SYSTEM ANALYZER

Rate My PC: Intel Core i3-12100F + AMD Radeon RX 7800 XT

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

84 / 100
HIGH-END

Power Build

Top 16% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
81%
VS
GPU
87%
PROCESSOR

Intel Core i3-12100F

13,494 Benchmark Score
Top 19% Market Ranking
View Full Specs →
GRAPHICS CARD

AMD Radeon RX 7800 XT

11,627 Benchmark Score
Top 13% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core i3-12100F and AMD Radeon RX 7800 XT pairing represents a deliberate study in contrast: a 4-core, 8-thread Alder Lake processor built for efficiency paired with a 16 GB RDNA 3 graphics card designed for high-resolution rendering. Benchmark data confirms this is a desktop-class build with a combined percentile of 60, placing it above the median of all tested configurations. The CPU’s average benchmark score of 13494 puts it in the 68th percentile among all processors, while the GPU’s average score of 11627 lands in the 51st percentile among all GPUs. This gap—where the processor outperforms its hardware class more decisively than the graphics card—shapes the entire analysis of this build’s capabilities and limitations.

CPU Analysis

The Intel Core i3-12100F is a 4-core, 8-thread processor from the Core 12th Gen series, built on the Alder Lake architecture using Intel’s 10 nm process. It operates with a base clock of 3.30 GHz and a boost clock of 4.30 GHz, with a thermal design power of 58 W. The cache hierarchy consists of 80 KB of L1 per core, 1.25 MB of L2 per core, and 12 MB of shared L3 cache. This is a locked multiplier chip (no overclocking) that supports both DDR4 and DDR5 memory in dual-channel configuration, and it uses the Intel Socket 1700. The processor has no integrated graphics, so the discrete GPU is mandatory for any display output.

Benchmark results reveal a processor that scales well with thread count up to a point. The 3DMark scores show 4051 for 16 threads, 4026 for 8 threads, and 4023 for max threads, but the 4-thread score drops to 2859 and the 2-thread score to 1659. This indicates that the CPU reaches its practical multi-threaded ceiling around 8 threads, which is expected for a 4-core/8-thread design. Single-thread performance is strong at 893 in 3DMark single-thread, and Cinebench R23 scores of 11860 multi-core and 1674 single-core confirm that the processor handles lightly-threaded tasks with ease. The Geekbench multi-core score of 7252 and single-core of 1932 further corroborate this balanced profile.

The PassMark suite shows a mix of strengths: integer math at 40978 and floating-point math at 31977 are respectable, but the find prime numbers score of 60 is notably low, indicating that this CPU is not optimized for that specific workload. Data compression at 160452 and encryption at 8071 show solid throughput for everyday tasks. The CPU’s nearest rivals in the benchmark database include the Intel Core 3 N355 (avg score 13492, delta 0%), Intel Core i5-9500 (13452, +0.3%), Intel Core 5 120UL (13594, -0.7%), and Intel Core i7-1250U (13351, +1.1%). These deltas are all within roughly 1%, meaning the i3-12100F performs essentially identically to these competing chips in aggregate, despite having fewer cores than some of them. For real workloads, this means the 4-core design is sufficient for most office, browsing, and mid-tier gaming tasks, but it will lag in heavily threaded production work like video encoding or 3D rendering.

Balance and Bottleneck

The combined percentile of 60 for this build suggests a system that is better than average but not top-tier. The CPU’s 68th percentile versus the GPU’s 51st percentile reveals an imbalance: the processor is relatively stronger than the graphics card in their respective pools. However, the pair’s average FPS across all tested games is 145.7, with a rank of 1270 out of 3732 pairs, which places it in the upper third of all CPU-GPU combinations. This suggests that in gaming workloads, the bottleneck is not consistently one component or the other—it shifts depending on resolution and game engine.

At 1080p, the CPU is more likely to be the limiting factor in esports titles. For example, Counter-Strike 2 runs at 229 FPS at 1920x1080, but the CPU’s 4-thread limitation becomes apparent in CPU-heavy scenarios. The 3DMark 4-thread score of 2859 is significantly lower than the 8-thread score of 4026, indicating that the processor cannot fully feed the GPU in high-FPS situations. In contrast, at 4K resolution, the GPU becomes the bottleneck. Cyberpunk 2077 drops from 68 FPS at 1080p to 33 FPS at 2160p, a decline of over 50%, which is consistent with GPU-bound rendering. The GPU’s PassMark G3D score of 24176 versus the CPU’s PassMark multithread of 14015 shows that the graphics card has raw compute headroom, but the CPU’s single-thread performance (PassMark single-thread of 3444) is what drives high-refresh esports results.

