SYSTEM ANALYZER

Rate My PC: Intel Core i3-12100T + NVIDIA Quadro RTX 5000

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

82 / 100
HIGH-END

Power Build

Top 18% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
72%
VS
GPU
91%
PROCESSOR

Intel Core i3-12100T

3,277 Benchmark Score
Top 28% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 5000

21,629 Benchmark Score
Top 9% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
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Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

# GPU Analysis — VRAM, bandwidth, clocks, RT/tensor hardware, what the benchmark scores mean for rendering

The NVIDIA Quadro RTX 5000 is a professional workstation GPU built on the Turing architecture, fabricated on TSMC's 12 nm process. The die measures 545 mm² and contains 13,600 million transistors, yielding a transistor density of 25.0M per mm². This is a large, complex chip designed for sustained professional workloads rather than consumer gaming, though its specifications translate well into both domains.

Memory configuration is a standout feature. The card ships with 16 GB of GDDR6 memory on a 256-bit bus, producing a peak bandwidth of 448.0 GB/s. The memory clock runs at 1750 MHz, with 14 Gbps effective data rate. For context, this bandwidth is substantially higher than typical consumer cards of its era, and the 16 GB capacity is critical for large 3D scenes, high-resolution textures, and machine learning datasets that exceed the 8–12 GB commonly found on gaming GPUs. The 256-bit bus width is moderate, but the effective bandwidth is well-balanced for the GPU's compute throughput.

Clock speeds are modest by modern standards: base 1620 MHz, boost 1815 MHz. However, raw clock speed is only part of the story. The GPU packs 3072 shading units, 192 texture mapping units, and 64 raster output units. These translate into a pixel rate of 116.2 GPixel/s and a texture rate of 348.5 GTexel/s. The FP32 compute rating is 11.15 TFLOPS, with FP16 reaching 22.30 TFLOPS at a 2:1 ratio — that FP16 capability is directly relevant for AI inference and certain rendering pipelines that use half-precision arithmetic.

The RTX 5000 includes 48 RT cores and 384 tensor cores. RT cores accelerate ray-traced rendering in applications like Blender, Maya, and Unreal Engine, while tensor cores handle DLSS and various AI-accelerated workloads. In benchmark terms, the GPU achieves a Geekbench OpenCL score of 78999 and a Vulkan score of 92309. The Passmark G3D score is 15616, with a compute-specific Passmark score of 6525. DirectX performance varies: Passmark DirectX 11 scores 140, DirectX 12 scores 59, DirectX 10 scores 113, and DirectX 9 scores 195. The lower DirectX 12 score relative to DirectX 11 suggests the architecture is better optimized for older APIs, though modern drivers mitigate this in practice.

The GPU sits at the 67th percentile among all GPUs, with an average benchmark score of 21629. Its nearest rival, the NVIDIA GeForce GTX 1060 6 GB, scores 21856 — a 1% delta in favor of the GTX 1060. This is a notable comparison: the Quadro RTX 5000 is essentially a professional card that trades blows with a mainstream consumer GPU from the same generation in raw synthetic benchmarks, but its 16 GB VRAM, driver certification, and compute features set it apart for professional use.

For rendering specifically, the 48 RT cores and 384 tensor cores are the key differentiators. The FP32 throughput of 11.15 TFLOPS handles traditional rasterization well, while the dedicated ray tracing hardware accelerates photorealistic rendering workloads significantly. The 448.0 GB/s bandwidth ensures texture streaming and geometry data movement are not bottlenecks in complex scenes.

# Benchmark Performance — exact CPU and GPU scores, percentile positions, and what the combined picture is

This desktop build pairs the Intel Core i3-12100T with the NVIDIA Quadro RTX 5000. The combined percentile ranking is the 60th percentile across all CPU+GPU combinations, placing it in the upper-middle tier of desktop systems.

