SYSTEM ANALYZER

Rate My PC: AMD Ryzen 5 5600X + NVIDIA GeForce RTX 4070

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

90 / 100
ULTIMATE READY

Apex Performer

Top 10% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
85%
VS
GPU
95%
PROCESSOR

AMD Ryzen 5 5600X

21,771 Benchmark Score
Top 15% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA GeForce RTX 4070

37,648 Benchmark Score
Top 5% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The AMD Ryzen 5 5600X (a 6-core, 12-thread Zen 3 processor on Socket AM4) paired with the NVIDIA GeForce RTX 4070 (an Ada Lovelace desktop GPU) forms a desktop build (buildClass: desktop) that sits at the combined 78th percentile of all CPU+GPU pairs in the database. The CPU alone holds the 75th percentile among all CPUs, and the GPU holds the 81st percentile among all GPUs, meaning the pairing has more headroom in the GPU than in the CPU. The database lists its launch MSRP at $299 for the CPU and 599 USD for the GPU (each stated once here). Measured ultra-quality frame rates are available for 53 specific game/resolution combinations, and the average frame rate across those combinations is 159.4 FPS, which ranks 968th out of 3,732 pairs (top 26%).

Usage Scenarios

High-refresh gaming – At 1920p, the build delivers well above 140 FPS in most competitive and fast-paced titles. Counter-Strike: Global Offensive reaches 561 FPS, Valve’s own Titled (Valorant) hits 423.6 at 1080p, Tom Clancy S RGB Six Siege sees 302 FPS, and Counter-Strike 2 still manages 253.1 FPS at 1080p. Even at 1440p, these values stay high – 386 FPS for CS:GO, 142.5 FPS for VALORANT, 198 for Tom Clancy to retain high-refresh monitors at that resolution. The CPU with up to 4.6 GHz boost and 6-cores/12-threads, combined with the GPU’s FP32 29.15 TFLOPS, ensures the 120+ FPS envelope remains unbroken in most esports titles.

Streaming – The CPU’s mixed multi-thread performance, as measured by a Geekbench multicore of 9173 and a Cinebench R23 multicore of 11838, provides enough processing room to encode video while playing. The PassMark multithread score of 21858 adds weight to this. A reasonable 1531-point average from 3DMark’s 16-thread test (5582) indicates that game streaming plus a game should remain fluid. The GPU’s 184 tensor cores and 46 RT cores also provide acceleration for DLSS and AI-based effects, but the streaming workload itself doesn’t need the GPU’s full complement. The 4,150 million transistor CPU at 65W TDP leaves thermal headroom inside a system that already draws about 200W for the GPU.

Video editing – For cutting and post‑processing, the combination of the 6-core CPU’s PassMark data‑compression score of 252306 and the GPU’s OpenCL score of 154858 suggests that both CPU and GPU processes (encoding, effects, filters) can run concurrently. The CPU’s single‑thread Passmark of 3364 helps with timeline scrubbing, while the GPU’s 12GB GDDR6X at 504.2 GB/s feeds enough memory bandwidth for 4K proxy work. The Cinebench R23 single‑core of 1541 (source) indicates that previews and export runs will be responsive. This is a comfortable platform for a near‑professional video editing workflow, though not designed for extreme 8K sessions.

3D rendering – CPU‑based rendering takes hits because of only 6 cores, but the 11838 in Cinebench R23 multicore, and the GPU’s 46 RT CORES and 184 tensor cores, allow for hybrid rendering. The PassMark floating‑point math score of 39487 and the extended instruction benchmark of 16991 point to solid number crunching for a mid‑range desktop – capable of moderate scenes. At 2560×1440 with ultra settings, titles like Microsoft Flight Simulator run at 73.6 FPS, and a fully “RTX enabled” modern game (e.g., Cyberpunk 2077) still hits 55.9 FPS – those are GPU‑bound workloads, so the CPU only becomes a bottleneck when scenes are simple and draw calls dominate.

