SYSTEM ANALYZER

Rate My PC: AMD Ryzen 5 5600F + NVIDIA GeForce RTX 3080

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

91 / 100
ULTIMATE READY

Apex Performer

Top 9% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
91%
VS
GPU
92%
PROCESSOR

AMD Ryzen 5 5600F

36,945 Benchmark Score
Top 9% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA GeForce RTX 3080

23,172 Benchmark Score
Top 8% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The AMD Ryzen 5 5600F is a 6-core, 12-thread desktop processor built on the Zen 3 architecture, using the Vermeer codename on a 7 nm TSMC process. The chip integrates 4,150 million transistors on a 74 mm² die. It operates with a base clock of 3.00 GHz and a boost clock of 4.00 GHz. The 65 W TDP places it in a mainstream power envelope, which is a relevant consideration for system thermal design. Cache is organized as 64 KB of L1 per core, 512 KB of L2 per core, and a shared 32 MB L3 pool. The memory controller supports dual-channel DDR4 with a theoretical bandwidth of 51.2 GB/s, and ECC memory is supported. The processor uses the AMD Socket AM4 platform and provides PCIe Gen 4 with 20 lanes from the CPU. There is no integrated graphics, so a discrete GPU is mandatory for any display output. The multiplier is unlocked, allowing manual overclocking. Its production status is listed as Active, with a release date in September 2025.

The benchmark data places this CPU in the 85th percentile among all CPUs, which signals a strong position for a mainstream 6-core part. The average benchmark score is 36,945. The nearest rival data shows a tight cluster: the Intel Core Ultra 5 225 scores 36,938, essentially identical with a 0% delta. The AMD Ryzen 5 5500X3D scores 37,018, which is 0.2% higher. The AMD Ryzen AI 7 PRO 450 scores 37,093, 0.4% higher, and the Intel Core i9-12900T scores 37,112, 0.5% higher. The 5600F sits within a 0.5% band of these four competitors, indicating that in aggregate multi-threaded performance, the chip is effectively tied with a range of very different processor designs, from a current Ultra 5 to a previous-generation Core i9 low-power part. This suggests the 5600F delivers a balanced throughput that is not defined by any single workload type but rather by consistent all-around computation.

Looking at the individual PassMark subtests, the single-thread score is 2,872, which is a strong result for the architecture and clock speed. The multi-thread score is 19,236. Integer math scores 59,339, while floating point math scores 34,548. Data compression scores 232,836, data encryption scores 13,839, and extended instructions score 16,266. Find prime numbers scores 120, random string sorting scores 23,422, and physics scores 1,043. The gap between the integer and floating-point scores is notable: integer throughput is roughly 72% higher than floating-point. This pattern indicates the processor is well-suited for general productivity, code compilation, and database-style operations, while pure scientific floating-point workloads will see relatively lower throughput. The data compression score is exceptionally high, suggesting strong memory subsystem performance and efficient branch handling in that specific test. The single-thread score of 2,872 is crucial for legacy software and lightly threaded games, which still dominate many real-world usage scenarios.

Benchmark Performance

The CPU average benchmark score is 36,945, placing it in the 85th percentile of all CPUs. The GPU average benchmark score is 23,172, placing it in the 68th percentile of all GPUs. The combined percentile for the pairing is 77. The GPU's nearest rivals show a very tight grouping: the NVIDIA P106-100 scores 23,249, the AMD Radeon Pro Vega 16 scores 23,250, the AMD Radeon RX 6600M scores 23,273, and the AMD Radeon R9 M290X scores 23,276. Each of these rivals is within 0.4% of the RTX 3080's average score, which is a surprising result because the architecture and era of these GPUs differ substantially. The RTX 3080 is an Ampere architecture part from 2020, while the R9 M290X is a much older mobile GPU. The data suggests that average benchmark scores alone do not capture the feature set differences, such as ray tracing, tensor cores, or driver optimizations. The 68th percentile for the GPU is lower than the CPU's 85th percentile, which indicates the CPU is the stronger component relative to its own market. In the pair ranking by FPS, the configuration ranks 1,305 out of 3,861 pairs, with an average FPS across all tested games of 146.4. This rank places the pairing in the upper third of all CPU+GPU combinations in the database, which is consistent with a high-refresh 1080p and capable 1440p gaming machine.

