SYSTEM ANALYZER

Rate My PC: AMD Ryzen 9 8945HS + AMD Radeon RX 6600S

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

88 / 100
HIGH-END

Power Build

Top 12% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
89%
VS
GPU
87%
PROCESSOR

AMD Ryzen 9 8945HS

31,074 Benchmark Score
Top 11% Market Ranking
View Full Specs →
GRAPHICS CARD

AMD Radeon RX 6600S

10,629 Benchmark Score
Top 13% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The AMD Ryzen 9 8945HS paired with the AMD Radeon RX 6600S is a mobile configuration aimed at balancing high-end CPU throughput with modest, power-conscious graphics. The processor is an 8-core, 16-thread Hawk Point part built on TSMC’s 4 nm process, with a base clock of 4.00 GHz and a boost clock of 5.20 GHz. It is Zen 4 architecture, which means it delivers strong single-thread and multi-thread performance for a laptop part. The GPU is an RDNA 2.0 Navi 23 chip with 1792 shading units, 4 GB of GDDR6 memory on a 128-bit bus, and a boost clock of 2000 MHz. This is a configuration where the CPU clearly outclasses the GPU in raw capability, which shapes every workload outcome below. The combined percentile of this pairing is 66, meaning it sits above the majority of all tested laptop combinations, but the specific strengths and weaknesses are highly workload-dependent.

CPU Analysis

The Ryzen 9 8945HS is a high-end mobile processor with 8 cores and 16 threads. Its base clock of 4.00 GHz and boost clock of 5.20 GHz are aggressive for a 45 W TDP part, indicating that the silicon is capable of short, intense bursts of speed when power and thermals allow. The architecture is Zen 4, codenamed Hawk Point, which is a mature design that emphasizes both instructions-per-clock efficiency and raw frequency. The cache layout is 64 KB of L1 per core, 1 MB of L2 per core, and a shared 16 MB of L3 cache.

Benchmark data confirms the CPU’s strength. In Cinebench R23, the multicore score of 16795 and single-core score of 1805 show a processor that can handle both highly threaded rendering and lightly threaded daily tasks with ease. Geekbench results follow the same pattern: 12276 multicore and 2116 single-core. The 3DMark thread scaling tests offer more granular insight: 2-thread score is 1985, 4-thread is 3809, 8-thread is 6385, and 16-thread is 7774. The jump from 8 to 16 threads (6385 to 7774) is only about 21.7%, which is typical for an 8-core/16-thread part where the second thread per core adds less than a full core’s worth of performance. The max-thread score of 7775 is nearly identical to the 16-thread score of 7774, confirming that the chip is fully utilized with all threads active.

The average benchmark score for this CPU is 31074, placing it in the 82nd percentile of all CPUs. This is a strong result, but the nearest rivals show just how tight the competition is. The Intel Core i7-12700F scores 31081, a 0% delta. The Intel Core i7-13700TE scores 31028, a 0.1% delta. The Intel Core 9 273PTE scores 31143, a -0.2% delta (meaning the 8945HS is slightly behind). The AMD Ryzen 5 PRO 8645HS scores 30879, a 0.6% delta. This means the 8945HS is effectively tied with these desktop and mobile parts in overall CPU performance, which is impressive for a 45 W mobile processor. The PassMark multithread score of 29780 and single-thread score of 3850 further reinforce this position. For real workloads, this means the 8945HS can handle software compilation, video encoding, and 3D rendering tasks that were once the domain of desktop-class chips, while also delivering snappy responsiveness in office and web applications.

Benchmark Performance

The CPU benchmarks are unequivocally strong, but the GPU is the limiting factor in this pairing. The Radeon RX 6600S has an average benchmark score of 10629, placing it in the 49th percentile of all GPUs. This is a mid-pack result. Its nearest rivals are the AMD Radeon R9 M275X (10582, 0.4% delta), the NVIDIA GeForce GTX 560 Ti (10690, -0.6% delta), the NVIDIA Quadro K2200 (10761, -1.2% delta), and the AMD Radeon RX 550X (10481, 1.4% delta). These are all older or lower-tier parts, which shows that the RX 6600S is competitive with hardware from a previous generation but does not approach modern high-end mobile GPUs.

In specific GPU tests, the PassMark G3D score is 12649, which is the most representative gaming metric. The DirectX 12 score is 56, the DirectX 11 score is 105, and the DirectX 10 score is 81. The DirectX 9 score is 176, which is higher than the newer APIs, indicating that the driver may be more optimized for legacy titles. The Geekbench OpenCL score is 66435, which is a decent compute result. The PassMark GPU compute score is 4879, which is low relative to the G3D score, suggesting that compute-heavy workloads like machine learning inference or physics simulations will not be a strong suit.

The combined picture is clear: this is a CPU-bound system. The CPU is in the 82nd percentile, while the GPU is in the 49th percentile. The combined percentile of 66 reflects this imbalance. In any workload that is primarily CPU-driven, such as rendering, compiling, or multitasking, the system will perform admirably. In any workload that is GPU-driven, such as gaming at high settings or GPU rendering, the system will be held back by the RX 6600S.

