SYSTEM ANALYZER

Rate My PC: AMD Ryzen 7 5800HS + NVIDIA GeForce RTX 4050 Mobile

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

83 / 100
HIGH-END

Power Build

Top 17% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
76%
VS
GPU
91%
PROCESSOR

AMD Ryzen 7 5800HS

4,827 Benchmark Score
Top 24% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA GeForce RTX 4050 Mobile

19,049 Benchmark Score
Top 9% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
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Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

# GPU Analysis — VRAM, bandwidth, clocks, RT/tensor hardware, what the benchmark scores mean for rendering

The NVIDIA GeForce RTX 4050 Mobile sits in the 63rd percentile of all GPUs, a position that places it solidly in the mid-range tier for laptop graphics. Its average benchmark score of 19,049 is remarkably close to the AMD Radeon RX 6600 (19,036, a 0.1% delta), the NVIDIA Quadro K6000 (19,030, 0.1%), and the NVIDIA RTX 2000 Ada Generation (18,954, 0.5%). The data suggests this is a GPU that trades blows with desktop-class cards from previous generations, despite being constrained to a mobile power envelope.

The memory subsystem is built around 6 GB of GDDR6 on a 96-bit bus, yielding 192.0 GB/s of bandwidth. That figure is modest by modern standards, and it will be the primary bottleneck in texture-heavy workloads at high resolutions. The 96-bit interface is narrow, and the 6 GB capacity — while sufficient for 1080p gaming today — will demand careful texture quality settings in VRAM-hungry titles. The memory speed is listed as 2000 MHz with 16 Gbps effective, which explains the bandwidth calculation; the hardware is clearly tuned for efficiency rather than raw throughput.

Compute resources are substantial for a 50 W part. The AD107 chip, built on TSMC's 5 nm process with 18,900 million transistors across a 159 mm² die, packs 2,560 shading units, 80 texture mapping units, and 48 ROPs. The GPU also includes 20 RT cores and 80 tensor cores, confirming full Ada Lovelace ray tracing and DLSS acceleration. Pixel rate is 84.24 GPixel/s, and texture rate reaches 140.4 GTexel/s, which are respectable figures for the class. FP32 throughput is 8.986 TFLOPS, with FP16 running at the same 8.986 TFLOPS (1:1), indicating the hardware does not specialize in half-precision compute.

Benchmark results paint a mixed picture for rendering tasks. The Geekbench OpenCL score of 74,748 and Vulkan score of 75,235 are strong, showing the GPU can handle general-purpose compute and modern graphics APIs well. Passmark DirectX 11 (score 130) and DirectX 9 (184) scores are far higher than DirectX 12 (61) and DirectX 10 (79), which is counterintuitive — the older API scores suggest legacy driver optimizations, while the DirectX 12 figure hints at potential overhead in newer workloads. The Passmark G3D score of 14,423 and GPU compute score of 5,947 reinforce the mid-range positioning. For rendering, the 20 RT cores will accelerate ray-traced scenes, but the 192.0 GB/s bandwidth will limit complex scenes with heavy texture streaming. The tensor cores enable DLSS, which can effectively boost frame rates without raw raster gains.

# Usage Scenarios

High-refresh gaming: The RTX 4050 Mobile's 63rd percentile standing, combined with its 8.986 TFLOPS of FP32 compute, makes it a capable partner for 1080p high-refresh displays. The 192.0 GB/s bandwidth will cap performance in some titles, but the 84.24 GPixel/s pixel rate is sufficient for fast rasterization. DLSS via the 80 tensor cores can push frame rates in supported games, though the 6 GB VRAM limits texture quality at higher settings.

Streaming: The 80 tensor cores and Ada Lovelace architecture include dedicated video encoding hardware, though the fact pack does not specify encoder details. The GPU's Passmark compute score of 5,947 indicates enough headroom for encoding overlays while gaming. The 50 W TDP means the GPU shares thermal and power budgets with the CPU, which could impact sustained streaming sessions. The 16 Gbps effective memory speed helps with frame buffer transfers during capture.

Video editing: In OpenCL workloads, the score of 74,748 is strong for a mobile part, rivaling desktop cards in compute-heavy tasks. The 6 GB VRAM is adequate for 1080p timelines with effects, but 4K projects with multiple layers will exceed capacity. The 96-bit bus and 192.0 GB/s bandwidth will slow scrubbing through high-bitrate footage. The 20 RT cores accelerate effects that use ray tracing, though most editors do not leverage this.

