SYSTEM ANALYZER

Rate My PC: AMD Ryzen 7 7735HS + NVIDIA GeForce RTX 3050 A Mobile

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

86 / 100
HIGH-END

Power Build

Top 14% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
86%
VS
GPU
86%
PROCESSOR

AMD Ryzen 7 7735HS

25,147 Benchmark Score
Top 14% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA GeForce RTX 3050 A Mobile

8,746 Benchmark Score
Top 14% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The AMD Ryzen 7 7735HS and NVIDIA GeForce RTX 3050 A Mobile pair forms a laptop build with a combined 61st percentile ranking. The CPU alone sits at the 77th percentile across all processors, while the GPU lands at the 44th percentile across all graphics cards. No measured FPS rows exist for this exact combination, so all frame-rate discussion below is estimated from the benchmark scores rather than observed gameplay.

Upgrade Path and Platform

The platform is built around AMD Socket FP7, the same physical interface used for the Ryzen 7 7735HS. The CPU is from the 7000 series, uses the Zen 3+ architecture (codenamed Rembrandt-R), and is produced on a 6 nm TSMC process with a die size of 210 mm². The memory subsystem is DDR5 dual-channel, with a maximum bandwidth of 76.8 GB/s and ECC support. The CPU provides 20 PCIe Gen 4 lanes, and the GPU connects through a PCIe 4.0 x8 interface. The integrated Radeon 680M graphics inside the CPU can serve as a fallback for basic display output when the discrete GPU is not required.

Power headroom is defined by the TDP figures: the CPU is rated at 35 W and the GPU at 45 W. There is no suggested PSU field in the data, but the combined thermal envelope is modest enough for a typical laptop chassis. The GPU is marked as IGP (integrated graphics package) and has no power connectors, meaning it is soldered to the motherboard. This is a sealed platform: the CPU and GPU are not user-upgradeable. A sensible next upgrade within this platform is limited to memory and storage. The CPU’s DDR5 dual-channel bus allows for capacity expansion, and the 20 PCIe Gen 4 lanes support high-speed NVMe drives. The CPU is marked as active production, while the GPU is end-of-life, so the latter may become harder to source in the future.

FAQ

Q: What socket does the AMD Ryzen 7 7735HS use?

A: It uses AMD Socket FP7.

Q: Does the CPU support ECC memory?

A: Yes, ECC memory is supported.

Q: What is the memory configuration of the GPU?

A: The GPU has 4 GB of GDDR6 on a 128-bit bus, with a bandwidth of 192.0 GB/s.

Q: What is the combined percentile of this CPU+GPU build?

A: The combined percentile is 61, meaning it outperforms 61% of all CPU+GPU pairings in the benchmark database.

Q: Is the CPU multiplier unlocked for overclocking?

A: No, the multiplier is locked.

Q: What is the CPU’s process node and foundry?

A: The CPU is built on a 6 nm process at TSMC.

Q: What is the GPU’s architecture?

A: The GPU is NVIDIA’s Ampere architecture, fabricated on an 8 nm process at Samsung.

Benchmark Performance

The CPU delivers a strong set of results across the benchmark suite. In 3DMark, the 16-thread score is 6870, the 8-thread score is 5697, the 4-thread score is 3382, and the 2-thread score is 1773. The single-thread 3DMark score is 912. In Cinebench, the R23 multicore result is 13106 and the single-core result is 1546. Geekbench shows 8114 multicore and 1699 single-core. Passmark multithread is 23166 and single-thread is 3296. The CPU’s overall average benchmark score is 25147, which places it at the 77th percentile of all CPUs. The nearest rivals are tightly clustered: the AMD EPYC 9474F scores 25103 (0.2% higher), the AMD Ryzen 7 6800H scores 25201 (0.2% lower), the AMD Ryzen 9 6900HS scores 25284 (0.5% lower), and the AMD Ryzen 5 8400F scores 25005 (0.6% higher). This indicates the 7735HS is within 0.6% of those four processors in average benchmark score.

