SYSTEM ANALYZER

Rate My PC: AMD Ryzen AI Embedded P185 + NVIDIA Quadro RTX 3000 Mobile Refresh

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

85 / 100
HIGH-END

Power Build

Top 15% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
GPU Bottleneck
CPU
96%
VS
GPU
74%

Your GPU is limiting system performance. Consider upgrading to a more powerful graphics card to better utilize your CPU.

PROCESSOR

AMD Ryzen AI Embedded P185

62,839 Benchmark Score
Top 4% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 3000 Mobile Refresh

0 Benchmark Score
Top 26% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Bottleneck Detected

GPU Bottleneck - Upgrading the weaker component will improve overall performance.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

# CPU Analysis

The AMD Ryzen AI Embedded P185 is a 12-core, 24-thread mobile processor built on TSMC's 4 nm process node, using the Gorgon Point codename and a hybrid Zen 5 / Zen 5c architecture. It runs at a 2.00 GHz base clock and boosts up to 5.10 GHz, with a 28 W TDP that positions it as an efficiency-oriented part for laptops and embedded systems. The cache hierarchy includes 80 KB of L1 per core, 1 MB of L2 per core, and a 16 MB L3 pool. Memory support covers DDR5 and LPDDR5X in a dual-channel configuration, delivering 89.6 GB/s of bandwidth, and ECC memory is supported—a notable feature for reliability-sensitive workloads. The CPU connects via PCIe Gen 4 with 16 lanes, and it integrates a Radeon 890M GPU for cases where a discrete graphics solution is unnecessary.

Looking at the benchmark results, the P185 posts a Passmark single-thread score of 3977, which is a strong figure for mobile silicon and indicates excellent responsiveness in lightly threaded tasks. The multithread score of 31817 reflects the full 24-thread capability, and the average benchmark score of 62839 places it in the 93rd percentile among all CPUs—meaning it outperforms the vast majority of processors on the market. The individual workload scores tell a more detailed story. The integer math score of 117832 and floating-point math score of 70587 show robust general-purpose compute throughput, while the data compression score of 374429 suggests strong performance in archiving and data-heavy operations. The extended instructions score of 26544 indicates that the Zen 5 cores handle modern SIMD workloads well, and the random string sorting score of 40557 points to solid memory and cache efficiency.

Relative to its nearest rivals, the P185 sits in a tight cluster. It is 0.2% ahead of the Intel Core Ultra 7 255HX (62738), 0.5% ahead of the AMD Ryzen AI 9 PRO 465 (62498), 0.4% behind the Intel Core i7-13790F (63080), and 0.5% behind the Intel Core Ultra 7 265HX (63173). These deltas are within noise for most workloads, meaning the P185 trades blows with these competitors depending on the specific task. The physics score of 1772 is moderate, suggesting that the CPU can handle physics simulation but is not a standout in that niche. The find prime numbers score of 129 is comparatively low, which hints that the architecture prioritizes throughput-oriented tasks over certain integer-heavy algorithms.

For real-world workloads, the data suggests a processor that excels in multithreaded productivity, content creation, and compilation tasks. The 93rd percentile ranking means that users moving from an older or mid-range laptop CPU will notice a substantial uplift in rendering, encoding, and multitasking. The single-thread score is competitive for mobile parts, so everyday responsiveness—browser navigation, office applications, and light coding—will feel snappy. The 28 W TDP is a key consideration: it delivers near-desktop-class performance in a power envelope that suits thin-and-light laptops and embedded systems, though sustained all-core loads may see clock reductions depending on the chassis cooling.

# GPU Analysis

The NVIDIA Quadro RTX 3000 Mobile Refresh is a Turing-architecture GPU built on TSMC's 12 nm process, with a TU106 chip containing 10,800 million transistors on a 445 mm² die. Despite its "Refresh" branding and GeForce 30-series series listing, the architecture is firmly Turing, not Ampere—the 30-series tag appears to be a naming quirk. The GPU has 1920 shading units, 120 texture mapping units, and 64 raster output units, along with 30 RT cores and 240 tensor cores. These latter two features are critical: the RT cores enable hardware-accelerated ray tracing, and the tensor cores provide AI acceleration for DLSS and similar technologies, making this a capable GPU for both traditional rendering and emerging AI-assisted workflows.