3D rendering: The RTX 4050 Mobile's 8.986 TFLOPS of FP32 and 80 tensor cores provide real-time viewport acceleration and GPU rendering support. The Geekbench Vulkan score of 75,235 shows strong API efficiency for render engines using Vulkan. However, the 6 GB VRAM is a hard ceiling for scene complexity — larger scenes will spill to system memory, and the 192.0 GB/s bandwidth becomes a severe bottleneck. The 5 nm process keeps power draw low, but the 50 W TDP limits sustained render throughput compared to higher-wattage mobile GPUs.

Software development: For developers, the GPU's 63rd percentile ranking and Passmark G2D score of 633 indicate solid 2D acceleration for IDEs and UI rendering. The DirectX 12 Ultimate support (12_2) ensures compatibility with modern graphics APIs for game development. The 80 tensor cores can accelerate machine learning inference in development workflows, though 6 GB VRAM limits model sizes. The 48 ROPs handle window compositing efficiently.

Student and office work: The integrated Radeon Vega 8 in the CPU can handle basic display tasks, but the RTX 4050 Mobile's presence means the discrete GPU will accelerate browser compositing, video playback, and productivity suites. The Passmark G2D score of 633 confirms snappy 2D performance. The 50 W TDP keeps thermals manageable for thin-and-light designs. For students, the 6 GB VRAM is overkill for documents but ensures future-proofing for multimedia projects.

# CPU Analysis

The AMD Ryzen 7 5800HS is an 8-core, 16-thread processor based on the Zen 3 architecture, codenamed Cezanne, built on TSMC's 7 nm process with 10,700 million transistors across a 180 mm² die. It operates at a base clock of 2.80 GHz with a boost clock of 4.40 GHz, all within a 35 W TDP — a clear nod to mobile efficiency. The cache hierarchy is generous: 64 KB L1 per core, 512 KB L2 per core, and 16 MB shared L3. Memory support is dual-channel DDR4 with 68.3 GB/s of bandwidth, and it uses PCIe Gen 3. The integrated Radeon Vega 8 GPU provides fallback graphics.

The CPU's average benchmark score is 4,827, placing it in the 59th percentile of all CPUs. Its nearest rivals are remarkably tight: the AMD Ryzen 7 4700GE scores 4,836 (-0.2% delta), the AMD Ryzen 9 3950X scores 4,807 (0.4%), the Intel Xeon E-2386G scores 4,799 (0.6%), and the Intel Core i5-1350P scores 4,776 (1.1%). This is a striking result — a 35 W mobile chip is essentially matching a desktop Ryzen 9 3950X (a 105 W part) in average benchmark score, though the comparison masks differences in sustained workloads.

Cinebench results reveal the performance profile. In Cinebench R23, the multi-core score is 16,690 and single-core is 2,356. The multi-core figure is strong for a 35 W part, showing that Zen 3's efficiency allows sustained all-core loads without excessive power draw. The single-core score of 2,356 is competitive, indicating solid IPC for lightly-threaded tasks. The R20 scores (7,009 multi-core, 989 single-core) and R15 scores (1,682 multi-core, 237 single-core) follow the expected scaling pattern. The 4.40 GHz boost clock is the key enabler for single-thread performance, and the 16 MB shared L3 reduces latency for multi-threaded workloads that share data.

For real workloads, the 8-core/16-thread configuration handles modern productivity suites, compilation, and rendering tasks with ease. The 35 W TDP means sustained performance is limited by cooling, but the 7 nm process keeps efficiency high. The lack of PCIe Gen 4 support (Gen 3 only) is a minor limitation for NVMe storage speeds. The dual-channel DDR4 with 68.3 GB/s bandwidth is adequate for the core count, though it will bottleneck memory-intensive tasks like large dataset processing. The CPU's 59th percentile ranking suggests it is not a top-tier part, but its efficiency and core count make it a sensible choice for balanced mobile builds.

# Balance and Bottleneck

The data reveals a nuanced balance between the Ryzen 7 5800HS and the RTX 4050 Mobile. The CPU's 59th percentile and the GPU's 63rd percentile are close, suggesting the pairing is reasonably matched. However, the bottleneck shifts depending on the workload. In gaming, the GPU's 192.0 GB/s memory bandwidth is the most constrained resource — at 1080p, the CPU can feed frames faster than the GPU can render them, making the GPU the primary limiter. The GPU's 6 GB VRAM also caps texture quality, which can cause stuttering when exceeded.

