SYSTEM ANALYZER

Rate My PC: Intel Core i3-13100E + NVIDIA Quadro RTX 5000

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

83 / 100
HIGH-END

Power Build

Top 17% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
74%
VS
GPU
91%
PROCESSOR

Intel Core i3-13100E

3,668 Benchmark Score
Top 26% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 5000

21,629 Benchmark Score
Top 9% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

# CPU Analysis

The Intel Core i3-13100E is a 4-core, 8-thread desktop processor built on Intel's Raptor Lake architecture, manufactured on a 10 nm process with a die size of 163 mm². It operates with a base clock of 3.30 GHz and a boost clock of 4.40 GHz, drawing a 60 W TDP. The chip supports both DDR4 and DDR5 memory in a dual-channel configuration, includes ECC memory support, and provides PCIe Gen 5 with 16 lanes from the CPU. Integrated graphics come in the form of UHD Graphics 730.

Benchmark scores reveal a processor that punches above its modest core count. In Cinebench R23, the CPU scores 11,710 points in multi-core and 1,653 in single-core. The R20 results show 4,918 multi-core and 694 single-core, while R15 delivers 1,180 multi-core and 166 single-core. Geekbench results are 7,025 multi-core and 2,001 single-core. The average benchmark score sits at 3,668, placing this chip in the 56th percentile of all CPUs.

The multi-core scores are particularly telling for a 4-core part. The Cinebench R23 multi-core result of 11,710 is roughly 7x the single-core score of 1,653, indicating strong scaling across the 8 threads. This suggests the hyper-threading implementation is efficient, extracting near-linear gains from the additional logical cores. The R20 multi-core score of 4,918 is similarly proportioned against the 694 single-core result.

Comparing to nearest rivals, the i3-13100E sits within 0.5% of several older or higher-tier parts. The AMD EPYC 7251 scores 3,671 on average, a 0.1% edge over this Intel chip. The AMD Ryzen 7 PRO 1700X matches at 3,673, also 0.1% ahead. The Intel Xeon E5-2658A v3 trails by 0.3% with a 3,658 average, while the Intel Core i9-10885H is 0.5% behind at 3,651. This clustering shows the i3-13100E delivering performance comparable to enterprise and high-end mobile parts from previous generations, despite having fewer physical cores than some of those rivals.

The single-core strength at 2,001 Geekbench points and 1,653 Cinebench R23 points suggests excellent responsiveness in lightly-threaded workloads. The 4.40 GHz boost clock is the key enabler here, allowing the chip to sprint when only one or two threads are active. For real workloads, this translates to snappy application launches, fast web rendering, and responsive code compilation in single-threaded stages.

The 12 MB shared L3 cache is substantial for a quad-core part, providing ample room for frequently accessed data. The L1 cache is 80 KB per core and L2 is 1.25 MB per core, giving a total hierarchy that should keep the execution units well-fed. The 60 W TDP indicates this is an efficient part, suitable for compact desktop builds where thermal headroom is limited.

# Gaming Performance

The FACT PACK contains no measured FPS rows for this exact CPU+GPU combination. The `measuredFpsUltraByGame` object is empty, and `dataIsMeasured` is false. Therefore, all gaming performance figures presented here must be treated as estimates derived from the benchmark scores of both components, not from direct testing.

The GPU's PassMark G3D score of 15,616 places it in the 67th percentile of all GPUs. This is a strong result, suggesting the Quadro RTX 5000 can handle modern titles at high settings. The DirectX 12 score of 59 is notably lower than the DirectX 11 score of 140, which may indicate driver maturity or architectural preferences rather than raw capability. The DirectX 10 score of 113 and DirectX 9 score of 195 show older APIs running well.

For 1080p gaming, the combination of a 4-core CPU with strong single-thread performance and a GPU in the 67th percentile suggests playable frame rates at high to ultra settings in most titles. The Geekbench Vulkan score of 92,309 and OpenCL score of 78,999 indicate the GPU has substantial compute throughput, which modern game engines increasingly leverage for visual effects.

