SYSTEM ANALYZER

Rate My PC: AMD Ryzen 9 6900HS + NVIDIA GeForce RTX 3050 A Mobile

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

86 / 100
HIGH-END

Power Build

Top 14% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
87%
VS
GPU
86%
PROCESSOR

AMD Ryzen 9 6900HS

25,284 Benchmark Score
Top 13% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA GeForce RTX 3050 A Mobile

8,746 Benchmark Score
Top 14% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The AMD Ryzen 9 6900HS and NVIDIA GeForce RTX 3050 A Mobile pairing represents a mid-range laptop configuration that sits at the 61st percentile overall. The CPU is a clear strength, landing in the 77th percentile among all processors, while the GPU trails significantly at the 44th percentile among all graphics cards. This imbalance defines the system’s character: it is a machine with substantial processing headroom that is ultimately constrained by its graphics subsystem in visual workloads.

GPU Analysis — VRAM, bandwidth, clocks, RT/tensor hardware, what the benchmark scores mean for rendering

The NVIDIA GeForce RTX 3050 A Mobile is built on the GA106 chip using Samsung’s 8 nm process, packing 12,000 million transistors into a 276 mm² die. The GPU operates at a base clock of 1065 MHz and a boost clock of 1343 MHz, with memory running at 1500 MHz for 12 Gbps effective throughput. The 4 GB GDDR6 frame buffer sits on a 128-bit bus, yielding 192.0 GB/s of bandwidth — a modest figure that will cap texture-heavy workloads at higher resolutions.

The chip contains 1792 shading units, 56 texture mapping units, and 32 raster operation processors. For hardware-accelerated ray tracing, it carries 14 RT cores, and for AI workloads, 56 tensor cores. These are entry-level counts, and the benchmark data reflects that positioning. The pixel rate is 42.98 GPixel/s and the texture rate is 75.21 GTexel/s, while FP32 throughput is 4.813 TFLOPS with FP16 running at the same 4.813 TFLOPS (1:1). DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4 are all supported.

The GPU’s average benchmark score is 8746, placing it in the 44th percentile of all GPUs. Its nearest rival is the NVIDIA GeForce GTX 460 v2 with an average score of 8743 and a deltaPct of 0. The NVIDIA Quadro P2200 is 0.7% ahead at 8686, while the AMD Radeon R9 M265X is 1.2% behind at 8851, and the AMD Radeon Pro WX 5100 is 1.3% behind at 8863. This clustering shows a GPU that is functionally equivalent to decade-old desktop parts in raw compute, though it brings modern API support and RT/tensor hardware those older cards lack.

Passmark results show a G3D score of 11664, a G2D score of 526, and GPU compute at 4419. The DirectX 11 score of 94 is substantially higher than the DirectX 12 score of 55, suggesting the architecture performs relatively better in legacy API workloads. The DirectX 9 score of 152 is the highest among the DirectX tests, and the DirectX 10 score of 61 rounds out the picture. Geekbench OpenCL returns 52998.

For rendering, the 4.813 TFLOPS FP32 figure indicates that pure compute tasks will be slow by modern standards. The 14 RT cores allow ray-traced effects to run, but the modest shading unit count and 192.0 GB/s bandwidth will force significant compromises in ray-traced scenes. The 4 GB VRAM is the hard ceiling: modern game assets at 1080p with high-quality textures can exceed this, and any RT workload will push against the limit quickly. The tensor cores enable DLSS, which can offset some of the raw performance deficit by rendering at lower internal resolutions, but the frame buffer size remains a fundamental constraint.

FAQ — 5-7 Q&A pairs answerable from FACT PACK data

Q: What is the CPU’s percentile ranking among all processors?

A: The AMD Ryzen 9 6900HS sits in the 77th percentile of all CPUs, with an average benchmark score of 25284.

Q: How does the GPU compare to its closest rival?

A: The NVIDIA GeForce RTX 3050 A Mobile has an average score of 8746, essentially matching the NVIDIA GeForce GTX 460 v2 at 8743 with a deltaPct of 0.

Q: What is the combined percentile of this CPU+GPU pairing?