In CPU-bound scenarios like physics simulation or AI-heavy game logic, the Ryzen 7 5800HS's 4.40 GHz boost clock and 16 threads are sufficient, but the 35 W TDP limits sustained all-core boosts. The 68.3 GB/s memory bandwidth is also a potential bottleneck for the CPU — the 16 MB L3 cache helps, but data-heavy workloads will hit memory walls. The CPU's Cinebench R23 multi-core score of 16,690 is strong, but the single-core score of 2,356 shows that lightly-threaded tasks are not the bottleneck.

The FPS scaling is not measured for this exact combination — the fact pack contains no measured FPS data. However, benchmark scores indicate that in GPU-bound scenarios, the RTX 4050 Mobile's performance will dominate frame rates, while in CPU-bound scenarios, the Ryzen 7 5800HS's efficiency limits are the constraint. The combined percentile of 61 suggests this pairing is below the top tier but above average. The 50 W GPU TDP and 35 W CPU TDP together consume 85 W, leaving headroom in most laptop power budgets — thermals rather than power are the likely limiting factor.

# Benchmark Performance

The CPU's average benchmark score is 4,827, placing it at the 59th percentile of all CPUs. Its nearest rival, the AMD Ryzen 7 4700GE, scores 4,836, a -0.2% delta — effectively a statistical tie. The AMD Ryzen 9 3950X scores 4,807 (0.4% delta), and the Intel Xeon E-2386G scores 4,799 (0.6%). This means the 5800HS outperforms a desktop flagship from the same era in average score, which is remarkable for a mobile part. The Intel Core i5-1350P trails at 4,776 (1.1% delta), showing the 5800HS holds its own against newer mobile designs.

The GPU's average benchmark score is 19,049, at the 63rd percentile. The AMD Radeon RX 6600 scores 19,036 (0.1% delta), making this laptop GPU essentially equivalent to a desktop mid-range card. The NVIDIA Quadro K6000 matches at 19,030 (0.1%), and the NVIDIA RTX 2000 Ada Generation is close at 18,954 (0.5%). The NVIDIA Tesla K20m scores 19,089 (-0.2% delta), slightly ahead. The combined picture is a pairing where both components sit near the 60th percentile, indicating a balanced mid-range laptop that will handle most tasks competently but not excel at the highest settings.

The CPU's Cinebench R23 multi-core score of 16,690 is its most impressive result, while the single-core score of 2,356 is solid. The GPU's Geekbench OpenCL score of 74,748 and Vulkan score of 75,235 are the standout numbers, showing strong compute capability. The Passmark G3D score of 14,423 reinforces the mid-range positioning. Neither component is a standout performer, but the combination's 61st combined percentile suggests a well-rounded system.

# Who Should Build It

The Ryzen 7 5800HS and RTX 4050 Mobile pairing targets users who need a balanced laptop for mixed workloads. Gamers at 1080p will find the GPU's 63rd percentile and 8.986 TFLOPS of FP32 sufficient for most titles at high settings, though the 6 GB VRAM and 192.0 GB/s bandwidth will require texture quality compromises in newer games. The 84.24 GPixel/s pixel rate supports high refresh rates at 1080p, and DLSS via the 80 tensor cores extends playability.

Content creators working in 1080p will benefit from the CPU's 8 cores and 16 threads, with Cinebench R23 multi-core of 16,690 handling video encoding and batch processing. The GPU's OpenCL score of 74,748 accelerates effects in editors, but the 6 GB VRAM limits 4K projects. Developers will appreciate the 16 threads for compilation and the GPU's Vulkan support (score 75,235) for graphics programming. Students and office workers get a responsive system with the CPU's 59th percentile and GPU's 2D acceleration (Passmark G2D 633). Small business workstations benefit from the efficiency — 35 W CPU and 50 W GPU keep cooling requirements modest.

The 61st combined percentile suggests this is not for enthusiasts seeking top-tier performance. It is a sensible choice for users who want a single laptop that handles gaming, creation, and productivity without excelling in any single area.

# Upgrade Path and Platform

The CPU uses AMD Socket FP6, which is a mobile-specific socket with no upgrade path — the processor is soldered or BGA-mounted. The platform supports DDR4 memory in dual-channel configuration with 68.3 GB/s bandwidth, and there is no ECC support. PCIe Gen 3 is the interface, which limits storage speeds but is adequate for the GPU's PCIe 4.0 x8 bus interface — the GPU will run at Gen 3 speeds, potentially reducing bandwidth.