The individual GPU benchmarks reveal a specific performance profile. The 3DMark Steel Nomad DX12 score is 4,407. Geekbench OpenCL scores 152,423, while Geekbench Vulkan scores 33,620. PassMark G3D scores 25,086, and PassMark GPU Compute scores 14,397. The 2D score is 1,054. DirectX 9 scores 258, DirectX 10 scores 170, DirectX 11 scores 207, and DirectX 12 scores 100. The low DirectX 12 score relative to DirectX 11 is interesting; it may reflect the specific benchmark's implementation rather than an inherent weakness, as the 3DMark Steel Nomad score at 4,407 indicates strong modern API performance. The OpenCL score being far higher than Vulkan suggests compute-heavy applications will see better results than some gaming scenarios that rely on Vulkan. The combination of a 85th percentile CPU and a 68th percentile GPU means the system is balanced toward compute and CPU-heavy tasks, while still providing strong graphics throughput. The measured FPS data confirms this: at 1080p, the average across 51 games is 146.4 FPS, which is high enough for most high-refresh monitors.

GPU Analysis

The NVIDIA GeForce RTX 3080 uses the GA102 chip on Samsung's 8 nm process, with 28,300 million transistors on a 628 mm² die, giving a transistor density of 45.1 million per square millimeter. The memory subsystem consists of 10 GB of GDDR6X on a 320-bit bus, with a bandwidth of 760.3 GB/s. The memory clock is listed as 1188 MHz with 19 Gbps effective data rate. The base clock is 1440 MHz and the boost clock is 1710 MHz. The GPU has 8,704 shading units, 272 texture mapping units, and 96 render output units. Ray tracing hardware includes 68 RT cores, and there are 272 tensor cores. The pixel rate is 164.2 GPixel/s, and the texture rate is 465.1 GTexel/s. FP32 performance is 29.77 TFLOPS, with FP16 at the same 29.77 TFLOPS in a 1:1 ratio. The board power is 320 W, with a suggested PSU of 700 W. It uses a single 12-pin power connector and is a dual-slot card. Display outputs include one HDMI 2.1 and three DisplayPort 1.4a. API support includes DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The card is end-of-life, released in August 2020, with a launch MSRP of 699 USD.

The memory bandwidth of 760.3 GB/s is a defining feature of this GPU. For 1440p and 4K rendering, high bandwidth is critical for texture streaming and high-resolution assets. The 10 GB VRAM capacity is a limiting factor in some modern titles at 4K with maximum texture quality, but the bandwidth compensates in many scenarios. The FP32 throughput of 29.77 TFLOPS is substantial for compute workloads. The 68 RT cores provide dedicated hardware for ray-traced effects, and the 272 tensor cores enable DLSS and other AI-accelerated features. The PassMark G3D score of 25,086 places it in the 68th percentile. The 3DMark Steel Nomad score of 4,407 is a modern DX12 test and shows the card can handle current-generation rendering demands. The Geekbench OpenCL score of 152,423 indicates strong raw compute for tasks like video encoding, physics simulation, and machine learning inference. The Vulkan score of 33,620 is lower by comparison, which may impact certain Vulkan-based games, but the DirectX path appears stronger based on the Steel Nomad result.

The nearest rival data for the GPU is unusual because the delta percentages are so small. The NVIDIA P106-100, AMD Radeon Pro Vega 16, AMD Radeon RX 6600M, and AMD Radeon R9 M290X all sit within 0.4% of the RTX 3080's average benchmark score. This does not mean these GPUs perform identically in games; the average score is a composite. The RTX 3080's strength lies in its memory bandwidth, RT cores, and tensor cores, which are not fully reflected in the average benchmark score. The 68th percentile placement indicates that many GPUs score higher on average, likely due to the inclusion of newer and more expensive cards. For rendering workloads, the 10 GB VRAM and 760.3 GB/s bandwidth are the key figures. A 3D artist working with large scenes will benefit from the bandwidth, but the 10 GB capacity may require texture streaming or scene optimization for very large projects. The FP32 compute of 29.77 TFLOPS is competitive for GPU rendering in applications that use OptiX or similar APIs, and the tensor cores accelerate denoising and AI-based upscaling.