Software development – The CPU’s 12 threads, 64 KB L1 per core, 512 KB L2, and 32 MB L3 cache are ready for compiled C++ projects. Single‑threaded tasks use the boosted 4.6 GHz clock, which is equal to the top boost; the PassMark single‑thread 3364 and the CinebenchR23 single 1150 show a fast integer pipeline. The multithread PassMark 21858 will speed up test suites and parallel check-ins. While the GPU doesn’t help in syntax highlighting, it can push compilation UI. This is an excellent environment for workstation‑level development, including game development, using RTX Aovs for shader computation.

Student and office work – With DDR4 dual‑channel memory at 51.2 GB/s, a 6‑core chip running at 3.7/4.6 GHz, and an integrated GPU is missing (the CPU has no iGPU, not a problem because the discrete RTX GPU exists), the pairing sends spreadsheets, documents, and web apps far over the threshold of daily office demands. PassMark Integer Math score 71161 ensures spreadsheets recalc instantly. The low TDP of the CPU (65W) plus the GPU (200W) means it will fit in most desktop enclosures, making it a quiet and cool productivity machine.

Benchmark Performance

The CPU’s average benchmark score is 21771 across all tests, which places it in the top quarter (75th percentile) of all desktop/CPU–GPUs. Its nearest rivals are within statistics: the AMD Ryzen 7 4800H (21749, deltaPct +0.1%), the AMD Ryzen 5 PRO 6650U (874, deltaPct -0.5%), the Intel Core i7-11700 (21891, -0.5%), and the AMD EPYC 9554P (21899, -0.6%). This indicates that the 5600X comfortably sits in the same performance class as those chips; none of those have a score difference more than 1%.

The GPU’s average benchmark score is 37648, with its nearest rival being the Tesla P4 (37628, deltaPct +0.1%), AMD Radeon RX Vega 56 (37507, +0.4%), the NVIDIA GeForce RTX 4080 Mobile (38135, -1.3%), and the AMD PRO W6400 (37157, +1.3%). The result is a GPU that right‑handed the 81st percentile overall.

The actual benchmark sub-scores: Geekbench OpenCL 154858, Vulkan 174152, PassMark g3D 26927, PassMark GPU‑Compute 14720, and DirectX12 PassMark 4, 545. For CPU, the 3DMark 16‑thread score is 5582, the 8‑thread 4.32 (actually 4811), the 2‑thread 1793, and multi‑thread max 5588, with single‑thread 917. Cinebench R23 multicore is 11838, singlecore 1541. Geekbench Multi 9173 and single 1989.

The combined percentile (78) and the pair‑rank 968 of 3732 show that in overall FPS across many games every pair, the 159.4 FPS average exceeds most, but the CPU is closer to the fast majority of GPU pairs.

GPU Analysis

The RTX 4070 uses the AD104 chip on a TSMC 5 nm process (35,800 million transistors, 294 mm²), with 5888 shading units, 184 texture mapping units, 64 ROPs, 46 ray tracing cores, and 184 tensor cores. Clock speeds are 1920 MHz base and up to 2475 MHz boost; memory runs at 1313 MHz (21 Gbps effective), with 12 GB GDDR6X on a 192‑bit interface for a 504.2 GB/s bandwidth. Pixel rate 158.44 GPixel/s and texture rate 455.4 GTexel/s make for a high band‑fill. FLOPS are 29.15 (FP32) and 29.15 (FP16 such/1). The Bus uses PCIe 4.0 x16.

The games we measure are rendered with ultra settings. The high memory bandwidth plus 12GB VRAM allow 4K textures, and the scores 3DMark Steel Nomad DL - do8 3854 and Geekbench OpenCL 154,860 show the GPU is compute‑active. For ray tracing, the 46 RT cores accelerate simplified light calculations. The Tensor cores power tasks only when the software applies it. The RTX functionality is supported by the API listings: DirectX 12+ (12_2), Vulkan 1.4, OpenGL 4.6.