Upgrade Path and Platform

The CPU is built on AMD Socket FP8, which is a mobile-only socket. This means the processor is soldered and not upgradeable in a traditional sense. The platform supports DDR5 memory in a dual-channel configuration, with a memory bandwidth of 89.6 GB/s. ECC memory is not supported. The CPU provides PCIe Gen 4 with 20 lanes, which is sufficient for the GPU and an NVMe SSD. The integrated graphics is a Radeon 780M, which is a capable fallback for tasks that do not require the discrete GPU.

The GPU is a Radeon RX 6600S with a TDP of 80 W. It is an IGP-style slot width, meaning it is a slim, power-efficient design. There is no suggested PSU listed, which is typical for a laptop component where the power delivery is fixed by the chassis. The GPU is marked as end-of-life, with a release date of January 2022. The CPU was released in December 2023 and is still active. This means the CPU is current, while the GPU is from a previous generation.

For a sensible next upgrade, the data suggests that the platform is limited by the GPU. Since the CPU is soldered, the only realistic upgrade path is to replace the entire laptop. However, if the chassis allows for it, the GPU is not upgradeable either in most mobile designs. The practical advice is that this configuration is a balanced mid-range laptop that will not be able to take advantage of a more powerful GPU later. The 80 W TDP GPU is designed for thin-and-light chassis, so the thermal and power headroom for a larger GPU is unlikely to exist. The PCIe Gen 4 x8 interface on the GPU is sufficient for its bandwidth needs, but it would bottleneck a higher-end card if it were somehow installed.

Who Should Build It

This configuration targets users who need high CPU performance for productivity tasks but do not prioritize high-end gaming. The 82nd percentile CPU placement means it is suitable for software developers who compile large codebases, engineers running simulations, and students in STEM fields who use MATLAB or similar tools. The Cinebench R23 multicore score of 16795 indicates it can handle video editing timelines in Premiere Pro or DaVinci Resolve, though the 4 GB GPU memory will limit the number of effects and the resolution of the preview. For content creators working in 1080p, the CPU will handle the encoding, while the GPU will handle basic effects.

The 49th percentile GPU means this is not a gaming laptop for enthusiasts. It is suitable for casual gamers who play older titles or esports games at lower settings. For small business workstations, the CPU’s PassMark multithread score of 29780 means it can handle database management, accounting software, and virtualization without breaking a sweat. The 16 MB of shared L3 cache and 8 cores are ideal for running multiple virtual machines or containers. The integrated Radeon 780M also provides a backup if the discrete GPU fails or is disabled to save power.

Usage Scenarios

High-refresh gaming: The RX 6600S is not designed for high-refresh gaming at modern settings. Its PassMark G3D score of 12649 is below the threshold needed to push 144 Hz at 1080p in AAA titles. Esports titles like CS:GO or Valorant may hit high frame rates at low settings, but the 4 GB VRAM will be a bottleneck for texture-heavy games.

Streaming: The CPU is capable of handling video encoding via x264 or the integrated Radeon 780M’s encoder. The 8-core/16-thread design ensures that streaming and gaming can happen simultaneously without severe CPU thrashing. However, the GPU’s performance will limit the game settings, so the stream quality may need to be high while the game runs at medium settings.

Video editing: The Cinebench R23 multicore score of 16795 means 1080p video editing is smooth, and even 4K timelines are manageable if proxies are used. The GPU’s 4 GB VRAM and 224.0 GB/s bandwidth are sufficient for basic color grading and effects, but complex GPU-accelerated effects will be slow. The PassMark GPU compute score of 4879 is low, so rendering with GPU acceleration will be slower than CPU rendering in most cases.

3D rendering: The CPU is the star here. The PassMark multithread score of 29780 and the 3DMark max-thread score of 7775 indicate strong rendering performance in Blender (CPU mode) or V-Ray. The GPU’s 7.168 TFLOPS FP32 performance is not negligible, but it is a fraction of what dedicated render cards offer, so GPU rendering will be much slower.

Software development: The Geekbench single-core score of 2116 and the 3DMark single-thread score of 1013 show that the CPU is fast for compile times that are often single-threaded in the initial stages. The 16 threads help with parallel builds, and the PassMark data compression score of 356508 indicates strong performance for packaging and archiving tasks. The 45 W TDP means the laptop can sustain long compile sessions without thermal throttling if the chassis cooling is adequate.

Student and office work: This is overkill for this scenario. The single-thread performance is excellent for web browsing, document editing, and spreadsheet work. The integrated Radeon 780M or the discrete GPU will handle multiple 4K displays. The battery life will be determined by the chassis, but the 80 W GPU can be disabled to extend it.