The memory subsystem consists of 6 GB of GDDR6 on a 192-bit bus, running at 1750 MHz (14 Gbps effective) for a total bandwidth of 336.0 GB/s. This is adequate for the GPU's compute capabilities, but the 6 GB capacity is a limiting factor for modern games and large 3D scenes at high resolutions. The clocks are modest by today's standards—a 945 MHz base and 1380 MHz boost—but the architectural efficiency of Turing allows the GPU to deliver respectable performance per clock. The pixel rate is 88.32 GPixel/s and the texture rate is 165.6 GTexel/s, which translate to solid fill rates for a mobile part. The FP32 throughput is 5.299 TFLOPS, with FP16 reaching 10.60 TFLOPS via a 2:1 ratio, meaning half-precision workloads can run at roughly double the rate of single-precision.

The GPU's TDP is 80 W, which is reasonable for a mobile workstation GPU of this era, and it comes as an MXM module—a form factor that allows for upgradeability in supported laptops. The bus interface is PCIe 3.0 x16, which is a generation behind the CPU's PCIe Gen 4 support, but this is unlikely to bottleneck the GPU given its memory bandwidth and compute throughput. The API support includes DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, ensuring compatibility with modern games and professional applications. Notably, the GPU has no benchmark scores in the data and a percentile rank of 50 among all GPUs, placing it exactly at the median—a mid-range performer that will handle 1080p gaming and moderate 3D workloads but will struggle with high-end 4K rendering or ray-traced scenes at high settings.

The 30 RT cores and 240 tensor cores are the standout features for professional use. In applications that leverage ray tracing—such as architectural visualization, product design, or cinematic rendering—the GPU can accelerate these workloads significantly compared to non-RT GPUs. The tensor cores enable DLSS for gaming and AI denoising in creative apps, which can effectively boost frame rates or reduce render times. However, the 6 GB VRAM is a hard constraint: large texture packs, complex scenes, or multi-monitor setups will quickly exhaust it. The 336.0 GB/s bandwidth is sufficient for the GPU's compute power, but it is not exceptional, meaning memory-bound tasks may not scale as well as compute-bound ones.

# Usage Scenarios

High-refresh gaming: The Quadro RTX 3000 Mobile Refresh's 50th percentile ranking and 5.299 TFLOPS FP32 throughput suggest it can drive 1080p gaming at medium to high settings with frame rates in the 60-100 FPS range for most titles, though demanding games or ray tracing will push it lower. The CPU's 93rd percentile single-thread score of 3977 ensures the processor will not bottleneck the GPU in most scenarios, but the 6 GB VRAM may force texture quality reductions in newer games.

Streaming: The combination of the P185's 24 threads and the GPU's 240 tensor cores provides a solid foundation for streaming. The CPU can handle x264 encoding at reasonable presets, while the tensor cores enable NVENC-based encoding that offloads the work from the CPU, freeing the 24 threads for gaming or other tasks. The 31817 multithread score indicates headroom for simultaneous gaming and encoding, though the GPU's mid-range performance means game settings may need to be dialed back to maintain smooth streaming output.

Video editing: The CPU's strong multithread performance (31817 Passmark multithread) and the GPU's CUDA cores make this a capable pairing for 1080p and light 4K video editing. Timeline scrubbing, effects, and exports will benefit from the 12 cores and the GPU acceleration in Premiere Pro or DaVinci Resolve. The 6 GB VRAM is adequate for 1080p timelines but may struggle with 4K multi-layer projects or heavy color grading, where a larger frame buffer is beneficial.

3D rendering: The Quadro RTX 3000's 30 RT cores and 5.299 TFLOPS make it suitable for GPU-accelerated rendering in Blender, Octane, or V-Ray, with the FP16 throughput of 10.60 TFLOPS providing an additional boost for workloads that support half-precision. The CPU's 70587 floating-point math score supports CPU-based rendering as well, and the 93rd percentile ranking means the P185 will complete render tasks faster than most mobile processors. However, the 6 GB VRAM will limit scene complexity, and large scenes may need to be tiled or simplified.