The CPU's benchmark results are as follows: Cinebench R15 multicore 1057, singlecore 149; Cinebench R20 multicore 4405, singlecore 622; Cinebench R23 multicore 10490, singlecore 1481; Geekbench multicore 6055, singlecore 1957. The average benchmark score is 3277, placing the i3-12100T at the 53rd percentile among all CPUs. Its nearest rivals are tightly clustered: the AMD Ryzen Embedded V2516 scores identically at 3277 (0% delta), the Intel Xeon E-2374G scores 3278 (0% delta), the Intel Core i5-11500T scores 3288 (-0.3% delta), and the Intel Xeon E5-1680 v3 scores 3265 (0.4% delta). The i3-12100T is squarely in the middle of this group, with performance essentially identical to a Xeon E-2374G and a Ryzen Embedded V2516.

For the GPU, the average benchmark score is 21629, at the 67th percentile. As noted, the GTX 1060 6 GB is 1% ahead, while the RTX A4000 Mobile is 1.2% behind, the AMD Radeon HD 8970M is 1.8% behind, and the AMD Radeon RX Vega M GL is 2.3% behind. The Quadro RTX 5000 is thus a mid-range performer in the broader GPU landscape, but its professional feature set means raw percentile placement understates its suitability for workstation tasks.

The combined picture is asymmetric: a CPU at the 53rd percentile paired with a GPU at the 67th percentile, yielding a system at the 60th percentile overall. This indicates the GPU is the stronger component relative to its peer group. In CPU-bound workloads like physics simulation or compile-heavy tasks, the i3-12100T will be the limiting factor; in GPU-bound tasks like rendering and compute, the Quadro will carry the load more effectively.

# CPU Analysis — cores, clocks, architecture, what the benchmark scores mean for real workloads

The Intel Core i3-12100T is a 4-core, 8-thread processor from the Core 12th Gen series, built on the Alder Lake architecture with the Alder Lake-S codename. It is fabricated on Intel's 10 nm process with a die size of 163 mm². The base clock is 2.20 GHz, boosting to 4.10 GHz. Notably, the T-series SKU is a low-power variant with a 35 W TDP, which is significantly lower than standard desktop i3 parts.

Cache hierarchy is as follows: 80 KB L1 per core, 1.25 MB L2 per core, and 12 MB shared L3 cache. The memory controller supports both DDR4 and DDR5 in dual-channel mode, though the memory bandwidth figure is not specified in the data. ECC memory is not supported. PCIe connectivity is Gen 5 with 20 lanes from the CPU, which is a forward-looking feature even if the GPU in this build uses PCIe 3.0.

The integrated graphics is UHD Graphics 730, which means the system can output video even without the discrete GPU installed. The processor is not multiplier-unlocked, so overclocking is not an option. It uses the Intel Socket 1700 platform and carries the part number SRL64. The launch MSRP was $122, though the data does not indicate current street pricing.

Benchmark scores reveal a clear profile. The Cinebench R23 multicore score of 10490 is strong for a 4-core part, indicating good sustained all-core boost behavior. The singlecore score of 1481 is excellent — this is a chip that can handle lightly-threaded tasks with high clock speeds. The Geekbench multicore score of 6055 and singlecore score of 1957 corroborate this: the single-thread performance is the highlight, while multicore is respectable but not class-leading.

The 35 W TDP is the defining characteristic. In real workloads, this means the CPU will run cool and quiet, but it also means sustained multicore performance may be lower than a higher-TDP i3-12100 (non-T) would offer. The benchmark scores reflect this: the R23 multicore score of 10490 is roughly in line with a mid-range ultrabook processor, not a desktop powerhouse. However, for tasks that are bursty or single-threaded — web browsing, office applications, light coding — the 4.10 GHz boost clock ensures responsive performance.

The nearest rival comparison confirms the positioning. The i3-12100T is statistically tied with the Intel Xeon E-2374G, a server-oriented chip with similar core counts, and the AMD Ryzen Embedded V2516, a low-power embedded part. The Intel Core i5-11500T is only 0.3% ahead, meaning the i3-12100T holds its own against a higher-tier product from the same generation. The Xeon E5-1680 v3, an older high-core-count part, is 0.4% behind — the newer architecture and higher clocks of the i3 compensate for fewer cores.

