SYSTEM ANALYZER

Rate My PC: AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 4010

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

84 / 100
HIGH-END

Power Build

Top 16% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
89%
VS
GPU
79%
PROCESSOR

AMD Ryzen 7 5800XT

29,879 Benchmark Score
Top 11% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA GeForce RTX 4010

2,893 Benchmark Score
Top 21% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The AMD Ryzen 7 5800XT and NVIDIA GeForce RTX 4010 pairing is an unusual desktop combination, pairing a high-end 2024 CPU with a low-power, entry-level GPU. The data shows a system with massive compute potential in the processor, yet constrained by a graphics card that sits in the 18th percentile of all GPUs. While the CPU is designed for heavy multi-threaded workloads and high-refresh gaming, the GPU limits the system to 1080p gaming and basic rendering tasks. This analysis examines the benchmark data to define what this pairing can and cannot do, with all FPS figures treated as estimates since no measured frame data exists for this combination.

CPU Analysis

The AMD Ryzen 7 5800XT is a desktop processor built on the Zen 3 architecture, codenamed Vermeer, and manufactured on a 7 nm process by TSMC. It features 8 cores and 16 threads, with a base clock of 3.80 GHz and a boost clock of 4.80 GHz. The CPU has a TDP of 105 watts and uses the AMD Socket AM4 platform. It supports DDR4 memory over a dual-channel bus, providing a memory bandwidth of 51.2 GB/s, and includes ECC memory support. The processor is built on a die size of 74 mm² containing 4,150 million transistors, and it offers PCIe Gen 4 with 20 lanes from the CPU. The 32 MB of shared L3 cache, along with 64 KB of L1 and 512 KB of L2 per core, provides a substantial cache hierarchy for gaming and productivity.

Benchmark results show the CPU’s clear strength in multi-threaded scenarios. The Cinebench R23 multi-core score of 23794 is particularly strong, indicating excellent performance for video rendering, compilation, and other parallel workloads. Single-thread performance is also respectable, with a Cinebench R23 single-core score of 3359, which is sufficient for snappy everyday use and gaming. The 3DMark thread scaling tests show a near-linear progression from 1879 at 2 threads to 7683 at 16 threads, demonstrating that the CPU can effectively utilize all its cores. The PassMark multi-thread score of 28053 reinforces this, while the single-thread score of 3535 is consistent with the CPU’s boost clock capabilities.

The CPU’s 81st percentile ranking against all CPUs indicates it is a strong performer, though not at the absolute top tier. Its nearest rivals include the AMD Ryzen 7 7840H with a deltaPct of 0, and the AMD Ryzen 7 8845HS and Ryzen 7 7840HS, both with a deltaPct of -0.3. This places the 5800XT in a competitive position against newer mobile chips, with essentially identical average scores. The AMD Ryzen 5 9600X trails slightly with a deltaPct of 0.6. This suggests that for desktop users, the 5800XT offers performance on par with current-generation mobile processors, making it a compelling option for those on the AM4 platform. The PassMark data compression score of 352002 and encryption score of 21461 indicate strong throughput for file archiving and encrypted data handling.

Benchmark Performance

The CPU’s average benchmark score is 29879, placing it in the 81st percentile of all CPUs. This is a strong result for an 8-core part, with the 3DMark 16-thread score of 7683 and max-thread score of 7680 showing consistent scaling. The Cinebench R20 multi-core score of 9993 further validates the CPU’s high multi-threaded throughput. These numbers suggest the 5800XT can handle demanding productivity workloads, such as 3D rendering and software compilation, with relative ease. However, the GPU’s performance is a stark contrast.

The NVIDIA GeForce RTX 4010 has an average benchmark score of 2893, placing it in the 18th percentile of all GPUs. This is a very low ranking, indicating entry-level performance. The only benchmark available, 3DMark Steel Nomad DX12, scores 2893. The GPU’s nearest rivals are oddly high-end cards, with the RTX 4060 Ti 16 GB having a deltaPct of -0.5, the RTX PRO 4000 Blackwell SFF at -0.6, and the RTX 4060 Ti 8 GB at -0.7. This suggests the 4010’s single benchmark score is anomalously close to these far more powerful cards, which is likely a quirk of the specific test rather than an indication of real-world parity. The Quadro P600 trails with a deltaPct of -1.

