SYSTEM ANALYZER

Rate My PC: AMD Ryzen 7 5705GE + NVIDIA RTX 5000 Ada Generation

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

70 / 100
HIGH-END

Power Build

Top 30% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
CPU Bottleneck
CPU
41%
VS
GPU
99%

Your CPU is limiting system performance. Consider upgrading to a faster processor to better utilize your GPU.

PROCESSOR

AMD Ryzen 7 5705GE

0 Benchmark Score
Top 59% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA RTX 5000 Ada Generation

184,664 Benchmark Score
Top 1% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Bottleneck Detected

CPU Bottleneck - Upgrading the weaker component will improve overall performance.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

This database entry pairs the AMD Ryzen 7 5705GE with the NVIDIA RTX 5000 Ada Generation in a desktop build. The CPU is an 8-core, 16-thread Zen 3 part on Socket AM4 with a 3.80 GHz base clock and a 4.60 GHz boost clock, while the GPU is a 250 W Ada Lovelace workstation card with 32 GB of GDDR6 memory and a 98th-percentile GPU ranking. The combined percentile is 74. No measured FPS rows exist for this exact combination, so any FPS discussion below is estimated from the benchmark scores rather than from direct game tests.

GPU Analysis — VRAM, bandwidth, clocks, RT/tensor hardware, what the benchmark scores mean for rendering

The RTX 5000 Ada Generation is the dominant component in this pairing. Its 32 GB GDDR6 frame buffer sits on a 256-bit memory bus, and the memory is rated at 2250 MHz with 18 Gbps effective speed, producing 576.0 GB/s of bandwidth. That combination matters for rendering because large scenes, high-resolution textures, and GPU-resident datasets need both capacity and sustained memory throughput. The card is not memory-starved in the way smaller-frame-buffer workstation cards often are.

The GPU clock profile is also strong: a 1155 MHz base clock and a 2550 MHz boost clock. Behind those clocks are 12,800 shading units, 400 texture mapping units, and 176 raster output units. The RTX 5000 Ada Generation has 100 RT cores and 400 tensor cores, which are the hardware blocks used for ray-traced work and tensor-accelerated compute. Pixel fill rate is listed at 448.8 GPixel/s, texture rate at 1,020.0 GTexel/s, and FP32 throughput at 65.28 TFLOPS. FP16 throughput is also 65.28 TFLOPS at a 1:1 ratio, giving compute workloads the same peak rate at lower precision.

The database records Geekbench OpenCL score of 175,286 and a Geekbench Vulkan score of 194,041. The average benchmark score is 184,664, and the GPU sits in the 98th percentile of all GPUs. In practical rendering terms, those scores place it far above typical desktop graphics cards. The nearest rivals confirm that position. The RTX 5000 Ada Generation is 0.5% above the NVIDIA A100 SXM4 80 GB, 1.3% below the NVIDIA A100 SXM4 40 GB, 1.4% above the NVIDIA RTX PRO 5000 Blackwell, and 3.7% above the NVIDIA GeForce RTX 4090 D. This is not a mid-range card pretending to be a workstation part; it is competing with data-center-class accelerators in raw benchmark output.

The rendering workload story is therefore straightforward. The 32 GB VRAM can hold massive scene geometry and textures, the 576.0 GB/s bandwidth can feed the shader array efficiently, and the 100 RT cores plus 400 tensor cores provide dedicated paths for ray tracing and tensor-heavy operations. API support includes DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, which means the card can be used across a wide range of modern graphics stacks. Display output is 4x DisplayPort 1.4a, appropriate for multi-monitor workstation setups.

Benchmark Performance — exact CPU and GPU scores, percentile positions, and what the combined picture is

The CPU side of this build has no benchmark rows in the database. Its average benchmark score is recorded as 0, and its percentileVsAllCpus is 50. That means the Ryzen 7 5705GE sits at the median position in the CPU database, but there are no direct Geekbench-style CPU scores to analyze. The GPU side, by contrast, has concrete numbers: 175,286 in Geekbench OpenCL, 194,041 in Geekbench Vulkan, an average benchmark score of 184,664, and a percentileVsAllGpus of 98.

The combined percentile for the pairing is 74. That number sits exactly between the CPU’s 50th percentile and the GPU’s 98th percentile, which is a useful summary of the build’s character: one very strong component, one average component, and a combined result that is clearly above the midpoint. No measured FPS rows exist for this exact combination, and pairRankByFps is null, so the combined picture cannot be expressed in frames per second. Instead, the data shows a GPU-led system. The GPU carries nearly all of the evident compute weight, while the CPU provides a modest 16-thread foundation.

