SYSTEM ANALYZER

Rate My PC: AMD Ryzen 5 7235HS + AMD Radeon RX 6550M

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

89 / 100
HIGH-END

Power Build

Top 11% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
82%
VS
GPU
96%
PROCESSOR

AMD Ryzen 5 7235HS

16,902 Benchmark Score
Top 18% Market Ranking
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GRAPHICS CARD

AMD Radeon RX 6550M

46,702 Benchmark Score
Top 4% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
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Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The AMD Ryzen 5 7235HS paired with the AMD Radeon RX 6550M is a laptop-class combination in which the GPU is the stronger half: the RX 6550M sits in the 85th percentile of all GPUs while the Ryzen 5 7235HS occupies the 70th percentile of all CPUs, and the pairing as a whole lands at a combined percentile of 78. This is a mobile build — a 45 W Zen 3+ quad-core mated to an 80 W RDNA 2 discrete GPU on a 6 nm process — and the benchmark data paints it as a mid-tier portable machine with an unusually lopsided GPU advantage. One important caveat applies throughout: no measured FPS rows exist for this exact combination in the database, so all frame-rate discussion below is estimated from the benchmark scores rather than directly measured.

Gaming Performance

No measured FPS data exists for the Ryzen 5 7235HS + RX 6550M pairing in this database, so everything in this section is an estimate derived from the benchmark scores rather than recorded gameplay results. That framing matters, because estimates are only as good as the underlying scores — and here the scores are mixed in an instructive way.

The GPU side provides the foundation. The RX 6550M's Geekbench Vulkan score of 50867 and OpenCL score of 42536 place it in the 85th percentile of all GPUs, effectively level with the Intel Arc A530M (0.2% delta), the AMD Radeon RX 5600M (0.2% delta), and, at slightly larger margins, ahead of the NVIDIA RTX A2000 (1.4% delta) and the NVIDIA RTX 5880 Ada Generation (1.6% delta) on average score. That is respectable company for a mobile part, and it suggests the GPU can produce playable frame rates in modern titles at moderate settings.

The constraints are equally clear. The RX 6550M carries 4 GB of GDDR6 on a narrow 64-bit bus, yielding 144 GB/s of memory bandwidth. Raw compute is healthy at 5.816 TFLOPS FP32 with a 2840 MHz boost clock and a 2560 MHz game clock, but the memory subsystem is the limiting factor. In titles with large texture sets or high-resolution assets, the 4 GB buffer will fill quickly, and the 64-bit bus provides little headroom once it does. Estimated gaming behavior, then: playable frame rates at 1080p with reduced texture quality in modern AAA games, comfortable frame rates in esports and older titles, and difficulty at 1440p or 4K in demanding games regardless of settings — the bandwidth ceiling arrives before the shader throughput does.

Ray tracing is supported — 16 RT cores, DirectX 12 Ultimate (12_2) — but with only 16 RT cores and the memory constraints, enabling RT will cost heavily in frame rate. The estimate here is that RT remains technically available but practically undesirable in demanding titles on this pairing.

GPU Analysis

The RX 6550M is a Navi 24 chip on TSMC's 6 nm process, part of the Radeon RX 6000M mobile family, released in early January 2023. Its die measures 107 mm² and packs 5,400 million transistors, giving a density of 50.5M transistors per mm² — a compact, efficient design consistent with its 80 W TDP and integrated-slot (IGP) form factor with no power connectors. It connects over PCIe 4.0 x4.

The specifications divide cleanly into strengths and weaknesses. On the strength side: 1024 shading units, 64 TMUs, 32 ROPs, a 2000 MHz base / 2840 MHz boost / 2560 MHz game clock stack, a pixel rate of 90.88 GPixel/s, a texture rate of 181.8 GTexel/s, and FP32 throughput of 5.816 TFLOPS — doubled to 11.63 TFLOPS for FP16 at a 2:1 ratio. On the weakness side: 4 GB of GDDR6 at 2250 MHz (18 Gbps effective) across a 64-bit bus, totaling 144 GB/s. There are no tensor cores; FP16 throughput is the closest analogue for half-precision compute workloads.