Returning to frame rates, at 1920p the GPU can output more than 200 fps in many titles (CSGO 561, Minecraft 250, Roblox 326.6) – this helps. At 2560x1442, it still hits over 100 fps in CS, 172 in 24 games, and 106 in Amid. Moving to 4K, some games exceed 60 fps (CoD: Warzone jumps to 102, Allods Online 70.4), but heavier ones drop to 30s such as 36.6 in Ark: Survival Ascended. This creates a distinct GPU‑limiting effect at higher res.

Balance and Bottleneck

The pair holds a combined percentile of 78, which is near where the CPU sits (75) and slightly below the GPU alone (81). The CPU is the baseline that most of the light at 1080p gets structured. Look at the scaling from 1080p to 1440p for a CPU‑limited game: CS:GO falls from 561 to 386 (a 31% loss, maybe GPU still has; but with high FPS, the CPU is likely the constraint). Compare to Cyberpunk: at 1080p 74.5 FPS, 1440p 55.9, and 4K 37.2 – a 47% reduction from 1080 to 4K, which aligns with the GPU being the all-time limits. So the system is well‑balanced: at 1080p and many esports titles, the CPU dictates the cap, but at 1440p or higher, GPU load rises and becomes the bottleneck.

The pairRankByFps (968/3732, avg FPS 159.4) shows it outperforms the median pair (median would be about 1780, with about 2000 pairs ahead). Thus this configuration is above average in frame for FPS but not top‑tier. The CPU’s 75th percentile and GPU’s 81st work in concert; the difference of about 6% is not at all concerning for general gaming.

Gaming Performance

The database contains measured FPS at ultra quality for 53 distinct game/resolution entries (dataIsMeasured is true). All numbers are from actual runs.

1080p high‑refresh – The highest frame counts appear in light esports: CS:GO 511, Valorant 423.6, Rainbow Six 301.1, Minecraft 204.2, Roblox 326.6, Counter‑Strike – CS2 253.1 (rounded exact 253.1), Valorant 423.5. But also some AAA titles hit 90+ fps: Call of Duty Warzone 132.2, Control 106.1, Fortnite 119.2, Microsoft Flight Simulator 92.3, and Assetto Corsa 150.

1440p – At 1440p stays smooth: CS:GO 378, Counter‑Strike 2 167.5, Warzone 114.8, Minecraft 162.0, and plenty of others hold 70–100 fps. There are still, demanding ones : Cyberpunk 77.4, Red Dead Redemption 2 68.1.

4K (3840x2160) – This is more GPU‑bound. Examples: Valorant 109, CS:GO 109, Minecraft 125.2, Roblox 125.2, but Hitman 2 35, Control 56.4, Cyber punk 37.2, ARK: 5 11.4. So 4K is pseudo‑playable in some titles if you drop quality slightly (the data is ultra only).

Who Should Build It

  • Gamers running 1080p@120+Hz or 1440p@100Hz – With avg FPS of 159.4 across all measured titles, this build delivers the refresh rates demanded by competitive and action games. The FPS charts above clinch it.
  • Content creators/editors – The PassMark data compression 252306 and GPU memory bandwidth 504.2 GB/s let edits or batches of files move quickly. The CPU’s 12 threads and 32MB cache make it able for light multi‑tasking.
  • 3D artists doing moderate scenes on Blender/Unreal – the ray tracing cores (46) and the 12GB VRAM provide a manageable canvas.
  • Developers & software engineers – Clean compiled projects with many unit tests; the passMark multithread and single‑thread struggles are tested.
  • Students and office workers – It exceeds regular demands. The 65W CPU and a high‑80 GPU make little thermal noise; it’s an efficient desktop that will stay relevant.
  • Small business looking for a single‑CPU system for web apps and remote desktops – the combination of user-friendly performance and the 200W GPU makes them faster.

FAQ

Q: Can this build handle 1920x1440 gaming?

A: Yes, at ultra settings most games exceed 90 fps. For example, Call of Duty: Warzone runs 222 at 1080p and 114.2 at 1440p, and Control hits 106.1% 80.1 at 1440p.

Q: What is the CPU’s single‑thread performance?

A: The single‑thread score from PassMark Is 3364, fully based on that the CPU boosts to 4.6 GHz.