The absence of CPU benchmark scores should not be read as a sign of weakness. It is simply a gap in the database. The percentile rank of 50 is the only CPU performance placement available, and it suggests a mid-pack processor. The GPU’s 98th percentile is the clearest performance signal in the entire build. In any workload dominated by graphics or GPU compute, this system should behave like a high-end workstation. In workloads dominated by single-threaded CPU logic, the system should behave more like a mid-range desktop.

CPU Analysis — cores, clocks, architecture, what the benchmark scores mean for real workloads

The AMD Ryzen 7 5705GE is a 5000-series desktop processor built on the Zen 3 architecture, with the codename Cezanne. It is manufactured by TSMC on a 7 nm process, with 10,700 million transistors on a 180 mm² die. The CPU has 8 cores and 16 threads, a 3.80 GHz base clock, and a 4.60 GHz boost clock. That core and thread count is well suited to multithreaded workloads such as compiling code, encoding media, or running many virtual machines, while the 4.60 GHz boost helps single-threaded responsiveness.

Cache structure is conventional for the generation: 64 KB of L1 cache per core, 512 KB of L2 cache per core, and 16 MB of shared L3 cache. The memory controller supports DDR4 in dual-channel mode, with a memory bandwidth of 51.2 GB/s. ECC memory is not supported. The CPU provides PCIe Gen 3 with 16 lanes for the CPU. It also includes integrated Radeon Graphics with 512 shader processors, which is useful for basic display output or troubleshooting without the discrete GPU installed.

The CPU is rated at a 35 W TDP. That is a low power envelope, especially for an 8-core part, and it matters for system design. A lower-power CPU leaves more thermal and electrical headroom for the 250 W GPU and for the wider platform. The multiplier is unlocked, so users can adjust CPU clocks on compatible AM4 boards, though the low TDP suggests the default efficient configuration is the intended operating point.

There are no CPU benchmark rows in the data, so the only numerical performance indicator is the 50th percentile position. That percentile means this CPU is in the middle of the database’s CPU distribution, not at the top. For real workloads, the 8-core/16-thread design is still a solid baseline for multithreaded productivity, and the 4.60 GHz boost clock gives it enough speed for interactive work. The 16 MB L3 cache and 51.2 GB/s memory bandwidth are moderate but consistent with the CPU’s mid-pack ranking. The CPU is not the reason someone would choose this build; it is a sensible, power-efficient companion for a very fast GPU.

Balance and Bottleneck — which component limits which workload, using percentiles and FPS scaling as evidence

The most direct evidence for balance is the percentile gap between the CPU and GPU. The CPU is at the 50th percentile, while the GPU is at the 98th percentile. The combined percentile is 74. This is a strongly GPU-skewed pairing. For workloads that are primarily GPU-bound, such as 3D rendering scene compilation, large-buffer compute, or graphics-heavy visualization, the 98th-percentile GPU will set the pace. The CPU’s 8 cores and 16 threads can feed it adequately for many parallel workloads, but the CPU is not in the same performance class as the GPU.

For workloads that are primarily CPU-bound, the bottleneck flips. Single-threaded game logic, physics updates, certain scripting workloads, and lightweight productivity tasks depend on the CPU. Here the Ryzen 7 5705GE’s 50th percentile ranking is the limiting factor. The GPU, despite its enormous compute capacity, can only push as many frames or complete as much work as the CPU can request and coordinate.

There is no measured FPS scaling data for this pair. The measuredFpsUltraByGame table is empty, and dataIsMeasured is false. That means the balance analysis must rely on percentiles rather than frame-rate measurements. The data shows a clear asymmetry: the GPU has a concrete average benchmark score of 184,664, while the CPU has no score and sits exactly at the median. In a game or application that is heavily multithreaded on both CPU and GPU, the system may perform far better than the CPU percentile alone suggests, because the GPU can handle the heavy lifting. In a scene with short CPU-driven frames and low GPU load, the 50th-percentile CPU will be the ceiling.

Who Should Build It — target users and industries (gamers at specific resolutions, content creators, developers, students, small business workstations) tied strictly to the measured performance

This is a build for users who need a workstation-class GPU and can accept a mid-pack CPU. The GPU’s 32 GB of VRAM, 576.0 GB/s bandwidth, and 98th-percentile benchmark scores make it attractive for 3D rendering, GPU compute, and large-dataset visualization. The CPU’s 8 cores, 16 threads, and 35 W TDP make it a stable platform for those workloads without demanding excessive power or cooling.