The combined picture is one of extreme imbalance. The CPU is a top-tier performer, while the GPU is a bottom-tier part. The system’s combined percentile of 50 reflects this split, indicating it sits in the middle of all CPU+GPU pairings. For gaming, the GPU will be the primary bottleneck, severely limiting frame rates despite the CPU’s ability to calculate physics and game logic quickly. For productivity, the CPU will excel in CPU-bound tasks, but the GPU will slow down GPU-accelerated workloads like video encoding or 3D rendering. The data suggests this pairing is designed for users who prioritize CPU performance for non-graphics tasks but have minimal GPU requirements.

Upgrade Path and Platform

The CPU uses the AMD Socket AM4 platform, which is a mature socket that supports DDR4 memory. The memory bus is dual-channel with a bandwidth of 51.2 GB/s. The platform supports PCIe Gen 4, with 20 lanes from the CPU. This provides sufficient bandwidth for a modern graphics card and NVMe storage. The 5800XT is an unlocked multiplier processor, allowing for overclocking if the user has a compatible motherboard. The TDP of 105 watts is moderate, meaning most AM4 motherboards with adequate VRM cooling can handle it. The ECC memory support is a niche feature beneficial for workstation builds that require data integrity.

The GPU uses a PCIe 4.0 x8 bus interface, which is narrower than the x16 interface used by most discrete graphics cards. The suggested PSU for the GPU is 250 W, and its own TDP is 50 W. This is a very low power requirement, meaning the system does not need a large power supply. The GPU is a single-slot card with no power connectors, drawing all its power from the PCIe slot. This makes it easy to install in small form factor cases, but the low power budget inherently limits its performance. The CPU’s 105 W TDP combined with the GPU’s 50 W TDP means a 250 W PSU is sufficient for the entire system, leaving headroom for other components.

A sensible next upgrade would be to replace the GPU with a more powerful model. The CPU’s 81st percentile ranking and 16 threads are more than capable of driving a much stronger graphics card. The PCIe Gen 4 interface and 20 lanes are sufficient for high-end GPUs. The platform’s DDR4 memory support is a limitation compared to newer platforms that use DDR5, but the 51.2 GB/s bandwidth is adequate for most gaming and productivity tasks. The data indicates that the CPU is not the limiting factor in this system; the GPU is. Therefore, upgrading the GPU would yield the most significant performance improvement, while the CPU could remain relevant for several more years.

Balance and Bottleneck

The data clearly identifies the GPU as the system’s bottleneck. The CPU’s 81st percentile ranking and high multi-threaded scores (Cinebench R23 multi-core 23794) are wasted in gaming scenarios because the GPU’s 18th percentile ranking and 2893 score in 3DMark Steel Nomad will cap frame rates. The CPU is capable of processing game logic and physics far faster than the GPU can render frames, leading to a scenario where the CPU is idle waiting for the GPU. This imbalance is typical of a system where the CPU is chosen for productivity and the GPU is an afterthought for basic display output.

For CPU-bound workloads like software compilation, data compression (PassMark score 352002), and encryption (PassMark score 21461), the CPU will be the primary driver, and the GPU will have minimal impact. The system will perform exceptionally well in these tasks, matching the performance of CPUs with higher average scores. For GPU-bound workloads like 3D rendering in Blender or video editing with effects, the GPU will be the limiting factor. The 2.706 TFLOPS of FP32 performance is low, and the 96.00 GB/s memory bandwidth will slow down texture loading and large frame buffer operations.

The bottleneck varies by workload. In gaming, it is entirely the GPU. In productivity, it is the CPU unless the task is GPU-accelerated. This means the system is well-balanced for general office work, software development, and light productivity, but poorly balanced for gaming or GPU-accelerated rendering. The FPS scaling in games, if any, would show that lowering resolution or graphics settings does not increase frame rates significantly, because the CPU can produce frames faster than the GPU can render them. The system is effectively a high-performance workstation with a basic display adapter.

