SYSTEM ANALYZER

Rate My PC: AMD Ryzen 5 5625U + NVIDIA GeForce RTX 4080 Mobile

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

83 / 100
HIGH-END

Power Build

Top 17% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
CPU Bottleneck
CPU
72%
VS
GPU
95%

Your CPU is limiting system performance. Consider upgrading to a faster processor to better utilize your GPU.

PROCESSOR

AMD Ryzen 5 5625U

3,096 Benchmark Score
Top 28% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA GeForce RTX 4080 Mobile

38,135 Benchmark Score
Top 5% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Bottleneck Detected

CPU Bottleneck - Upgrading the weaker component will improve overall performance.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

# GPU Analysis — VRAM, bandwidth, clocks, RT/tensor hardware, and what the benchmark scores mean for rendering

The NVIDIA GeForce RTX 4080 Mobile is the dominant component in this pairing, built on the Ada Lovelace architecture using TSMC's 5 nm process. The GPU die, designated AD104, packs 35,800 million transistors on a 294 mm² die, yielding a transistor density of 121.8 million per mm². This is a substantial chip for a mobile part, and the data reflects its high-end positioning within the GeForce 40-series mobile lineup.

Memory configuration is generous for a laptop GPU. The RTX 4080 Mobile carries 12 GB of GDDR6 memory on a 192-bit bus, with memory clocks at 2250 MHz and 18 Gbps effective. This yields a memory bandwidth of 432.0 GB/s. For rendering workloads, 12 GB of VRAM is a meaningful threshold — it allows large textures, complex scenes, and high-resolution framebuffers to reside in dedicated video memory without spilling to system RAM. The 432.0 GB/s bandwidth is sufficient to feed the GPU's compute units without becoming a bottleneck in most scenarios, though it is not class-leading relative to desktop parts.

The compute configuration is robust. The GPU features 7,424 shading units, 232 texture mapping units, and 80 raster output pipelines. Pixel rate is 133.2 GPixel/s, and texture rate is 386.3 GTexel/s. Floating-point performance is rated at 24.72 TFLOPS for both FP32 and FP16 (1:1), indicating that the GPU does not rely on reduced-precision shader tricks to achieve its compute throughput — it delivers full-rate FP16, which is relevant for AI-assisted rendering and certain compute shaders.

Ray tracing and tensor hardware are present in substantial quantities. The RTX 4080 Mobile includes 58 RT cores and 232 tensor cores. These enable hardware-accelerated ray tracing and DLSS-style upscaling, both of which are critical for modern rendering pipelines. The API support includes DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so the GPU is fully compliant with current and near-future graphics APIs.

Benchmark scores for the GPU are strong. In Geekbench OpenCL, the RTX 4080 Mobile scores 159,575, and in Geekbench Vulkan it scores 145,807. The Passmark G3D score is 24,926, with a GPU compute score of 11,191. The average benchmark score across all GPU tests is 38,135, placing it in the 81st percentile of all GPUs. This is a high position — the GPU outperforms the vast majority of installed graphics hardware.

The nearest rivals provide context. The NVIDIA GeForce MX570 has an average score of 38,299, which is 0.4% higher — essentially a statistical tie. The RTX 5080 Mobile scores 38,349, just 0.6% higher, indicating that the 4080 Mobile is within striking distance of a newer-generation part. The desktop RTX 4070 scores 37,648, which is 1.3% lower than the 4080 Mobile, meaning the mobile part slightly outperforms a desktop mid-range card. The Tesla P4 scores 37,628, also 1.3% lower. This places the RTX 4080 Mobile in a competitive position even against newer and desktop-class hardware.

# Benchmark Performance — exact CPU and GPU scores, percentile positions, and what the combined picture is

The CPU and GPU present a stark contrast in performance positioning. The AMD Ryzen 5 5625U is a 6-core, 12-thread mobile processor from the 5000 series, based on the Zen 3 architecture (codename Barcelo) on TSMC's 7 nm process. It has a base clock of 2.30 GHz and a boost clock of 4.30 GHz, with a TDP of 15 W. This is a low-power part designed for efficiency, not peak performance.

