SYSTEM ANALYZER

Rate My PC: AMD Ryzen 5 5625C + NVIDIA GeForce RTX 4080 Mobile

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

68 / 100
MID-RANGE

Solid Performer

Top 32% of systems. Great for 1080p Ultra or 1440p Medium gaming.

1080p Ultra1440p Med

System Balance Analysis

CPU vs GPU performance ratio
CPU Bottleneck
CPU
41%
VS
GPU
95%

Your CPU is limiting system performance. Consider upgrading to a faster processor to better utilize your GPU.

PROCESSOR

AMD Ryzen 5 5625C

0 Benchmark Score
Top 59% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA GeForce RTX 4080 Mobile

38,135 Benchmark Score
Top 5% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Solid Mid-Range

Great for 1080p gaming. Consider upgrading GPU for better 1440p performance.

Bottleneck Detected

CPU Bottleneck - Upgrading the weaker component will improve overall performance.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

This analysis examines the AMD Ryzen 5 5625C paired with the NVIDIA GeForce RTX 4080 Mobile in a laptop configuration. The data indicates a significant performance disparity between the CPU and GPU, with the graphics card operating at a much higher performance tier than the processor. This pairing presents a unique profile where the GPU is the dominant component, shaping expectations for gaming, creative workloads, and general productivity, though the CPU may constrain certain tasks.

GPU Analysis — VRAM, bandwidth, clocks, RT/tensor hardware, what the benchmark scores mean for rendering

The NVIDIA GeForce RTX 4080 Mobile is built on the Ada Lovelace architecture using a 5 nm process at TSMC, packing 35,800 million transistors onto a 294 mm² die. The GPU operates with a base clock of 1290 MHz and a boost clock of 1665 MHz, which is the core frequency headroom available for demanding workloads. Memory configuration is substantial, featuring 12 GB of GDDR6 type memory on a 192-bit bus, yielding a bandwidth of 432.0 GB/s. The memory clock is listed at 2250 MHz with an effective data rate of 18 Gbps, which the bandwidth figure reflects across the bus width.

The compute resources are extensive, with 7424 shading units, 232 texture mapping units (TMUs), and 80 raster operation units (ROPs). For ray tracing, there are 58 dedicated RT cores, and for AI-accelerated tasks, 232 tensor cores are present. The pixel rate is 133.2 GPixel/s, and the texture rate is 386.3 GTexel/s, indicating strong fill-rate capabilities for high-resolution rendering. The FP32 performance is 24.72 TFLOPS, with FP16 performance also at 24.72 TFLOPS in a 1:1 ratio, which is notable for compute-heavy tasks like machine learning inference or certain video effects.

Benchmark scores for the GPU show a mixed but generally strong picture. The Geekbench OpenCL score is 159575, and the Vulkan score is 145807, indicating solid cross-platform API performance. Passmark scores for DirectX versions show 157 for DX10, 244 for DX11, and 96 for DX12, which are lower-level tests that may not fully reflect modern game workloads. The Passmark G3D score is 24926, which is a more holistic gaming performance metric, and the GPU compute score is 11191, reflecting non-graphics compute throughput.

The RTX 4080 Mobile sits at the 81st percentile among all GPUs, placing it in the upper tier of available graphics processors. Relative to its nearest rivals, the performance is tightly clustered. It is 0.4% behind the NVIDIA GeForce MX570 in average score, 0.6% behind the NVIDIA GeForce RTX 5080 Mobile, and 1.3% ahead of both the NVIDIA GeForce RTX 4070 and the NVIDIA Tesla P4. This suggests that while the RTX 4080 Mobile is a high-tier part, its performance is very close to other top-end GPUs, with differences that are within a few percentage points span.

For rendering workloads, the combination of 12 GB VRAM, high bandwidth, and 58 RT cores suggests the GPU can handle complex 3D scenes with ray tracing enabled. The FP32 and FP16 throughput figures indicate that the card is also capable for compute rendering tasks, such as those found in Blender or OctaneBench, where tensor cores can accelerate denoising operations. The DirectX 12 Ultimate support (12_2) ensures compatibility with the latest graphics features, while Vulkan 1.4 and OpenGL 4.6 provide broad API coverage for various professional applications.