Upgrade Path and Platform

The AMD Ryzen 5 5600F uses the AMD Socket AM4 platform, which is a mature socket with a broad range of compatible processors. The CPU supports DDR4 memory in dual-channel mode with a theoretical bandwidth of 51.2 GB/s. PCIe Gen 4 is provided with 20 lanes from the CPU, which is sufficient for a modern GPU and one or two NVMe SSDs. The 65 W TDP of the CPU, combined with the GPU's 320 W board power and a suggested PSU of 700 W, defines the power supply headroom. A 700 W PSU is adequate for this pairing, with headroom for modest overclocking of the CPU, since the multiplier is unlocked, and for the GPU's boost behavior. The CPU's ECC memory support is an unusual feature for a mainstream desktop processor and may appeal to users running small servers or workstations that need data integrity.

The upgrade path from this CPU is constrained by the AM4 socket, which is at the end of its supported lifecycle. Within AM4, the highest-performing options would be the Ryzen 5000 series parts with more cores or 3D V-Cache, such as the Ryzen 5 5500X3D that appears in the nearest rivals list, which scores 37,018, 0.2% higher than the 5600F. That delta is negligible, indicating that within the same generation, the performance ceiling for gaming-oriented upgrades is modest in aggregate benchmarks. The Intel Core Ultra 5 225 and Intel Core i9-12900T rivals are on different platforms, so they are not direct upgrade options without a motherboard change. The CPU's 20 PCIe Gen 4 lanes are fully utilized by the RTX 3080's PCIe 4.0 x16 interface, leaving 4 lanes for storage or other devices. This is sufficient for a single high-speed NVMe drive. The memory bandwidth of 51.2 GB/s is a potential bottleneck for some workloads, but it is typical for dual-channel DDR4.

For a sensible next upgrade, the data indicates the GPU is the more likely candidate for replacement, given its 68th percentile versus the CPU's 85th percentile. However, the 320 W board power and 700 W suggested PSU mean that a future GPU upgrade must respect the existing PSU headroom or include a PSU upgrade. The 10 GB VRAM may become a limiting factor in future titles at 4K, but at 1080p and 1440p, the measured FPS data shows the pairing is still strong. The platform's DDR4 support means that memory upgrades are limited to faster DDR4 kits, but the 51.2 GB/s bandwidth is the theoretical ceiling. The ECC support is a differentiator; if the user relies on ECC memory, the AM4 platform with the 5600F is one of the few mainstream options. The production status of the CPU is Active, so availability is not a concern, while the GPU is end-of-life, which may affect long-term warranty and support.

FAQ

Q: What is the CPU's percentile ranking among all processors?

A: The AMD Ryzen 5 5600F is in the 85th percentile among all CPUs, with an average benchmark score of 36,945.

Q: How does the RTX 3080 compare to its nearest rivals in average benchmark score?

A: The RTX 3080 has an average score of 23,172. Its nearest rivals, the NVIDIA P106-100, AMD Radeon Pro Vega 16, AMD Radeon RX 6600M, and AMD Radeon R9 M290X, all score between 23,249 and 23,276, with deltas of -0.3% to -0.4%.

Q: What is the combined performance percentile of this CPU and GPU pairing?

A: The combined percentile is 77, and the pair ranks 1,305 out of 3,861 pairs by average FPS, with an average FPS across games of 146.4.

Q: Does the CPU support ECC memory?

A: Yes, the AMD Ryzen 5 5600F supports ECC memory, along with dual-channel DDR4 with a bandwidth of 51.2 GB/s.

Q: What is the GPU's memory configuration?

A: The RTX 3080 has 10 GB of GDDR6X memory on a 320-bit bus with a bandwidth of 760.3 GB/s.

Q: What is the suggested power supply wattage for this GPU?

A: The suggested PSU is 700 W, and the GPU board power is 320 W, while the CPU TDP is 65 W.

Q: What is the CPU's socket and PCIe support?

A: The CPU uses AMD Socket AM4 and provides PCIe Gen 4 with 20 lanes from the CPU.

Who Should Build It

This pairing is suited for a desktop user who wants high-refresh gaming at 1080p and credible 1440p performance, with a CPU that handles productivity tasks well. The CPU's 85th percentile and the GPU's 68th percentile indicate that the CPU will not be the limiting factor in most gaming scenarios. Gamers at 1080p will see the largest benefit, as the measured average FPS across games is 146.4, which exceeds the refresh rate of most 144 Hz monitors. At 1440p, the FPS drops but remains playable in most titles, as shown by specific game data. Content creators who rely on CPU-heavy tasks, such as video encoding, data compression, and software compilation, will benefit from the 6-core, 12-thread configuration and the high single-thread score of 2,872. The data compression score of 232,836 is particularly strong, indicating efficient handling of archive and file operations.