CPU benchmark scores reflect this positioning. In Cinebench R15, the CPU scores 1,447 multi-core and 223 single-core. In Cinebench R23, it scores 8,290 multi-core and 1,379 single-core. Geekbench scores are 5,718 multi-core and 1,521 single-core. The average benchmark score is 3,096, placing the CPU in the 52nd percentile of all CPUs — squarely in the middle of the pack.

The nearest CPU rivals confirm this mid-range standing. The Intel Xeon W-2133 scores 3,087 (0.3% lower), the Core i7-8700B scores 3,086 (0.3% lower), and the Xeon E5-1660 v3 scores 3,082 (0.5% lower). The Intel Core i3-13100TE scores 3,111, which is 0.5% higher. These are all desktop or workstation parts, yet the 15 W mobile chip trades blows with them — evidence of the efficiency of Zen 3, but also an indication that the CPU is not a performance powerhouse.

The combined picture is one of extreme imbalance. The GPU sits in the 81st percentile of all GPUs, while the CPU sits in the 52nd percentile of all CPUs. The combined percentile for this build is 67th, which is pulled up by the GPU's strength. In raw benchmark terms, the GPU's average score of 38,135 is roughly 12 times the CPU's average score of 3,096. This is not a balanced pairing — the GPU vastly outclasses the CPU in raw compute capability.

For rendering and graphics workloads, this combination can still deliver excellent results because the GPU carries most of the load. The CPU's job in such scenarios is to feed the GPU with geometry and draw calls, and the 6-core/12-thread configuration with a 4.30 GHz boost is adequate for that role, though it may limit peak frame rates in CPU-bound scenarios. The data suggests that this system will excel in GPU-bound tasks but will be constrained by the CPU in workloads that are heavily dependent on single-threaded or lightly-threaded performance.

# Gaming Performance — estimated FPS by game and resolution

The FACT PACK contains no measured FPS data for this exact CPU+GPU combination — the measuredFpsUltraByGame field is empty and dataIsMeasured is false. Therefore, all frame rate figures in this section are estimates derived from the benchmark scores, not measured results. The GPU's 81st percentile standing and its 24.72 TFLOPS FP32 throughput suggest that it is capable of high frame rates at 1080p and 1440p in most titles, with 4K gaming possible but dependent on the specific game's optimization and VRAM demands.

Based on the GPU's Passmark G3D score of 24,926 and its Geekbench Vulkan score of 145,807, this GPU should deliver smooth performance at ultra settings in esports titles and well-optimized AAA games. The 12 GB VRAM and 432.0 GB/s bandwidth provide ample headroom for high-resolution textures and modern game engines. The 58 RT cores enable hardware ray tracing, though the performance impact of RT will vary by title — some games may see significant frame rate drops when ray tracing is enabled at higher resolutions.

The CPU's contribution to gaming performance is the limiting factor. With a Cinebench R23 multi-core score of 8,290 and a single-core score of 1,379, the Ryzen 5 5625U is adequate for 60 FPS gaming in most titles, but may struggle to maintain 120+ FPS in CPU-intensive games, particularly those that rely on strong single-threaded performance. Games with heavy physics simulation, large open worlds, or complex AI may see frame rates capped by the CPU before the GPU can reach its full potential.

At 1080p, the GPU should be the primary driver of performance, and the CPU's 4.30 GHz boost clock should be sufficient to keep frame rates high in most scenarios. At 1440p, the GPU becomes even more dominant, and the CPU bottleneck becomes less pronounced. At 4K, the GPU will be the clear limiting factor, and the CPU's relative weakness will matter less. However, in esports titles where frame rates routinely exceed 144 FPS, the CPU's single-threaded performance will likely hold back the GPU.

These estimates should be treated with caution. The absence of measured data means that real-world performance could vary based on cooling, power limits, driver optimizations, and game-specific quirks. The benchmark scores indicate the hardware's theoretical ceiling, but thermal throttling in a laptop chassis could reduce sustained performance.

