerated compute are bottlenecked by the card's 32 GB of VRAM and throughput — and both are exceptional. Only tasks that cannot offload to the GPU are penalized.

Who Should Build It

The measured data points to a specific user: someone whose work is GPU-dominated and whose CPU demands are modest. That profile fits several groups.

3D artists and GPU-rendering specialists are the clearest fit — 400 tensor cores, 100 RT cores, and 32 GB of VRAM are workstation-class rendering credentials, and the OpenCL score of 175286 backs that up. Video editors working at 4K with GPU-accelerated workflows benefit from the memory bandwidth and VRAM, accepting slower CPU-bound exports. Machine-learning practitioners running moderate-scale models will find the 32 GB of GDDR6 sufficient for larger workloads than typical consumer cards allow, with the caveat that CPU-side data preprocessing on eight threads is modest.

Gamers at 1440p and 4K get near-full value from the GPU; gamers targeting high-refresh 1080p do not, because the CPU caps frames before the GPU is loaded. Software developers with interactive, single-thread-heavy workflows are well served by the 1780 single-core Geekbench score; developers with large parallel builds are not. Students and small-business workstation users will find the machine more than responsive — the integrated UHD Graphics 730 even provides display redundancy — though such users would rarely need this class of card. This is not a balanced enthusiast gaming build; the percentiles say it is a GPU compute node wearing a desktop's clothes.

FAQ

Q: Is this build good for gaming?

A: At 1440p and 4K, yes — the RTX 5000 Ada sits at the 98th percentile of all GPUs. At lower resolutions targeting high frame rates, the 53rd-percentile quad-core CPU becomes the limiter. No measured FPS data exists for this exact pairing, so frame-rate expectations are estimated from benchmark scores.

Q: Can the CPU be overclocked?

A: No. The i3-13100T has a locked multiplier, so performance increases require a socket-compatible replacement rather than tuning.

Q: What PSU is recommended?

A: The GPU's suggested PSU is 600 W. The GPU has a 250 W TDP and the CPU only 35 W, so that recommendation covers the complete build with headroom.

Q: Does the platform support DDR5?

A: Yes — the CPU supports both DDR4 and DDR5 on a dual-channel bus, and the platform provides PCIe Gen 5 with 20 CPU lanes.

Q: How does the GPU compare to data-center hardware?

A: Its average benchmark score of 184664 is 0.5% ahead of the NVIDIA A100 SXM4 80 GB (183725) and 1.3% behind the A100 SXM4 40 GB (187147), placing it squarely in that performance class.

Q: Is the CPU fast for everyday use?

A: Single-core scores are strong for its tier — 1530 in Cinebench R23 and 1780 in Geekbench — so responsiveness is good. Multi-core throughput (10840 in R23) is mid-pack, which matters for parallel workloads.

Q: Can this system run without the discrete GPU?

A: Yes. The CPU integrates UHD Graphics 730, providing a functional display path for basic tasks.

GPU Analysis

The RTX 5000 Ada Generation is built on the AD102 chip, fabricated by TSMC on a 5 nm process, with 76,300 million transistors on a 609 mm² die — a transistor density of 125.3M per mm². It carries 12800 shading units, 400 texture mapping units, and 176 render output units, producing a pixel rate of 448.8 GPixel/s and a texture rate of 1,020.0 GTexel/s.

Memory is the standout specification: 32 GB of GDDR6 on a 256-bit bus running at 2250 MHz (18 Gbps effective), delivering 576.0 GB/s of bandwidth. For rendering and compute workloads, that capacity is the defining feature — it is what allows large scenes, high-resolution textures, and substantial models to reside entirely on the card.

Clocks run from a 1155 MHz base to a 2550 MHz boost. The ray-tracing and AI story is serious hardware: 100 RT cores for ray-triangle intersection and 400 tensor cores for matrix workloads, with FP32 throughput of 65.28 TFLOPS and FP16 at a 1:1 ratio of 65.28 TFLOPS. That tensor count and the Vulkan score of 194041 indicate strong performance in path tracing, denoising, and AI-assisted rendering pipelines.