# Usage Scenarios — grounded in the scores: high-refresh gaming, streaming, video editing, 3D rendering, software development, student and office work

High-refresh gaming: The Quadro RTX 5000's 11.15 TFLOPS FP32 and 448.0 GB/s bandwidth can push high frame rates at 1080p and 1440p in most titles, but the i3-12100T's 53rd percentile CPU position may bottleneck in CPU-intensive games. The CPU's singlecore Cinebench R23 score of 1481 is adequate for 60 FPS gaming, but chasing 144 Hz in esports titles could expose the 4-core/8-thread limit.

Streaming: The GPU's 384 tensor cores and NVENC-capable Turing architecture handle video encoding efficiently, offloading the 4-core CPU. The i3-12100T's 35 W TDP means less thermal headroom for simultaneous gaming and encoding, but the GPU-side encoding should keep the system viable for 1080p streaming.

Video editing: The 16 GB VRAM is a major asset for timeline scrubbing and effect rendering in software like Premiere Pro or DaVinci Resolve. The CPU's multicore score of 10490 in R23 will handle 4K timeline playback but may struggle with complex multi-layer compositions. Export times will be moderate, not fast.

3D rendering: This is the strongest scenario. The GPU's 48 RT cores and 11.15 TFLOPS accelerate ray-traced renders significantly, and the 16 GB VRAM allows scenes that would exceed the memory of consumer GPUs. The CPU's 4 cores will slow CPU-based rendering, but GPU-accelerated renderers like Blender Cycles will see strong performance.

Software development: The singlecore Geekbench score of 1957 ensures snappy IDE responsiveness and fast compilation of small to medium projects. Larger builds with many parallel compilation units will be limited by the 4 cores. The 12 MB L3 cache helps with repeated compile steps.

Student and office work: The 35 W TDP and integrated UHD Graphics 730 mean this system is efficient for document editing, web browsing, and spreadsheet work. The CPU's 53rd percentile is more than sufficient for these tasks, and the GPU's idle power draw is not specified but the card is a dual-slot professional unit that may be overkill for such workloads.

# FAQ

Q: Does the Intel Core i3-12100T support DDR5 memory?

A: Yes, the CPU supports both DDR4 and DDR5 memory in a dual-channel configuration, though the specific memory bandwidth is not listed in the data.

Q: What is the GPU's FP32 compute performance?

A: The NVIDIA Quadro RTX 5000 delivers 11.15 TFLOPS of FP32 performance, with FP16 reaching 22.30 TFLOPS at a 2:1 ratio.

Q: How does the CPU compare to the Intel Xeon E-2374G?

A: The i3-12100T has an average benchmark score of 3277, identical to the Xeon E-2374G's 3278, a 0% delta. They are effectively performance peers.

Q: What is the GPU's memory capacity and bus width?

A: The Quadro RTX 5000 has 16 GB of GDDR6 memory on a 256-bit bus, yielding a bandwidth of 448.0 GB/s.

Q: Is the CPU overclockable?

A: No, the multiplier is locked, so the i3-12100T cannot be overclocked.

Q: What percentile does the combined system rank at?

A: The combined CPU+GPU pairing is at the 60th percentile among all desktop combinations.

Q: Does the GPU support DirectX 12 Ultimate?

A: Yes, the Quadro RTX 5000 supports DirectX 12 Ultimate (12_2), along with OpenGL 4.6 and Vulkan 1.4.

# Upgrade Path and Platform

The Intel Core i3-12100T uses the Intel Socket 1700 platform, which supports both DDR4 and DDR5 memory. This provides flexibility: a user can start with DDR4 to save costs or use DDR5 from the outset. The CPU provides 20 PCIe Gen 5 lanes, though the Quadro RTX 5000 in this build uses PCIe 3.0 x16, meaning the full bandwidth potential of the platform is not yet utilized.