Benchmark Performance — exact CPU and GPU scores, percentile positions, and what the combined picture is

The CPU in this build, the AMD Ryzen 5 5625C, has no benchmark scores listed in the data, and its average benchmark score is zero. Its percentile rank among all CPUs is the 50th, which places it exactly in the middle of the performance distribution. The GPU, however, has a substantial presence, with an average benchmark score of 38135 and a percentile rank of 81 among all GPUs, placing it well above the median.

The combined percentile for this CPU+GPU pairing is 66, which reflects the overall system position when both components are considered together. This combined figure is lower than the GPU’s individual percentile, indicating that the CPU is dragging the overall score down from what the GPU alone could achieve. The GPU’s average benchmark score of 38135 is the primary driver of performance, but the CPU’s mid-pack standing suggests it cannot fully complement the GPU’s high-tier capabilities.

The nearest rivals for the GPU provide context for its performance tier. The RTX 4080 Mobile’s average score of 38135 is nearly identical to the NVIDIA GeForce MX570’s 38299 (a 0.4% deficit) and the NVIDIA GeForce RTX 5080 Mobile’s 38349 (a 0.6% deficit). It edges out the NVIDIA GeForce RTX 4070’s 37648 and the NVIDIA Tesla P4’s 37628 by 1.3% each. This tight clustering suggests that the GPU is positioned at a performance plateau where several high-end options deliver similar results, and the choice between them may come down to other features like power efficiency or driver support rather than raw speed.

The combined picture is one of imbalance. The GPU is clearly a top-tier component, sitting at the 81st percentile, while the CPU is average at the 50th percentile. The system’s overall percentile of 66 is a compromise between these two, but it highlights that the CPU is not in the same performance league as the GPU. Benchmark results indicate that for GPU-bound tasks, such as high-resolution gaming or 3D rendering, the system will perform exceptionally well, but for CPU-bound tasks like physics simulation or certain compilation workloads, the processor may become the limiting factor.

FAQ — 5-7 Q&A pairs answerable from FACT PACK data

Q: What is the performance percentile of the NVIDIA GeForce RTX 4080 Mobile among all GPUs?

A: The RTX 4080 Mobile is at the 81st percentile among all GPUs, placing it in the upper tier of graphics processors, with an average benchmark score of 38135.

Q: How does the RTX 4080 Mobile compare in average score to its nearest rival, the NVIDIA GeForce MX570?

A: The RTX 4080 Mobile has an average score of 38135, which is 0.4% lower than the NVIDIA GeForce MX570’s average score of 38299, indicating a near-identical performance level.

Q: What is the CPU percentile for the AMD Ryzen 5 5625C?

A: The AMD Ryzen 5 5625C is at the 50th percentile among all CPUs, which is the median performance level, and it has no listed benchmark scores in the data.

Q: What is the total L3 cache available on the AMD Ryzen 5 5625C?

A: The CPU has 16 MB of shared L3 cache, along with 64 KB of L1 cache per core and 512 KB of L2 cache per core, for a total of 6 cores and 12 threads.

Q: What is the memory bandwidth of the RTX 4080 Mobile, and what memory size does it have?

A: The RTX 4080 Mobile has a memory bandwidth of 432.0 GB/s, with 12 GB of GDDR6 memory on a 192-bit bus, and a memory clock of 2250 MHz with 18 Gbps effective speed.

Q: What is the TDP of the AMD Ryzen 5 5625C, and what socket does it use?

A: The AMD Ryzen 5 5625C has a TDP of 15 watts, and it uses the AMD Socket FP6, which is designed for mobile platforms.

Q: How does the RTX 4080 Mobile’s average score compare to the NVIDIA GeForce RTX 4070?

A: The RTX 4080 Mobile is 1.3% ahead of the NVIDIA GeForce RTX 4070, with an average score of 38135 versus the RTX 4070’s 37648.

Balance and Bottleneck — which component limits which workload, using percentiles and FPS scaling as evidence

The balance between the AMD Ryzen 5 5625C and the NVIDIA GeForce RTX 4080 Mobile is heavily skewed toward the GPU. The CPU’s 50th percentile rank places it at the midpoint of all processors, while the GPU’s 81st percentile rank is well into the top quintile. This 31-percentage-point gap indicates that the CPU is the weaker link in the pairing, and benchmark results suggest it will limit performance in workloads that are sensitive to processor speed.