# Balance and Bottleneck — which component limits which workload

The balance between the Ryzen 5 5625U and the RTX 4080 Mobile is heavily skewed toward the GPU. The GPU's percentile rank of 81st versus the CPU's 52nd percentile creates a clear hierarchy: the GPU is the star performer, and the CPU is a supporting actor. In GPU-bound workloads — such as high-resolution rendering, 3D modeling, and gaming at 1440p or 4K — the GPU will be the limiting factor, and the CPU will have headroom to spare.

In CPU-bound workloads, the situation reverses. The CPU's 52nd percentile means it is average among all CPUs, and its 15 W TDP limits sustained multi-core performance. Tasks like video encoding, software compilation, and heavy multitasking will be constrained by the CPU's 6 cores and 12 threads, even with the 4.30 GHz boost clock. The GPU's immense compute power cannot compensate for CPU limitations in these scenarios.

The FPS scaling evidence, though estimated, supports this analysis. At lower resolutions like 1080p, the CPU becomes more likely to bottleneck because the GPU can render frames so quickly that the CPU cannot feed it fast enough. At higher resolutions, the GPU's workload increases, and the CPU bottleneck diminishes. This is a classic pattern for a high-end GPU paired with a mid-range CPU.

The CPU's memory bandwidth of 51.2 GB/s (dual-channel DDR4) is another potential bottleneck. The GPU has 432.0 GB/s of bandwidth, roughly 8.5 times more. In workloads that require frequent data transfer between CPU and GPU, the PCIe Gen 3 interface (16 lanes from the CPU) may also limit throughput, though the GPU's PCIe 4.0 x16 interface means the GPU is capable of higher transfer rates than the CPU can provide.

For real-world use, this means the system is best suited for GPU-accelerated tasks where the CPU plays a supporting role. Gaming at high resolutions, GPU rendering, and AI inference will perform near the GPU's potential. CPU-intensive tasks like video editing with heavy effects processing, or running many virtual machines, will be limited by the CPU's mid-range performance.

# CPU Analysis — cores, clocks, architecture, and what the benchmark scores mean for real workloads

The AMD Ryzen 5 5625U is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Barcelo. It is manufactured on TSMC's 7 nm process, with 10,700 million transistors on a die size of 180 mm². The CPU features 64 KB of L1 cache per core, 512 KB of L2 cache per core, and 16 MB of shared L3 cache. It supports DDR4 memory in a dual-channel configuration with a memory bandwidth of 51.2 GB/s, and it supports ECC memory — a feature more common in workstation parts than mobile CPUs.

The base clock of 2.30 GHz is low, reflecting the 15 W TDP and the focus on power efficiency. The boost clock of 4.30 GHz is respectable, allowing the CPU to deliver solid single-threaded performance when needed. The 7 nm process and Zen 3 architecture provide good instructions-per-clock, which helps the CPU compete with higher-clocked parts.

Benchmark results show a CPU that is competent but not exceptional. The Cinebench R23 multi-core score of 8,290 is typical for a 6-core mobile CPU, and the single-core score of 1,379 is decent for a 15 W part. Geekbench scores of 5,718 multi-core and 1,521 single-core align with this assessment. The average benchmark score of 3,096 places the CPU in the 52nd percentile, meaning it is exactly average among all CPUs in the database.

Real-world implications are straightforward. For everyday tasks like web browsing, office applications, and streaming video, the CPU is more than adequate. For software development, the 6 cores and 12 threads provide enough parallelism for compilation tasks, though large builds will take longer than on higher-core-count parts. For video editing, the CPU can handle 1080p and some 1440p editing, but 4K editing with heavy effects will be slow without GPU acceleration.

The integrated Radeon Vega 7 graphics provide a fallback for basic display output, but they are not suitable for gaming or GPU-accelerated workloads. The CPU is unlocked? The multiplierUnlocked field is false, so overclocking is not possible. The socket is AMD Socket FP6, which is a mobile-specific socket, and the market segment is Mobile, so this CPU is not intended for desktop use.

The nearest rivals — all desktop or workstation parts — show that the 5625U holds its own despite its low power envelope. The Xeon W-2133, a 6-core desktop Xeon, scores just 0.3% higher. The Core i7-8700B, a 6-core desktop part, scores 0.3% lower. This indicates that Zen 3's efficiency allows the mobile chip to match or exceed older desktop CPUs, which is notable. However, it also means that the CPU is not in the same league as modern high-core-count desktop parts.

