SYSTEM ANALYZER

Rate My PC: AMD Ryzen 7 6800HS + AMD Radeon RX 6550M

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

93 / 100
ULTIMATE READY

Apex Performer

Top 7% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
90%
VS
GPU
96%
PROCESSOR

AMD Ryzen 7 6800HS

32,354 Benchmark Score
Top 10% Market Ranking
View Full Specs →
GRAPHICS CARD

AMD Radeon RX 6550M

46,702 Benchmark Score
Top 4% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

# CPU Analysis

The AMD Ryzen 7 6800HS is an 8-core, 16-thread mobile processor built on the Zen 3+ architecture, codenamed Rembrandt. Fabricated on TSMC's 6 nm process with a die size of 208 mm², this chip operates with a base clock of 3.20 GHz and a boost clock of 4.70 GHz, all within a 35 W TDP. The processor uses the AMD Socket FP7 and supports DDR5 memory in a dual-channel configuration, providing 76.8 GB/s of memory bandwidth. Cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and a shared 16 MB L3 pool.

The CPU's benchmark results place it at the 83rd percentile among all CPUs, with an average benchmark score of 32354. This positions it in direct competition with desktop-class processors from both AMD and Intel. The nearest rivals include the Intel Core i5-14400F (avg score 32279, 0.2% behind), AMD Ryzen 5 PRO 7645 (avg score 32446, 0.3% ahead), AMD Ryzen 7 PRO 8840U (avg score 32233, 0.4% behind), and Intel Core i9-11900 (avg score 32226, 0.4% behind). The Ryzen 7 6800HS essentially trades blows with these desktop parts, despite being a 35 W mobile chip, which underscores its efficiency.

In multi-threaded workloads, Cinebench R23 multicore score of 11992 and Cinebench R15 multicore score of 1987 demonstrate strong sustained performance for a mobile part. The Geekbench multicore result of 9515 further corroborates this. Single-threaded performance is respectable with Cinebench R23 single-core at 1455, Cinebench R15 single-core at 234, and Geekbench single-core at 1652. These scores indicate that the Zen 3+ architecture delivers competitive per-core performance, which is crucial for lightly-threaded applications and everyday responsiveness.

The Passmark suite reveals specialized strengths. Data compression scores 292698, while data encryption hits 18104. Extended instructions score 20114, and floating-point math reaches 47533. Integer math is particularly strong at 84228, and random string sorting completes at 30266. The multithread score of 22801 with a single-thread score of 3184 (reported twice in the data) shows balanced scaling across cores. Physics processing scores 1009, and prime number finding is 56. These numbers suggest the CPU handles a broad range of compute tasks, from encryption to scientific calculations, efficiently.

The integrated Radeon 680M graphics provide a fallback display output, though the system pairs with a discrete GPU. The PCIe Gen 4 interface with 20 lanes from the CPU ensures adequate bandwidth for modern storage and expansion. Memory support is limited to DDR5, with ECC not supported, which is typical for this mobile segment.

# Benchmark Performance

The combined system places at the 84th percentile overall, reflecting a well-matched pairing. The CPU's average benchmark score of 32354 puts it at the 83rd percentile among all CPUs, while the GPU achieves an average benchmark score of 46702, sitting at the 85th percentile among all GPUs. This near-alignment in percentile ranking indicates a balanced platform where neither component dramatically outclasses the other.

The GPU's Geekbench OpenCL score of 42536 and Vulkan score of 50867 highlight its compute capabilities. In the nearest rival comparison, the Radeon RX 6550M edges out the Intel Arc A530M (avg score 46614, 0.2% behind) and AMD Radeon RX 5600M (avg score 46601, 0.2% behind). It leads the NVIDIA RTX A2000 (avg score 46043, 1.4% behind) and NVIDIA RTX 5880 Ada Generation (avg score 45972, 1.6% behind). These deltas are small, indicating that the GPU competes in a tightly packed performance tier.

The CPU side shows similar tight competition. The Ryzen 7 6800HS is 0.2% ahead of the Intel Core i5-14400F and 0.4% ahead of both the AMD Ryzen 7 PRO 8840U and Intel Core i9-11900, while trailing the AMD Ryzen 5 PRO 7645 by 0.3%. This clustering suggests that for most real-world workloads, the differences among these processors are within the margin of error, making other factors like power efficiency and platform features more decisive.