Software development: The P185's 24 threads and 117832 integer math score are excellent for compilation, where the CPU can process multiple translation units in parallel. The 40557 random string sorting score suggests fast sorting and data manipulation, and the 16 MB L3 cache helps with frequently accessed code. The 93rd percentile overall ranking means build times will be significantly shorter than on mainstream laptops, making this a strong choice for developers who compile large codebases.

Student and office work: For everyday tasks like word processing, spreadsheets, web browsing, and video calls, this pairing is overkill. The CPU's single-thread score of 3977 ensures instant responsiveness, and the 28 W TDP means long battery life if the laptop is configured with a large battery. The GPU is irrelevant for these workloads, but it does not hurt—the system will be more than capable of handling any office productivity suite with ease.

# FAQ

Q: Does the AMD Ryzen AI Embedded P185 support ECC memory?

A: Yes, the CPU supports ECC memory, which is a significant feature for workstations and embedded systems where data integrity is critical.

Q: What is the memory bandwidth of the P185, and how does it affect performance?

A: The CPU supports dual-channel DDR5 or LPDDR5X memory with a bandwidth of 89.6 GB/s. This is sufficient for the 12-core configuration and should not bottleneck most workloads, though memory-intensive tasks like large dataset processing may benefit from higher-bandwidth configurations.

Q: How does the Quadro RTX 3000 Mobile Refresh handle ray tracing?

A: The GPU has 30 dedicated RT cores, which provide hardware acceleration for ray-traced workloads. This makes it capable of real-time ray tracing in supported games and faster ray-traced rendering in professional applications, though the mid-range compute performance means settings will need to be adjusted for playable frame rates.

Q: Is the 6 GB VRAM on the Quadro RTX 3000 sufficient for modern games?

A: At 1080p with medium to high settings, 6 GB is generally adequate for most games. However, newer titles with high-resolution textures or ray tracing can exceed 6 GB, causing texture pop-in or reduced performance. For 1440p or 4K gaming, the VRAM capacity is a limiting factor.

Q: What is the difference between the RT cores and tensor cores on this GPU?

A: The 30 RT cores accelerate ray tracing calculations, such as shadow, reflection, and global illumination. The 240 tensor cores accelerate AI workloads, including DLSS upscaling and denoising. Both work together to improve visual quality and performance in supported applications.

Q: How does the P185 compare to its nearest rival, the Intel Core Ultra 7 255HX?

A: The P185 has an average benchmark score of 62839, which is 0.2% higher than the Intel Core Ultra 7 255HX's 62738. This difference is negligible, meaning the two processors perform nearly identically in most workloads, with the specific task determining which one comes out ahead.

Q: What is the production status of the Quadro RTX 3000 Mobile Refresh?

A: The GPU is end-of-life, meaning NVIDIA has discontinued production. The CPU is still active, so the pairing represents a mix of a current-generation processor with a legacy GPU, which may affect long-term driver support for the graphics card.

# Who Should Build It

This pairing targets users who need strong CPU performance for multithreaded workloads but only require mid-range GPU capabilities. The P185's 93rd percentile CPU ranking makes it an excellent choice for software developers, data analysts, and content creators who spend most of their time in CPU-bound applications like code compilation, data processing, or video encoding. The 24 threads and high integer math score ensure that these tasks complete quickly, and the 28 W TDP allows for a portable, energy-efficient laptop design.

For gamers, the Quadro RTX 3000 Mobile Refresh is best suited to 1080p gaming at medium to high settings, where its 50th percentile GPU ranking and 6 GB VRAM are sufficient. Gamers who play esports titles or older games will find the performance adequate, but those seeking high-refresh 1440p or 4K gaming should look elsewhere. The 30 RT cores provide ray tracing capability, but the mid-range compute power means RTX features will require compromises in other settings.

