SYSTEM ANALYZER

Rate My PC: AMD Ryzen 5 7500X3D + NVIDIA GeForce RTX 5080

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

95 / 100
ULTIMATE READY

Apex Performer

Top 5% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
93%
VS
GPU
97%
PROCESSOR

AMD Ryzen 5 7500X3D

44,573 Benchmark Score
Top 7% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA GeForce RTX 5080

56,083 Benchmark Score
Top 3% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The AMD Ryzen 5 7500X3D and NVIDIA GeForce RTX 5080 pairing represents a desktop build targeting the 88th percentile of all combinations, with the CPU sitting at the 89th percentile and the GPU at the 87th percentile. The processor is a 6-core, 12-thread Raphael part on the AMD Socket AM5 platform, while the graphics card is a Blackwell 2.0 architecture flagship with 16 GB of GDDR7 memory. This combination yields a measured average of 197.5 FPS across a broad game library, placing it 289th out of 3,732 tracked CPU-GPU pairs. The data indicates a system designed for high-refresh 1440p gaming and capable 4K performance, though the CPU occasionally becomes the limiting factor in less demanding scenes, as the benchmark results below clarify.

GPU Analysis — VRAM, bandwidth, clocks, RT/tensor hardware, what the benchmark scores mean for rendering

The NVIDIA GeForce RTX 5080 is built on the 5 nm TSMC process with 45,600 million transistors on a 378 mm² die. Its memory subsystem is substantial: 16 GB of GDDR7 on a 256-bit bus delivers 960.0 GB/s of bandwidth, a figure that supports high-resolution texture streaming and large compute workloads without hitting memory ceilings. The base clock runs at 2295 MHz, boosting to 2617 MHz, while the memory operates at 1875 MHz with 30 Gbps effective data rate. This configuration produces a pixel rate of 293.1 GPixel/s and a texture rate of 879.3 GTexel/s, indicating strong fill-rate capabilities for both rasterized and hybrid rendering paths.

Compute resources are extensive: 10,752 shading units, 336 texture mapping units, and 112 render output units are backed by 84 RT cores and 336 tensor cores. The FP32 throughput is 56.28 TFLOPS, with FP16 matching that figure at a 1:1 ratio, which is notable for AI-accelerated workloads and real-time denoising. The tensor cores are the key differentiator for DLSS and similar upscaling technologies, while the RT cores handle ray-traced effects. In benchmark terms, the GPU scores 36,565 in Passmark G3D and 21,789 in Passmark GPU Compute, with a 3DMark Steel Nomad DX12 score of 8,637. Geekbench results show 235,901 in OpenCL and 255,450 in Vulkan, suggesting strong API versatility. The nearest rival comparison shows the card is 0.6% ahead of the AMD Radeon 8060S and 0.7% ahead of the AMD Radeon RX 6750 GRE 12 GB, but 2.2% behind the AMD Radeon RX 9070 GRE. For rendering, the 960 GB/s bandwidth and 56.28 TFLOPS FP32 mean the card can handle 4K texture sets and complex shader workloads, while the 84 RT cores provide a measurable advantage in ray-traced scenes over cards without dedicated hardware, though the data does not specify a percentage gain.

Benchmark Performance — exact CPU and GPU scores, percentile positions, and what the combined picture is

The CPU’s average benchmark score is 44,573, placing it at the 89th percentile of all processors. Its nearest rivals are all within a narrow band: the Intel Core Ultra X9 388H scores 44,466 (0.2% behind), the Intel Core i9-13950HX scores 44,342 (0.5% behind), the AMD Ryzen AI Max 385 scores 44,309 (0.6% behind), and the Intel Core i5-14600 scores 44,889 (0.7% ahead). This places the 7500X3D in a performance tier where single-thread and multi-thread results are tightly clustered, meaning real-world differences are minimal. The GPU’s average score is 56,083, at the 87th percentile, with its nearest rival being the AMD Radeon RX 9070 GRE at 57,367 (2.2% ahead). The combined percentile is 88, indicating a balanced pairing where neither component dramatically outclasses the other.