Looking at the combined picture, the CPU's Passmark multithread score of 22801 pairs with the GPU's 5.816 TFLOPS FP32 performance to create a system capable of both productivity and creative workloads. The CPU excels in integer math (84228) and floating-point operations (47533), while the GPU's texture rate of 181.8 GTexel/s and pixel rate of 90.88 GPixel/s handle visual output. The 16 GB of shared L3 cache on the CPU, combined with the GPU's 4 GB GDDR6 memory, provides sufficient data locality for most tasks.

The benchmark data shows no measured FPS rows for this exact combination — the FACT PACK contains no measuredFps data. Therefore, all frame rate discussions are estimates derived from the benchmark scores, not measured results.

# Gaming Performance

No measured FPS data exists for this CPU+GPU combination in the FACT PACK. Consequently, frame rate expectations must be inferred from the benchmark scores, and these figures should be treated as estimates rather than verified results. The GPU's 85th percentile ranking and the CPU's 83rd percentile ranking suggest a system that can handle modern games, but the exact performance depends on resolution and title.

The Radeon RX 6550M's 4 GB GDDR6 memory on a 64-bit bus, providing 144.0 GB/s of bandwidth, is a limiting factor for high-resolution textures. With 1024 shading units, 64 TMUs, and 32 ROPs, the GPU is architecturally similar to desktop entry-level parts. The boost clock of 2840 MHz and game clock of 2560 MHz help offset the narrow memory bus. For 1080p gaming, this configuration should deliver playable frame rates in most titles, though ultra settings with heavy texture packs may strain the 4 GB VRAM capacity.

The CPU's 8 cores and 16 threads, with a 4.70 GHz boost clock, provide ample headroom for gaming workloads. The 76.8 GB/s memory bandwidth ensures the CPU can feed the GPU without bottlenecking. The 16 MB L3 cache helps with game logic and physics calculations. In CPU-bound scenarios, the Ryzen 7 6800HS's single-thread performance (3184 in Passmark) should hold up well.

For esports titles and lighter games, the combination of the CPU's strong single-thread scores and the GPU's 5.816 TFLOPS FP32 performance should easily exceed 60 FPS at 1080p. For AAA games at higher settings, frame rates will vary more significantly. The 64-bit memory bus is the primary constraint, potentially limiting performance in bandwidth-sensitive scenarios. The GPU's DirectX 12 Ultimate support (12_2) and Vulkan 1.4 compatibility ensure modern API features are available.

Given the lack of measured data, these estimates carry uncertainty. The GPU's 85th percentile rank suggests it outperforms the majority of GPUs, but the 4 GB VRAM and 64-bit bus could cause issues in specific titles. Users targeting 1440p or higher resolutions should expect reduced performance compared to 1080p, and may need to lower texture quality to stay within memory limits.

# Usage Scenarios

High-refresh gaming: The CPU's strong single-thread performance (3184 Passmark single-thread) and the GPU's 2840 MHz boost clock support high frame rates at 1080p. The system should handle 144 Hz displays in less demanding titles, but the 4 GB VRAM may limit ultra settings in newer games. Estimated performance, not measured, suggests this is a viable but not extreme setup.

Streaming: The 8-core, 16-thread CPU with a multithread score of 22801 can handle encoding while gaming. The 35 W TDP keeps thermals manageable under sustained load. The GPU's 16 RT cores and 1024 shading units provide hardware acceleration for modern APIs. The combined 84th percentile ranking suggests adequate headroom for simultaneous workloads.

Video editing: Cinebench R23 multicore score of 11992 and Passmark floating-point math of 47533 indicate solid rendering performance. The GPU's OpenCL score of 42536 accelerates effects and exports. The 16 MB L3 cache and 76.8 GB/s memory bandwidth help with timeline scrubbing and preview rendering. This is a capable mobile editing platform.

3D rendering: The CPU's 8 cores and 16 threads, with a Cinebench R15 multicore score of 1987, provide reasonable CPU rendering. The GPU's 5.816 TFLOPS FP32 and 181.8 GTexel/s texture rate accelerate GPU-based renderers. The 4 GB VRAM may limit scene complexity, but the system handles smaller projects well.

Software development: Passmark integer math of 84228 and data compression of 292698 show strong performance for compilation and data processing. The 16 threads handle parallel builds efficiently. The single-thread score of 3184 ensures responsive IDEs and tooling. This suits full-stack development.