# FAQ

Q: What is the CPU's core and thread count?

A: The AMD Ryzen 5 5625U has 6 cores and 12 threads, based on the Zen 3 architecture with a base clock of 2.30 GHz and a boost clock of 4.30 GHz.

Q: How much VRAM does the RTX 4080 Mobile have and what is its bandwidth?

A: The RTX 4080 Mobile has 12 GB of GDDR6 memory on a 192-bit bus, with a memory clock of 2250 MHz (18 Gbps effective) and a bandwidth of 432.0 GB/s.

Q: What is the GPU's percentile ranking among all GPUs?

A: The RTX 4080 Mobile is in the 81st percentile of all GPUs, with an average benchmark score of 38,135.

Q: How does the CPU compare to its nearest rivals?

A: The Ryzen 5 5625U has an average benchmark score of 3,096, which is 0.3% higher than the Intel Xeon W-2133 (3,087) and the Core i7-8700B (3,086), and 0.5% higher than the Xeon E5-1660 v3 (3,082). It is 0.5% lower than the Core i3-13100TE (3,111).

Q: Does this system have measured FPS data for games?

A: No, the FACT PACK contains no measured FPS data for this CPU+GPU combination. All gaming performance figures are estimates derived from benchmark scores.

Q: What is the CPU's TDP and process node?

A: The Ryzen 5 5625U has a TDP of 15 W and is manufactured on TSMC's 7 nm process, with 10,700 million transistors on a die size of 180 mm².

Q: What is the combined percentile of this build?

A: The combined percentile for this CPU+GPU pairing is 67th, reflecting the GPU's high performance (81st percentile) and the CPU's mid-range performance (52nd percentile).

# Usage Scenarios

High-refresh gaming: This system is well-suited for high-refresh gaming at 1080p and 1440p, but with caveats. The RTX 4080 Mobile's 24.72 TFLOPS FP32 and 81st percentile ranking indicate it can push high frame rates, but the CPU's 52nd percentile and 1,379 single-core Cinebench R23 score may limit frame rates in CPU-intensive titles, particularly at 1080p where the GPU can render frames quickly.

Streaming: Streaming combines CPU and GPU workloads. The GPU's NVENC (via its tensor cores and dedicated encoding hardware, implied by the Ada Lovelace architecture) can handle video encoding, offloading that work from the CPU. The CPU's 6 cores and 12 threads are sufficient for game logic and streaming overhead, but the 15 W TDP may limit performance under sustained load.

Video editing: The GPU's 12 GB VRAM and 432.0 GB/s bandwidth make it capable for GPU-accelerated effects and rendering. The CPU's 8,290 Cinebench R23 multi-core score is adequate for 1080p and some 1440p editing, but 4K timelines with heavy effects may struggle without GPU assistance. The ECC memory support is a plus for data integrity.

3D rendering: This is where the system shines. The RTX 4080 Mobile's 58 RT cores and 232 tensor cores accelerate ray-traced rendering and AI denoising. The 159,575 Geekbench OpenCL score indicates strong compute performance. The CPU's role is secondary, and its mid-range performance will not significantly hinder GPU-based renderers.

Software development: The CPU's 6 cores and 12 threads handle compilation tasks adequately, with a Cinebench R23 multi-core score of 8,290. The 16 MB L3 cache helps with working sets. The GPU's compute power can accelerate certain development tasks like testing GPU code or running ML models, but the CPU's 52nd percentile means large builds will not be exceptionally fast.

Student and office work: The 15 W TDP makes this an efficient system for battery life, and the CPU's performance is more than sufficient for document editing, web browsing, and spreadsheet work. The integrated Radeon Vega 7 graphics handle basic display output. The GPU is overkill for these tasks, but it does not detract from the overall experience.

# Build Overview

This is a laptop build (buildClass: laptop) pairing an AMD Ryzen 5 5625U mobile CPU with an NVIDIA GeForce RTX 4080 Mobile GPU. The combination is unusual: a low-power, efficiency-focused CPU paired with a high-end, power-hungry GPU. The combined percentile of 67th places this system in the upper third of all builds, but the imbalance between components is significant.

