SYSTEM ANALYZER

Rate My PC: Intel Core i3-13100 + NVIDIA Quadro RTX 5000

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

88 / 100
HIGH-END

Power Build

Top 12% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
84%
VS
GPU
91%
PROCESSOR

Intel Core i3-13100

18,380 Benchmark Score
Top 16% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 5000

21,629 Benchmark Score
Top 9% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core i3-13100 paired with the NVIDIA Quadro RTX 5000 is a desktop configuration that combines a modern 4-core CPU with a professional-grade, 16 GB workstation GPU. The data shows a system that sits at the 70th percentile overall, indicating a capable mid-to-upper-tier performer, but with a distinct split between strong single-threaded CPU capability and a GPU that, while powerful for professional tasks, is less competitive in raw gaming metrics. This analysis uses benchmark scores to assess the pairing, as no measured FPS data exists for this exact combination.

GPU Analysis — VRAM, bandwidth, clocks, RT/tensor hardware, what the benchmark scores mean for rendering

The NVIDIA Quadro RTX 5000 is a workstation-focused card built on the Turing architecture, and its specifications are heavily geared toward professional rendering and compute workloads. The GPU is equipped with 16 GB of GDDR6 memory on a 256-bit bus, providing a bandwidth of 448.0 GB/s. This memory configuration is a standout feature, offering a large capacity that is essential for complex 3D scenes, high-resolution textures, and large datasets in rendering applications. The card's memory clocks run at 1750 MHz, with an effective data rate of 14 Gbps.

In terms of compute hardware, the Quadro RTX 5000 houses 3072 shading units, 192 texture mapping units (TMUs), and 64 raster operation units (ROPs). The presence of 48 RT cores and 384 tensor cores is critical for its professional positioning. The RT cores enable hardware-accelerated ray tracing, while the tensor cores are designed for AI-accelerated tasks like denoising and deep learning inference. The GPU's raw processing power is significant, with a FP32 performance of 11.15 TFLOPS and a FP16 performance of 22.30 TFLOPS, the latter being a 2:1 ratio. This compute capability is reflected in its Geekbench OpenCL score of 78999, which is a strong indicator for non-gaming workloads that utilize general-purpose GPU compute.

However, the benchmark results for traditional graphics APIs present a mixed picture. The Passmark G3D score of 15616 places the GPU at the 67th percentile among all GPUs, showing it is a capable performer but not at the top tier for gaming. The DirectX 11 score of 140 and DirectX 12 score of 59 are surprisingly low for a GPU with such high compute specs. This suggests that the Quadro RTX 5000, with its driver optimizations and hardware design, is far more optimized for compute and professional rendering APIs than for consumer gaming APIs. The card's rasterization throughput is still respectable, with a pixel rate of 116.2 GPixel/s and a texture rate of 348.5 GTexel/s, but the benchmark scores indicate that its drivers prioritize stability and precision for workstation software over the raw frame rates favored by gaming benchmarks.

The GPU's memory bandwidth of 448.0 GB/s is ample for feeding its 11.15 TFLOPS of FP32 compute. For 3D rendering, this balance is crucial; the large 16 GB frame buffer allows for massive scenes to be loaded entirely into VRAM, reducing the need for data transfers from system memory. This is a clear advantage over consumer cards with smaller memory pools. The presence of DisplayPort 1.4a outputs and a USB Type-C port also confirms its professional intent, supporting high-resolution displays and VR headsets. While the Passmark G2D score of 709 is modest, it is not a primary metric for a GPU designed for 3D workloads.

Benchmark Performance — exact CPU and GPU scores, percentile positions, and what the combined picture is

The CPU, an Intel Core i3-13100, delivers strong single-threaded results but has a limited multi-threaded ceiling due to its 4-core, 8-thread configuration. Its Cinebench R23 single-core score of 1692 is a high number, reflecting the efficiency of the Raptor Lake architecture. This explains its 72nd percentile ranking among all CPUs. The multi-core score of 11986 is solid for a quad-core part but is where the limits of the silicon become apparent. The CPU's Passmark single-thread score of 3460 reinforces the single-core strength, while the multithread score of 13726 and an average benchmark score of 18380 place it in the same performance class as CPUs like the Intel Core 7 360 (deltaPct 0) and the Intel Core i3-14100 (deltaPct 0.3).