For rendering, the benchmark scores tell a coherent story. The Vulkan score of 50867 outpaces the OpenCL score of 42536, which fits a gaming-first part: RDNA 2's graphics pipeline is the strong suit, while general-purpose compute through OpenCL is less emphasized. Both scores together produce an average of 46702, good for the 85th percentile. In practical rendering terms, this GPU handles GPU-accelerated viewport work and viewport navigation in 3D applications acceptably, and the FP16 rate of 11.63 TFLOPS helps with certain optimized compute paths, but the 4 GB VRAM buffer will cap scene complexity long before the 5.816 TFLOPS FP32 limit is reached. API support is modern — DirectX 12 Ultimate (12_2), Vulkan 1.4, OpenGL 4.6 — so no software barrier exists, only the memory ceiling.

Usage Scenarios

High-refresh gaming. The Vulkan score of 50867 and the 85th percentile placement support high-refresh play in esports and lighter titles at 1080p, where the 144 GB/s bandwidth and 4 GB buffer are not heavily taxed. Demanding AAA games at maximum settings are a different matter: estimates point to reduced settings being necessary, with the memory subsystem as the binding constraint.

Streaming. This is a weak point. The Ryzen 5 7235HS offers 4 cores and 8 threads, a Cinebench R23 multi-core score of 10418, and a PassMark multithread score of 12243 — modest throughput for simultaneously encoding a stream and running a game. The CPU's 70th percentile placement means the encoding load would compete directly with game logic on a small thread pool. Casual streaming of lighter games is feasible; serious streaming of demanding titles is not what this pairing is built for.

Video editing. Editing is workable for short projects: the single-core score of 1470 in R23 keeps timeline scrubbing responsive, and the RX 6550M's OpenCL score of 42536 provides usable GPU acceleration. But the 4 GB VRAM buffer limits timeline length and effect complexity, and the 10418 multi-core score makes long exports slow relative to higher-core CPUs. This is a light-editing machine, not a workstation.

3D rendering. The PassMark physics score of 574 and multi-core results indicate CPU rendering will be slow. GPU rendering via OpenCL at 42536 is more attractive relative to the CPU, but the 4 GB VRAM again constrains scene size. Hobbyist modeling and small scenes: yes. Production rendering: no.

Software development. This is one of the pairing's better scenarios. The PassMark single-thread score of 2873, the 4.20 GHz boost clock, and DDR5 memory support on a dual-channel bus delivering 76.8 GB/s make compilation of small-to-medium projects quick, and the string-sorting score of 15294 supports text-processing-heavy toolchains. Large parallel builds will hit the 4-core limit, but day-to-day development is well served.

Student and office work. Well suited. Strong single-thread performance (R23 single-core 1470), ECC memory support — unusual and valuable for data integrity — and the integrated Radeon 660M as a fallback mean the machine handles documents, web workloads, and light creative tasks comfortably, with the discrete GPU available when needed.

Balance and Bottleneck

The data shows a clearly GPU-favored imbalance. The RX 6550M sits at the 85th percentile versus the CPU's 70th, and the GPU's average benchmark score of 46702 towers over the CPU's 16902 in raw terms. In GPU-bound scenarios — modern games at higher settings — the RX 6550M is usually the limit, and specifically its memory subsystem: 4 GB on a 64-bit bus at 144 GB/s is the narrowest point in the entire pipeline, tighter than any compute figure on either chip.

In CPU-bound scenarios, the roles reverse. The quad-core, eight-thread configuration with an R23 multi-core score of 10418 will bottleneck the GPU in CPU-heavy games, simulation-heavy workloads, and streaming, where the 12243 PassMark multithread score limits how much parallel work can be fed to the RX 6550M. Notably, the CPU's PassMark physics score of 574 is low in absolute terms, reinforcing that physics-heavy or AI-heavy game scenes will lean hard on those four cores.

The pairing's combined percentile of 78 sits almost exactly between the two individual percentiles, which is what a balanced-but-mismatched system looks like statistically: neither component drags the other below its own tier, but the GPU's headroom goes unused in any workload the CPU cannot feed. Since no measured FPS rows exist, the scaling evidence is indirect — but the percentile gap of 15 points between GPU and CPU is itself the clearest bottleneck indicator in the pack.

FAQ

Q: Is the GPU or the CPU the weaker link in this build?

