SYSTEM ANALYZER

Rate My PC: Intel Core i3-12300 + NVIDIA Quadro RTX 5000

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

82 / 100
HIGH-END

Power Build

Top 18% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
73%
VS
GPU
91%
PROCESSOR

Intel Core i3-12300

3,532 Benchmark Score
Top 27% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 5000

21,629 Benchmark Score
Top 9% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
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Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

# GPU Analysis — VRAM, bandwidth, clocks, RT/tensor hardware, what the benchmark scores mean for rendering

The NVIDIA Quadro RTX 5000 is a Turing-architecture workstation GPU built on TSMC's 12 nm process, packing 13,600 million transistors into a 545 mm² die. Its memory subsystem is substantial: 16 GB of GDDR6 on a 256-bit bus delivers 448.0 GB/s of bandwidth, with memory clocked at 1750 MHz (14 Gbps effective). This VRAM capacity is the defining feature for professional workloads — it allows large scenes, high-resolution textures, and multi-layer compositing to reside entirely on the GPU without spillover to system memory. For renderers that batch geometry or hold simulation data, 16 GB is a meaningful headroom advantage over 8 GB-class cards.

The compute configuration is equally workstation-oriented. The GPU houses 3072 shading units, 192 texture mapping units, and 64 ROPs. Pixel rate is 116.2 GPixel/s, and texture rate is 348.5 GTexel/s. FP32 throughput is 11.15 TFLOPS, while FP16 reaches 22.30 TFLOPS at a 2:1 ratio. These figures place it in a mid-to-upper tier for its generation: the PassMark G3D score of 15616 and an average benchmark score of 21629 put it at the 67th percentile among all GPUs. The nearest rival, the GeForce GTX 1060 6 GB, scores 21856 — a 1% delta — which means the Quadro RTX 5000 trades blows with a consumer card that has less than half its VRAM. That comparison underscores that raw rasterization is not where this GPU excels; its value lies in the professional feature set.

Ray tracing and tensor hardware are present: 48 RT cores and 384 tensor cores. In rendering workloads that leverage RT acceleration — such as interactive path tracing or denoising via AI — these units provide a decisive advantage over non-RT workstation cards. The API support is current: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Vulkan benchmark score of 92309 in Geekbench is notably higher than the OpenCL score of 78999, suggesting the architecture is particularly efficient under Vulkan's explicit control model. For renderers that use Vulkan compute or RT extensions, this is a strong signal.

The Quadro RTX 5000's display output is professional-grade: 4x DisplayPort 1.4a and 1x USB Type-C. The card is dual-slot, 267 mm long, 111 mm tall, and requires one 6-pin and one 8-pin power connector. TDP is 230 W, with a suggested PSU of 550 W. The 12 nm process is older than current nodes, which explains the large die and high power draw relative to newer cards, but the 16 GB VRAM and RT/tensor cores remain competitive for specific professional tasks. The PassMark scores by DirectX version show an interesting pattern: DirectX 9 scores 195, DirectX 10 scores 113, DirectX 11 scores 140, and DirectX 12 scores 59. The low DirectX 12 score relative to older APIs is unusual — it may reflect driver maturity for that specific legacy test rather than real-world performance, but it does indicate that the card is not optimized for the latest consumer gaming API paths.

# Benchmark Performance

The combined percentile for this CPU-GPU pairing is 61, placing it above the median but not in enthusiast territory. The CPU, an Intel Core i3-12300, has an average benchmark score of 3532 and sits at the 55th percentile among all CPUs. The GPU's average benchmark score of 21629 places it at the 67th percentile among all GPUs. The gap between the two — 12 percentile points — is notable and suggests the GPU is the stronger component in this pairing.

The CPU's Cinebench scores are as follows: R15 multi-core 1230, R15 single-core 173; R20 multi-core 5128, R20 single-core 724; R23 multi-core 12211, R23 single-core 1724. These are strong numbers for a 4-core, 8-thread part. The R23 multi-core score of 12211 is particularly telling: it means the i3-12300 can sustain heavy all-core loads without thermal or power throttling, a result of its 60 W TDP and efficient Alder Lake architecture. The single-core R23 score of 1724 is excellent for its class, indicating that lightly-threaded tasks such as web browsing, office applications, and legacy software will feel snappy.