The GPU, as previously noted, scores a Passmark G3D of 15616 and sits at the 67th percentile. Its average benchmark score of 21629 is slightly higher than the CPU's, but the delta to its nearest rivals is telling. The Quadro RTX 5000 is only 1% slower than the GeForce GTX 1060 6 GB in the average score, and 1.2% ahead of the RTX A4000 Mobile. This indicates that despite its professional features, its raw rasterization performance is comparable to a mid-range consumer card from a different era.

The combined picture is one of a system where the CPU and GPU have different strengths. The CPU excels at tasks requiring high single-thread performance, such as gaming logic, while the GPU is a compute powerhouse that is underutilized in typical gaming scenarios. The overall combined percentile of 70 reflects this balance, suggesting that the system is better suited for professional work where the GPU's compute capabilities are fully leveraged, and the CPU's single-thread speed is sufficient for application responsiveness. The data indicates that gaming performance would be limited by the GPU's low DirectX scores, but for rendering and compute tasks, the system would be formidable.

Usage Scenarios — grounded in the scores: high-refresh gaming, streaming, video editing, 3D rendering, software development, student and office work. One short paragraph per scenario, citing the numbers that support the verdict

High-Refresh Gaming: This system is not optimized for high-refresh gaming. The GPU's Passmark DirectX 12 score of 59 is critically low, and its G3D score of 15616 is only comparable to a GTX 1060 6 GB, which is an older mid-range card. At high refresh rates (144Hz+), the CPU's strong single-core score of 3460 in Passmark would help maintain frame pacing, but the GPU would likely become a bottleneck, preventing the system from pushing the high frame rates required for a smooth experience.

Streaming: The CPU's 4-core, 8-thread design could struggle with the combined load of gaming and encoding. The Cinebench R23 multi-core score of 11986 is decent, but the Passmark data encryption score of 8049 is moderate, suggesting that software encoding would consume significant CPU resources. The GPU does have tensor cores which could be used for AI-based encoding, but the lack of gaming FPS data makes it unclear if this would be beneficial in real-time streaming scenarios.

Video Editing: This is a strong use case for the Quadro RTX 5000. The 16 GB VRAM and high FP32 performance of 11.15 TFLOPS would accelerate effects, color grading, and timeline rendering in applications that leverage GPU acceleration. The CPU's single-core performance would handle the application interface responsively. The Geekbench OpenCL score of 78999 suggests that compute-heavy tasks like video encoding and motion tracking would be processed very quickly, making this a capable editing workstation.

3D Rendering: This is the primary use case for this GPU. The 48 RT cores and 384 tensor cores are specifically designed for ray tracing and AI denoising, which are core workflows in 3D rendering. The 16 GB memory capacity is critical for fitting large, complex scenes. The CPU's multi-core score of 11986 in Cinebench R23 is adequate for pre-processing tasks, but the final render times would be dominated by the GPU's compute power, which is substantial.

Software Development: The CPU's high single-thread performance (1692 in Cinebench R23 single-core) makes this a responsive system for code compilation and IDE usage, which are often single-threaded. The GPU is less relevant for standard development tasks, but its compute capabilities could be used for parallel processing in scientific computing or data analysis. The 4-core CPU might be a limitation for large parallel builds, but for typical development workflows, it is sufficient.

Student and Office Work: This configuration is overkill for basic office tasks. The CPU's single-thread performance is excellent for fast application loading and spreadsheet calculations. The GPU's power is entirely unnecessary for document editing, web browsing, or presentations. The system would be very responsive, but the investment in the GPU would not be utilized, making this a poor fit for pure productivity tasks.

Balance and Bottleneck — which component limits which workload, using percentiles and FPS scaling as evidence

The system's balance is heavily skewed by the workload. In gaming, the GPU is the clear bottleneck. The GPU's DirectX 12 score of 59 is abysmal and indicates a severe limitation in modern gaming APIs, while its G3D score of 15616 is only at the 67th percentile. The CPU, on the other hand, is at the 72nd percentile, meaning it is more powerful relative to its peers than the GPU is to its own peers. This suggests that in gaming, the GPU would be the limiting factor, capping the frame rate far below what the CPU could potentially push.