A: The CPU. The RX 6550M ranks in the 85th percentile of all GPUs while the Ryzen 5 7235HS ranks in the 70th percentile of all CPUs — a 15-point gap that means CPU-bound workloads limit the system first.

Q: Can this pairing run games at 4K?

A: Not comfortably, by estimate. The RX 6550M's 4 GB of GDDR6 and 144 GB/s bandwidth on a 64-bit bus are the binding constraints, and the Vulkan score of 50867 cannot compensate for them at 4K texture loads. 1080p is the realistic target.

Q: Is the Ryzen 5 7235HS good for video editing?

A: For light editing. The R23 single-core score of 1470 keeps the timeline responsive and the GPU's OpenCL score of 42536 provides acceleration, but the R23 multi-core score of 10418 and 4 GB of VRAM cap project complexity and export speed.

Q: How does the CPU compare to its nearest rivals?

A: It sits in a statistical dead heat: 0.2% below the AMD EPYC 7702's average score, 0.3% above the Intel Core i5-1240U, 0.3% above the Intel Core i3-12100E, and 0.4% above the AMD Ryzen 3 7335U.

Q: Does the GPU support ray tracing?

A: Yes — it has 16 RT cores and supports DirectX 12 Ultimate (12_2), Vulkan 1.4, and OpenGL 4.6. However, 16 RT cores is a small allocation, so ray-traced effects will impose a heavy frame-rate cost by estimate.

Q: Can the CPU be overclocked?

A: No. The multiplier is locked on the Ryzen 5 7235HS, as is typical for mobile parts.

Q: What happens if the discrete GPU runs out of its 4 GB of VRAM?

A: Performance degrades sharply in affected games, because the 64-bit bus provides only 144 GB/s of bandwidth — spillover traffic has very little headroom on that narrow path.

Who Should Build It

This pairing suits users who want a portable machine with a clear graphics bias. The primary audience is 1080p gamers: the RX 6550M's 85th percentile placement, its 5.816 TFLOPS of FP32 throughput, and its 2560 MHz game clock make it competent at moderate settings at that resolution, particularly for esports and older titles where the 4 GB VRAM ceiling is not stressed.

Students are a strong fit. The CPU's single-thread strength (PassMark single-thread 2873), DDR5 support at 76.8 GB/s of bandwidth, and ECC memory capability give it genuine utility for coursework, programming, and data work, while the discrete GPU covers occasional gaming and light creative tasks. Software developers working on small-to-medium projects benefit from the same single-core speed and fast memory, though developers running large parallel builds will feel the 4-core limit.

Content creators should treat this as a secondary machine only: the multi-core scores (R23 10418, PassMark multithread 12243) and the 4 GB VRAM buffer place hard caps on serious 3D rendering and video work. Small business workstations are a reasonable fit where GPU output matters for multi-display productivity and the CPU's everyday responsiveness suffices — the physics and integer scores (40174 in PassMark integer math) support routine office and light analytical work without strain.

Benchmark Performance

The exact scores, all from the FACT PACK's recorded tests:

CPU (Ryzen 5 7235HS): Cinebench R15 multi-core 1050, single-core 148; Cinebench R20 multi-core 4375, single-core 617; Cinebench R23 multi-core 10418, single-core 1470; PassMark multithread 12243; PassMark single-thread 2873; PassMark physics 574; integer math 40174; floating point math 23091; data compression 152168; encryption 9051; extended instructions 10887; prime finding 31; string sorting 15294. Average benchmark score: 16902, 70th percentile versus all CPUs.

GPU (RX 6550M): Geekbench Vulkan 50867; Geekbench OpenCL 42536. Average benchmark score: 46702, 85th percentile versus all GPUs.

The combined picture is a system at the 78th percentile. Individually, the single-core line is the CPU's best asset — an R15 single-core score of 148, R20 of 617, and R23 of 1470 form a consistent ladder indicating snappy per-thread performance. The multi-core ladder (1050 / 4375 / 10418) shows the scaling you would expect from 4 cores and 8 threads: solid scaling, but a hard ceiling relative to higher-core rivals. On the GPU side, the Vulkan result leading OpenCL by roughly a fifth confirms a graphics-optimized design. Against nearest rivals, both chips sit within a tight band — the CPU within 0.4% of four rivals, the GPU within 1.6% of four rivals — meaning this system's overall tier, the 78th percentile, is stable and not an artifact of one outlier test.