Software developers will find the integer math score of 59,339 and the extended instructions score of 16,266 useful for build times and code analysis. The ECC memory support is a draw for developers running long-running processes where memory errors are unacceptable. Students and small business users who run office suites, web applications, and light content creation will find the CPU more than sufficient, and the GPU provides headroom for occasional gaming or GPU-accelerated tasks. The end-of-life status of the GPU does not affect its current performance, but users who require long-term warranty or support may consider this. The CPU's Active production status ensures availability. The 10 GB VRAM on the GPU may be a limitation for users doing 4K video editing with heavy effects, but for 1080p and 1440p workflows, it is sufficient. The 68 RT cores and 272 tensor cores make this a viable option for users experimenting with ray tracing or AI-based tools.

Balance and Bottleneck

The data indicates an asymmetric balance: the CPU is in the 85th percentile while the GPU is in the 68th percentile. This suggests the CPU is relatively stronger than the GPU in their respective markets. In CPU-bound workloads, such as data compression, integer math, and single-threaded tasks, the 5600F will not bottleneck the system. The single-thread score of 2,872 is high enough to feed the GPU in most games. The multi-thread score of 19,236 ensures that background tasks, streaming, and game logic will not starve the GPU. The GPU, at the 68th percentile, is the more likely bottleneck in GPU-bound scenarios, particularly at higher resolutions. The measured FPS data supports this: at 1080p, the average FPS is 146.4, which is high, but at 4K, many games drop below 60 FPS, as seen in the per-game data.

The game-specific FPS scaling shows where the bottleneck shifts. For example, Counter-Strike 2 runs at 243 FPS at 1080p, 161 FPS at 1440p, and 90 FPS at 4K. The scaling from 1080p to 1440p is a 34% reduction, and from 1440p to 4K a 44% reduction. This is consistent with a GPU that is increasingly stressed at higher resolutions. In contrast, Valorant runs at 351 FPS at 1080p, 333 FPS at 1440p, and 309 FPS at 4K, showing a very flat scaling curve that indicates a CPU bottleneck even at 4K, because the GPU is not the limiting factor in this lightweight title. The average FPS across games of 146.4 is skewed by these high-FPS esports titles. In heavier titles like Cyberpunk 2077, the FPS is 71 at 1080p, 54 at 1440p, and 35 at 4K, which shows a clear GPU bottleneck at higher resolutions. The CPU is not the constraint in these scenarios.

The pair rank of 1,305 out of 3,861 places this configuration in the upper third. The bottleneck analysis suggests that for maximum 1080p performance, the CPU is adequate, and the GPU is the limiting factor in modern AAA titles. For 1440p, the GPU becomes the primary constraint, and for 4K, the GPU's 10 GB VRAM and raw throughput will struggle in demanding titles. The CPU's 65 W TDP and the GPU's 320 W board power mean that the system's thermal and power design should prioritize GPU cooling. The 700 W suggested PSU provides sufficient headroom, but overclocking the CPU, which has an unlocked multiplier, would increase the CPU power draw above its 65 W TDP, potentially reducing the PSU headroom for the GPU.

Build Overview

This is a desktop build pairing the AMD Ryzen 5 5600F, a 6-core, 12-thread Zen 3 processor, with the NVIDIA GeForce RTX 3080, an Ampere architecture GPU with 10 GB of GDDR6X memory. The combined percentile is 77, placing this system above most configurations in the database. The CPU is in the 85th percentile of all CPUs, and the GPU is in the 68th percentile of all GPUs. The pair ranks 1,305 out of 3,861 pairs by average FPS, with an average of 146.4 FPS across 51 games. The CPU uses the AMD Socket AM4 platform with dual-channel DDR4 memory support and PCIe Gen 4, while the GPU uses a PCIe 4.0 x16 interface. The system's power requirements are defined by the 65 W CPU TDP and the 320 W GPU board power, with a suggested PSU of 700 W. The GPU is end-of-life, while the CPU is in Active production. The overall tier is upper-midrange to high-end for 1080p and 1440p gaming, with strong CPU compute for productivity.

