SYSTEM ANALYZER

Rate My PC: AMD Ryzen AI Max+ 392 + NVIDIA Quadro RTX 5000 Mobile

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

86 / 100
HIGH-END

Power Build

Top 14% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
GPU Bottleneck
CPU
98%
VS
GPU
74%

Your GPU is limiting system performance. Consider upgrading to a more powerful graphics card to better utilize your CPU.

PROCESSOR

AMD Ryzen AI Max+ 392

90,541 Benchmark Score
Top 2% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 5000 Mobile

0 Benchmark Score
Top 26% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Bottleneck Detected

GPU Bottleneck - Upgrading the weaker component will improve overall performance.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The AMD Ryzen AI Max+ 392 paired with the NVIDIA Quadro RTX 5000 Mobile is a laptop configuration that presents a stark contrast in capability. The CPU is a modern, high-end mobile processor that sits in the 96th percentile of all CPUs, delivering exceptional multi-threaded performance. Conversely, the GPU is an older, end-of-life Turing architecture part that sits in the 50th percentile, offering only mid-range graphics capability. This pairing creates a significant bottleneck where the processor’s potential is heavily constrained by the graphics subsystem in gaming and GPU-accelerated tasks.

CPU Analysis

The AMD Ryzen AI Max+ 392 is a 12-core, 24-thread processor built on TSMC's 4nm process node, representing the Zen 5 architecture under the Strix Halo codename. It features a base clock of 3.20 GHz and a boost clock of 5.00 GHz, with a TDP of 55W. The cache hierarchy includes 80 KB of L1 per core, 1 MB of L2 per core, and a large 64 MB shared L3 cache, which is critical for reducing latency in memory-intensive workloads. The processor supports LPDDR5X memory across a quad-channel bus, providing a substantial 256.0 GB/s of memory bandwidth, and it also supports ECC memory, making it suitable for data-integrity-sensitive tasks.

Benchmark results show that the CPU's average benchmark score of 90,541 places it in the 96th percentile of all CPUs. In multi-threaded performance, its Passmark multithread score of 45,231 is a strong indicator of heavy parallel workload capability. The data shows it is statistically tied with the Intel Xeon 654, which scores 90,717 (0.2% higher), and the AMD Ryzen 9 9955HX, which scores 91,199 (0.7% higher). It is slightly ahead of the Intel Xeon w7-2575X, which scores 88,172 (2.7% lower), and the Intel Xeon 6736P, which scores 87,864 (3.0% lower). This positions the Ryzen AI Max+ 392 directly at the top tier of mobile and even some desktop workstation processors.

For real-world workloads, the single-thread score of 3,927 indicates strong per-core performance, which is essential for lightly-threaded applications like OS responsiveness and legacy software. The integer math score of 152,414 and floating-point math score of 99,548 are particularly high, making this CPU excellent for scientific computing, financial modeling, and engineering simulations. The data compression score of 554,760 and random string sorting score of 59,487 further suggest proficiency in database operations and file archiving. The CPU's 96th percentile ranking confirms it is a top-tier processor for demanding professional applications, though its 55W TDP suggests it is designed for high-performance laptops rather than ultra-portable devices.

Balance and Bottleneck

This configuration exhibits a pronounced bottleneck. The CPU operates at the 96th percentile, while the GPU sits at the 50th percentile. This means that in almost any workload that uses both components, the GPU will be the limiting factor. The CPU's massive multi-threaded throughput and high memory bandwidth (256.0 GB/s) are far ahead of what the GPU's 448.0 GB/s bandwidth can feed in gaming scenarios, but the GPU's raw compute power is the constraint.

The data shows that the CPU can handle any physics or simulation task thrown at it, with a Passmark physics score of 2,887. Meanwhile, the GPU's FP32 performance of 9.400 TFLOPS is modest by modern standards. In gaming, the frame rate will be dictated by the GPU, and the CPU will likely remain underutilized. For example, in a CPU-intensive game, the CPU might be able to process frames at a much higher rate than the GPU can render them, leading to the GPU being pinned at 100% usage while the CPU idles. Conversely, in GPU-accelerated rendering tasks, the CPU might have to wait for the GPU to catch up, negating the benefit of its high core count. The combined percentile of 73% reflects this imbalance, showing that the overall system performance is dragged down by the GPU.