Gaming Performance

The FACT PACK contains no measured FPS data for this exact CPU and GPU combination. Therefore, all FPS figures are estimates derived from the benchmark scores. The GPU’s PassMark G3D score of 12649 and its DirectX 12 score of 56 suggest that at 1080p with ultra settings, this GPU will struggle to maintain 60 FPS in modern AAA titles. Based on the percentile rank of 49, it is roughly equivalent to a GTX 560 Ti in raw compute, which means it is a 1080p low-to-medium settings GPU for current games. At 1440p, the 4 GB VRAM will be exceeded by most modern games, causing texture pop-in and stuttering. The CPU will not be the bottleneck in gaming; the GPU will be. The DirectX 9 score of 176 indicates that older games from the early 2010s will run very well, potentially at high frame rates. For esports titles like League of Legends or Rocket League, the GPU should handle 1080p high settings at 60-100 FPS, but this is an estimate.

GPU Analysis

The AMD Radeon RX 6600S is a 7 nm Navi 23 chip with 1792 shading units, 112 TMUs, and 64 ROPs. It has 28 ray tracing cores, which provide hardware support for DirectX 12 Ultimate (12_2). The base clock is 1700 MHz, the game clock is 1881 MHz, and the boost clock is 2000 MHz. The memory is 4 GB of GDDR6 on a 128-bit bus, running at 1750 MHz with 14 Gbps effective speed, yielding a bandwidth of 224.0 GB/s. The pixel rate is 128.0 GPixel/s, and the texture rate is 224.0 GTexel/s. The FP32 performance is 7.168 TFLOPS, with FP16 at 14.34 TFLOPS (2:1 ratio).

The benchmark scores show a GPU that is firmly in the middle of the pack. The PassMark G3D score of 12649 places it at the 49th percentile, and its nearest rivals are all older or lower-tier parts. The DirectX 12 score of 56 is low, indicating that modern API-heavy games will not perform well. The 4 GB VRAM is the most significant limitation, as it is below the 6 GB minimum recommended for many current games at 1080p. The ray tracing cores are present, but with only 28 of them and 7.168 TFLOPS of FP32 compute, ray tracing will be a slideshow at any playable settings. For rendering workloads, the 224.0 GTexel/s texture rate is decent for 1080p work, but the low VRAM capacity will force the driver to swap textures to system memory, hurting performance in complex scenes.

FAQ

Q: What is the CPU’s average benchmark score and percentile rank?

A: The CPU’s average benchmark score is 31074, placing it in the 82nd percentile of all CPUs.

Q: How does the CPU compare to the Intel Core i7-12700F?

A: The AMD Ryzen 9 8945HS scores 31074, while the Intel Core i7-12700F scores 31081, a 0% delta. They are effectively tied in overall CPU performance.

Q: What is the GPU’s memory size and bus width?

A: The GPU has 4 GB of GDDR6 memory on a 128-bit bus, with a bandwidth of 224.0 GB/s.

Q: Does the GPU support hardware ray tracing?

A: Yes, the GPU has 28 ray tracing cores and supports DirectX 12 Ultimate (12_2).

Q: What is the CPU’s TDP and socket type?

A: The CPU has a TDP of 45 W and uses AMD Socket FP8.

Q: Is there measured FPS data for this combination?

A: No, the FACT PACK contains no measured FPS data for this exact CPU and GPU combination. All FPS discussions are estimates based on benchmark scores.

Q: What is the GPU’s transistor count and process node?

A: The GPU has 11,060 million transistors and is built on a 7 nm process by TSMC.

Balance and Bottleneck

The bottleneck analysis is straightforward: the GPU is the limiting factor in almost every workload that touches it. The CPU is in the 82nd percentile, while the GPU is in the 49th percentile. This 33-point gap is significant. In CPU-only workloads like Cinebench R23, the system performs in the top 18% of all systems. In GPU-only workloads like PassMark G3D, the system performs in the bottom half. The combined percentile of 66 reflects this compromise.

In gaming, the CPU’s 3DMark 8-thread score of 6385 is more than enough to feed the GPU’s frame output. The GPU’s 4 GB VRAM and 224.0 GB/s bandwidth are the primary constraints. At 1080p, the GPU will be the bottleneck in most games, with the CPU sitting idle waiting for frames. At lower resolutions or with older games, the CPU may become the bottleneck, but this is rare given the GPU’s modest capabilities.

In content creation, the bottleneck shifts depending on the task. For video encoding with the CPU, the 8 cores and 16 threads will be fully utilized, and the GPU will be mostly idle. For GPU-accelerated effects in a video editor, the GPU’s 4879 PassMark GPU compute score will be the limit. For 3D rendering in a GPU-based renderer like Octane, the GPU’s 7.168 TFLOPS will be far slower than the CPU’s rendering speed in a CPU-based renderer. The data suggests that users should favor CPU-based workflows to get the most out of this system. The PCIe Gen 4 x8 interface on the GPU is not a bottleneck, as the GPU’s bandwidth needs are well below what x8 Gen 4 can provide. The memory bandwidth of 89.6 GB/s on the CPU is also not a bottleneck for most tasks, though it is on the lower end for DDR5. The 4 GB VRAM is the single most limiting factor for GPU performance, and it will require users to lower texture quality and resolution in modern games.