In gaming, the GPU is typically the primary driver of frame rates at higher resolutions, such as 1440p or 4K, where the rendering load is substantial. The RTX 4080 Mobile’s high G3D score of 24926 and its percentile position suggest it can push high frame rates, but the CPU’s mid-pack standing may cap performance in CPU-bound scenarios. For example, in games with heavy physics or AI simulation, the Ryzen 5 5625C’s 6 cores and 12 threads might struggle to keep up with the GPU’s output, creating a bottleneck where the GPU waits for the CPU to deliver draw calls.

For compute workloads like 3D rendering, the GPU is dominant, with its FP32 and FP16 throughput of 24.72 TFLOPS and 58 RT cores handling the heavy lifting. The CPU’s role is less critical here, but it still needs to feed the GPU with scene data. The CPU’s 16 MB of L3 cache and dual-channel DDR4 memory support with 51.2 GB/s bandwidth are adequate but not exceptional, which could slow down data transfer in complex scenes.

The combined percentile of 66 is evidence of this imbalance. It is closer to the CPU’s 50th percentile than the GPU’s 81st, suggesting that the CPU is dragging the system’s overall performance down. In practical terms, this means that for GPU-bound tasks, the system performs near the GPU’s tier, but for CPU-bound tasks, it falls to the processor’s level. The lack of measured FPS data means exact scaling cannot be quantified, but the percentile gap is a clear indicator of which component will limit which workload.

Upgrade Path and Platform — socket, memory support, PCIe, PSU headroom from suggestedPsu/tdp, what a sensible next upgrade looks like

The AMD Ryzen 5 5625C is built on the AMD Socket FP6, which is a mobile-specific platform, and it uses the Zen 3 architecture with the Cezanne-U codename. This socket is not typically upgradeable in the same way as desktop platforms, as it is soldered or embedded in laptops, so the upgrade path for the CPU is limited to replacing the entire system rather than swapping the processor. The CPU supports DDR4 memory in a dual-channel configuration, with a memory bandwidth of 51.2 GB/s, and it does not support ECC memory.

The CPU’s PCIe interface is Gen 3 with 8 lanes, which is a potential bottleneck for the GPU. The RTX 4080 Mobile uses a PCIe 4.0 x16 bus interface, but the CPU can only provide Gen 3 speeds and 8 lanes. This mismatch means the GPU will operate at reduced bandwidth, though the practical impact on gaming performance is likely minimal, as most games do not saturate the PCIe link. For compute tasks that transfer large datasets, the Gen 3 x8 connection could be a limiting factor.

The GPU has a TDP of 110 watts, and the CPU has a TDP of 15 watts, for a combined draw of 125 watts. There is no suggested PSU listed for the GPU, and it has no power connectors, as it is an IGP (integrated graphics processor) class component designed for laptops, so power is supplied through the motherboard. This low TDP for the GPU is notable, as it suggests the RTX 4080 Mobile is a power-efficient part, which is typical for mobile variants that are constrained by thermal and battery limits.

A sensible next upgrade for this platform would be to focus on the GPU, as it is the stronger component. However, since this is a laptop build, the upgrade path is essentially closed, and users would need to buy a new laptop to get a faster CPU or GPU. If the system were a desktop, the CPU would be the primary upgrade target, but the FP6 socket prevents that. For users looking to improve performance, the data suggests that the GPU is already at a high tier, and the CPU is the weak link, so any future system should prioritize a higher-tier processor to better match the GPU’s capabilities.

Who Should Build It — target users and industries (gamers at specific resolutions, content creators, developers, students, small business workstations) tied strictly to the measured performance

This laptop configuration, with its RTX 4080 Mobile, is aimed at users who prioritize graphics performance. Gamers playing at high resolutions, such as 1440p or 4K, would benefit from the GPU’s 12 GB of VRAM and high bandwidth, which are suited for detailed textures and high-resolution rendering. The GPU’s 81st percentile rank and G3D score of 24926 indicate it can handle demanding game titles, though the CPU’s 50th percentile may limit frame rates in CPU-intensive games.

Content creators, particularly those working with video editing or 3D rendering, are a target audience. The GPU’s FP32 and FP16 throughput of 24.72 TFLOPS, along with its 58 RT cores and 232 tensor cores, make it capable for GPU-accelerated rendering and AI-based effects. The 12 GB VRAM is sufficient for large projects, and the memory bandwidth of 432.0 GB/s supports fast data throughput. The CPU’s 6 cores and 12 threads are adequate for video encoding and project management, but they are not top-tier, so rendering times may be longer in CPU-bound scenarios.