The GPU's suggested PSU is 550 W, and its TDP is 230 W. The CPU's TDP is 35 W, so the total system power draw is modest. The power connectors required are 1x 6-pin and 1x 8-pin, which are standard on most power supplies. The GPU is 267 mm long (10.5 inches) and dual-slot, so case compatibility is not an issue for most mid-tower chassis.

A sensible next upgrade would be a higher-core-count LGA 1700 CPU, such as an i5 or i7 from the same generation, to better match the GPU's 67th percentile performance. The current CPU's 53rd percentile creates a gap that a CPU upgrade would close. Alternatively, adding more RAM (if starting with a smaller capacity) would help memory-heavy workloads, given the dual-channel support.

The GPU is end-of-life (production status: "End-of-life"), with its successor being Workstation Ampere. This means future driver updates may be limited, but the current feature set is mature. The platform's PCIe Gen 5 support means a future GPU upgrade to a PCIe 4.0 or 5.0 card will not be bottlenecked by the slot.

The 550 W suggested PSU provides headroom for the current 265 W combined TDP of CPU and GPU, leaving room for additional drives, fans, and peripherals. A future CPU upgrade to a higher-TDP part (e.g., a 65 W or 125 W chip) would still fit within this PSU budget, though a more powerful GPU might require a larger unit.

# Balance and Bottleneck

The system's balance is characterized by a CPU at the 53rd percentile and a GPU at the 67th percentile. The combined percentile is 60, which is slightly above the CPU's position but below the GPU's, indicating that the CPU is the limiting factor in most scenarios.

In CPU-bound workloads — such as physics simulation, AI inference preprocessing, or heavily threaded productivity apps — the i3-12100T's 4 cores will cap performance. The Cinebench R23 multicore score of 10490 is good for a 35 W part, but a higher-core CPU would improve these tasks. The singlecore score of 1481 is strong, so lightly threaded tasks will not bottleneck.

In GPU-bound workloads — such as 3D rendering, video encoding, and compute-heavy tasks — the Quadro RTX 5000 will run at near-full utilization. The 16 GB VRAM and 448.0 GB/s bandwidth ensure that memory is rarely a constraint. The GPU's Passmark G3D score of 15616 and Geekbench OpenCL score of 78999 indicate solid compute throughput that far exceeds the CPU's capabilities.

FPS scaling in gaming will be inconsistent. In esports titles at low settings, the CPU's 53rd percentile may limit frame rates to around 100–150 FPS. In AAA titles at high settings, the GPU's 67th percentile will be the primary driver, delivering smooth 60 FPS at 1440p. The lack of measured FPS data for this exact combination means these are estimates based on the benchmark scores.

The bottleneck is situational. For professional workstation tasks, the GPU is the star, and the CPU is adequate. For gaming at high refresh rates, the CPU will hold back the GPU. For everyday multitasking, the balance is fine, but the 4-core limit will show in heavy multitasking scenarios.

# Build Overview

This is a desktop build (buildClass: "desktop") that pairs a low-power, 4-core Intel Core i3-12100T with a professional NVIDIA Quadro RTX 5000 GPU. The CPU is a 12th-gen Alder Lake part with a 35 W TDP, designed for efficiency, while the GPU is a 230 W Turing workstation card with 16 GB VRAM.

The combined percentile ranking of 60 places this system in the upper-middle tier of desktop configurations. It is not a high-end gaming rig — the CPU's 53rd percentile limits that — but it is a capable workstation for GPU-accelerated tasks. The GPU's 67th percentile is the stronger component, making this a GPU-centric build.

The CPU's launch MSRP was $122, and the GPU's launch MSRP was 2,299 USD, but the data does not include current pricing, and the GPU is end-of-life. The system uses the LGA 1700 socket, supports DDR4 and DDR5, and has PCIe Gen 5 from the CPU, though the GPU uses PCIe 3.0.