Student and office work: The 83rd percentile CPU ranking and 85th percentile GPU ranking are far more than needed for productivity applications. The 35 W TDP enables long battery life in laptops. The integrated Radeon 680M provides a fallback if the discrete GPU is idle. This is an overqualified but smooth experience.

# GPU Analysis

The AMD Radeon RX 6550M is a mobile GPU based on the Navi 24 chip, built on RDNA 2.0 architecture. Fabricated on TSMC's 6 nm process with 5,400 million transistors on a 107 mm² die, the GPU achieves a transistor density of 50.5M per mm². It operates with a base clock of 2000 MHz, a game clock of 2560 MHz, and a boost clock of 2840 MHz. Memory runs at 2250 MHz with 18 Gbps effective, across a 64-bit bus, yielding 144.0 GB/s of bandwidth from 4 GB of GDDR6.

The GPU has 1024 shading units, 64 TMUs, and 32 ROPs, with 16 dedicated ray tracing cores. Pixel rate is 90.88 GPixel/s, and texture rate is 181.8 GTexel/s. FP32 performance is 5.816 TFLOPS, with FP16 at 11.63 TFLOPS (2:1 ratio). The TDP is 80 W, and the slot width is listed as IGP, suggesting an integrated form factor on the motherboard. Power connectors are none, and the bus interface is PCIe 4.0 x4, which limits bandwidth compared to x16 slots.

The GPU's 85th percentile ranking among all GPUs, with an average benchmark score of 46702, places it in the upper tier of mobile graphics. Geekbench OpenCL scores 42536, while Vulkan scores 50867, showing strong compute performance. The nearest rivals are tightly clustered: Intel Arc A530M (0.2% behind), AMD Radeon RX 5600M (0.2% behind), NVIDIA RTX A2000 (1.4% behind), and NVIDIA RTX 5880 Ada Generation (1.6% behind). This indicates the RX 6550M is competitive with mid-range options.

For rendering workloads, the 16 RT cores enable ray-traced effects, though the 4 GB VRAM may limit scene complexity. The 64-bit memory bus is narrow, capping bandwidth at 144.0 GB/s, which could bottleneck texture-heavy scenes. However, the high boost clock partially compensates. The DirectX 12 Ultimate (12_2) support and Vulkan 1.4 ensure compatibility with modern graphics APIs. OpenGL 4.6 covers legacy applications.

The GPU's production status is Active, with a release date of January 3, 2023. Its predecessor is listed as Polaris Mobile. The display outputs are portable device dependent, meaning connectivity varies by laptop design. The lack of a suggested PSU and power connectors confirms this is a soldered mobile component, not a user-replaceable card.

# Who Should Build It

This laptop combination of the AMD Ryzen 7 6800HS and AMD Radeon RX 6550M targets users who need a balanced mobile platform for both productivity and light-to-moderate gaming. The CPU's 83rd percentile ranking makes it suitable for professionals who run multi-threaded applications like video editors, 3D modelers, and software developers. The GPU's 85th percentile ranking extends this to creative tasks that benefit from GPU acceleration, such as rendering previews and effects.

Gamers at 1080p resolution will find this system capable of running most titles at medium-to-high settings, based on estimated performance from benchmark scores. The 4 GB VRAM is adequate for 1080p, but users who prefer ultra textures or plan to move to 1440p should consider alternatives. Esports players will appreciate the high boost clocks and strong single-threaded CPU performance.

Content creators working with video editing will benefit from the CPU's Cinebench R23 multicore score of 11992 and the GPU's OpenCL score of 42536. The 8 cores and 16 threads handle timeline rendering, while the GPU accelerates exports. The 16 MB L3 cache and 76.8 GB/s memory bandwidth support large project files. For 3D artists, the 16 RT cores enable real-time ray tracing previews, though final renders may be limited by the 4 GB VRAM.

Developers compiling large codebases will leverage the CPU's Passmark integer math of 84228 and multithread score of 22801. The 16 threads speed up parallel builds, while the single-thread score of 3184 keeps the IDE responsive. Data compression score of 292698 helps with version control operations. Students in STEM fields, running simulations or data analysis, will find the floating-point math score of 47533 and extended instructions score of 20114 valuable.

Small business workstations needing a reliable, efficient laptop will benefit from the 35 W CPU TDP and 80 W GPU TDP, enabling longer battery life and quieter operation. The combined 84th percentile ranking ensures the system won't feel sluggish for office tasks, spreadsheets, and presentations. The active production status of both components means ongoing driver support.

