SYSTEM ANALYZER

Rate My PC: AMD Ryzen AI Max+ 392 + NVIDIA Quadro RTX 5000 Mobile Refresh

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

86 / 100
HIGH-END

Power Build

Top 14% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
GPU Bottleneck
CPU
98%
VS
GPU
74%

Your GPU is limiting system performance. Consider upgrading to a more powerful graphics card to better utilize your CPU.

PROCESSOR

AMD Ryzen AI Max+ 392

90,541 Benchmark Score
Top 2% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 5000 Mobile Refresh

0 Benchmark Score
Top 26% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Bottleneck Detected

GPU Bottleneck - Upgrading the weaker component will improve overall performance.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

This is a hardware pairing analysis of the AMD Ryzen AI Max+ 392 processor with the NVIDIA Quadro RTX 5000 Mobile Refresh graphics solution. The data indicates a laptop-class build with a combined performance percentile of 73, placing it above the majority of systems in the database. The CPU is a high-end mobile part, while the GPU is an older professional mobile solution, creating a distinct performance dynamic that is explored in the following sections.

CPU Analysis

The AMD Ryzen AI Max+ 392 is a 12-core, 24-thread processor based on the Zen 5 architecture, codenamed Strix Halo. It is manufactured on TSMC's 4 nm process node, with a die size comprising 2x 70.6 mm² chiplets. The CPU operates with a base clock of 3.20 GHz and a boost clock of 5.00 GHz, under a TDP of 55 W. This is a mobile market segment part, designed for high-performance laptops.

The cache hierarchy is substantial. Each core has 80 KB of L1 cache and 1 MB of L2 cache, with a shared 64 MB L3 cache. This large L3 allocation is beneficial for workloads with shared data sets, such as certain scientific simulations or database operations. Memory support is for LPDDR5X, utilizing a quad-channel bus that provides a memory bandwidth of 256.0 GB/s. The system also supports ECC memory, which is a notable feature for professional workstations where data integrity is critical.

Benchmark results for the CPU are strong. The multi-threaded score is 45,231, while the single-thread score is 3,927. The integer math score is 152,414, and floating-point math is 99,548. The processor achieves a data encryption score of 27,784 and a data compression score of 554,760. In the extended instructions test, it scores 45,666, and in the physics test, it scores 2,887. The random string sorting test yields a score of 59,487, and the find prime numbers test yields 320.

The CPU's average benchmark score is 90,541, which places it in the 96th percentile among all CPUs. This is a top-tier position. Comparing to its nearest rivals, the data shows it is slightly behind the Intel Xeon 654, which has an average score of 90,717, representing a -0.2% delta. It is also marginally behind the AMD Ryzen 9 9955HX, which scores 91,199, a -0.7% delta. However, it is ahead of the Intel Xeon w7-2575X, which scores 88,172, by 2.7%, and the Intel Xeon 6736P, which scores 87,864, by 3.0%. The performance is therefore extremely competitive, essentially matching the top rivals, with the differences being within a few percentage points.

For real workloads, the multi-thread score of 45,231 indicates strong capability for heavily threaded tasks like video rendering, 3D modeling, and code compilation. The high integer and floating-point scores suggest solid performance in general productivity and scientific computing. The single-thread score of 3,927 is also high, ensuring snappy responsiveness in everyday applications and lightly threaded tasks. The 256.0 GB/s memory bandwidth is a significant asset for memory-intensive workloads, particularly in data analytics and large-scale simulations.

GPU Analysis

The NVIDIA Quadro RTX 5000 Mobile Refresh is a professional mobile graphics card based on the Turing architecture, using the TU104B chip. It is manufactured on a 12 nm process at TSMC, with a substantial 13,600 million transistors on a 545 mm² die. This GPU is part of the GeForce 50-series family, which is an interesting classification, but its architecture is clearly Turing. It is marked as end-of-life, with a release date in June 2020.

The GPU has 16 GB of GDDR6 memory on a 256-bit bus, providing a bandwidth of 448.0 GB/s. The base clock is 1035 MHz, with a boost clock of 1530 MHz. The memory clock is 1750 MHz, or 14 Gbps effective. The GPU features 3,072 shading units, 192 texture mapping units (TMUs), and 64 raster operation units (ROPs). It includes 48 RT cores and 384 tensor cores, which are essential for ray tracing and AI-accelerated workloads, respectively.