The overall tier is "upper-middle," with the GPU providing the majority of the system's performance potential. This is a workstation-class GPU paired with an entry-level CPU, creating an asymmetric profile that suits specific workloads better than general-purpose use.

# Who Should Build It

This system targets users who prioritize GPU compute and professional rendering over CPU-heavy tasks. Specific audiences include:

3D artists and animators who work with ray-traced renderers like Blender, Maya, or 3ds Max. The 48 RT cores and 16 GB VRAM handle complex scenes, while the CPU's 4 cores are sufficient for scene management and light simulation.

Video editors working with 4K footage in DaVinci Resolve or Premiere Pro. The 16 GB VRAM allows smooth scrubbing and effect previews, and the GPU's FP16 performance of 22.30 TFLOPS accelerates certain effects. The CPU may slow exports but will handle editing fine.

Data scientists and AI researchers who need CUDA compute for model training and inference. The 384 tensor cores and 11.15 TFLOPS FP32 are adequate for small to medium models, and the 16 GB VRAM fits many datasets. The CPU's lower performance is acceptable for this workload.

Students in engineering or design programs who need GPU acceleration for CAD, simulation, or rendering coursework. The system's efficiency (35 W CPU) means lower electricity costs, and the GPU is capable of professional workloads.

Small business workstations for tasks like architectural visualization, product design, or video production. The Quadro driver certification ensures stability in professional apps, and the 16 GB VRAM future-proofs against larger projects.

Gamers at 1080p and 1440p who also use GPU compute for streaming or content creation. The GPU's 67th percentile handles gaming well, though the CPU's 53rd percentile may limit high-refresh esports.

Not recommended for: heavy multitaskers who need many cores, competitive gamers chasing 240+ FPS, or users who need ECC memory (the CPU does not support it).

# Gaming Performance

No measured FPS rows exist for this exact CPU+GPU combination. The FACT PACK contains no measuredFps data, so all frame rate figures below are estimates derived from the benchmark scores of the CPU and GPU, not direct measurements.

The Quadro RTX 5000's Passmark G3D score of 15616 and Geekbench Vulkan score of 92309 suggest it can handle modern titles at high settings. At 1080p ultra settings, the GPU's 11.15 TFLOPS FP32 should deliver 60–80 FPS in demanding AAA titles like Cyberpunk 2077 or Assassin's Creed Valhalla, assuming the CPU does not bottleneck. At 1440p ultra, frame rates would drop to 45–60 FPS, still playable but not high-refresh.

The i3-12100T's singlecore performance (Cinebench R23 singlecore 1481, Geekbench singlecore 1957) is adequate for 60 FPS in most games. However, in CPU-intensive titles like Microsoft Flight Simulator or strategy games, the 4-core/8-thread configuration may limit frame rates to 50–70 FPS, even at lower resolutions, because the CPU cannot feed the GPU fast enough.

Esports titles like CS:GO or Valorant are more CPU-bound. The CPU's boost clock of 4.10 GHz and strong singlecore scores should drive 150–200 FPS at 1080p low settings, but the 53rd percentile CPU position means this is not a top-tier esports machine. The GPU's 67th percentile is sufficient for high FPS, but the CPU will be the limiting factor.

At 4K resolution, the GPU's 16 GB VRAM and 448.0 GB/s bandwidth are advantageous, but the 11.15 TFLOPS FP32 is modest for 4K ultra. Expect 30–45 FPS in AAA titles at 4K ultra, which is playable but not smooth. Lowering settings to high or medium would yield 50–60 FPS.

Ray tracing performance is a strong suit due to the 48 RT cores. Titles with ray-traced effects should see better relative performance than rasterized-only comparisons suggest, though the older Turing architecture lacks the efficiency of newer RT implementations.

In summary, this is a 1080p/1440p gaming system with professional-grade GPU features. The CPU will cap performance in CPU-bound scenarios, but the GPU delivers solid frame rates in most titles. All figures are estimates; actual performance will vary with drivers, cooling, and game optimization.