A: The pairing holds a combined percentile of 61, meaning it outperforms 61% of all tested CPU-GPU combinations.

Q: What are the CPU’s core and thread counts?

A: The AMD Ryzen 9 6900HS has 8 cores and 16 threads, running at a base clock of 3.30 GHz and a boost clock of 4.90 GHz.

Q: How much memory bandwidth does the GPU have?

A: The RTX 3050 A Mobile has 192.0 GB/s of memory bandwidth, delivered over a 128-bit bus with 4 GB of GDDR6 memory.

Q: What is the CPU’s single-thread performance in Cinebench R23?

A: The Cinebench R23 single-core score is 1554, while the multi-core score is 13445.

Q: What process node is the CPU built on?

A: The AMD Ryzen 9 6900HS uses TSMC’s 6 nm process, with a die size of 208 mm².

CPU Analysis — cores, clocks, architecture, what the benchmark scores mean for real workloads

The AMD Ryzen 9 6900HS is a 6000-series mobile processor built on the Zen 3+ architecture, codenamed Rembrandt. It has 8 cores and 16 threads, with a base clock of 3.30 GHz and a boost clock of 4.90 GHz. The 35 W TDP places it in the efficient mobile segment, yet it delivers desktop-class multi-threaded throughput. The CPU uses the AMD Socket FP7 and supports DDR5 memory over a dual-channel bus with 76.8 GB/s of bandwidth. The 6 nm TSMC process gives a die size of 208 mm². Cache is arranged as 64 KB of L1 per core, 512 KB of L2 per core, and 16 MB of shared L3. The integrated Radeon 680M graphics provide a functional fallback, though the discrete GPU handles demanding visual work.

The benchmark scores paint a picture of a strong all-rounder. In 3DMark, the single-thread score is 915, rising to 1761 for 2 threads, 3427 for 4 threads, 5830 for 8 threads, and 6955 for max threads. The 16-thread score is 6963, nearly identical to the max-thread result, confirming that the processor scales well to its full thread count. Cinebench R23 shows a single-core score of 1554 and a multi-core score of 13445 — the multi-core figure is roughly 8.7 times the single-core figure, indicating excellent scaling across the 8 cores. Cinebench R15 returns 245 single-core and 2161 multi-core. Geekbench scores are 1733 single-core and 9451 multi-core.

The Passmark suite reveals workload-specific strengths. Multi-thread score is 23152, while single-thread is 3237. Integer math scores 86449, floating-point math 48239, and extended instructions 20015. Data encryption hits 18303, data compression 292842, and random string sorting 30528. Physics scores 1041, and finding prime numbers returns 58. The average benchmark score is 25284, placing the CPU in the 77th percentile.

The nearest rivals show how tight the competition is. The Intel Core i5-13400F scores 25292 with a deltaPct of 0. The Intel Core 5 120 scores 25362 with a deltaPct of -0.3, and the AMD Ryzen 5 5600X3D also scores 25365 with a deltaPct of -0.3. The AMD Ryzen 7 6800H scores 25201 with a deltaPct of 0.3. This means the 6900HS is essentially tied with all four rivals, within a third of a percent in either direction. For real workloads, this means the 6900HS delivers performance indistinguishable from those desktop and mobile parts in aggregate benchmarks, despite its 35 W TDP. The data shows a CPU that punches above its power class, making it suitable for sustained multi-threaded tasks like compiling, encoding, and rendering — though the discrete GPU will bottleneck those workloads in practice.

Balance and Bottleneck — which component limits which workload, using percentiles and FPS scaling as evidence

The system’s balance is heavily skewed toward the CPU. The Ryzen 9 6900HS sits in the 77th percentile of all CPUs, while the RTX 3050 A Mobile sits in the 44th percentile of all GPUs. This 33-percentage-point gap is the defining characteristic of the pairing. In CPU-bound workloads — software compilation, data processing, spreadsheet manipulation, and office productivity — the processor will run at its full potential with the GPU idle. In GPU-bound workloads — gaming at high settings, 3D rendering, and video encoding — the GPU becomes the limiting factor, and the CPU’s headroom goes unused.