GPU Analysis

The NVIDIA GeForce RTX 4010 is based on the Ampere architecture, using the GA107 chip, and is manufactured on an 8 nm process by Samsung. It has 4 GB of GDDR6 memory on a 64-bit bus, providing a memory bandwidth of 96.00 GB/s. The GPU has 768 shading units, 24 texture mapping units, and 16 raster output units. It includes 6 RT cores for ray tracing and 24 tensor cores for AI workloads. The base clock is 1417 MHz with a boost clock of 1762 MHz. The memory runs at 1500 MHz, which translates to 12 Gbps effective. The GPU’s FP32 performance is 2.706 TFLOPS, and FP16 performance is the same at 2.706 TFLOPS (1:1). The pixel rate is 28.19 GPixel/s, and the texture rate is 42.29 GTexel/s.

This is an entry-level specification. The 4 GB VRAM is insufficient for modern games at high settings and will limit texture quality. The 64-bit memory bus is narrow, and the 96.00 GB/s bandwidth is low, which will cause performance drops in memory-intensive scenes. The GPU’s 18th percentile ranking reflects its position at the bottom of the performance stack. The 3DMark Steel Nomad DX12 score of 2893 is the only benchmark, and while its nearest rivals are high-end cards, this is likely a statistical anomaly. The RT and tensor cores are present but underpowered; they offer basic ray tracing and DLSS capabilities but cannot handle heavy workloads.

For rendering, the low FP32 performance and 4 GB VRAM will limit the complexity of scenes that can be rendered. The PCIe 4.0 x8 interface is sufficient for this level of performance. The GPU’s TDP of 50 W and single-slot design make it easy to cool and power, but this comes at the cost of computational capability. The display outputs are 4x mini-DisplayPort 1.4a, which supports high refresh rates at lower resolutions. The GPU is best suited for office work, 2D design, and light video playback, not for high-end 3D rendering or gaming.

Who Should Build It

This system is ideal for users who need a high-performance CPU for productivity but do not require a powerful GPU. Software developers, data analysts, and engineers who compile code, run simulations, or process large datasets will benefit from the CPU’s 16 threads and 81st percentile ranking. The PassMark integer math score of 93942 and floating point score of 53808 indicate strong number crunching capabilities. Students working on engineering or computer science projects will find the CPU more than adequate, while the GPU is sufficient for everyday tasks and 2D applications.

Small business workstations that handle spreadsheets, databases, and document processing will perform exceptionally well, as these are CPU-bound tasks. The GPU’s low power consumption and single-slot design make it easy to integrate into compact office PCs. For gamers at 1080p with low settings, the system can handle esports titles and older games, but it will struggle with modern AAA games. The CPU’s high single-thread score of 3359 in Cinebench R23 ensures that game logic runs smoothly, but the GPU will limit the frame rate. Content creators who work with video editing will see good performance in CPU-based encoding, but the GPU will be a bottleneck for GPU-accelerated effects and rendering.

Gaming Performance

The FACT PACK contains no measured FPS data for this CPU+GPU combination, so all frame rates are estimates based on the benchmark scores. The GPU’s 18th percentile ranking and 2893 3DMark Steel Nomad score suggest that gaming performance will be limited to 1080p with low to medium settings. The CPU’s 81st percentile ranking ensures that it will not be a bottleneck in most games, but the GPU will cap frame rates. Estimated performance for esports titles like CS:GO or League of Legends could reach high frame rates, but demanding games like Cyberpunk 2077 or Microsoft Flight Simulator will likely run at low settings with sub-60 FPS performance.

The GPU’s 4 GB VRAM is a significant limitation for modern games, which often require more memory for high-resolution textures. The 96.00 GB/s bandwidth will also cause stuttering in games that stream assets frequently. The CPU’s 32 MB L3 cache and high single-thread performance will help with game logic and draw calls, but the GPU’s 2.706 TFLOPS FP32 performance is simply too low for high-fidelity gaming. The system is better suited for 2D games, indie titles, and older AAA games. For the latest releases, users should expect to lower resolution to 720p or use upscaling techniques, though the Tensor cores may enable DLSS in supported games to improve frame rates.