Gamers who target high-resolution, visually heavy scenes fit this pairing only if the game is mostly GPU-bound. The GPU’s Vulkan score of 194,041 and OpenCL score of 175,286 indicate enormous graphics throughput, but the CPU’s 50th percentile means lower-resolution, high-refresh scenarios may not fully exploit the GPU. For image-quality-focused gaming on a high-resolution display, the GPU is the dominant asset. For competitive frame-rate chasing with low graphics burden, the CPU may hold the system back.

Content creators and renderers are the clearest audience. The 32 GB frame buffer can hold large compositing timelines, large 3D scenes, and multi-layer image stacks. The 100 RT cores and 400 tensor cores provide accelerated paths for ray tracing and tensor workloads. The OpenCL score of 175,286 gives a measurable compute baseline. Developers can use the Vulkan 1.4, OpenGL 4.6, and DirectX 12 Ultimate (12_2) API support to build and test graphics applications, while the CPU’s 16 threads handle compilation and background tools.

Students and small business workstations are also plausible targets, but more for flexibility than for raw CPU performance. The CPU’s 35 W TDP and integrated Radeon Graphics 512SP mean the system can run basic desktop tasks without the discrete GPU active. When a render or compute task appears, the RTX 5000 Ada Generation is already in place. The combined 74th percentile ranking reflects a machine that is above average overall, with a GPU that is near the top of the database.

Gaming Performance — measured FPS by game and resolution from measuredFpsUltraByGame (or, if dataIsMeasured is false, frame expectations qualitatively from the benchmark scores and say the figures are estimates)

No measured FPS rows exist for this exact combination. The measuredFpsUltraByGame entry is empty, and dataIsMeasured is false. Therefore, no exact in-game FPS figures can be reported. Any frame-rate expectation in this section is an estimate derived from the benchmark scores, not a measured result.

The GPU side of the estimate is very strong. The RTX 5000 Ada Generation scores 194,041 in Geekbench Vulkan and 175,286 in Geekbench OpenCL, with a 98th-percentile standing. Those numbers suggest enough rendering horsepower for demanding graphics settings in most modern games. The CPU side is less clear. The Ryzen 7 5705GE has no benchmark rows and is placed at the 50th percentile of all CPUs. Its 4.60 GHz boost clock is respectable, but its mid-pack ranking implies that CPU-bound games may not deliver the same high level of performance as the GPU would suggest.

The practical expectation is a system that produces strong frame rates in GPU-heavy scenes, especially at high visual quality and high resolution, where the GPU’s large frame buffer and bandwidth are most useful. In CPU-heavy scenes with many single-threaded game logic tasks, the 50th-percentile CPU may cap frame pacing. Because none of this is measured, these statements should be treated as estimates. The GPU is clearly capable of excellent rendering throughput; whether the CPU can always keep up depends on the specific workload.

Upgrade Path and Platform — socket, memory support, PCIe, PSU headroom from suggestedPsu/tdp, what a sensible next upgrade looks like

The platform is rooted in AMD’s Socket AM4. The CPU supports DDR4 memory in dual-channel mode, with 51.2 GB/s of bandwidth. The CPU’s PCIe interface is PCIe Gen 3 with 16 lanes from the CPU. The GPU, by contrast, uses a PCIe 4.0 x16 interface. That means the CPU’s older PCIe Gen 3 lanes are the platform-side constraint for the GPU link. The GPU will still have a x16 electrical path, but the available CPU lane generation is Gen 3.

The power budget works cleanly from the data. The CPU is rated at 35 W TDP, and the GPU is rated at 250 W TDP. The suggested PSU for the GPU is 600 W. The GPU uses one 16-pin power connector and is a dual-slot card. Its physical length is 267 mm, or 10.5 inches, and its height is 112 mm, or 4.4 inches. Any case and power supply must fit those dimensions and connector requirements.

A sensible next upgrade on the CPU side is to replace the 50th-percentile Ryzen 7 5705GE with a stronger AM4 processor if CPU-bound workloads become the limiting factor. The memory and platform would not need to change. On the GPU side, the RTX 5000 Ada Generation already sits at the 98th percentile, and the database lists its successor as the Blackwell PRO W. Upgrading the GPU further would be a move to the next generation rather than a fix for an obvious weakness. The CPU is the weaker link in this pairing, so the CPU socket, DDR4 support, and 35 W power envelope define the most practical upgrade route.

FAQ

Q: What CPU is used in this build?

A: The build uses the AMD Ryzen 7 5705GE, an 8-core, 16-thread Zen 3 desktop processor with a 3.80 GHz base clock, a 4.60 GHz boost clock, and a 35 W TDP on Socket AM4.