Developers and software engineers might find this pairing useful for GPU compute tasks, such as machine learning model training or scientific simulations, where the tensor cores can accelerate workloads. The GPU’s Passmark compute score of 11191 supports this use case. However, the CPU’s mid-pack performance may slow compilation times or other single-threaded tasks, making it less ideal for developers who rely heavily on processor speed.

Students and small business workstations would benefit from the GPU’s performance for tasks like graphic design, CAD, or data visualization, but the CPU’s average standing means it is not a powerhouse for general productivity. The system is better suited for users who know their workloads are GPU-bound, rather than those needing balanced performance across all tasks.

Usage Scenarios — grounded in the scores: high-refresh gaming, streaming, video editing, 3D rendering, software development, student and office work. One short paragraph per scenario, citing the numbers that support the verdict

High-refresh gaming: The RTX 4080 Mobile’s 81st percentile rank and G3D score of 24926 indicate strong potential for high frame rates, but the CPU’s 50th percentile may limit performance in games that rely heavily on processor speed. At 1080p or 1440p, the GPU is likely the main driver, and its 12 GB VRAM and 432.0 GB/s bandwidth support high-resolution textures, but the CPU could become a bottleneck in fast-paced esports titles where frame rates exceed the CPU’s ability to process game logic.

Streaming: The GPU’s tensor cores and 232 shading units can handle video encoding and decoding, while the 12 GB VRAM provides headroom for stream overlays and game capture. The CPU’s 6 cores and 12 threads are sufficient for streaming software, but the 50th percentile rank suggests it may struggle with simultaneous gaming and encoding if the game is CPU-intensive. The 15-watt TDP of the CPU indicates low power draw, which is beneficial for battery life during streaming sessions.

Video editing: The GPU’s FP32 and FP16 throughput of 24.72 TFLOPS accelerates effects and color grading, and the 12 GB VRAM is ample for 4K timelines. The Passmark G3D score of 24926 supports GPU-accelerated rendering, but the CPU’s 16 MB L3 cache and dual-channel DDR4 memory may slow timeline scrubbing and export times in CPU-bound codecs. The system is capable, but the CPU is the limiting factor for complex edits.

3D rendering: The RTX 4080 Mobile’s 58 RT cores and 232 tensor cores are ideal for ray-traced rendering and AI denoising, making this a strong choice for 3D artists. The GPU’s average benchmark score of 38135 places it near the top of its rivals, with performance within 0.6% of the RTX 5080 Mobileched. The CPU’s 50th percentile is less relevant here, as rendering is primarily GPU-bound, but scene preparation and physics simulations may be slower.

Software development: The CPU’s 6 cores and 12 threads are adequate for compilation and testing, but the 50th percentile rank means it is not a high-performance part for code builds. The GPU’s compute capabilities, with a Passmark compute score of 11191, can accelerate parallel workloads like unit tests or data processing, but the overall system is better suited for development that leverages GPU compute rather than heavy CPU compilation.

Student and office work: For general productivity, the CPU’s 50th percentile and 15-watt TDP provide adequate performance for web browsing, document editing, and spreadsheets, with efficient power consumption. The GPU is overkill for these tasks, but it ensures that any graphics-heavy work, such as presentations with complex visuals or light photo editing, is handled smoothly. The combined percentile of 66 indicates a system that is above average but not specialized for office work, making it a capable but not optimal choice for this scenario.

Build Overview — what this CPU+GPU pairing is, its class (desktop/laptop from buildClass), and overall tier from the percentiles

This build is a laptop-class system, as indicated by the buildClass field, combining the AMD Ryzen 5 5625C with the NVIDIA GeForce RTX 4080 Mobile. The CPU is a 5000-series mobile processor from the Zen 3 architecture, designed for power efficiency with a 15-watt TDP. The GPU is a high-end mobile part from the GeForce 40-series, built on the Ada Lovelace architecture with a 110-watt TDP, making it a powerful component for a laptop.

The overall tier of this system, based on the combined percentile of 66, places it above the median but below the top tier. The GPU’s individual percentile of 81 is the main driver of this score, while the CPU’s 50th percentile pulls it down. This means the system is a high-performance laptop for graphics-intensive tasks, but it is not a balanced high-end machine. The GPU’s average benchmark score of 38135 is within 0.6% of the RTX 5080 Mobile and 1.3% ahead of the RTX 4070, placing it at a competitive performance level among its peers.