The data shows that this build is balanced for 1440p gaming, where neither component is severely over- or under-powered. At 2560x1440, most games fall between 50-150 FPS, suggesting a healthy equilibrium. The CPU’s 8-thread performance is adequate for modern game engines that use 4-8 threads, while the GPU’s 16 GB VRAM and 624.1 GB/s bandwidth prevent memory-related stutters. The bottleneck analysis indicates that users targeting 1080p high-refresh (240 Hz+) will be CPU-limited, while those targeting 4K will be GPU-limited, but 1440p offers a balanced experience.

Usage Scenarios

High-refresh gaming: At 1080p, this build excels in esports. Counter-Strike 2 hits 229 FPS, Valorant reaches 431 FPS, and CS:GO achieves 503.6 FPS. The CPU’s single-thread score of 893 in 3DMark drives these results, but the 4-core limit means some newer titles may dip below 144 FPS in crowded scenes. For 1440p high-refresh (144 Hz), most competitive games remain above 150 FPS, making this a viable pairing.

Streaming: The CPU’s 8 threads handle encoding at moderate settings, but the lack of integrated graphics means no Quick Sync. The PassMark data encryption score of 8071 and extended instructions score of 10842 suggest software encoding is possible but will compete with game threads. The GPU’s 16 GB VRAM and 37.32 TFLOPS FP32 performance can offload some encoding via AMD’s encoders, but the CPU will still be a bottleneck for simultaneous gaming and streaming at high bitrates.

Video editing: Cinebench R23 multi-core of 11860 indicates that 1080p editing is feasible, but 4K timelines will struggle. The 4-core/8-thread design is below the 8-core threshold that most professional editors prefer. PassMark data compression of 160452 helps with codec tasks, but the CPU’s 12 MB L3 cache limits large dataset handling. Expect smooth previews for light projects, but export times will be longer than with higher-core-count CPUs.

3D rendering: This is a weak point. The Cinebench R15 multi-core score of 1195 is modest, and the 3DMark max-thread score of 4023 confirms that the CPU cannot scale beyond 8 threads. The GPU’s 60 ray accelerators (RT cores) and 37.32 TFLOPS FP32 performance can accelerate GPU rendering in Blender or V-Ray, but CPU-based rendering will be slow. The pair’s combined percentile of 60 reflects this limitation for production rendering workloads.

Software development: The CPU’s single-thread performance (Geekbench single-core 1932) handles compilation of small-to-medium projects well. PassMark integer math of 40978 supports code compilation, and the 8 threads allow for parallel builds. The 16 GB system memory support (DDR4/DDR5) is sufficient for most development environments, but large monorepos or virtual machines will benefit from more cores.

Student and office work: This build is overkill for typical office tasks. PassMark single-thread of 3444 and the CPU’s 68th percentile ensure snappy responsiveness in browsers, spreadsheets, and document editing. The GPU’s compute power is unused in these workloads, but the 16 GB VRAM future-proofs against more demanding visual applications. The 58 W TDP CPU keeps power consumption low for all-day use.

Who Should Build It

This pairing targets gamers who prioritize 1440p performance with occasional 4K capability. The measured FPS data shows that at 2560x1440, most AAA titles run between 46-152 FPS, which is suitable for 60-144 Hz monitors. Competitive gamers at 1080p will benefit from the high FPS in esports titles (431 FPS in Valorant, 273 FPS in Rainbow Six Siege), but they should be aware of the CPU’s 4-core limitation in future titles that demand more threads.

Content creators who work primarily with GPU-accelerated applications (like DaVinci Resolve or Blender’s Cycles) will find the RX 7800 XT’s 16 GB VRAM and 60 RT cores useful, but they must accept the CPU’s slower rendering times. Software developers who write multi-threaded code will appreciate the 8 threads for parallel builds, but they may want more cores for heavy virtualization. Small business workstations that run office suites, financial software, or light CAD will find this build responsive, with the GPU handling any occasional graphics-accelerated tasks.

Students who game and study on the same machine will find this balanced, but the lack of integrated graphics means no fallback if the GPU fails. The build is not suited for professional 3D rendering or high-end video editing due to the CPU’s core count, nor is it ideal for 4K high-refresh gaming where the GPU’s 51st percentile becomes a limiting factor. The sweet spot is 1440p gaming with high settings and moderate productivity work.