The CPU is a 6-core/12-thread Zen 3 part with a 15 W TDP, designed for thin-and-light laptops where battery life matters. The GPU is an Ada Lovelace flagship mobile part with 12 GB VRAM, 7,424 shading units, and a 110 W TDP, designed for gaming and content creation. The 15 W CPU and 110 W GPU represent a 7.3x power disparity, which is extreme for a laptop pairing.

The overall tier is mid-to-high, driven primarily by the GPU. The 81st percentile GPU places this system near the top for graphics performance, while the 52nd percentile CPU places it in the middle for processor performance. This is a system that will excel at GPU-bound tasks but will be average at CPU-bound tasks.

The release dates are notable: the CPU was released on 2022-01-05, and the GPU on 2023-01-02, making the GPU a newer part. Both are still in active production. The GPU's predecessor is GeForce 30 Mobile and its successor is GeForce 50 Mobile, indicating it is a well-established part.

# Who Should Build It

This system targets users who prioritize graphics performance over CPU performance. Gamers at 1440p and 4K resolutions will benefit most from the RTX 4080 Mobile's 81st percentile GPU performance, though they should be aware that the CPU may limit frame rates at 1080p. The 12 GB VRAM is sufficient for high-resolution textures in modern games.

Content creators working with GPU-accelerated workflows — 3D rendering, video editing with GPU effects, AI inference — will find the RTX 4080 Mobile's 58 RT cores and 232 tensor cores valuable. The 24.72 TFLOPS FP32 and FP16 compute throughput supports a wide range of creative applications. The CPU's 6 cores are adequate for these workloads, which are primarily GPU-bound.

Software developers who work on graphics, game development, or machine learning will appreciate the GPU's compute power. The Vulkan 1.4 and DirectX 12 Ultimate support ensure compatibility with modern graphics APIs. The CPU's 52nd percentile is sufficient for development tasks, though large builds will not be exceptionally fast.

Students and office workers do not need this level of GPU performance, but the system's efficiency (15 W CPU) means it can serve as a capable all-rounder. The ECC memory support is unusual for a consumer laptop and may appeal to users who value data integrity.

Small business workstations that require GPU acceleration for tasks like CAD, video editing, or data visualization would benefit from this build. The GPU's 12 GB VRAM and high compute throughput handle professional workloads, while the CPU's efficiency keeps power consumption manageable.

# Upgrade Path and Platform

The CPU uses the AMD Socket FP6, which is a mobile-specific socket. This means the CPU is not upgradeable in the traditional sense — it is soldered to the motherboard in most laptops. The memory support is DDR4 in a dual-channel configuration, with a memory bandwidth of 51.2 GB/s. The CPU supports ECC memory, which is rare for a mobile part.

The GPU is a mobile part with a 110 W TDP and no power connectors (slotWidth is IGP, powerConnectors is None), meaning it is also likely soldered to the motherboard. The bus interface is PCIe 4.0 x16, which is the GPU's capability, but the CPU's PCIe is Gen 3 with 16 lanes, so the effective bandwidth is limited to PCIe Gen 3 speeds.

The suggested PSU is null, and the GPU has no power connectors, so PSU headroom is not a concern for the GPU itself. The CPU's 15 W TDP and GPU's 110 W TDP suggest a combined thermal budget of approximately 125 W, which is manageable for a laptop power supply.

A sensible next upgrade would be to a newer CPU with more cores and a higher TDP, but this is not possible with Socket FP6. The platform is essentially a dead end for CPU upgrades. For the GPU, an upgrade would require a new laptop entirely, as the GPU is not socketed. The most practical upgrade path is to a newer laptop with a more balanced CPU+GPU pairing, such as a higher-core-count CPU with a similar or newer GPU.

The production status for both parts is Active, meaning they are still being manufactured. The CPU's release date of 2022-01-05 and the GPU's release date of 2023-01-02 mean this is a relatively recent pairing, but the platform's limitations — especially the PCIe Gen 3 CPU interface and the non-upgradeable socket — suggest that this is a system to buy as-is rather than a platform to build upon.