At 1440p, the GPU becomes the primary driver of frame rates, and the Quadro RTX 5000's 16 GB VRAM and 448.0 GB/s bandwidth provide ample headroom for high-resolution textures. The 11.15 TFLOPS FP32 compute is respectable for a workstation card, and the 48 RT cores and 384 tensor cores suggest hardware-accelerated ray tracing and DLSS are available, though the Turing architecture's implementation is first-generation.

The 4-core CPU may become a limiting factor in CPU-intensive titles at lower resolutions. Games that rely heavily on physics simulations, large numbers of AI agents, or complex scripting may see frame rate dips when the CPU threads are saturated. The 8 threads help, but modern AAA titles increasingly scale beyond 4 cores.

For esports titles like competitive shooters or MOBAs, the high single-core score of 2,001 Geekbench points should drive high refresh rates at 1080p, provided the GPU can keep up. The PassMark G3D score suggests the GPU is capable, but these are estimates without direct measurement.

# Balance and Bottleneck

The data reveals a pairing where the CPU is the more balanced component relative to its peers. The i3-13100E sits at the 56th percentile among all CPUs, while the Quadro RTX 5000 achieves the 67th percentile among GPUs. The combined percentile is 62, indicating a slight lean toward GPU-bound scenarios.

In CPU-bound workloads like video encoding or software compilation, the i3-13100E's 4 cores will be the limiting factor. The Cinebench R23 multi-core score of 11,710 is respectable but far below what an 8-core or 16-core part would achieve. The nearest rivals, all scoring within 0.5% on average, are themselves older or lower-tier parts, confirming this is not a high-core-count champion.

For gaming at 1080p, the CPU's single-thread performance is strong enough to avoid being the primary bottleneck in most titles. The 2,001 Geekbench single-core score is competitive with much newer parts. However, at lower resolutions or with less demanding graphics settings, the 4-core limit will emerge as a constraint in heavily threaded games.

At 1440p or 4K, the GPU becomes the dominant factor. The Quadro RTX 5000's 67th percentile ranking means it will limit frame rates before the CPU does in most graphically intensive scenarios. The 16 GB VRAM is generous for current games, reducing the likelihood of texture-related stutters.

The FPS scaling pattern implied by the benchmark scores suggests that this build will deliver smooth gameplay at lower resolutions with high frame rates, but the gap between CPU and GPU percentiles means the CPU will cap maximum FPS in less demanding scenes. In GPU-heavy scenes, the Quadro RTX 5000 will stretch its legs, but the 4-core CPU may still cause occasional frame dips in CPU-intensive moments.

# Usage Scenarios

High-Refresh Gaming: The 4.40 GHz boost clock and 2,001 Geekbench single-core score provide the responsiveness needed for 144 Hz displays at 1080p in less demanding titles. The GPU's 67th percentile ranking supports this, though the 4-core limitation will cap performance in newer, more threaded games.

Streaming: The 8 threads handle encoding workloads, but the lack of a dedicated hardware encoder beyond the integrated UHD Graphics 730 means software encoding will compete with game threads. The 4-core design leaves little headroom for simultaneous gaming and streaming without quality compromises.

Video Editing: The Cinebench R23 multi-core score of 11,710 provides adequate performance for 1080p editing and light 4K work. The GPU's 78,999 OpenCL score accelerates effects and rendering, making this a viable entry-level editing workstation.

3D Rendering: The Quadro RTX 5000's 11.15 TFLOPS FP32 compute and 48 RT cores accelerate ray-traced renders. The CPU's 4 cores will slow viewport interactions and CPU-based simulation tasks, but GPU rendering will be strong.

Software Development: The 2,001 single-core Geekbench score ensures fast compilation for single-threaded build steps. Multi-threaded builds will use all 8 threads, but the 4-core limit means longer wait times compared to higher-core-count CPUs.

Student and Office Work: The 60 W TDP makes this an efficient choice for quiet, cool-running systems. The integrated UHD Graphics 730 provides a fallback if the discrete GPU is not needed, and the ECC memory support adds reliability for data-intensive academic work.