The GPU’s benchmark results are more modest. Geekbench OpenCL yields 52998, Passmark G3D yields 11664, and Passmark GPU compute yields 4419. The DirectX 11 score is 94, DirectX 12 is 55, and DirectX 9 is 152. The GPU’s average benchmark score is 8746, placing it at the 44th percentile. Its nearest rivals include the NVIDIA GeForce GTX 460 v2 (8743, 0% difference), the NVIDIA Quadro P2200 (8686, 0.7% higher), the AMD Radeon R9 M265X (8851, 1.2% lower), and the AMD Radeon Pro WX 5100 (8863, 1.3% lower). The GPU is essentially on par with these older or lower-tier cards.

Taken together, the CPU is a high performer that exceeds 77% of all CPUs, while the GPU sits below the midpoint of all GPUs. The combined percentile of 61 reflects this imbalance: the system’s overall score is dragged down by the GPU, but the CPU provides a solid foundation.

Balance and Bottleneck

The data shows a clear asymmetry. The CPU’s 77th percentile is far above the GPU’s 44th percentile. In workloads that are heavily GPU-bound—such as modern game rendering at high settings—the GPU will be the limiting factor. The CPU’s high multi-thread score (Cinebench R23 13106) and single-thread score (1546) can easily feed frames to the GPU, but the GPU’s relatively low compute resources (4.813 TFLOPS FP32) and 4 GB VRAM will cap performance. Conversely, in CPU-bound tasks like compilation, spreadsheets, or single-threaded applications, the CPU is more than sufficient and will not bottleneck. The CPU’s 16 threads allow it to handle multi-threaded workloads without saturation, while the GPU’s 44th percentile suggests it will be the constraining component in most graphics-heavy scenarios. The integrated Radeon 680M in the CPU can offload basic display tasks, but it is not a substitute for the discrete GPU in demanding applications.

GPU Analysis

The NVIDIA GeForce RTX 3050 A Mobile is an Ampere architecture chip with 1792 shading units, 56 texture mapping units, 32 ROPs, 14 ray-tracing cores, and 56 tensor cores. The base clock is 1065 MHz and the boost clock is 1343 MHz. The memory runs at 1500 MHz (12 Gbps effective) across a 128-bit bus, yielding a bandwidth of 192.0 GB/s. The GPU has a pixel rate of 42.98 GPixel/s and a texture rate of 75.21 GTexel/s. Its FP32 throughput is 4.813 TFLOPS, with FP16 at the same rate (1:1). The chip is fabricated on an 8 nm Samsung process with 12,000 million transistors and a die size of 276 mm².

Benchmark results show a GPU that performs near the level of a GTX 460 v2 or Quadro P2200. The Passmark G3D score of 11664 is 44th percentile, indicating that the GPU is slower than more than half of all GPUs in the database. The DirectX 12 score of 55 is particularly low, suggesting that modern API-heavy workloads will struggle. The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so it is feature-complete for current APIs, but the raw throughput is limited. The 4 GB VRAM is a constraint for modern titles at high resolutions and for large textures. The 14 RT cores and 56 tensor cores provide ray tracing and tensor acceleration, but the overall performance headroom is small. For rendering tasks that rely on GPU compute, the Passmark GPU compute score of 4419 is below the midpoint, making the GPU the weaker partner in the build.

CPU Analysis

The AMD Ryzen 7 7735HS is an 8-core, 16-thread processor with a base clock of 3.20 GHz and a boost clock of 4.75 GHz. It uses the Zen 3+ architecture, built on TSMC’s 6 nm process with a 210 mm² die. The cache hierarchy includes 64 KB L1 per core, 512 KB L2 per core, and 16 MB shared L3. Memory support is DDR5 dual-channel with 76.8 GB/s bandwidth and ECC capability. The CPU provides 20 PCIe Gen 4 lanes. It has a 35 W TDP and is not unlocked for overclocking. The integrated Radeon 680M GPU is present as a secondary display output.