In professional rendering and compute workloads, the GPU is the dominant component, and the CPU is less of a bottleneck. The GPU's FP32 performance of 11.15 TFLOPS and its high OpenCL score of 78999 indicate that it can process massive parallel workloads. The CPU's 4 cores, while having a high single-core score, would be the limiting factor in tasks that require both high single-thread performance and high multi-thread throughput. For example, in a render workload that requires the CPU to prepare data for the GPU, the CPU's multi-core score of 11986 in Cinebench R23 might cause a wait, but for pure GPU compute, the CPU is not a bottleneck.

The FPS scaling data is absent, but we can infer from the benchmark percentiles that the system has a significant imbalance. The CPU is capable of far more than the GPU can deliver in a gaming context, leading to a situation where the GPU is always saturated. Conversely, in compute tasks, the GPU is the star, and the CPU has enough single-thread power to feed it data without being a major hindrance. The combined percentile of 70 is an average, but it masks the fact that the system is a high-end workstation GPU paired with a mid-range consumer CPU, creating a lopsided performance profile depending on the application.

CPU Analysis — cores, clocks, architecture, what the benchmark scores mean for real workloads

The Intel Core i3-13100 is a 4-core, 8-thread processor based on the Raptor Lake architecture, built on a 10 nm process node. It has a base clock of 3.40 GHz and a boost clock of 4.50 GHz, which are respectable frequencies for a quad-core part. The CPU has a 12 MB shared L3 cache and 1.25 MB of L2 cache per core, along with 80 KB of L1 cache per core. This cache hierarchy is designed to provide low-latency access to frequently used data, which is critical for the high single-thread performance observed.

The benchmarks confirm that this CPU is a single-thread champion. The Cinebench R23 single-core score of 1692 is a strong result, placing it in the 72nd percentile of all CPUs. The Passmark single-thread score of 3460 is equally impressive. This translates to real-world snappiness in applications that rely on a single core, such as web browsing, office productivity, and legacy software. In gaming, this high single-core performance is beneficial for physics calculations and game logic, which are often poorly threaded.

The multi-threaded performance is the CPU's main weakness. The Cinebench R23 multi-core score of 11986 is decent for a 4-core chip, but it is a fraction of what higher-core-count CPUs achieve. The Passmark multithread score of 13726 and the integer math score of 41313 reflect this. For workloads like video encoding or 3D rendering that can use all available cores, the CPU will be slower than a 6-core or 8-core alternative. However, the Passmark data compression score of 161424 is notable, indicating that the CPU is efficient in specific compression algorithms. The CPU's 60 W TDP is low, which means it runs cool and is easy to cool with a capable air cooler, making it an efficient choice for less demanding multi-threaded tasks.

Who Should Build It — target users and industries (gamers at specific resolutions, content creators, developers, students, small business workstations) tied strictly to the measured performance

This build is not for gamers, especially those targeting high resolutions. The GPU's DirectX 12 score of 59 and its G3D score of 15616 indicate that it will struggle with modern game titles. While the CPU is strong, the GPU will cap performance at low to medium settings, making it a poor choice for even 1080p gaming at high refresh rates.

The primary target audience is professionals in the 3D and visual effects industry. The 16 GB VRAM, 48 RT cores, and 384 tensor cores make it an excellent choice for 3D artists and animators who need to render complex scenes with ray tracing. The Geekbench OpenCL score of 78999 confirms its compute prowess, which is essential for rendering engines that leverage GPU acceleration. Content creators working with high-resolution video will also benefit from the GPU's large memory and compute power, even if the CPU is a limiting factor in some export scenarios.

Software developers and engineers using CUDA for parallel computing would find this system very useful. The GPU's FP32 performance of 11.15 TFLOPS and its tensor cores can accelerate machine learning training and inference tasks. The CPU's single-thread performance is adequate for code compilation, but developers with large codebases might find the 4-core CPU to be a bottleneck. Students in engineering or computer science fields could use this for their coursework, but it is expensive for that purpose. Small business workstations that require certified drivers for professional applications, as is common with the Quadro line, would benefit from the stability and compatibility, though the CPU might be underpowered for heavy server-side tasks.