GPU Analysis

The AMD Radeon RX 7800 XT is built on the Navi 32 chip using TSMC’s 5 nm process, with 28,100 million transistors on a 346 mm² die. This RDNA 3.0 architecture features 3840 shading units, 240 texture mapping units, and 96 raster operation units. The 60 ray accelerators provide dedicated hardware for ray tracing, while the 16 GB of GDDR6 memory on a 256-bit bus delivers 624.1 GB/s of bandwidth. The GPU operates at a base clock of 1295 MHz, a game clock of 2124 MHz, and a boost clock of 2430 MHz, with memory running at 2438 MHz (19.5 Gbps effective).

Benchmark performance shows the GPU’s raw compute capabilities: 37.32 TFLOPS of FP32 and FP16 (1:1 ratio), a pixel rate of 233.3 GPixel/s, and a texture rate of 583.2 GTexel/s. The 3DMark Steel Nomad DX12 score of 4157 and Geekbench Vulkan score of 54228 indicate strong DirectX 12 and Vulkan performance. The PassMark G3D score of 24176 is the headline figure, placing the GPU in the 51st percentile of all GPUs. However, the nearest rivals are surprising: NVIDIA GeForce GTX 1660 (avg score 11680, delta -0.5%), AMD Radeon Pro 5500M (11528, +0.9%), NVIDIA Tesla K20c (11479, +1.3%), and AMD Radeon RX 6500 XT (11842, -1.8%). This means the RX 7800 XT’s aggregate benchmark score is nearly identical to older or lower-tier cards, despite its modern architecture and large VRAM pool.

This discrepancy suggests that the benchmark average is heavily weighted by legacy tests (like PassMark DirectX 9 and 10) where the GPU scores poorly (121 and 249 respectively), while modern tests show its true strength. The Geekbench OpenCL score of 18290 and Vulkan of 54228 are more indicative of current gaming performance. For rendering, the 16 GB VRAM is crucial for high-resolution textures and heavy workloads, and the 60 RT cores provide playable ray tracing at 1080p and 1440p, though not at 4K.

Gaming Performance

The measured FPS data (dataIsMeasured is true) provides a comprehensive view of gaming performance at three resolutions. At 1920x1080, this build dominates esports and light titles: CS:GO hits 503.6 FPS, Valorant 431 FPS, and Rainbow Six Siege 273 FPS. Minecraft runs at 226 FPS, and Roblox at 294 FPS. However, demanding AAA titles show the CPU’s limitation: Cyberpunk 2077 runs at 68 FPS, Red Dead Redemption 2 at 62 FPS, and Ark: Survival Ascended at just 35.3 FPS. The 1080p results show that the GPU is not the bottleneck in these cases—the CPU’s 4 cores struggle with the physics and AI of modern open-world games.

At 2560x1440, the balance shifts. Cyberpunk 2077 drops to 51 FPS, Warzone runs at 119 FPS, and Control at 70 FPS. The average across all games at this resolution is lower, but still playable for most titles. Assetto Corsa hits 96.1 FPS, and Valorant stays high at 409 FPS. This is the resolution where the build performs most consistently, with most games staying above 60 FPS. The 16 GB VRAM prevents texture-related stutters at this resolution.

At 3840x2160, the GPU becomes the primary limiter. Cyberpunk drops to 33 FPS, Red Dead Redemption 2 to 30 FPS, and Ark to 10.9 FPS. Lighter titles remain playable: Valorant at 359 FPS, CS:GO at 207.5 FPS, and Dave The Diver at 95.7 FPS. The 4K results show that this build is not viable for AAA gaming at ultra settings, but it can handle less demanding or older titles at 4K. The pair’s average FPS across all games is 145.7, which is inflated by the very high esports numbers.

Benchmark Performance

The CPU’s average benchmark score is 13494, placing it in the 68th percentile of all CPUs. Its nearest rivals are clustered within 1.1% delta, meaning the i3-12100F is statistically tied with the i5-9500 and Core 3 N355. The 3DMark 16-thread score of 4051 and Cinebench R23 multi-core of 11860 are solid for a 4-core chip, but the PassMark multithread of 14015 shows it is outclassed by 6-core and 8-core rivals in heavily threaded workloads. The single-thread performance is the CPU’s strength, with a PassMark single-thread of 3444 and Geekbench single-core of 1932.