The measured FPS data reinforces this balance. Across 51 games at ultra settings, the average FPS is 197.5, but this number masks a wide variance. At 1080p, many titles exceed 200 FPS, while at 4K, several fall below 60 FPS. The pair’s rank of 289 out of 3,732 suggests it sits well above the median but not at the absolute top, which is consistent with the GPU being slightly behind its closest competitor. For a mixed workload of gaming and productivity, the CPU’s multithread score of 25,047 and single-thread score of 3,494 indicate it can feed the GPU adequately, though in CPU-bound scenarios like Counter-Strike 2 at 1080p (337 FPS), the processor becomes the ceiling rather than the graphics card.

CPU Analysis — cores, clocks, architecture, what the benchmark scores mean for real workloads

The AMD Ryzen 5 7500X3D is a 6-core, 12-thread processor based on the Zen 4 Raphael architecture, manufactured on TSMC’s 5 nm process with 11,270 million transistors on a 71 mm² die. It runs at a base clock of 4.00 GHz and boosts to 4.50 GHz, with a 65 W TDP that is notably low for a desktop part. The cache hierarchy is the defining feature: 64 KB of L1 per core, 1 MB of L2 per core, and a massive 96 MB of shared L3 cache. This large L3 is what gives the X3D series its gaming edge, as it reduces memory latency for frequently accessed data. The memory controller supports DDR5 in dual-channel mode, providing 83.2 GB/s of bandwidth, with ECC support included. PCIe Gen 5 with 24 CPU lanes ensures modern GPUs and NVMe drives are not bandwidth-limited.

Benchmark results show a processor that excels at specific tasks. The Passmark data compression score is 271,649, which is exceptionally high and indicates strong cache-sensitive workloads. Integer math scores 70,774, floating-point math scores 43,594, and extended instructions score 20,455. The find prime numbers score is 221, a lower figure relative to other tests, suggesting this workload does not benefit from the large cache. The multithread score of 25,047 and single-thread score of 3,494 are the headline numbers, placing it at the 89th percentile. For real workloads, the 96 MB L3 cache accelerates gaming physics (2,779 in Passmark physics) and random string sorting (32,999), but the 6-core limit means heavily threaded rendering tasks will trail 8-core or 12-core rivals. The 0.2% to 0.6% delta versus its nearest rivals shows that in average benchmark terms, this CPU is effectively interchangeable with the Intel Core Ultra X9 388H or Core i9-13950HX, despite having fewer cores, which reflects the cache advantage.

Balance and Bottleneck — which component limits which workload, using percentiles and FPS scaling as evidence

The balance between the CPU and GPU is best understood by looking at FPS scaling across resolutions. At 1080p, the CPU percentile (89) is slightly higher than the GPU percentile (87), which suggests the processor is often the limiting factor in low-resolution, high-FPS scenarios. For example, Counter-Strike: Global Offensive hits 744 FPS at 1080p, but drops to 512 FPS at 1440p and 302 FPS at 4K. This scaling pattern shows that at 1080p, the CPU is doing most of the work, and the GPU is underutilized. In contrast, at 4K, the GPU becomes the bottleneck, as seen in Cyberpunk 2077, which drops from 89 FPS at 1080p to 49 FPS at 4K — a 45% reduction that tracks GPU load rather than CPU capability.

The measured data shows that for most games, the transition from 1080p to 1440p results in a 30-40% FPS drop, while 1440p to 4K results in another 40-50% drop. This is typical of a system where the GPU is the primary limiter at higher resolutions. However, in esports titles like Valorant, the FPS only drops from 439 at 1080p to 416 at 1440p and 386 at 4K, indicating the CPU is still the ceiling even at 4K. The pair’s average FPS of 197.5 across all games and resolutions, combined with the 88th combined percentile, suggests that neither component is severely mismatched. For productivity, the CPU’s multithread score of 25,047 is modest compared to higher-core-count chips, but the GPU’s compute score of 21,789 in Passmark means the graphics card can accelerate many parallel workloads, offloading the CPU. The bottleneck shifts dynamically: CPU-bound in esports and light 3D scenes, GPU-bound in AAA titles at 1440p and above.