Professional users in fields like 3D modeling, architectural visualization, or AI research will benefit from the combination of the CPU's compute power and the GPU's RT and tensor cores. The ECC memory support on the CPU and the workstation-class Quadro driver stack make this a reliable platform for long-running renders or simulations. However, the 6 GB VRAM is a hard limit for large scenes, so users working with massive datasets or high-resolution textures should consider a GPU with more memory.

Small businesses and educational institutions could use this as a general-purpose workstation for office productivity, light design work, and programming. The CPU's strong single-thread performance ensures fast application loading and multitasking, while the GPU handles basic graphics tasks without issue. The overall 72nd combined percentile indicates a balanced system that is above average but not top-tier, making it a sensible choice for users who need a versatile laptop without paying for flagship GPU performance.

# Gaming Performance

The FACT PACK contains no measured FPS data for this exact CPU+GPU combination, so all frame rate expectations are estimates derived from the benchmark scores. The GPU's 50th percentile ranking and 5.299 TFLOPS FP32 throughput suggest 1080p is the sweet spot. For esports titles like Counter-Strike 2, Valorant, or League of Legends, the CPU's 3977 single-thread score and the GPU's mid-range compute should deliver frame rates well above 100 FPS at high settings, often exceeding 144 FPS in lighter titles. The 24-thread CPU ensures that background tasks do not interfere with gaming performance.

For AAA games at 1080p, the Quadro RTX 3000 Mobile Refresh should achieve 60-80 FPS at high settings in titles like Cyberpunk 2077 or Red Dead Redemption 2, with DLSS enabled via the tensor cores potentially boosting this to 80-100 FPS. At ultra settings, frame rates will drop to 40-60 FPS, and enabling ray tracing will further reduce performance—the 30 RT cores help, but the 5.299 TFLOPS compute is not enough for heavy RT workloads without DLSS. The 6 GB VRAM is a concern for modern titles with high-resolution texture packs; games like Hogwarts Legacy or Forza Horizon 5 may exceed 6 GB at ultra settings, causing stuttering or texture quality reductions.

At 1440p, the GPU will struggle to maintain 60 FPS in demanding titles at high settings, with most games falling into the 40-55 FPS range. DLSS can recover some performance, but the 6 GB VRAM becomes a more significant bottleneck at this resolution. 4K gaming is not realistic for this GPU except in very light titles or with aggressive DLSS scaling, where frame rates might reach 30-40 FPS at medium settings.

The CPU will not be the limiting factor in gaming at any resolution—its 93rd percentile ranking and high single-thread score ensure it can feed the GPU with data efficiently. The overall gaming experience is best described as "solid 1080p" with the caveat that VRAM limitations will require texture quality adjustments in newer titles.

# Benchmark Performance

The AMD Ryzen AI Embedded P185 delivers an average benchmark score of 62839, placing it in the 93rd percentile of all CPUs. This puts it in the top 7% of processors, a strong result for a 28 W mobile part. The single-thread score of 3977 is competitive, and the multithread score of 31817 reflects the 24-thread design. The data compression score of 374429 is particularly high, indicating excellent performance in archiving and data transfer workloads. The floating-point math score of 70587 and integer math score of 117832 show balanced compute capability across both number types.

Relative to its nearest rivals, the P185 is effectively tied with the Intel Core Ultra 7 255HX (0.2% ahead), the AMD Ryzen AI 9 PRO 465 (0.5% ahead), and the Intel Core i7-13790F (0.4% behind), while the Intel Core Ultra 7 265HX is 0.5% ahead. These sub-1% differences mean that in real-world applications, the P185 is indistinguishable from these competitors—selection between them will come down to platform features, power efficiency, or price rather than raw performance.

The GPU's benchmark data is absent from the FACT PACK, but its 50th percentile ranking indicates average performance among all GPUs. This places the Quadro RTX 3000 Mobile Refresh in the middle of the pack: capable of mainstream gaming and professional workloads but not a high-end performer. The FP32 throughput of 5.299 TFLOPS and FP16 of 10.60 TFLOPS quantify its compute capability, and the 336.0 GB/s memory bandwidth supports these figures adequately.