# FAQ

Q: What is the CPU's core and thread count?

A: The AMD Ryzen 7 6800HS has 8 cores and 16 threads, based on the Zen 3+ architecture.

Q: How does the CPU compare to its nearest rival?

A: The CPU's average benchmark score of 32354 is 0.2% ahead of the Intel Core i5-14400F and 0.4% ahead of the AMD Ryzen 7 PRO 8840U, while 0.3% behind the AMD Ryzen 5 PRO 7645.

Q: What is the GPU's memory configuration?

A: The AMD Radeon RX 6550M has 4 GB of GDDR6 memory on a 64-bit bus, providing 144.0 GB/s of bandwidth.

Q: What are the GPU's ray tracing capabilities?

A: The GPU includes 16 dedicated ray tracing cores, supporting DirectX 12 Ultimate (12_2) and Vulkan 1.4.

Q: What is the combined system percentile ranking?

A: The system achieves an 84th percentile ranking overall, with the CPU at the 83rd percentile and the GPU at the 85th percentile.

Q: Is there measured FPS data for this combination?

A: No, the FACT PACK contains no measured FPS data for this exact CPU+GPU pairing, so frame rates are estimates.

Q: What process node is used for both components?

A: Both the CPU and GPU are fabricated on TSMC's 6 nm process, with the CPU at 208 mm² and the GPU at 107 mm².

# Build Overview

This build pairs the AMD Ryzen 7 6800HS mobile processor with the AMD Radeon RX 6550M discrete GPU in a laptop form factor, as indicated by the build class. The CPU, part of the 6000 series with Zen 3+ Rembrandt architecture, provides 8 cores and 16 threads with a boost clock of 4.70 GHz. The GPU, based on Navi 24 with RDNA 2.0, offers 1024 shading units and 16 ray tracing cores. Both components are currently in active production.

The combined system ranks at the 84th percentile overall, reflecting a well-balanced configuration. The CPU sits at the 83rd percentile among all CPUs, while the GPU sits at the 85th percentile among all GPUs. This near-match in percentile ranking indicates neither component is a significant bottleneck for the other. The CPU's average benchmark score of 32354 and the GPU's average benchmark score of 46702 are both competitive within their respective categories.

This is a mid-to-upper tier laptop configuration, suitable for users who need strong multi-threaded performance and capable graphics in a portable package. The 35 W CPU TDP and 80 W GPU TDP suggest a design that balances performance with thermal and power constraints. The system's DDR5 memory support and PCIe Gen 4 interface ensure modern connectivity.

# Balance and Bottleneck

The performance balance between the Ryzen 7 6800HS and Radeon RX 6550M is closely matched, as evidenced by their percentile rankings: 83rd for the CPU and 85th for the GPU. This proximity suggests that in most workloads, neither component will dramatically limit the other. However, the nature of the bottleneck depends on the specific task.

In CPU-bound scenarios, such as software compilation or data processing, the CPU's Passmark multithread score of 22801 and integer math score of 84228 will be the primary driver. The GPU's role is minimal, and its 85th percentile ranking is irrelevant. The CPU's 83rd percentile ensures it handles these tasks well, but users upgrading from higher-ranked CPUs would see gains.

In GPU-bound scenarios, such as gaming at high resolutions, the GPU's 4 GB VRAM and 64-bit memory bus become limiting factors. The 144.0 GB/s bandwidth is narrow compared to wider-bus GPUs, which could reduce performance in texture-heavy scenes. The GPU's 85th percentile ranking is slightly higher than the CPU's, but the memory constraints may cap real-world performance below what the percentile suggests.

The FPS scaling between the two components is not measured, but estimates from benchmark scores indicate that at 1080p, the GPU is likely the primary constraint in modern games, while the CPU has headroom. At lower resolutions or in CPU-intensive titles, the balance shifts. The 35 W CPU TDP and 80 W GPU TDP also affect sustained performance, as thermal limits may reduce clocks under load.

For mixed workloads like streaming or video editing, the CPU's 16 threads handle encoding and rendering, while the GPU accelerates effects. The combined 84th percentile ranking suggests the system can handle these tasks without severe bottlenecks. Users targeting maximum performance in one area should consider whether the CPU or GPU bottleneck matters more for their specific use case, but for general use, this is a balanced pairing.