FAQ — 5-7 Q&A pairs answerable from FACT PACK data (format: Q: ... A: ...)

Q: What is the CPU's benchmark percentile ranking?

A: The Intel Core i3-13100 is at the 72nd percentile among all CPUs, according to the benchmark data.

Q: Does the GPU have a high amount of VRAM, and what is its bandwidth?

A: Yes, the NVIDIA Quadro RTX 5000 has 16 GB of GDDR6 memory with a bandwidth of 448.0 GB/s.

Q: Is the CPU or GPU more powerful relative to its peers?

A: The CPU is more powerful relative to its peers, ranking at the 72nd percentile, while the GPU ranks at the 67th percentile.

Q: What are the key differences in performance between the CPU and GPU in gaming?

A: The CPU has a high single-thread score of 1692 in Cinebench R23, but the GPU has a very low Passmark DirectX 12 score of 59, indicating that the GPU is the main limitation for gaming.

Q: What is the GPU's FP32 compute performance?

A: The GPU has an FP32 performance of 11.15 TFLOPS.

Q: Is the CPU's multi-threaded performance a strong point?

A: No, the CPU has 4 cores and 8 threads, with a Cinebench R23 multi-core score of 11986, which is modest compared to higher-core-count CPUs.

Q: What is the combined performance percentile for this build?

A: The combined percentile for this CPU and GPU pairing is 70.

Build Overview — what this CPU+GPU pairing is, its class (desktop/laptop from buildClass), and overall tier from the percentiles

This is a desktop build, as indicated by the buildClass field, combining the Intel Core i3-13100 with the NVIDIA Quadro RTX 5000. The pairing represents a unique configuration that is primarily a professional workstation GPU attached to an entry-level desktop CPU. The CPU's 72nd percentile ranking shows it is a solid performer in the mid-range of the market, while the GPU's 67th percentile ranking is slightly lower. The combined percentile of 70 places this system in the upper-middle tier of all configurations.

The system is not a high-end gaming rig, as the GPU's gaming benchmark scores are poor. Instead, it is a specialized tool for compute and rendering tasks. The CPU serves as a capable driver for the GPU, providing fast single-thread performance for application logic, while the GPU handles the heavy lifting of parallel workloads. This build class is desktop, and the overall tier is defined by its professional-grade GPU capabilities, making it a niche but powerful system for specific professional use cases.

Upgrade Path and Platform — socket, memory support, PCIe, PSU headroom from suggestedPsu/tdp, what a sensible next upgrade looks like

The platform is based on the Intel Socket 1700, which is the socket for the Core 13th Gen series. The CPU supports DDR4 and DDR5 memory in a dual-channel configuration, offering flexibility in memory choice. The CPU provides PCIe Gen 5 with 16 lanes, which is a modern interface. However, the GPU is a PCIe 3.0 x16 card, so it will run at the older standard's speeds, though this is unlikely to be a bottleneck for the GPU's performance.

The power supply requirements are manageable. The GPU has a TDP of 230 W and requires a 1x 6-pin and 1x 8-pin power connector, with a suggested PSU of 550 W. The CPU has a TDP of 60 W, which is quite low. This means that the total system power draw is not excessive, and a quality 550 W power supply is sufficient. The system has headroom for upgrades in terms of power, as the PSU is rated for the GPU's maximum draw.

A sensible next upgrade for this system would be to replace the CPU with a higher-core-count processor on the same Socket 1700, provided the motherboard chipset supports it. This would address the CPU's multi-threaded limitations, as current data shows its Cinebench R23 multi-core score of 11986 is a bottleneck in some workloads. Alternatively, upgrading the GPU to a newer model with better DirectX 12 performance would improve gaming capabilities, as the current GPU's score of 59 is very low. The platform's support for PCIe Gen 5 means a future GPU upgrade would have access to the latest interface bandwidth, though the current GPU does not utilize it.