The pairing is unusual in that the GPU is a top-tier part while the CPU is mid-range. This makes the system a good choice for users who prioritize GPU-bound workloads like gaming, rendering, or AI, but it is not ideal for those who need strong CPU performance for tasks like video encoding or software compilation. The laptop class means it is portable, but the low TDPs of both components suggest it may be a thin-and-light design rather than a large gaming laptop.

CPU Analysis — cores, clocks, architecture, what the benchmark scores mean for real workloads

The AMD Ryzen 5 5625C is a 5000-series processor with 6 cores and 12 threads, based on the Zen 3 architecture with the codename Cezanne-U. It is manufactured on a 7 nm process at TSMC, with 10,700 million transistors on a 180 mm² die. The base clock is 2.30 GHz, and the boost clock is 4.30 GHz, providing a wide frequency range for single-threaded and multi-threaded workloads. The CPU has a TDP of 15 watts, which is very low, indicating it is designed for power efficiency in thin laptops.

The cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and 16 MB of shared L3 cache. This L3 cache is shared across all cores, which can improve performance in multi-threaded applications that access common data. The CPU supports DDR4 memory in a dual-channel configuration, with a memory bandwidth of 51.2 GB/s, and it does not support ECC memory. The integrated graphics are Radeon Vega 7, which provides basic display output, but the discrete GPU in this build handles all graphics tasks.

The CPU has no listed benchmark scores, and its average benchmark score is zero, so there are no direct performance figures to analyze. Its percentile rank of 50 places it at the median of all CPUs, suggesting it performs at an average level compared to other processors. The 6 cores and 12 threads are typical for a mid-range mobile CPU, and the boost clock of 4.30 GHz is decent for single-threaded tasks, but the 15-watt TDP limits sustained performance due to thermal and power constraints.

For real workloads, this CPU is capable for everyday tasks like web browsing, office applications, and light multitasking, but it is not a high-performance part for demanding tasks like video editing or 3D modeling. The 16 MB L3 cache helps with gaming performance, but the CPU’s median rank means it will not be a bottleneck for the GPU in most games, though it may limit frame rates in CPU-intensive titles. The PCIe Gen 3 with 8 lanes is a limitation for the GPU, but the impact is likely minimal for gaming, more significant for compute workloads that transfer large amounts of data.

Gaming Performance — measured FPS by game and resolution from measuredFpsUltraByGame (or, if dataIsMeasured is false, frame expectations qualitatively from the benchmark scores and say the figures are estimates)

There are no measured FPS rows for this exact combination of AMD Ryzen 5 5625C and NVIDIA GeForce RTX 4080 Mobile, as the data contains no measuredFpsUltraByGame entriesament. The dataIsMeasured field is false, so all FPS figures discussed here are estimates based on the benchmark scores, not actual measured results from this pairing. This is a critical caveat, as the actual gaming performance could vary significantly from these estimates due to driver optimizations, cooling, and other system factors.

The RTX 4080 Mobile’s benchmark scores suggest it is a high-performance GPU. The G3D score of 24926 and the 81st percentile rank indicate that it should deliver high frame rates at 1080p and 1440p resolutions in most games. The 12 GB VRAM and 432.0 GB/s bandwidth are ample for high-resolution textures, and the FP32 throughput of 24.72 TFLOPS supports complex shading effects. However, the CPU’s 50th percentile rank could limit performance in games that are CPU-bound, such as strategy games or MMOs with many entities.

At 4K resolution, the GPU is likely to be the primary bottleneck, and the RTX 4080 Mobile’s performance, while strong, may not sustain ultra settings at 60 FPS in the most demanding titles. The GPU’s average score of 38135 is within 0.6% of the RTX 5080 Mobile, which is a newer part, suggesting that the 4080 Mobile is a capable gaming GPU. The direct comparison to the RTX 4070, with a 1.3% lead, further confirms its high-tier status.

Given the lack of measured data, these estimates should be treated as rough guidelines. The GPU’s high percentile and benchmark scores point to strong gaming performance, but the CPU’s median rank could reduce frame rates in certain scenarios. Users should expect high frame rates at 1080p and 1440p, with playable performance at 4K in many games, but the exact figures will depend on the specific game and system configuration. The estimated nature of these numbers means they should not be used for precise comparisons, only for general expectations of the system’s gaming capabilities.