In the combined picture, the data shows a system where the GPU dominates the aggregate benchmark score. The GPU's average benchmark score of 21629 is roughly six times the CPU's 3532, and the GPU's percentile (67) is higher than the CPU's (55). However, the combined percentile of 61 is lower than the GPU's percentile alone, reflecting the CPU's drag on the overall score in workloads that are not purely GPU-bound. For a workstation build, this is a reasonable balance: the CPU is sufficient to feed the GPU in most professional applications, but in CPU-heavy scenarios — such as code compilation or physics simulation — the i3-12300 will be the limiting factor.

The nearest CPU rivals are all within a 0.2% delta: the Intel Xeon W-1290TE scores 3532 (0% delta), the Intel Core i5-10600K scores 3533 (0% delta), the Intel Xeon W-2135 scores 3530 (0.1% delta), and the Intel Core i3-12300T scores 3525 (0.2% delta). This tight clustering means the i3-12300 performs identically to a 10-core Xeon in the average benchmark — a signal of the IPC gains of Alder Lake. The GPU rivals are more dispersed: the GTX 1060 6 GB is 1% faster, the RTX A4000 Mobile is 1.2% slower, the Radeon HD 8970M is 1.8% slower, and the Radeon RX Vega M GL is 2.3% slower. The Quadro RTX 5000 sits in a pocket of performance where consumer and mobile workstation cards converge, which is a reminder that its 16 GB VRAM and professional drivers are the differentiators, not raw FPS.

# CPU Analysis

The Intel Core i3-12300 is a 4-core, 8-thread desktop processor from the Core 12th Gen series, built on Alder Lake architecture with a 10 nm process node. The die size is 163 mm², and the cache hierarchy is: 80 KB L1 per core, 1.25 MB L2 per core, and 12 MB shared L3. Base clock is 3.50 GHz, boost clock is 4.40 GHz, and TDP is 60 W. It supports both DDR4 and DDR5 memory in dual-channel mode, and offers PCIe Gen 5 with 20 lanes from the CPU. Integrated graphics are UHD Graphics 730, and the socket is Intel Socket 1700. The launch MSRP is $143, and the part is unlocked? No — the multiplier is locked.

The benchmark data tells a clear story: this is a CPU with exceptional single-thread performance and respectable multi-thread performance for its core count. The Cinebench R23 single-core score of 1724 is remarkable — it exceeds what many 8-core CPUs from the previous generation achieved. The multi-core score of 12211 is roughly 7x the single-core score, which is close to the theoretical scaling limit for 4 cores with hyperthreading (8 threads). In real workloads, this means the i3-12300 will excel at tasks that are latency-sensitive — such as spreadsheet recalculation, web rendering, and light code compilation — but will lag behind higher-core-count parts in heavily threaded render or simulation tasks.

The 55th percentile ranking among all CPUs is a fair summary: it is above median but not exceptional. The nearest rival data confirms this: the i3-12300 matches the Xeon W-1290TE (a 10-core part) and the i5-10600K (a 6-core part) within 0.2%. This reflects Alder Lake's IPC advantage. The 10 nm process allows higher clocks at lower power than the older 14 nm parts it competes with. The 60 W TDP means cooling is trivial — a stock cooler suffices, and the CPU will not bottleneck the GPU in most gaming scenarios.

The memory support for both DDR4 and DDR5 is a flexibility point. For a budget-conscious build, DDR4 keeps costs down; for a future-proof build, DDR5 offers higher bandwidth. The PCIe Gen 5 support (20 lanes) is ahead of the GPU's PCIe 3.0 interface, which means the CPU is not the limiting factor for GPU communication — the GPU's bus interface is. The lack of ECC memory support is a consideration for professional reliability, but for most workstation tasks it is not a dealbreaker. The integrated UHD Graphics 730 provides a fallback display output and hardware video decode, which is useful for troubleshooting or multi-monitor setups.