Usage Scenarios

High-refresh gaming: This is not a suitable platform for high-refresh gaming. The GPU's 50th percentile ranking and Turing architecture will limit frame rates to low-to-mid ranges at best. The CPU is more than capable of pushing high FPS, but the GPU will be the bottleneck, preventing the system from achieving the high frame rates needed for a 144Hz or higher display. Expect frame rates to be dictated by the GPU's 9.400 TFLOPS of FP32 performance, which is modest.

Streaming: The CPU is powerful enough for software encoding, with its 24 threads providing ample headroom. The integrated Radeon 8060S graphics could also be used for encoding. However, if the game is GPU-bound, the extra load from encoding may cause frame drops. The system will be able to stream, but the gaming experience will be limited by the discrete GPU's performance.

Video editing: Video editing will be a mixed experience. The CPU's high multi-thread score of 45,231 will make timeline scrubbing, effects processing, and export encoding very fast. However, the GPU's 16 GB of VRAM and 448.0 GB/s bandwidth will help with GPU-accelerated effects, but its overall compute power (9.400 TFLOPS) and 50th percentile ranking will slow down heavy GPU-accelerated tasks like motion tracking or complex color grading.

3D rendering: This is a scenario where the CPU will dominate. For CPU-based renderers (e.g., Blender Cycles with CPU), the 12-core/24-thread processor will be exceptionally fast, with the 96th percentile ranking ensuring top-tier performance. For GPU-based renderers (e.g., Octane, V-Ray GPU), the Quadro RTX 5000 Mobile will be the limiting factor, and render times will be significantly longer than what a modern GPU would provide.

Software development: This is an excellent scenario for the CPU. Compilation times will be very short, thanks to the high multithread score and large L3 cache. The 256.0 GB/s memory bandwidth will also speed up linking and other memory-heavy operations. The GPU is largely irrelevant for most development tasks, so the system will feel very fast for coding, testing, and running virtual machines.

Student and office work: The system is overkill for this scenario. The CPU's performance is far beyond what is needed for word processing, spreadsheets, or web browsing. The battery life will likely be poor due to the high-power components. It would be a waste of the CPU's potential, and the GPU's age offers no benefit for standard office tasks.

Who Should Build It

This configuration targets a niche user: professionals who require extreme CPU performance for compute-heavy tasks but have a secondary, less demanding need for graphics. The target user is a data scientist, a financial analyst, a software developer, or a mechanical engineer running simulations and compilations who occasionally needs to visualize data or use GPU-accelerated libraries. The system is not for gamers at any resolution, as the GPU will hold back the CPU. It is also not for high-end video editors or 3D artists who rely heavily on GPU acceleration, as the GPU's 50th percentile ranking will be a major workflow bottleneck. For content creators, the system is best suited for those working with large datasets and CPU-based encoding, where the Ryzen AI Max+ 392's 96th percentile performance is the primary asset. Small business workstations that run complex financial models or large database queries would benefit from the CPU's data compression and encryption scores, but the GPU is unnecessary for such tasks.

Benchmark Performance

The CPU's average benchmark score is 90,541, placing it in the 96th percentile of all CPUs. Its nearest rival is the Intel Xeon 654, which scores 90,717, a difference of -0.2%. The AMD Ryzen 9 9955HX scores 91,199, putting the Ryzen AI Max+ 392 at -0.7%. It leads the Intel Xeon w7-2575X by 2.7% and the Intel Xeon 6736P by 3.0%. Key sub-scores include a multithread score of 45,231 and a single-thread score of 3,927.

The GPU has no benchmark scores listed and an average benchmark score of 0, placing it in the 50th percentile of all GPUs. The combined system percentile is 73. This indicates that while the CPU is a top-tier component, the GPU is strictly average, and the overall system performance is closer to the mid-range than the high-end. The data clearly shows a system that is exceptionally strong in CPU-bound tasks but only average in GPU-bound tasks.