The GPU’s average benchmark score is 11627, placing it in the 51st percentile of all GPUs. This is a surprisingly low percentile for a modern card, largely due to the benchmark suite’s weighting. The PassMark G3D score of 24176 is the most relevant gaming metric, but the DirectX 9 and 10 scores (304 and 121) drag down the average. The 3DMark Steel Nomad DX12 score of 4157 and Geekbench Vulkan of 54228 show modern API performance is strong. The GPU’s nearest rivals (GTX 1660, Pro 5500M, Tesla K20c, RX 6500 XT) are all older or lower-tier cards, which suggests the benchmark average does not capture the RX 7800 XT’s true modern gaming performance.

The combined picture is a CPU that punches above its class in single-threaded tasks and a GPU that is underrated by aggregate benchmarks but performs well in modern games. The combined percentile of 60 and pair rank of 1270 out of 3732 (top 34%) reflect this. The CPU’s higher percentile (68 vs 51) indicates that the processor is the stronger component relative to its peers, which is unusual for a budget CPU paired with a mid-range GPU.

Build Overview

This is a desktop-class build combining Intel’s 4-core Alder Lake processor with AMD’s RDNA 3 mid-range graphics card. The i3-12100F is a value-oriented chip with a 58 W TDP and launch MSRP of $97, while the RX 7800 XT is a dual-slot card with a 263 W TDP and launch MSRP of 499 USD. The pairing is unusual because the CPU is priced at the budget tier while the GPU is in the mid-to-high range, but the benchmark data shows they work well together at 1440p.

The overall tier from the percentiles is upper-midrange: the CPU’s 68th percentile and GPU’s 51st percentile combine to a 60th percentile build. This means the system outperforms the majority of tested configurations, but it is not in the top tier. The CPU’s 4-core limitation is the primary constraint, preventing this from being a high-end productivity machine, but the GPU’s 16 GB VRAM and modern architecture ensure it can handle current games at high settings. This is a gaming-first build with secondary productivity capabilities, best suited for 1080p high-refresh and 1440p high-detail gaming.

FAQ

Q: Is the Intel Core i3-12100F a bottleneck for the RX 7800 XT?

A: At 1080p in esports titles, yes—the CPU’s 4-thread limit caps FPS below what the GPU could deliver. At 1440p and 4K, the GPU becomes the limiting factor, and the CPU is sufficient. The data shows 3DMark 4-thread score of 2859 versus 8-thread of 4026, indicating the CPU saturates at 8 threads.

Q: Can this build handle 4K gaming?

A: Only for lighter titles. At 3840x2160, Valorant runs at 359 FPS, but Cyberpunk 2077 drops to 33 FPS and Ark: Survival Ascended to 10.9 FPS. The GPU’s 16 GB VRAM is not the issue; the raw compute power is insufficient for AAA 4K ultra settings.

Q: How does the RX 7800 XT compare to its nearest rivals in benchmarks?

A: The GPU’s average score of 11627 is within 1.8% of the GTX 1660 (11680), Radeon Pro 5500M (11528), Tesla K20c (11479), and RX 6500 XT (11842). However, modern API scores like Geekbench Vulkan (54228) and 3DMark Steel Nomad (4157) show much higher performance than these rivals.

Q: Is the 16 GB VRAM useful for productivity?

A: Yes, for GPU-accelerated rendering and large texture workloads. The 624.1 GB/s bandwidth and 37.32 TFLOPS FP32 support tasks like 3D rendering in Blender, but the CPU’s Cinebench R23 multi-core of 11860 will bottleneck CPU-based rendering.

Q: What is the best resolution for this build?

A: 2560x1440. At this resolution, most games run between 46-152 FPS, with AAA titles like Cyberpunk at 51 FPS and esports titles above 150 FPS. This balances the CPU’s single-thread strength and the GPU’s raw power.

Q: Does this CPU support overclocking?

A: No, the multiplier is locked (multiplierUnlocked is false). The base clock is 3.30 GHz and boost is 4.30 GHz, but users cannot manually increase clocks beyond these values.

Q: How does the CPU’s single-thread performance benefit gaming?

A: The PassMark single-thread score of 3444 and 3DMark single-thread of 893 drive high FPS in games that rely on one or two threads. This is why CS:GO hits 503.6 FPS at 1080p, as that game is largely single-thread bound.