# Who Should Build It

This pairing targets a specific niche: professionals who need large VRAM and RT/tensor acceleration but do not require massive CPU core counts. The 16 GB VRAM on the Quadro RTX 5000 is the primary draw. It suits 3D artists working with scenes that exceed 8 GB of texture and geometry data, video editors compositing 4K or 8K timelines with multiple layers, and machine learning developers who need to fit moderate-sized models in GPU memory. The CPU's 55th percentile ranking is adequate for feeding the GPU in these workloads — the bottleneck will rarely be the CPU in GPU-accelerated rendering or inference.

Gamers at 1440p or 4K resolution will find the GPU's 67th percentile performance sufficient for high detail settings, but the CPU's 4 cores may limit frame rates in CPU-bound titles. This is not a build for competitive esports at 360 Hz; it is a build for visual fidelity and professional accuracy. Content creators who use Adobe Premiere or DaVinci Resolve will benefit from the GPU's 16 GB VRAM for timeline scrubbing and effect rendering, while the CPU's strong single-thread performance handles UI responsiveness and export encoding. Software developers compiling large codebases will find the 4 cores limiting, but the fast single-thread speed keeps interactive builds snappy.

Students and small business workstations are also candidates. The 60 W TDP CPU means a compact, quiet system is possible. The GPU's dual-slot form factor fits standard mid-tower cases. For office tasks — spreadsheets, document processing, web apps — the CPU's single-thread performance is more than adequate, and the GPU is overkill unless the work involves CAD, GIS, or data visualization. The 16 GB VRAM is future-proof for several years of professional software updates.

# Usage Scenarios

High-refresh gaming: At 1080p, the GPU's 67th percentile score suggests high frame rates in most titles, but the CPU's 4 cores may hold back 1% lows in CPU-bound games. At 1440p and above, the GPU becomes the limit, and the system should deliver smooth 60+ FPS in most games at high settings. However, the PassMark DirectX 12 score of 59 is low, which could indicate poor DX12 game performance. This is not a dedicated gaming build.

Streaming: The GPU lacks a dedicated hardware encoder? No — the Quadro RTX 5000 has NVENC (Turing generation), but the FACT PACK does not list encoder details. The 8 CPU threads can handle software x264 encoding at 720p or 1080p, but the CPU's 55th percentile ranking means simultaneous gaming and encoding may cause frame drops. The GPU's 16 GB VRAM helps with game capture buffers, but the lack of measured FPS data means streaming performance is an estimate.

Video editing: The 16 GB VRAM is the star here. 4K timelines with multiple color grades and effects will fit in GPU memory, allowing real-time preview. The GPU's 67th percentile score and 448.0 GB/s bandwidth support smooth scrubbing and effect rendering. The CPU's single-core score of 1724 (R23) handles UI interaction and export encoding, though the 4-core limit extends render times for long projects.

3D rendering: The 48 RT cores and 384 tensor cores accelerate ray-traced renders and AI denoising. The 11.15 TFLOPS FP32 and 22.30 TFLOPS FP16 (2:1) provide solid compute throughput. The 16 GB VRAM allows scenes that would fail on 8 GB cards. The CPU's 12211 R23 multi-core score is sufficient for geometry processing and physics, but final-frame CPU rendering will be slow compared to higher-core parts.

Software development: The CPU's 1724 single-core R23 score makes IDE interactions and code indexing fast. Compilation of large projects will be limited by the 4 cores — a 10-core Xeon scores the same on average, but in multi-threaded builds the Xeon will pull ahead. The GPU is irrelevant for most development tasks, but useful for CUDA development or testing GPU-accelerated libraries.

Student and office work: The CPU's 55th percentile ranking is ample for word processing, spreadsheets, and web browsing. The 60 W TDP means quiet operation. The GPU is overkill, but the 16 GB VRAM future-proofs for data science or CAD software. The integrated UHD Graphics 730 provides a fallback if the GPU needs troubleshooting.

# FAQ

Q: Does this system support ray tracing?