# Benchmark Performance

The CPU's average benchmark score is 3,668, placing it at the 56th percentile of all CPUs. Its nearest rival, the AMD EPYC 7251, scores 3,671, a 0.1% difference. The AMD Ryzen 7 PRO 1700X also scores 3,673, 0.1% ahead. The Intel Xeon E5-2658A v3 trails at 3,658, 0.3% behind, and the Intel Core i9-10885H scores 3,651, 0.5% behind.

The GPU's average benchmark score is 21,629, placing it at the 67th percentile of all GPUs. The nearest rival is the NVIDIA GeForce GTX 1060 6 GB with an average score of 21,856, which is 1% ahead. The NVIDIA RTX A4000 Mobile scores 21,379, 1.2% behind. The AMD Radeon HD 8970M scores 21,237, 1.8% behind, and the AMD Radeon RX Vega M GL scores 21,153, 2.3% behind.

The combined percentile of 62 indicates this pairing sits above the midpoint of all CPU+GPU combinations. The CPU's 56th percentile is the weaker link, while the GPU's 67th percentile pulls the combined score upward. This asymmetry means the system is better suited for GPU-intensive workloads than CPU-bound tasks.

The GPU's individual scores show a wide spread. The PassMark G3D score of 15,616 is strong, but the DirectX 12 score of 59 is low relative to the DirectX 11 score of 140. This suggests the Turing architecture performs better under legacy APIs, or that driver optimizations favor older workloads. The Geekbench Vulkan score of 92,309 indicates strong modern API performance.

# FAQ

Q: What is the CPU's core and thread count?

A: The Intel Core i3-13100E has 4 cores and 8 threads.

Q: How much VRAM does the GPU have?

A: The NVIDIA Quadro RTX 5000 has 16 GB of GDDR6 memory.

Q: What is the CPU's boost clock speed?

A: The boost clock is 4.40 GHz, with a base clock of 3.30 GHz.

Q: Does the system support ECC memory?

A: Yes, the CPU has ECC memory support.

Q: What is the GPU's architecture?

A: The Quadro RTX 5000 uses the Turing architecture on a 12 nm process.

Q: What is the combined percentile ranking?

A: The combined percentile is 62, with the CPU at 56 and the GPU at 67.

Q: Are the gaming frame rates measured or estimated?

A: They are estimated; the FACT PACK contains no measured FPS data for this combination.

# Who Should Build It

This build targets users who need GPU acceleration for professional workloads while maintaining reasonable CPU performance for everyday tasks. The 67th percentile GPU ranking makes it suitable for 3D rendering, CAD, and video editing, where the 11.15 TFLOPS FP32 compute and 16 GB VRAM are valuable assets.

Gamers at 1080p resolution will find the system capable, with the CPU's strong single-core performance driving high frame rates in less demanding titles. The 4-core limit means enthusiasts seeking maximum frame rates in the latest AAA games should look elsewhere, but for esports and older titles, this is a solid pairing.

Content creators working with 1080p or moderate 4K video will appreciate the GPU's OpenCL score of 78,999 for accelerated effects and rendering. The CPU's 11,710 Cinebench R23 multi-core score handles encoding tasks, though longer render times are expected compared to higher-core-count systems.

Software developers benefit from the fast single-core performance for compilation and the ECC memory support for data integrity. The 60 W CPU TDP makes this a quiet, efficient workstation for coding and testing.

Students and office workers get a system that handles productivity tasks with ease. The integrated UHD Graphics 730 provides a backup display output, and the 550 W suggested PSU leaves room for future upgrades without excessive power draw.

Small business workstations requiring reliable GPU compute for simulations or data visualization will find the Quadro RTX 5000's 384 tensor cores useful for AI-assisted workflows, while the CPU's 8 threads manage concurrent tasks adequately.

# Build Overview

This is a desktop build pairing the Intel Core i3-13100E with the NVIDIA Quadro RTX 5000. The CPU is a 4-core Raptor Lake part from the Core 13th Gen series, while the GPU is a Turing-architecture workstation card from the Quadro lineup.