Build Overview

This is a laptop-class build, as denoted by the buildClass field, pairing a mobile AMD Ryzen 5 CPU with a mobile AMD Radeon RX 6000M-series discrete GPU. The CPU is a Zen 3+ (Rembrandt-R) design on Socket FP7, fabbed by TSMC on 6 nm, with a 210 mm² die, a 3.20 GHz base clock, a 4.20 GHz boost clock, and a 45 W TDP. It carries integrated Radeon 660M graphics in addition to feeding the discrete RX 6550M — itself an 80 W, 6 nm Navi 24 part on the RDNA 2.0 architecture.

The tier question answers itself from the percentiles: CPU at 70, GPU at 85, system at 78. That is an upper-mid-tier laptop configuration with a gaming-leaning component split. Both chips are in Active production status, meaning this remains a current-generation platform rather than legacy stock. The notable internal contrast is die economics: the CPU's 210 mm² die versus the GPU's 107 mm² die at 50.5M transistors per mm² — two 6 nm TSMC parts of very different sizes and roles sharing one chassis.

CPU Analysis

The Ryzen 5 7235HS is a 4-core, 8-thread Zen 3+ processor from AMD's 7000 series, codename Rembrandt-R, manufactured on TSMC's 6 nm process. Its cache hierarchy is 64 KB of L1 per core, 512 KB of L2 per core, and 8 MB of shared L3 — a small L3 by modern standards, which matters for workloads with large working sets. Memory support is DDR5 over a dual-channel bus at 76.8 GB/s, with ECC support — a genuine rarity in this class and a meaningful reliability feature for professional or academic data work.

What the scores mean for real workloads is straightforward. The single-core figures — 148 in R15, 617 in R20, 1470 in R23, and 2873 in PassMark single-thread — describe a chip that feels fast in any task dominated by one thread: application launches, web browsing, document editing, game logic in lightly threaded engines, and interactive development. The multi-core figures describe the ceiling: 10418 in R23 and 12243 in PassMark multithread are enough for mainstream multitasking but place it in a dead heat with parts like the Intel Core i5-1240U (0.3% delta) and the AMD Ryzen 3 7335U (0.4% delta), rather than with higher-core mobile CPUs.

The specialized PassMark subtests add texture: the data compression score of 152168 and encryption score of 9051 indicate competent throughput for file archiving and storage encryption; the integer math score of 40174 versus floating point at 23091 shows the usual integer bias; and the prime-finding score of 31 confirms this is not a compute part. The multiplier is locked, so performance is fixed within the 45 W envelope. The integrated Radeon 660M provides display and fallback graphics duty alongside the discrete GPU.

Upgrade Path and Platform

The platform facts: AMD Socket FP7, DDR5 memory over a dual-channel bus at 76.8 GB/s, and PCIe Gen 4 with 20 CPU lanes. The RX 6550M itself connects over PCIe 4.0 x4 — a narrow four-lane link that is adequate for a GPU of this class but worth noting as a structural limit of the platform. Display outputs are portable-device dependent, as expected for a laptop.

Power headroom is defined by the two TDP figures: 45 W for the CPU and 80 W for the GPU. No suggested PSU value exists in the data — appropriate for a laptop, where power delivery is chassis-integrated — so headroom discussions here are about the thermal envelope of the notebook rather than an external supply. Both figures together describe a mobile system whose combined sustained draw the chassis must be engineered around.

Because the multiplier is locked and the socket is FP7, CPU overclocking is off the table, and the realistic upgrade path in a laptop of this class is limited by the chassis itself rather than by component swapping. What the data does indicate is where the platform's next sensible step lies: the system's bottleneck profile — GPU percentile 85 versus CPU percentile 70 — means a future machine with a stronger CPU and a similar-or-better GPU would rebalance the system. Within this platform, faster DDR5 memory is the one lever that helps the weakest link indirectly: the CPU's 76.8 GB/s dual-channel bandwidth feeds both the CPU and, via spillover, the GPU's constrained 144 GB/s memory path, so maximizing memory speed is the most evidence-supported configuration choice available. The RX 6550M has no listed successor, and its predecessor lineage traces to Polaris Mobile, marking it as the current endpoint of this product line in the data.