The build class is desktop, and the form factor of the GPU is dual-slot with a length of 285 mm, a height of 112 mm, and a width of 40 mm, which requires a case with adequate clearance. The GPU uses a single 12-pin power connector, which may require an adapter for older PSUs. The CPU does not have integrated graphics, so the GPU is the only display output. The 10 GB VRAM and 760.3 GB/s bandwidth are the defining GPU features. The CPU's 32 MB shared L3 cache and 51.2 GB/s memory bandwidth are standard for the platform. This pairing is well-matched for 1080p high-refresh gaming and 1440p high-settings gaming, with the CPU providing headroom for streaming and multitasking. For 4K gaming, the GPU will be the limiting factor in demanding titles, as shown by the measured FPS data.

Usage Scenarios

For high-refresh gaming at 1080p, this pairing is excellent. The measured FPS in esports titles is very high: Counter-Strike 2 runs at 243 FPS, Valorant at 351 FPS, and Tom Clancy's Rainbow Six Siege at 289 FPS. These numbers exceed the refresh rate of most 144 Hz and 240 Hz monitors. The CPU's single-thread score of 2,872 ensures that game logic and physics do not bottleneck the GPU in these lightweight titles. At 1440p, the FPS remains high in many titles, with Counter-Strike 2 at 161 FPS and Rainbow Six Siege at 190 FPS. For AAA games at 1440p, the GPU is the limiting factor, but titles like Call of Duty: Warzone at 97 FPS and Control at 77 FPS are playable.

For streaming, the CPU's 6 cores and 12 threads, along with a multi-thread score of 19,236, can handle encoding and game simultaneously, though a dedicated encoder or GPU-based encoding would offload the CPU. The GPU's tensor cores and NVENC capabilities are not listed in the benchmark data, but the 272 tensor cores provide AI acceleration. For video editing, the CPU's data compression score of 232,836 and the GPU's OpenCL score of 152,423 indicate a capable system for rendering and effects. The 10 GB VRAM may limit very large 4K projects. For 3D rendering, the GPU's 29.77 TFLOPS FP32 performance and 68 RT cores support ray-traced rendering, and the 760.3 GB/s bandwidth helps with texture-heavy scenes. The CPU's floating-point score of 34,548 is moderate, so CPU-based rendering will be slower than GPU-based paths.

For software development, the CPU's integer math score of 59,339 and extended instructions score of 16,266 indicate strong compilation performance. The ECC memory support is a benefit for long-running build servers. The 12 threads handle parallel builds efficiently. For student and office work, the CPU is far more powerful than needed for word processing, spreadsheets, and web browsing. The GPU provides headroom for occasional gaming or GPU-accelerated applications. The 65 W CPU TDP keeps idle and light-load power consumption low, which is beneficial for an office environment. The lack of integrated graphics means the system will not function without the GPU, which is a consideration for reliability.

Gaming Performance

The measured FPS data is based on actual testing, so the figures are recorded results, not estimates. At 1920x1080, the pairing delivers high frame rates in most titles. Counter-Strike: Global Offensive runs at 537 FPS, Roblox at 314 FPS, Valorant at 351 FPS, and Minecraft at 240 FPS. These are extremely high numbers, indicating a CPU that can feed the GPU in esports and light titles. Tom Clancy's Rainbow Six Siege runs at 289 FPS, and To The Core runs at 244 FPS. For heavier titles at 1080p, Cyberpunk 2077 runs at 71 FPS, Red Dead Redemption 2 at 65 FPS, and The Medium at 51 FPS. The average FPS across all tested games at 1080p is 146.4, which is the overall average.

At 2560x1440, the FPS drops are significant in GPU-bound titles. Counter-Strike 2 runs at 161 FPS, Valorant at 333 FPS, and Tom Clancy's Rainbow Six Siege at 190 FPS. Assetto Corsa runs at 101 FPS, and Call of Duty: Warzone at 97 FPS. Cyberpunk 2077 drops to 54 FPS, Red Dead Redemption 2 to 49 FPS, and Ark: Survival Ascended to 22 FPS. The 1440p data shows that the GPU is the limiting factor in modern AAA games, with some titles falling below 60 FPS. At 3840x2160, the FPS is playable only in lighter titles. Valorant runs at 309 FPS, Roblox at 119 FPS, and Counter-Strike: Global Offensive at 218 FPS. Cyberpunk 2077 runs at 35 FPS, Red Dead Redemption 2 at 32 FPS, and Ark: Survival Ascended at 12 FPS. The 4K data clearly shows the GPU's 10 GB VRAM and raw throughput are insufficient for demanding titles at maximum settings. The measured FPS scaling across resolutions confirms that this pairing is optimized for 1080p and capable at 1440p, with 4K reserved for esports or low-demand games.