The Passmark physics score of 1041 and the 3DMark 16-thread score of 6963 indicate strong CPU-side physics and simulation throughput. The GPU’s Passmark G3D score of 11664 and DirectX 12 score of 55 show that it can handle modern game APIs, but the raw compute is limited. The pair’s combined percentile of 61 sits between the CPU’s 77 and the GPU’s 44, reflecting the combined performance envelope.

There is no measured FPS data for this exact combination — the FACT PACK contains no measuredFps rows — so all frame rate discussion is estimated from the benchmark scores. The data suggests that at 1080p with high settings, the GPU will be the bottleneck in most games. The CPU can push far more frames than the GPU can render. At lower resolutions or with reduced settings, the CPU headroom becomes irrelevant because the GPU cannot keep up. In professional workloads, the same pattern holds: the CPU can process data faster than the GPU can render or compute, making the GPU the constraint in any graphics-accelerated task.

Gaming Performance — measured FPS by game and resolution from measuredFpsUltraByGame (or, if dataIsMeasured is false, frame expectations qualitatively from the benchmark scores and say the figures are estimates)

No measured FPS data exists for this exact CPU-GPU combination. The FACT PACK contains no measuredFps rows for any game or resolution. Therefore, all frame rate figures discussed here are estimates derived from the benchmark scores, not measured results.

The GPU’s average score of 8746 and 44th percentile ranking suggest 1080p gaming at medium-to-high settings is the realistic target. The 4 GB VRAM and 192.0 GB/s bandwidth will handle esports titles and older games comfortably, with frame rates in the 60-100 FPS range depending on the title. Modern AAA games at 1080p high settings will likely fall to 40-60 FPS, and ray-traced effects will cut that further. The DirectX 12 score of 55 relative to the DirectX 11 score of 94 indicates that the GPU performs comparatively better in older APIs, so games running DirectX 11 may see higher frame rates than DirectX 12 equivalents.

At 1440p, the GPU will struggle. The 4 GB frame buffer is insufficient for high-quality textures at that resolution, and the 192.0 GB/s bandwidth will cause stuttering and texture pop-in. Frame rates would drop below 30 FPS in demanding titles, making 1440p gaming impractical except in esports or older games with reduced settings. The 14 RT cores allow DLSS to be enabled, which can improve frame rates by rendering at a lower internal resolution, but the VRAM limit remains a hard barrier.

The CPU will not be the limiting factor in any gaming scenario. Its 77th percentile ranking and strong single-thread score of 1554 in Cinebench R23 ensure that it can feed the GPU adequately. Gaming performance will be dictated entirely by the RTX 3050 A Mobile’s capabilities.

Usage Scenarios — grounded in the scores: high-refresh gaming, streaming, video editing, 3D rendering, software development, student and office work. One short paragraph per scenario, citing the numbers that support the verdict

High-refresh gaming: The 1080p target is achievable at medium settings, but the GPU’s 44th percentile ranking and DirectX 12 score of 55 will prevent consistently high frame rates in modern titles. Esports games may hit 100+ FPS with reduced settings, but AAA games will hover in the 40-60 FPS range, making a 144 Hz display largely wasted.

Streaming: The CPU’s 8 cores and 16 threads with a multi-thread score of 23152 in Passmark can handle software encoding while gaming, but the GPU’s limited frame rate headroom means the encoding overhead will cut into already thin FPS margins. The tensor cores can offload encoding, but the GPU’s overall low compute capacity constrains the quality settings that can be maintained.

Video editing: The CPU handles timeline scrubbing and export encoding well, with a Cinebench R23 multi-core score of 13445 and a Passmark data compression score of 292842. However, GPU-accelerated effects and rendering will be slow due to the 4.813 TFLOPS FP32 throughput and 4 GB VRAM, which limits the resolution and complexity of projects.

3D rendering: The CPU’s 77th percentile ranking and 8-core/16-thread configuration provide solid CPU-based rendering performance, as shown by the Cinebench R15 multi-core score of 2161. GPU rendering will be much slower, with the RTX 3050 A Mobile’s 44th percentile ranking and 4419 Passmark compute score representing a significant bottleneck for any GPU-accelerated renderer.