Combined, the CPU and GPU achieve a 72nd percentile ranking, which suggests a well-balanced system overall. The CPU carries most of the performance weight, while the GPU is the limiting factor for graphics-intensive tasks. This is a typical profile for a workstation-oriented laptop where CPU performance is prioritized over gaming capability.

# Build Overview

This pairing combines the AMD Ryzen AI Embedded P185, a 12-core/24-thread mobile processor based on Zen 5 / Zen 5c architecture, with the NVIDIA Quadro RTX 3000 Mobile Refresh, a Turing-architecture GPU with 1920 shading units and 6 GB of GDDR6 memory. The build class is laptop, meaning this is designed for a portable form factor with a 28 W CPU TDP and 80 W GPU TDP, totaling 108 W of power draw for the primary components—a reasonable figure for a performance laptop.

The overall tier, based on the 72nd combined percentile, is solidly above average but not flagship. The CPU is the standout component at the 93rd percentile, while the GPU sits at the 50th percentile. This creates a system that excels in CPU-bound tasks like compilation, rendering, and multitasking, but is only average in GPU-bound tasks like high-end gaming or GPU rendering. The 28 W CPU power envelope is notable: it delivers top-tier CPU performance at a fraction of the power draw of high-end desktop parts, making this an efficient choice for mobile professionals.

The GPU's end-of-life production status and 2019 release date are worth noting. This is a legacy component paired with a 2026-release CPU, so users should expect the GPU to be the first part to become obsolete. The CPU, by contrast, is active and will likely remain relevant for several years. This asymmetry means the system is best suited for users who prioritize CPU performance and can accept the GPU's limitations, or who plan to use external GPU enclosures for more demanding graphics work in the future.

# Balance and Bottleneck

The balance between the P185 and Quadro RTX 3000 Mobile Refresh is skewed heavily toward the CPU. With the CPU at the 93rd percentile and the GPU at the 50th, the GPU will be the primary bottleneck in any graphics-intensive workload. In gaming, the CPU's 3977 single-thread score ensures it can feed the GPU with draw calls and physics calculations well beyond the GPU's rendering capacity, meaning frame rates will be limited by the GPU's 5.299 TFLOPS and 6 GB VRAM rather than the processor.

For CPU-bound workloads like code compilation, data compression, or spreadsheet analysis, the GPU has no impact, and the system performs at the CPU's 93rd percentile level. The bottleneck shifts to the CPU's 28 W TDP, which may limit sustained all-core boost clocks under heavy loads—though the 5.10 GHz boost clock suggests short bursts can reach high frequencies. The 89.6 GB/s memory bandwidth is another potential bottleneck for memory-intensive tasks, as it is moderate for a 12-core processor, but the 16 MB L3 cache helps mitigate this by reducing memory accesses.

The 6 GB VRAM on the GPU is a hard bottleneck for large graphics workloads. In 3D rendering, scenes that exceed 6 GB will either fail to load or require aggressive texture streaming, which can cause stutters. The 336.0 GB/s bandwidth is adequate for the GPU's compute power, so memory bandwidth is not the primary constraint—capacity is. In professional applications like video editing, the CPU will handle most of the heavy lifting, with the GPU accelerating effects and encoding via its 240 tensor cores, but the VRAM limit will cap the complexity of GPU-accelerated effects.

The FPS scaling in gaming will follow the GPU's performance curve: doubling the GPU's compute would roughly double frame rates in GPU-bound scenarios, while upgrading the CPU would yield negligible gains. Conversely, in CPU-bound scenarios like high-frame-rate esports gaming, the CPU's headroom means the GPU is the sole limiter. For mixed workloads, such as streaming while gaming, the CPU's 24 threads provide enough headroom to handle encoding without stealing resources from the game, but the GPU's mid-range performance will still cap game settings and frame rates. Overall, this is a CPU-centric build where the GPU meets minimum requirements for mainstream use but is the clear upgrade target for users who want more graphics performance.