A: Yes. The Quadro RTX 5000 has 48 RT cores, which accelerate ray-traced rendering in compatible software. The DirectX 12 Ultimate (12_2) API support also enables hardware ray tracing in games.

Q: Can the CPU handle the GPU's workload?

A: In GPU-bound tasks like rendering and compute, the CPU is sufficient — the GPU's 67th percentile score is the bottleneck. In CPU-bound tasks like code compilation, the CPU's 55th percentile ranking will limit performance. The combined percentile of 61 reflects this balance.

Q: How much VRAM is available, and is it enough?

A: The GPU has 16 GB of GDDR6 memory with 448.0 GB/s bandwidth. This is enough for large textures, high-resolution compositing, and moderate machine learning models — a significant advantage over 8 GB cards.

Q: What is the power requirement?

A: The GPU has a TDP of 230 W and the CPU has a TDP of 60 W. The suggested PSU is 550 W. The GPU requires one 6-pin and one 8-pin power connector.

Q: Is this build good for gaming?

A: The GPU's 67th percentile score supports high settings at 1440p, but the CPU's 4 cores may limit frame rates in CPU-bound titles. The low PassMark DirectX 12 score (59) is a concern for modern games. This is primarily a workstation build.

Q: What is the upgrade path for the CPU?

A: The CPU uses the Intel Socket 1700 platform, which supports Alder Lake and Raptor Lake processors. Users can upgrade to a higher-core-count part without changing the motherboard, provided the BIOS supports it. The PCIe Gen 5 support from the CPU is ahead of the GPU's PCIe 3.0 interface.

Q: Does the GPU support modern APIs?

A: Yes. It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Geekbench Vulkan score of 92309 is higher than the OpenCL score of 78999, indicating strong Vulkan performance.

# Balance and Bottleneck

The data indicates a GPU-heavy system. The GPU's 67th percentile versus the CPU's 55th percentile means the GPU is the stronger component. In GPU-accelerated workloads — rendering, compute, video encoding — the GPU will be the performance ceiling, and the CPU will generally keep up. The CPU's 12211 R23 multi-core score suggests it can feed the GPU's 11.15 TFLOPS FP32 throughput in most scenarios without starving it.

However, the bottleneck shifts to the CPU in specific workloads. The PassMark DirectX 12 score of 59 for the GPU is anomalously low, which could indicate a driver or architecture issue that makes the GPU the bottleneck in DX12 titles. In that case, the CPU's 4 cores would not be the limiting factor — the GPU would be. Conversely, in CPU-heavy tasks like physics simulation, code compilation, or multi-threaded spreadsheet calculations, the CPU's 55th percentile ranking will cap performance, and the GPU will be idle.

The FPS scaling evidence is absent — no measured FPS data exists for this combination — so bottleneck analysis relies on benchmark percentiles. The 12-point gap between GPU (67) and CPU (55) percentiles suggests that, in balanced workloads, the CPU is the limiting factor. But in GPU-bound workloads, the GPU is the limit. The combined percentile of 61 is lower than the GPU's percentile, confirming that the CPU drags the aggregate score down. For a workstation, this is acceptable: the GPU is the more expensive and more important component.

The 16 GB VRAM also affects bottleneck dynamics. If a workload exceeds 16 GB of GPU memory, the system will spill to system memory, and the CPU's memory bandwidth becomes the bottleneck. The CPU supports dual-channel DDR4 or DDR5, but the FACT PACK does not list memory bandwidth figures, so this is a qualitative risk. The GPU's 448.0 GB/s bandwidth is far higher than any system memory configuration, so spilling to system RAM would cause a severe performance drop.

# Upgrade Path and Platform

The CPU uses the Intel Socket 1700 platform, which is shared with other Alder Lake and Raptor Lake processors. This means the motherboard can accept a higher-core-count CPU (e.g., a Core i5 or i7) without a platform change, provided the BIOS supports it. The CPU supports both DDR4 and DDR5 memory, so users can choose their memory type based on budget and availability. The dual-channel memory bus is standard for this class.