The combined percentile of 62 places this build above the median of all CPU+GPU combinations. The CPU's 56th percentile and GPU's 67th percentile indicate a system that is stronger on the graphics side than on the processing side. This is a workstation-oriented configuration that can also serve as a capable gaming PC at 1080p.

The GPU is end-of-life, having been released in August 2018, while the CPU is active and was released in January 2023. This generational mismatch means the GPU is the older component, but its 16 GB VRAM and 448.0 GB/s bandwidth remain relevant for modern workloads.

# Upgrade Path and Platform

The CPU uses Intel Socket 1700, which supports both DDR4 and DDR5 memory in a dual-channel configuration. The socket provides PCIe Gen 5 with 16 lanes from the CPU, allowing for high-bandwidth NVMe storage or next-generation GPUs.

The GPU uses a PCIe 3.0 x16 interface, which is backward compatible with the CPU's PCIe Gen 5 slots. This means the Quadro RTX 5000 will function correctly, though it will not utilize the full bandwidth available on newer slots.

The suggested PSU is 550 W, which provides headroom for the 230 W GPU TDP and 60 W CPU TDP. A sensible next upgrade would be a higher-core-count Raptor Lake CPU on the same socket, such as a Core i5 or i7 part, which would improve multi-threaded performance without requiring a new motherboard. The 12 MB L3 cache and 4-core design are the main CPU limitations, so upgrading to a part with more cores and cache would directly address the 56th percentile ranking.

Memory support for both DDR4 and DDR5 offers flexibility, but the ECC support is a differentiator for workstation use. Users choosing DDR5 should verify motherboard compatibility with ECC modules.

The GPU's end-of-life status suggests a future upgrade to a newer workstation card would be necessary for the latest features, but the 16 GB VRAM and 384 tensor cores remain competitive for many professional workloads.

# GPU Analysis

The NVIDIA Quadro RTX 5000 is built on the Turing architecture using the TU104 chip, manufactured on a 12 nm process at TSMC with 13,600 million transistors on a 545 mm² die. The transistor density is 25.0 million per mm².

The GPU has 3,072 shading units, 192 texture mapping units, and 64 raster output units. It includes 48 RT cores for ray tracing and 384 tensor cores for AI acceleration. The base clock is 1,620 MHz with a boost clock of 1,815 MHz. Memory operates at 1,750 MHz, delivering 14 Gbps effective speed across a 256-bit bus, providing 448.0 GB/s of bandwidth.

The FP32 compute is 11.15 TFLOPS, with FP16 at 22.30 TFLOPS using a 2:1 ratio. The pixel rate is 116.2 GPixel/s and texture rate is 348.5 GTexel/s. The card draws 230 W TDP and requires a 550 W PSU, using a 1x 6-pin and 1x 8-pin power connector setup.

Benchmark results show the GPU's strengths and weaknesses. The PassMark G3D score of 15,616 is competitive, but the DirectX 12 score of 59 is notably low compared to DirectX 11 at 140. The Geekbench Vulkan score of 92,309 and OpenCL score of 78,999 indicate strong modern API performance. The PassMark GPU Compute score of 6,525 shows the compute capability is solid, though not exceptional for a workstation card.

The 67th percentile ranking places this GPU slightly above the GeForce GTX 1060 6 GB, which scores 1% higher on average. The RTX A4000 Mobile trails by 1.2%, while the Radeon HD 8970M and RX Vega M GL are 1.8% and 2.3% behind, respectively. This clustering suggests the Quadro RTX 5000 is positioned as a mid-range performer in the current GPU landscape, despite being end-of-life.

For rendering workloads, the 48 RT cores and 384 tensor cores provide hardware acceleration for ray-traced scenes and AI denoising. The 16 GB VRAM is generous, allowing large scenes and high-resolution textures to reside entirely in GPU memory. The 448.0 GB/s bandwidth ensures data flows quickly between memory and compute units.

The display outputs include 4x DisplayPort 1.4a and 1x USB Type-C, supporting multi-monitor setups. The dual-slot design with 267 mm length and 111 mm height requires adequate case clearance. The API support includes DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, ensuring compatibility with modern graphics software.