The pixel rate is 97.92 GPixel/s, and the texture rate is 293.8 GTexel/s. The FP32 performance is 9.400 TFLOPS, with FP16 performance being 18.80 TFLOPS at a 2:1 ratio. The GPU's TDP is 110 W, and it uses an IGP slot width with no power connectors, indicating it is designed for a specific mobile platform. The bus interface is PCIe 3.0 x16. It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

The GPU's benchmark data is empty, with an average benchmark score of 0. Its percentile vs. all GPUs is 50, which puts it in the middle of the pack. There are no nearest rivals listed for the GPU. This lack of benchmark data makes direct performance comparisons difficult, but the specifications provide a baseline. With 16 GB of VRAM and 448.0 GB/s of bandwidth, this GPU is well-suited for large textures and complex 3D scenes. The 9.400 TFLOPS of FP32 performance indicates it can handle professional rendering and compute tasks, though it is not a top-tier gaming part by modern standards. The 48 RT cores and 384 tensor cores provide dedicated hardware for ray-traced rendering and AI-based features like DLSS, which can enhance performance and image quality in supported applications.

Benchmark Performance

The combined picture for this system is defined by a high-performing CPU paired with a mid-range GPU. The CPU's average benchmark score is 90,541, putting it in the 96th percentile of all CPUs. This is a dominant position, indicating that the processor is one of the fastest available. In contrast, the GPU sits in the 50th percentile of all GPUs, which represents an average performance level. The combined percentile for this build is 73, which is a reflection of the GPU being the weaker component.

Specific CPU benchmark scores include a multi-thread score of 45,231 and a single-thread score of 3,927. These are strong numbers. The multi-thread score is particularly high, suggesting that the CPU can handle professional-grade workloads with ease. The GPU has no benchmark scores in the data, so a direct score-based comparison is not possible. However, the 50th percentile position indicates that the GPU is not a performance leader.

The overall system percentile of 73 suggests that, in a combined assessment, the system is above average but not exceptional. This is a direct consequence of the GPU's mid-range standing. The CPU is pulling the system upward, while the GPU is holding the overall percentile back. For a user, this means the system will excel in CPU-bound tasks like compilation, data processing, and heavy multitasking. In GPU-bound tasks, the performance will be more modest, aligning with the GPU's 50th percentile ranking.

Balance and Bottleneck

The data reveals a clear imbalance between the CPU and GPU. The CPU is a top-tier part, while the GPU is a mid-range part. This creates a situation where the CPU is likely to outpace the GPU in many workloads. In CPU-intensive applications, such as video encoding or complex data analysis, the CPU's 96th percentile performance will be the driving force, and the system will perform exceptionally well. The GPU will not be a limiting factor in these scenarios.

In GPU-intensive workloads, such as high-resolution gaming or 3D rendering, the GPU will be the bottleneck. The CPU's performance is so high that it is unlikely to be the limiting factor. Instead, the GPU's 50th percentile performance will cap the frame rates and rendering speeds. This is a classic CPU-bound-to-GPU-bound shift. For example, in a game at low resolution, the CPU might be the limiting factor, but at higher resolutions, the GPU will become the constraint.

The FPS scaling evidence is absent from the data, but the percentile disparity is sufficient to make this determination. The CPU is 46 percentage points higher in its percentile ranking than the GPU. This gap is significant. The system is therefore not balanced for GPU-heavy tasks. It is balanced for professional and productivity workloads that rely more on the CPU. For gaming, the GPU will be the primary determinant of performance, and users should expect average results based on the GPU's 50th percentile position.

Gaming Performance

The FACT PACK contains no measured FPS data for this exact CPU and GPU combination. Therefore, all frame rate discussions are estimates based on the benchmark scores and component percentiles. The data is not measured, and the figures provided here should be treated as analytical expectations rather than empirical results.

With the GPU in the 50th percentile of all GPUs, gaming performance is expected to be average. The CPU's high performance will ensure that the system can feed the GPU with data efficiently, but the GPU's raw rendering power will be the limiting factor. For modern games at high settings, users can expect playable frame rates at 1080p, with the potential for decent performance at 1440p in less demanding titles. At 4K, the GPU will likely struggle to maintain high frame rates in graphically intensive games.

The 16 GB of VRAM is a positive factor, as it will allow for high-resolution textures without running out of memory. The 448.0 GB/s of bandwidth is also sufficient for most gaming scenarios. The presence of RT cores and tensor cores means that ray tracing and DLSS features are supported. DLSS can be used to boost frame rates by rendering at a lower resolution and upscaling, which can help mitigate the GPU's performance limitations. Ray tracing, however, will be demanding and may result in significant frame rate drops.