Software development: This is the strongest scenario. The CPU’s integer math score of 86449, data encryption score of 18303, and multi-thread score of 23152 indicate robust compilation and code analysis performance. The 16 threads handle parallel builds efficiently, and the 16 MB of shared L3 cache reduces contention.

Student and office work: The CPU’s single-thread score of 3237 in Passmark and 1554 in Cinebench R23 handle office applications and web browsing effortlessly. The integrated Radeon 680M graphics provide a fallback for basic display tasks, making this a capable workstation for documents, spreadsheets, and research.

Who Should Build It — target users and industries (gamers at specific resolutions, content creators, developers, students, small business workstations) tied strictly to the measured performance

This pairing suits users who prioritize CPU performance over GPU power. Software developers will benefit most, with the 77th percentile CPU ranking and strong integer math score of 86449 accelerating compilation and testing. Students in STEM fields will appreciate the processing headroom for simulations and data analysis, while the GPU handles 1080p gaming adequately for casual play.

Small business workstations that run CPU-heavy applications like accounting software, database management, or custom line-of-business tools will find the 16 threads and 35 W TDP appealing for sustained all-day workloads. The GPU’s 44th percentile ranking is sufficient for basic visualization, spreadsheet charts, and video conferencing.

Gamers targeting 1080p at medium settings are the only gaming audience this system serves well. Those expecting high-refresh 1080p or any 1440p gaming should look elsewhere, as the 4 GB VRAM and 192.0 GB/s bandwidth will not support those workloads. Content creators working in 1080p with light GPU effects may find the system workable, but heavy 3D rendering or 4K video editing will be constrained by the GPU.

Build Overview — what this CPU+GPU pairing is, its class (desktop/laptop from buildClass), and overall tier from the percentiles

This is a laptop-class build, as indicated by the buildClass field. The AMD Ryzen 9 6900HS is a mobile processor with a 35 W TDP, and the NVIDIA GeForce RTX 3050 A Mobile is a mobile GPU with a 45 W TDP. The combination targets thin-and-light gaming laptops or mobile workstations where power efficiency matters.

The combined percentile of 61 places this system in the upper-middle tier of all tested CPU-GPU pairings. The CPU’s 77th percentile ranking is strong for a laptop processor, rivaling desktop parts like the Intel Core i5-13400F with a deltaPct of 0. The GPU’s 44th percentile ranking is below average, however, dragging the overall performance down. This is a CPU-first system: the processor delivers desktop-equivalent compute in a 35 W envelope, while the GPU provides entry-level graphics acceleration.

The 6 nm TSMC CPU process and 8 nm Samsung GPU process reflect the generational gap between the two components. The CPU is an active production part, while the GPU is designated end-of-life with a release date of 2023-12-31. The system’s overall tier is best described as a productivity-focused laptop with light gaming capability, not a gaming-first machine.

Benchmark Performance — exact CPU and GPU scores, percentile positions, and what the combined picture is

The CPU’s average benchmark score is 25284, placing it in the 77th percentile of all CPUs. Key scores include Cinebench R23 multi-core at 13445, single-core at 1554, Geekbench multi-core at 9451, single-core at 1733, and Passmark multi-thread at 23152. The 3DMark scores scale from 915 single-thread to 6963 with 16 threads, showing consistent multi-thread scaling.

The GPU’s average benchmark score is 8746, placing it in the 44th percentile of all GPUs. Key scores include Passmark G3D at 11664, GPU compute at 4419, and Geekbench OpenCL at 52998. The DirectX scores are 152 for version 9, 94 for version 11, 61 for version 10, and 55 for version 12.

The combined picture shows a significant imbalance. The CPU outperforms 77% of all processors, while the GPU outperforms only 44% of all graphics cards. The combined percentile of 61 reflects this gap. In CPU-bound tasks, this system performs like a high-end desktop from a few years ago. In GPU-bound tasks, it performs like an entry-level discrete graphics card. The pairing is logical for a mobile workstation where CPU compute is primary, but it will frustrate users expecting balanced gaming performance. The data clearly shows that the processor is the star of this build, and the graphics card is the limiting factor in any visual workload.