The GPU uses a PCIe 3.0 x16 interface, which is older than the CPU's PCIe Gen 5 support. This is a potential bottleneck for future GPU upgrades: a newer GPU with PCIe 4.0 or 5.0 would be limited to PCIe 3.0 speeds, though the practical impact on performance is often small. The GPU's 230 W TDP and the CPU's 60 W TDP mean the suggested 550 W PSU has headroom for modest upgrades, but a higher-end GPU with a higher TDP would require a PSU upgrade. The GPU is dual-slot, 267 mm long, and requires one 6-pin and one 8-pin power connector — these are standard, but a new GPU might have different power requirements.

The upgrade path is clear: the CPU can be swapped for a higher-core part on the same socket, and the GPU can be replaced with a newer workstation card, but the PCIe 3.0 interface on the GPU and the 550 W PSU may limit options. The 16 GB VRAM on the current GPU is already generous, so a GPU upgrade would only be necessary for workloads that exceed 16 GB or require newer architecture features. The motherboard's PCIe Gen 5 support from the CPU is a forward-looking feature, but the GPU's PCIe 3.0 bus does not take advantage of it.

# Build Overview

This is a desktop-class build pairing an Intel Core i3-12300 with an NVIDIA Quadro RTX 5000. The CPU is a 4-core, 8-thread Alder Lake part with a 60 W TDP, and the GPU is a Turing-architecture workstation card with 16 GB GDDR6, 48 RT cores, and 384 tensor cores. The combined percentile is 61, placing it above the median but below enthusiast tiers. The CPU's 55th percentile and the GPU's 67th percentile indicate a system where the GPU is the stronger component.

This is not a balanced gaming build — the CPU's 4 cores are a limitation for high-refresh gaming. It is a professional workstation build for users who prioritize GPU compute, VRAM capacity, and RT acceleration over CPU core count. The 16 GB VRAM is the standout feature, making it suitable for 3D rendering, video editing, and machine learning workloads that require large memory footprints. The CPU's strong single-thread performance (R23 single-core 1724) ensures responsive interaction, while the multi-core score (R23 multi-core 12211) is adequate for feeding the GPU.

The build class is desktop, which means it is intended for a stationary workstation with standard cooling and power. The GPU's dual-slot, 267 mm length fits most mid-tower cases. The 550 W suggested PSU is modest, and the CPU's low TDP means a small cooler suffices. Overall, this is a niche build for professionals who need GPU power more than CPU power, and who value the Quadro RTX 5000's professional feature set — 16 GB VRAM, RT cores, tensor cores, and display outputs — over raw gaming performance.

# Gaming Performance

No measured FPS data exists for this exact CPU-GPU combination. The FACT PACK contains no measuredFps rows, so all frame rate discussion is estimated from the benchmark scores. The GPU's PassMark G3D score of 15616 and 67th percentile ranking suggest it can handle modern games at 1440p with high settings, but the low DirectX 12 score (59) is a red flag for DX12 titles. The CPU's 4 cores and 1724 R23 single-core score are adequate for most games, but may limit frame rates in CPU-bound scenarios.

At 1080p, the CPU is likely the bottleneck in many games, as the GPU's performance is sufficient for high frame rates. The 12211 R23 multi-core score indicates the CPU can handle 8 threads, but modern games increasingly use more. At 1440p, the GPU becomes the limiting factor, and the 16 GB VRAM ensures that texture-heavy games will not exceed memory capacity. At 4K, the GPU's 67th percentile score suggests playable frame rates (30-60 FPS) in most titles at high settings, but not at ultra settings with ray tracing enabled. The 48 RT cores would help with ray-traced games, but the overall GPU performance is not top-tier.

Given the absence of measured FPS data, these are estimates derived from benchmark scores. The GPU's nearest rival, the GTX 1060 6 GB, is 1% faster on average, and that card is known for 1080p gaming at high settings. The Quadro RTX 5000's 16 GB VRAM and RT cores provide advantages in games that use them, but the PassMark DX12 score of 59 suggests potential driver or architectural issues. For a professional workstation, gaming is a secondary consideration, and this system will deliver a playable experience at 1440p with some settings compromises.