Who Should Build It — target users and industries (gamers at specific resolutions, content creators, developers, students, small business workstations) tied strictly to the measured performance

This build is best suited for gamers targeting high-refresh 1440p or entry-level 4K. The measured FPS at 1440p shows 121 FPS in Call of Duty: Warzone, 106 FPS in Control, and 139 FPS in Assetto Corsa, which are all playable on high-refresh monitors. At 4K, the system falls below 60 FPS in demanding titles like Cyberpunk 2077 (49 FPS) and Red Dead Redemption 2 (45 FPS), so those users will need to lower settings or rely on upscaling. Content creators who work with video editing or 3D rendering will benefit from the GPU’s 56.28 TFLOPS FP32 and 16 GB VRAM, but the CPU’s 6 cores may slow down CPU-heavy tasks like scene compilation. The Passmark data encryption score of 15,797 and extended instructions score of 20,455 indicate solid performance for encoding and data processing, making it viable for small business workstations handling spreadsheets and databases, but not for heavy multi-threaded server workloads.

Software developers will find the large 96 MB L3 cache useful for compilation tasks that exhibit high data locality, as shown by the data compression score of 271,649. Students and office users will find the system overkill for basic tasks, but the 65 W CPU TDP means it runs cool and quiet in a typical desktop case, which is a practical benefit. The GPU’s 360 W TDP and suggested 750 W PSU mean this is not a power-sipping machine, but it is reasonable for a high-end desktop. The launch MSRP for the CPU is $269, and for the GPU it is 999 USD. The system is not ideal for users who need extreme multi-core performance (e.g., 3D rendering with CPU-based engines), as the 6-core limit will show in tasks that scale beyond 12 threads, but for hybrid workflows that leverage GPU acceleration, it is a strong choice.

Upgrade Path and Platform — socket, memory support, PCIe, PSU headroom from suggestedPsu/tdp, what a sensible next upgrade looks like

The CPU uses AMD Socket AM5, which is the current mainstream platform and supports DDR5 memory in dual-channel mode. The memory bandwidth is 83.2 GB/s, which is sufficient for the 7500X3D, but future AM5 processors with more cores will benefit from faster DDR5 kits. The PCIe Gen 5 support with 24 CPU lanes provides ample bandwidth for the RTX 5080’s PCIe 5.0 x16 interface, and there is headroom for a second Gen 5 NVMe drive without bottlenecking the GPU. The CPU’s TDP is 65 W, while the GPU’s TDP is 360 W, and the suggested PSU is 750 W. This leaves roughly 325 W of headroom for the rest of the system (motherboard, drives, fans), which is tight for overclocking or adding many peripherals, but adequate for a standard build. The GPU uses a single 16-pin power connector, so users must ensure their PSU has that connector or an adapter.

A sensible next upgrade would be a CPU with more cores on the same AM5 socket, as the 7500X3D’s 6 cores are the most likely future bottleneck for CPU-bound tasks. The 96 MB L3 cache is already a strong feature, but a higher-core-count AM5 part would improve multithread scores (currently 25,047) without requiring a motherboard change. Memory could be upgraded to higher-speed DDR5, though the data does not specify the current speed, only the bandwidth. The GPU is already near the top of the current generation, so a GPU upgrade would not be necessary for several years. The PSU has minimal headroom, so any future upgrade that increases total system power draw would require a new PSU, as the 750 W suggestion is already needed for the current parts. The platform’s longevity is good, as AM5 is an active socket, but users should check BIOS compatibility for future CPU releases.

FAQ

Q: What is the CPU's core and thread count?

A: The AMD Ryzen 5 7500X3D has 6 cores and 12 threads, based on the Zen 4 Raphael architecture.

Q: How much VRAM does the RTX 5080 have and what type?

A: The GPU has 16 GB of GDDR7 memory on a 256-bit bus, providing 960.0 GB/s of bandwidth.

Q: What is the combined performance percentile of this CPU-GPU pair?

A: The combined percentile is 88, with the CPU at the 89th percentile and the GPU at the 87th percentile.

Q: What is the CPU's L3 cache size?

A: The L3 cache is 96 MB shared across all cores, which is a key feature for gaming performance.

Q: What is the measured average FPS across all games in the dataset?