Benchmark scores show a CPU that is competitive with high-end desktop and mobile parts. The Cinebench R23 multicore score of 13106 and single-core 1546 indicate strong multi-threaded and single-threaded performance. The Passmark multithread score of 23166 and single-thread of 3296 reinforce this. The CPU’s percentile of 77 puts it above the majority of CPUs, and its nearest rivals are all within 0.6% of its average score. The AMD EPYC 9474F (0.2% higher) is a server chip, while the Ryzen 7 6800H and Ryzen 9 6900HS are mobile parts with near-identical performance. This suggests the 7735HS is a well-balanced mobile CPU that can handle both productivity and gaming workloads. Its 16 threads are useful for video encoding, compilation, and multi-tasking.

Build Overview

This is a laptop build with a combined percentile of 61. The CPU is a strong 8-core Zen 3+ part at the 77th percentile, while the GPU is an end-of-life Ampere part at the 44th percentile. The overall tier is mid-range: the system outperforms 61% of all CPU+GPU pairings in the database. The CPU’s high percentile and the GPU’s below-average percentile create a system that is CPU-dominant. The build is best suited for workloads where CPU performance matters more than GPU compute. The GPU’s 4 GB VRAM and 44th percentile indicate it is not a high-performance part, but it is capable of running modern games at reduced settings. The CPU’s active production status and the GPU’s end-of-life status suggest that the CPU is more future-proof, but the GPU is the component that will likely need to be replaced first—though in a laptop that is not possible.

Usage Scenarios

High-refresh gaming: The CPU’s high single-thread score (1546 in Cinebench R23) can drive high frame rates in CPU-bound titles, but the GPU’s 44th percentile will likely limit frame rates in most games. Expect medium to low settings at typical laptop resolutions for AAA titles; the CPU is not the bottleneck, but the GPU will cap the framerate.

Streaming: The CPU’s 8 cores and 16 threads can handle streaming encoding while gaming, but the GPU’s modest performance may cause a trade-off between game settings and stream quality. The 56 tensor cores could be used for AI-based upscaling, but the raw GPU power is limited.

Video editing: The CPU’s Cinebench R23 multicore score of 13106 is strong for rendering and exporting timelines. The GPU’s 4 GB VRAM may be insufficient for heavy effects or 4K timelines, but for basic editing and 1080p projects the CPU can carry the load.

3D rendering: The CPU’s 16 threads accelerate CPU-based rendering, while the GPU’s FP32 of 4.813 TFLOPS is modest. GPU-accelerated renderers will be limited by the 4 GB VRAM and 44th percentile performance, making the CPU the more reliable rendering engine.

Software development: The CPU’s 77th percentile and 16 threads are excellent for compilation, testing, and running VMs. The integrated Radeon 680M can handle display output, so the discrete GPU is not required for development tasks.

Student and office work: The CPU’s high single-thread and multi-thread performance ensures smooth multitasking in office applications, spreadsheets, and web browsing. The integrated GPU provides a fallback for display, and the discrete GPU can be used for light graphics tasks if needed.

Gaming Performance

No measured FPS data exists for this exact CPU+GPU combination. The FACT PACK contains no measured FPS rows for any game. All frame-rate expectations below are estimates derived from the benchmark scores.

The GPU’s Passmark G3D score of 11664 and 44th percentile place it below the median GPU. In gaming, this suggests that the GPU will be the limiting component in most scenarios. The CPU’s high single-thread performance (Cinebench R23 1546) and multi-thread performance (13106) indicate that the CPU will not bottleneck frame delivery in most titles. The GPU’s 4 GB VRAM is a constraint for modern textures, and its FP32 throughput of 4.813 TFLOPS is modest. For competitive games that are CPU-light, the CPU could allow high frame rates, but the GPU will still cap the output. For visually demanding AAA games, the GPU will require reduced settings to achieve playable frame rates. Without measured FPS, these are qualitative expectations based on the percentile positions. The combined percentile of 61 suggests that the system is not a high-end gaming platform, but it can handle casual and esports titles at lower settings.