FAQ

Q: What is the CPU’s performance relative to its nearest rivals?

A: The AMD Ryzen 7 5800XT has an average benchmark score of 29879, placing it in the 81st percentile. Its nearest rival, the AMD Ryzen 7 7840H, has an identical average score with a deltaPct of 0. The Ryzen 7 8845HS and 7840HS are 0.3% behind, while the Ryzen 5 9600X is 0.6% ahead.

Q: How does the GPU’s performance compare to other cards?

A: The NVIDIA GeForce RTX 4010 has an average benchmark score of 2893, placing it in the 18th percentile. Its nearest rivals are the RTX 4060 Ti 16 GB (deltaPct -0.5), RTX PRO 4000 Blackwell SFF (deltaPct -0.6), and RTX 4060 Ti 8 GB (deltaPct -0.7), though these are likely anomalous comparisons.

Q: What is the memory bandwidth of the GPU?

A: The GPU has a memory bandwidth of 96.00 GB/s, using 4 GB of GDDR6 memory on a 64-bit bus. This is low for modern gaming and will be a limiting factor in memory-intensive applications.

Q: Does the CPU support ECC memory?

A: Yes, the AMD Ryzen 7 5800XT has ECC memory support, which is beneficial for workstation builds that require error correction to ensure data integrity.

Q: What is the TDP of the CPU and GPU?

A: The CPU has a TDP of 105 watts, and the GPU has a TDP of 50 watts. The GPU’s suggested PSU is 250 W, which is sufficient for the entire system.

Q: What is the GPU’s architecture and process node?

A: The GPU is based on the Ampere architecture, using the GA107 chip, and is manufactured on an 8 nm process by Samsung. It has 6 RT cores and 24 tensor cores.

Q: What is the CPU’s boost clock and cache size?

A: The CPU has a boost clock of 4.80 GHz and a base clock of 3.80 GHz. It has 64 KB of L1 cache per core, 512 KB of L2 cache per core, and 32 MB of shared L3 cache.

Usage Scenarios

High-refresh gaming: The CPU’s high single-thread score of 3359 in Cinebench R23 is excellent for game logic, but the GPU’s 18th percentile ranking limits frame rates. Estimated performance is 1080p at low settings, with high refresh rates only in esports titles.

Streaming: The CPU can handle encoding with its 16 threads, but the GPU’s low TDP and limited tensor cores will not accelerate encoding effectively. The system can stream at 1080p with CPU encoding, but the GPU will struggle with game rendering simultaneously.

Video editing: The CPU’s Cinebench R23 multi-core score of 23794 excels at CPU-based video encoding and rendering. However, the GPU’s 4 GB VRAM and 96.00 GB/s bandwidth will slow down preview rendering and GPU-accelerated effects.

3D rendering: The CPU’s high multi-threaded performance (PassMark multi-thread 28053) is ideal for CPU-based rendering engines. The GPU’s 2.706 TFLOPS FP32 performance will limit GPU-based rendering to simple scenes.

Software development: The CPU’s 16 threads and PassMark integer math score of 93942 provide fast compilation times. The GPU is sufficient for IDE rendering and basic UI tasks.

Student and office work: The system is overkill for web browsing, document editing, and spreadsheets. The CPU’s 81st percentile ranking ensures smooth multitasking, while the GPU’s low power consumption keeps the system quiet and cool.

Build Overview

This is a desktop build combining the AMD Ryzen 7 5800XT and NVIDIA GeForce RTX 4010. The CPU is a high-end 8-core, 16-thread processor in the 81st percentile of all CPUs, ideal for productivity. The GPU is an entry-level card in the 18th percentile, suitable for basic display output and light workloads. The system’s combined percentile is 50, indicating a mid-tier overall ranking. The pairing is characterized by extreme CPU performance and minimal GPU capability, making it a productivity-focused machine rather than a gaming system.