A: The average FPS across all games and resolutions is 197.5, with a rank of 289 out of 3,732 pairs.

Q: What is the GPU's FP32 compute throughput?

A: The FP32 throughput is 56.28 TFLOPS, which is also the FP16 throughput at a 1:1 ratio.

Q: What is the suggested PSU wattage for this build?

A: The suggested PSU is 750 W, based on the GPU's 360 W TDP and the CPU's 65 W TDP.

Build Overview

This is a desktop build class combination of the AMD Ryzen 5 7500X3D and NVIDIA GeForce RTX 5080. The CPU is a 6-core, 12-thread part from the 7000 series with a 65 W TDP and a 96 MB L3 cache, while the GPU is a 50-series card with 16 GB GDDR7 and 84 RT cores. The combined percentile of 88 places this system in the upper tier of all tracked builds, but not at the absolute top, as the GPU is 2.2% behind its closest rival, the AMD Radeon RX 9070 GRE. The average benchmark score for the CPU is 44,573, and for the GPU it is 56,083. The measured FPS data shows a system that excels at 1080p and 1440p, with 4K performance varying by title. The overall tier is a high-end desktop that balances gaming and compute, with the CPU’s cache advantage offsetting its lower core count relative to rivals.

Usage Scenarios

High-refresh gaming: At 1080p, this system delivers 337 FPS in Counter-Strike 2 and 400 FPS in Tom Clancy’s Rainbow Six Siege, making it ideal for competitive shooters. At 1440p, it still maintains 223 FPS in CS2 and 262 FPS in Siege, so high-refresh monitors are fully utilized.

Streaming: The GPU’s tensor cores and 56.28 TFLOPS FP16 support AI-based encoding and upscaling, while the CPU’s multithread score of 25,047 ensures the game and stream encoder can run concurrently without major frame drops, though the 6-core limit may cause issues in CPU-heavy games.

Video editing: The GPU’s 16 GB VRAM and 960 GB/s bandwidth accelerate timeline rendering and effects, while the CPU’s data compression score of 271,649 suggests fast file handling. However, exports that rely on CPU encoding will be slower than systems with more cores, as the multithread score indicates.

3D rendering: For GPU-accelerated renderers, the FP32 performance of 56.28 TFLOPS is strong, and the 84 RT cores handle ray-traced scenes efficiently. CPU-based rendering will be limited by the 6 cores, making this a hybrid workload system rather than a pure render farm.

Software development: The large 96 MB L3 cache and extended instructions score of 20,455 benefit compilation and data processing tasks. The single-thread score of 3,494 ensures responsive code editing, while the PCIe Gen 5 lanes support fast storage for large codebases.

Student and office work: For document processing, spreadsheets, and web browsing, this system is vastly over-powered, but the 65 W CPU TDP ensures low noise and heat, making it a comfortable workstation. The GPU’s compute power is wasted on such tasks, but the system will never feel slow.

Gaming Performance

The measured FPS data at ultra settings shows a wide range of performance across games and resolutions. At 1080p, esports titles dominate: Counter-Strike: Global Offensive hits 744 FPS, Valorant reaches 439 FPS, and Tom Clancy’s Rainbow Six Siege achieves 400 FPS. More demanding AAA games at 1080p include Cyberpunk 2077 at 89 FPS and Red Dead Redemption 2 at 90 FPS, which are playable but not high-refresh. At 1440p, the system maintains 139 FPS in Assetto Corsa, 121 FPS in Call of Duty: Warzone, and 106 FPS in Control, but Cyberpunk 2077 drops to 74 FPS and Red Dead Redemption 2 to 67 FPS. At 4K, the performance is mixed: Valorant still hits 386 FPS, and Counter-Strike 2 reaches 125 FPS, but Cyberpunk 2077 falls to 49 FPS, Red Dead Redemption 2 to 45 FPS, and Ark: Survival Ascended to 16 FPS. The average FPS across all games is 197.5, but this is heavily skewed by esports titles; the user should expect 60-100 FPS in most AAA games at 4K ultra settings. The data indicates that this system is best suited for 1440p high-refresh gaming, with 4K being viable for less demanding titles or with settings reduced.