Q: Which component is the bottleneck?

A: At 1080p, the CPU (75th percentile) can be the limiter in high‑FPS titles; at 1440p and above, the GPU (81st percentile) becomes the strait limiting frame rates, as seen in the dramatic FPS fall between 1440 and 4K.

Q: How much memory is on the GPU?

A: It has 12 GB of GDDR6X on a 192‑bit bus, with 504.2 GB/s bandwidth.

Q: Does this system support ray tracing?

A: The GPU includes 46 RT cores, and the API includes DirectX 12 Ultimate. The measured FPS values do not include RT‑specific numbers, so actual RT performance is not directly quantized from the data, but the hardware is set up for it.

Q: What is the maximum supported frequency of the GPU?

A: The boost clock is 2475 MHz, and the memory runs at 1313 MHz (21 Gbps effective).

Q: What is the recommended power supply?

A: The GPU’s suggested PSU is 550W. Combined with a 65W CPU TDP, a 550‑watt power supply provides headroom for the GPU under load.

Build Overview

This is a desktop configuration (buildClass: desktop) composed of the AMD Ryzen 5 5600X Zen 3 CPU and the NVIDIA GeForce RTX 4070 Ada GPU. It sits at the 78th percentile, reflecting a high‑end mid‑range system. The cycle that you should build and enjoy 1080p high‑refresh and 1440p 90+ fps gaming, with the ability to engage with 4K in select triple‑A. It is not the absolute best pair, since the CPU is slightly weaker than the collar GPU, but balanced scaling is proof that it suits those who need resealing between CPU tasks and GPU tasks.

CPU Analysis

The AMD Ryzen 5 5600X is a 6‑core / 12‑thread processor on the Zen 3 (Vermeer) architecture, fabricated on TSMC 7 nm process, 4,150 million transistors on a 74 mm² die. Base clock is 3.70 GHz and boost 4.60 GHz, TDP 65W. It contains 64 KB L1 per core, 512 KB L2 per core, and a 32 MB L3 cache. The memory controller supports DDR4 dual‑channel with a total bandwidth of 51.2 GB/s (ECC memory supported). PCIe Gen 4 is included (20 lanes). It has unlocked multiplier and is compatible with AM4.

Benchmark results clearly show the CPU’s character: a Geekbench single‑core of 1989 and PassMark single‑thread 3364 indicate a responsive, single‑thread performer. Multi‑core tests scale well within 6 cores: Cinebench R23 delivered 11838, Geekbench multicore 9173, and PassMark multithread 21858. The specialized codecs data compression 252306, data encryption 15685, integer math 71161, and floating‑point 39487 simply say the processor is strong for divide‑and‑conquer workloads. It matches the mobile/i7‑11th‑generation class in aggregate score, and its 75th percentile is exactly around that of a Ryzen 7 4800H – a mobile H‑series part – but this CPU actually has a better single‑thread profile.

Upgrade Path and Platform

The CPU belongs to the AMD Socket AM4 platform, supporting DDR4 memory in dual‑channel configuration. The memory bandwidth 51.2 GB/s is fixed. The board features 20 PCIe Gen 4 (from CPU) lanes; the RTX 4070 uses a PCIe 4.0 x16 slot. The GPU’s TDP is 200W, and the recommended PSU is 550W, which comfortably runs (total 265W) plus spare room for storage and fans. No other peripherals are specified.

Upgrade options: For CPU, riders on AM4 platform could be unlocked (a multiplier‑unlocked chip, advanced). Upgrade choices are limited by socket type—users would need to check the motherboard’s compatibility within the 20 PCIe lanes. For GPU, the RTX 4070 is already a robust 2475‑MHz card, but the PCIe 4.0 bus means a later faster GPU could be installed without funneling bandwidth. The PSU at 550W may need a higher‑capacity unit if a future GPU uses more than 200W. However, as the CPU occupies only 65W, the 550W PSU is a sensible baseline for a currently moderate build. Ideally, the next sensible upgrade is to add extra DDR4 memory (if slots open) or shift to a higher‑core CPU in the same