Gaming Performance

There is no measured FPS data available for this exact CPU+GPU combination. The FACT PACK contains no measured FPS rows. Therefore, all frame rate expectations are estimates based on the benchmark scores and component specifications. The GPU's 50th percentile ranking and 9.400 TFLOPS FP32 performance suggest that it will provide playable frame rates at 1080p for most titles on medium to high settings, but it will struggle with 1440p or 4K gaming, especially with ray tracing enabled. The CPU's high single-thread score will prevent CPU-related stutters, but the GPU will be the definitive limiting factor. For esports titles, the system might achieve high frame rates, but for AAA games, expect modest performance. The 16 GB of VRAM is ample for current titles, but the overall compute power is not sufficient for high-refresh, high-detail gaming.

FAQ

Q: What is the processor's performance percentile compared to all CPUs?

A: The AMD Ryzen AI Max+ 392 is in the 96th percentile of all CPUs, with an average benchmark score of 90,541.

Q: How does the CPU compare to the AMD Ryzen 9 9955HX?

A: The Ryzen AI Max+ 392 has an average score of 90,541, which is 0.7% lower than the AMD Ryzen 9 9955HX's score of 91,199.

Q: What is the GPU's performance percentile and how does it affect the system?

A: The NVIDIA Quadro RTX 5000 Mobile is in the 50th percentile of all GPUs, which is a mid-range ranking. This limits the overall system performance, resulting in a combined percentile of 73.

Q: What is the memory configuration and bandwidth for this CPU?

A: The CPU supports LPDDR5X memory on a quad-channel bus, providing a memory bandwidth of 256.0 GB/s, and it also supports ECC memory.

Q: Does the GPU have ray tracing and tensor cores?

A: Yes, the GPU has 48 RT cores and 384 tensor cores, and it supports DirectX 12 Ultimate (12_2).

Q: What is the GPU's memory size and bandwidth?

A: The GPU has 16 GB of GDDR6 memory on a 256-bit bus, with a bandwidth of 448.0 GB/s.

Q: Is the CPU's TDP suitable for a thin-and-light laptop?

A: The CPU has a TDP of 55W, which is a moderate power draw for a high-performance mobile processor, indicating it is intended for larger, performance-oriented laptops rather than ultra-portables.

Build Overview

This is a laptop-class build (buildClass: laptop) that pairs a top-tier mobile CPU with a mid-range, end-of-life mobile GPU. The CPU is a 12-core Zen 5 part, and the GPU is a Turing architecture part from the GeForce 50-series family. The combined system is in the 73rd percentile of all configurations, which is largely a reflection of the CPU's strength. The overall tier is "upper-mid-range," driven almost entirely by the processor. The GPU's 50th percentile ranking prevents this from being a high-end gaming or rendering workstation. The pairing is logical only if the primary workload is CPU-bound and the GPU is a secondary consideration.

GPU Analysis

The NVIDIA Quadro RTX 5000 Mobile is based on the TU104 chip using the Turing architecture, manufactured on a 12nm process at TSMC. It has 16 GB of GDDR6 memory on a 256-bit bus, providing a bandwidth of 448.0 GB/s. The GPU has a base clock of 1035 MHz and a boost clock of 1530 MHz. Its compute capabilities include 3072 shading units, 192 texture mapping units, and 64 ROPs. It features 48 RT cores and 384 tensor cores, providing hardware support for ray tracing and AI-accelerated workloads. The FP32 performance is 9.400 TFLOPS, and FP16 performance is 18.80 TFLOPS (2:1). The GPU is rated for a TDP of 110W.

The GPU holds a 50th percentile ranking among all GPUs, indicating it performs at the median level. With no benchmark scores listed, its performance is judged by its specifications. The 9.400 TFLOPS FP32 performance is modest for a professional mobile GPU. The 448.0 GB/s of bandwidth and 16 GB of VRAM are adequate for many professional tasks, but the compute power is the limiting factor. For rendering, this GPU will handle 1080p and some 1440p workloads, but it will be slow for high-resolution or complex scenes. The RT and tensor cores offer some future-proofing for DirectX 12 Ultimate titles, but the underlying compute performance is not high enough to make ray tracing a pleasant experience in demanding games. Its end-of-life production status suggests it is a legacy part, and its performance is now considered mid-range.