The benchmark results translate directly: an OpenCL score of 175286 and Vulkan score of 194041 place it at the 98th percentile, ahead of the GeForce RTX 4090 D by 3.7% and trading blows with A100 variants. Software support spans DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Its predecessor was the workstation Ampere generation, and its successor line is the Blackwell PRO W series; production is still active.

Build Overview

This is a desktop-class build — buildClass is desktop — pairing an entry-tier, power-efficient Raptor Lake quad-core with a top-tier Ada Lovelace workstation card. The combined percentile of 76 places the system above three-quarters of the database, but the composition of that figure is unusual: a 98th-percentile GPU dragging a 53rd-percentile CPU upward. Both components were released in 2023 (the CPU on January 3, the GPU on August 8) and both remain in active production, so the pairing is current from a support standpoint.

As a class of machine, the data characterizes it as a GPU-focused workstation built on an economical processor foundation. It is not the architecture of a balanced gaming rig, and it is not the architecture of a CPU render node. It is a frame into which a very large graphics accelerator has been placed.

CPU Analysis

The Core i3-13100T is a Raptor Lake-S part — codename Raptor Lake-S — manufactured by Intel on its 10 nm process, with a die size of 163 mm². It offers 4 cores and 8 threads, a 2.50 GHz base clock and 4.20 GHz boost, and a 35 W TDP that defines it as the power-optimized variant of its family. It launched at an MSRP of $134, part number SRMBT, and remains in active production.

Cache allocation is 80 KB of L1 per core, 1.25 MB of L2 per core, and 12 MB of shared L3 — modest but consistent with a four-core design. ECC memory is not supported, which is worth noting for workstation buyers who need error-corrected memory; this chip does not provide it.

The benchmark scores tell a two-sided story. Single-core results — 154 (R15), 642 (R20), 1530 (R23), and 1780 (Geekbench) — show that per-thread performance is genuinely competitive, a direct benefit of the Raptor Lake architecture's clock behavior. Multi-core results — 1092, 4552, 10840, and 4993 respectively — are respectable for four cores but capped by core count. In real workloads, that means snappy application launches, responsive IDEs, and smooth browsing, paired with merely average throughput in rendering, compilation, and encoding. The rivals list — all within 0.6% either direction of the i7-9700E, i5-1240P, Xeon E-2136, and Atom P5342 — confirms this is a mid-band part with no performance separation from its neighbors.

Gaming Performance

To restate clearly: the database contains no measured FPS data for this CPU and GPU combination — measuredFpsUltraByGame is empty and dataIsMeasured is false. Every frame-rate statement in this section is an estimate derived from the benchmark scores, not from in-game measurement.

Working from those scores: the GPU's 98th-percentile standing, 65.28 TFLOPS of FP32 throughput, and 1,020.0 GTexel/s texture rate indicate that at 4K with ultra settings, this card should deliver frame rates consistent with the highest tier of consumer and workstation hardware — the class that scores alongside the GeForce RTX 4090 D and ahead of it by 3.7% on average. Texture-heavy ultra settings are well within its bandwidth budget of 576.0 GB/s.

At 1440p ultra, estimated performance should remain very strong, with the GPU still carrying the majority of the rendering load. The CPU risk grows here: with eight threads and a 53rd-percentile standing, the i3-13100T will begin capping frame rates in titles that issue heavy per-frame CPU work, particularly open-world and simulation-heavy games.

At 1080p and high-refresh settings, the estimate flips: the GPU will routinely be underutilized while the quad-core defines the ceiling. Frame pacing should remain stable given the strong single-core scores, but maximum frame rates will trail what this graphics card can produce behind a stronger processor.

Ray-traced gaming deserves a specific note. The 100 RT cores and 400 tensor cores mean hardware-accelerated ray tracing and AI upscaling are fully supported, and the Vulkan score of 194041 suggests excellent API-level throughput. The practical recommendation the data supports: pair this build with high-resolution, GPU-bound settings to keep the processor out of the critical path, and treat low-resolution high-refresh gaming as outside this pairing's balanced operating range.