The GPU's 50 W TDP and the CPU's 35 W TDP leave thermal headroom for future upgrades, but the laptop form factor means neither component is user-replaceable. The suggested PSU is not specified, so power supply requirements are unknown — but the 85 W combined TDP is modest. The GPU's bus interface is PCIe 4.0 x8, which is backward-compatible with Gen 3 slots, but the CPU's Gen 3 support will cap the link at Gen 3 speeds.

A sensible next upgrade would be a laptop with a newer platform, as the FP6 socket and DDR4 memory are end-of-life. The GPU's successor is listed as GeForce 50 Mobile, and the CPU's architecture is Zen 3 — both are one generation behind current hardware. For users on this platform, the only meaningful upgrade is more memory or a larger SSD, both limited by the laptop's design.

# Build Overview

This is a laptop-class build pairing the AMD Ryzen 7 5800HS with the NVIDIA GeForce RTX 4050 Mobile. The CPU is an 8-core, 16-thread Zen 3 part with a 35 W TDP, and the GPU is an Ada Lovelace mobile chip with a 50 W TDP. The combined percentile is 61, placing this build in the upper-mid range of all configurations. The CPU's 59th percentile and GPU's 63rd percentile are closely matched, creating a balanced system.

The build is designed for mobile use, with the IGP slot width for the GPU confirming its integrated nature. The CPU's integrated Radeon Vega 8 provides fallback graphics, and the GPU's display outputs are listed as portable device dependent. The combination is a competent mid-range laptop that handles gaming at 1080p, content creation, and productivity tasks. It is not a high-end enthusiast system, but the efficiency of both components (85 W combined TDP) makes it suitable for thin-and-light chassis.

# FAQ

Q: What is the CPU's core and thread count?

A: The AMD Ryzen 7 5800HS has 8 cores and 16 threads, based on the Zen 3 architecture.

Q: How much VRAM does the RTX 4050 Mobile have?

A: The GPU has 6 GB of GDDR6 memory on a 96-bit bus, providing 192.0 GB/s of bandwidth.

Q: What is the CPU's single-core performance?

A: The CPU scores 2,356 in Cinebench R23 single-core and 989 in Cinebench R20 single-core.

Q: How does the GPU compare to the AMD Radeon RX 6600?

A: The RTX 4050 Mobile scores 19,049 on average, which is a 0.1% delta from the RX 6600's 19,036 — essentially identical performance.

Q: Does the CPU support PCIe Gen 4?

A: No, the CPU supports PCIe Gen 3, which limits the GPU's PCIe 4.0 x8 bus to Gen 3 speeds.

Q: What is the combined performance percentile of this build?

A: The combined percentile is 61, indicating it outperforms the majority of configurations.

Q: Is the GPU's memory bandwidth sufficient for gaming?

A: The 192.0 GB/s bandwidth is adequate for 1080p gaming, but it will be a bottleneck for high-resolution textures and 4K workloads.

# Gaming Performance

No measured FPS data exists for this exact CPU+GPU combination — the fact pack contains no measured FPS rows. All frame rate figures discussed here are estimates derived from benchmark scores, not direct measurements. The GPU's 63rd percentile and 8.986 TFLOPS of FP32 suggest 1080p gaming at high settings is achievable in most titles, but the 6 GB VRAM and 192.0 GB/s bandwidth will require texture quality reductions in VRAM-heavy games. The CPU's 59th percentile and 4.40 GHz boost clock are sufficient for feeding the GPU at 1080p in most titles.

At 1080p ultra settings, the RTX 4050 Mobile's performance relative to the RX 6600 (0.1% delta) implies frame rates in the 60-90 FPS range for AAA titles, with esports titles exceeding 120 FPS. The 84.24 GPixel/s pixel rate supports high refresh rates at 1080p, but the 96-bit memory bus will cause dips in scenes with heavy texture streaming. DLSS via the 80 tensor cores can boost frame rates by 30-50% in supported games, though the exact gains depend on the title. At 1440p, the 6 GB VRAM becomes a hard limit, and frame rates will drop below 60 FPS in demanding games. The 192.0 GB/s bandwidth is the primary constraint, not compute throughput.

For competitive gaming, the CPU's 16 threads and the GPU's 80 tensor cores enable high frame rates in titles like Valorant or CS2, but the 35 W CPU TDP may cause frame drops in CPU-heavy moments. The GPU's Passmark DirectX 9 score of 184 is notably higher than DirectX 12 (61), suggesting older games run exceptionally well, while newer titles may see reduced performance. Overall, this is a 1080p gaming laptop that can stretch to 1440p with reduced settings, but it is not a high-refresh 1440p or 4K machine. These are estimates based on benchmark scores, as no measured FPS data is available for this pairing.