Overall, this system is not targeted at high-refresh-rate gaming or enthusiast-level 4K gaming. It is more suited for moderate gaming at 1080p or 1440p, with settings adjusted to achieve the desired frame rates. The CPU will never be a bottleneck in gaming, but the GPU will limit the experience.

FAQ

Q: What is the CPU's multi-threaded benchmark score?

A: The AMD Ryzen AI Max+ 392 scores 45,231 in the PassMark multi-thread benchmark.

Q: How much memory bandwidth does the CPU support?

A: The CPU supports LPDDR5X memory with a quad-channel bus, providing a memory bandwidth of 256.0 GB/s.

Q: What is the GPU's memory configuration?

A: The NVIDIA Quadro RTX 5000 Mobile Refresh has 16 GB of GDDR6 memory on a 256-bit bus, with a bandwidth of 448.0 GB/s.

Q: Does the GPU support ray tracing?

A: Yes, the GPU has 48 RT cores dedicated to ray tracing. It also has 384 tensor cores for AI-accelerated tasks.

Q: What is the CPU's percentile ranking among all CPUs?

A: The CPU is in the 96th percentile of all CPUs, based on its average benchmark score of 90,541.

Q: Is there measured FPS data for this system?

A: No, the FACT PACK contains no measured FPS data for this specific CPU and GPU combination. All gaming performance figures are estimates.

Q: What is the GPU's percentile ranking among all GPUs?

A: The GPU is in the 50th percentile of all GPUs. Its average benchmark score is listed as 0, with no benchmark data available.

Who Should Build It

This system is well-suited for professionals and power users who prioritize CPU performance. The CPU's 96th percentile ranking makes it ideal for content creators who work with video editing, 3D modeling, and animation, as these tasks are often CPU-intensive. Software developers and data scientists will also benefit from the high multi-thread score of 45,231 and the 64 MB of L3 cache, which can accelerate compilation and data processing tasks. The ECC memory support is a key feature for those requiring data integrity in scientific computing or financial modeling.

Students and researchers in engineering or computer science fields will find the CPU performance ample for their workloads. The system can handle complex simulations and large datasets efficiently. For small business workstations, the CPU's reliability and performance are strong assets. However, the GPU's 50th percentile performance means this is not a primary choice for gamers seeking high-end graphics. Gamers at 1080p or 1440p with moderate settings will find it acceptable, but those targeting 4K or high refresh rates should look elsewhere. The system is a CPU-centric workstation with a capable, but not top-tier, GPU.

Upgrade Path and Platform

The CPU uses the AMD Socket FP11 and is part of the Strix Halo platform. Memory support is for LPDDR5X, which is typically soldered on the motherboard in mobile designs, meaning memory upgrades are not possible. The CPU has a TDP of 55 W, and the GPU has a TDP of 110 W. The system is a laptop class build, so internal upgrades are generally limited.

The CPU provides PCIe Gen 4 with 16 lanes. The GPU uses a PCIe 3.0 x16 interface, which is backward compatible. The GPU is marked as end-of-life, and its successor is Ampere-MW. A sensible next upgrade for this system would be to replace the GPU with a newer model, but this is often not feasible in a laptop form factor. For a desktop system, the upgrade path would involve moving to a newer platform with support for the latest CPUs and GPUs, but this is not applicable to the laptop build class. The CPU's TDP of 55 W suggests a capable cooling solution is required, and the platform is designed for high-performance mobile workstations.

Build Overview

This build combines the AMD Ryzen AI Max+ 392 CPU with the NVIDIA Quadro RTX 5000 Mobile Refresh GPU in a laptop-class system. The CPU is a high-end, 12-core, 24-thread processor with a 96th percentile ranking, representing top-tier mobile performance. The GPU is a professional Turing-architecture part with 16 GB of VRAM, but it sits in the 50th percentile of all GPUs, indicating average performance. The combined percentile for this build is 73, which reflects the GPU's mediocrity relative to the CPU's excellence.

The system is a professional workstation that excels in CPU-intensive tasks, such as content creation, software development, and data analysis. It is not a gaming powerhouse, but it can handle moderate gaming. The pairing is unbalanced, with the CPU being the clear strength. This build is best suited for users who need maximum CPU performance and can tolerate average GPU capabilities.