Q: How much memory does the RTX 5000 Ada Generation have, and what is its bandwidth?

A: The GPU has 32 GB of GDDR6 memory on a 256-bit bus, with 576.0 GB/s of bandwidth. The memory clock is 2250 MHz, listed as 18 Gbps effective.

Q: What are the GPU’s benchmark scores?

A: The GPU scores 175,286 in Geekbench OpenCL and 194,041 in Geekbench Vulkan. Its average benchmark score is 184,664, and it sits in the 98th percentile of all GPUs.

Q: How does the RTX 5000 Ada Generation compare to its nearest rivals?

A: It is 0.5% above the NVIDIA A100 SXM4 80 GB, 1.3% below the NVIDIA A100 SXM4 40 GB, 1.4% above the NVIDIA RTX PRO 5000 Blackwell, and 3.7% above the NVIDIA GeForce RTX 4090 D.

Q: Is there measured FPS data for this combination?

A: No. The measuredFpsUltraByGame table is empty, dataIsMeasured is false, and pairRankByFps is null. Any FPS statements are estimates from the benchmark scores.

Q: What is the combined percentile of this CPU and GPU pairing?

A: The combined percentile is 74. The CPU is at the 50th percentile and the GPU is at the 98th percentile.

Q: What memory type and platform features does the CPU use?

A: The CPU supports DDR4 memory in dual-channel mode with 51.2 GB/s bandwidth. It does not support ECC memory. The CPU provides PCIe Gen 3 with 16 lanes from the CPU.

Usage Scenarios — grounded in the scores: high-refresh gaming, streaming, video editing, 3D rendering, software development, student and office work. One short paragraph per scenario, citing the numbers that support the verdict

High-refresh gaming depends on the balance between CPU and GPU. The GPU’s 98th percentile and Vulkan score of 194,041 support high rendering throughput, but the CPU’s 50th percentile and 4.60 GHz boost clock are only mid-pack. The likely result is a system that can produce high frame rates in GPU-bound scenes, but may be CPU-limited in fast, less graphically demanding moments.

Streaming is a mixed workload that can use both CPU threads and GPU compute. The Ryzen 7 5705GE provides 8 cores and 16 threads, while the RTX 5000 Ada Generation provides 65.28 TFLOPS of FP32 throughput and 400 tensor cores. The 35 W CPU TDP and 250 W GPU TDP leave the system with compute headroom for simultaneous capture and rendering, though no measured FPS data is available.

Video editing benefits from the GPU’s large memory pool and processing throughput. The 32 GB GDDR6 frame buffer and 576.0 GB/s bandwidth can support large preview buffers and multi-layer compositing, while the CPU’s 16 threads handle timeline operations. The OpenCL score of 175,286 indicates strong GPU compute support for effects and exports.

3D rendering is the strongest use case. The GPU has 100 RT cores, 400 tensor cores, 65.28 TFLOPS FP32, and a 98th-percentile rank. The 32 GB VRAM can hold substantial scene data, and the 184,664 average benchmark score puts it near the top of the GPU database. The CPU’s role is secondary but sufficient for feeding the renderer.

Software development gets a practical balance. The CPU’s 8 cores and 16 threads, 16 MB L3 cache, and 4.60 GHz boost clock are enough for builds and editor tasks. The GPU contributes Vulkan 1.4, OpenGL 4.6, and DirectX 12 Ultimate (12_2) support, which is useful for graphics engineers testing against modern APIs. The CPU’s 50th percentile is not top-tier, but the 16 threads reduce build bottlenecks.

Student and office work is well served by the low-power CPU and integrated graphics. The 35 W TDP keeps idle and light-load power low, and the Radeon Graphics 512SP can drive a display when the discrete GPU is not needed. The full system’s 74th combined percentile means it is above average overall, with the GPU available for occasional heavy tasks.

Build Overview — what this CPU+GPU pairing is, its class (desktop/laptop from buildClass), and overall tier from the percentiles

This is a desktop-class pairing, as indicated by the buildClass field, consisting of an AMD Ryzen 7 5705GE and an NVIDIA RTX 5000 Ada Generation. The CPU is a 35 W, 8-core, 16-thread Zen 3 part with a 4.60 GHz boost clock and a 50th-percentile CPU ranking. The GPU is a 250 W Ada Lovelace workstation card with 32 GB of GDDR6 memory, a 98th-percentile GPU ranking, and an average benchmark score of 184,664. The combined percentile is 74, placing the pairing above the majority of recorded systems. It is a GPU-centered workstation configuration with a modest, power-efficient CPU at its center.