SYSTEM ANALYZER

Rate My PC: AMD Ryzen 3 7320C + NVIDIA GeForce RTX 5070 Mobile

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

87 / 100
HIGH-END

Power Build

Top 13% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
81%
VS
GPU
94%
PROCESSOR

AMD Ryzen 3 7320C

14,277 Benchmark Score
Top 19% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA GeForce RTX 5070 Mobile

29,928 Benchmark Score
Top 6% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

# GPU Analysis — VRAM, bandwidth, clocks, RT/tensor hardware, what the benchmark scores mean for rendering

The NVIDIA GeForce RTX 5070 Mobile is a Blackwell 2.0 architecture GPU built on TSMC's 5 nm process, with a die size of 181 mm² and 21,900 million transistors. Its memory subsystem is 8 GB of GDDR7 on a 128-bit bus, delivering 384.0 GB/s of bandwidth — a figure that places it comfortably above older high-end desktop parts in memory throughput, though the 8 GB capacity is a limiting factor for 4K texture-heavy workloads. The GPU's base clock is 907 MHz with a boost clock of 1425 MHz, and the memory runs at 1500 MHz (24 Gbps effective). These relatively modest clock speeds are offset by the sheer number of compute units: 4608 shading units, 144 TMUs, and 48 ROPs.

The RT and tensor hardware is substantial. With 36 RT cores and 144 tensor cores, the RTX 5070 Mobile is clearly designed for hardware-accelerated ray tracing and AI-driven upscaling. The FP32 throughput is 13.13 TFLOPS, with FP16 matching that at 13.13 TFLOPS (1:1), indicating that the GPU does not double-rate FP16 — a design choice that prioritizes raster and RT workloads over pure compute. The pixel rate is 68.40 GPixel/s, and the texture rate is 205.2 GTexel/s, both of which are strong for a mobile part but not class-leading.

Benchmark results confirm the GPU's positioning. The PassMark G3D score is 20355, placing it at the 75th percentile among all GPUs. This is a high-tier result, roughly on par with desktop GPUs from two generations ago. The Geekbench OpenCL score of 122238 and Vulkan score of 116960 further corroborate strong compute performance. The PassMark GPU compute score of 8279 is notably lower in relative terms, suggesting that the tensor and RT cores are optimized for graphics pipelines rather than general-purpose compute. The DirectX 12 score of 93 (PassMark) is modest, but DirectX 11 (192) and DirectX 9 (214) scores are higher, indicating that the architecture excels in legacy raster workloads.

For rendering, the data shows that this GPU is capable of handling modern game engines at high settings in 1080p and 1440p, but the 8 GB VRAM and 128-bit bus will be a constraint for 4K or for large 3D scenes. The RT cores provide hardware acceleration for ray-traced effects, but the FP32 throughput suggests that pure compute rendering (e.g., Blender Cycles) will be slower than dedicated workstation GPUs. The PCIe 5.0 x16 interface ensures ample bandwidth for data transfer, though in a laptop the practical impact depends on the system's implementation.

# Upgrade Path and Platform — socket, memory support, PCIe, PSU headroom from suggestedPsu/tdp, what a sensible next upgrade looks like

The CPU is an AMD Ryzen 3 7320C, part of the 7000 series, built on the Zen 2 architecture (codenamed Mendocino). It uses the AMD Socket FT6, which is a mobile-only socket, meaning there is no traditional desktop upgrade path. The CPU is soldered or embedded in the laptop, so the only sensible "upgrade" for most users is to replace the entire system. However, the platform does support LPDDR5 memory in a dual-channel configuration, with a memory bandwidth of 88.0 GB/s. This is a fast memory standard, but it is also typically soldered, so memory upgrades are not possible post-purchase.

The PCIe support is Gen 3 with 4 lanes (CPU only), which is a significant limitation. The GPU, however, uses PCIe 5.0 x16, so the CPU-to-GPU link is not the bottleneck — but the CPU's own I/O is limited to 4 PCIe Gen 3 lanes, which constrains NVMe SSD speeds and other peripherals. The integrated graphics is a Radeon 610M, which is present but not intended for gaming.

The CPU's TDP is 15 W, and the GPU's TDP is 50 W, so the combined thermal envelope is modest — around 65 W for the core components. The suggested PSU field is null, but given the low TDPs, a standard laptop power adapter (typically 65 W to 100 W) is sufficient. There is no headroom for overclocking, as the CPU's multiplier is locked and the GPU's power connectors are listed as "None" (it is an IGP-style mobile part).

For a sensible next upgrade, the data points to a full system replacement. The CPU's socket (FT6) is not used in any higher-tier desktop or mobile chips with more cores, so there is no drop-in upgrade. The memory (LPDDR5) and storage are likely soldered or proprietary, further limiting options. The only realistic upgrade path is to a newer laptop with a higher-tier CPU (e.g., a Ryzen 5 or 7) and a more powerful GPU, but that is a platform change, not a component swap.

# CPU Analysis — cores, clocks, architecture, what the benchmark scores mean for real workloads

The AMD Ryzen 3 7320C is a 4-core, 8-thread processor based on the Zen 2 architecture, fabricated on TSMC's 6 nm process. The die size is 100 mm², and the base clock is 2.40 GHz with a boost clock of 4.10 GHz. The cache hierarchy is 64 KB L1 per core, 512 KB L2 per core, and 4 MB of shared L3 cache. This is a small amount of L3 by modern standards, which will impact workloads that require large working sets.

The CPU's benchmark scores are modest but consistent. In Cinebench R23, it scores 7025 multi-core and 991 single-core. The multi-core score is respectable for a 4-core part, but the single-core score is low — below 1000 — which indicates that the Zen 2 architecture at 2.40 GHz base is not competitive with newer designs. Cinebench R20 scores are 2950 multi-core and 416 single-core, and R15 scores are 708 multi-core and 99 single-core. These results place the CPU at the 69th percentile among all CPUs, with an average benchmark score of 14277.

The nearest rivals are telling. The AMD Ryzen 5 3501U scores 14320 (delta -0.3%), the Intel Core 7 160UL scores 14232 (delta +0.3%), and the AMD Ryzen Embedded V2546 scores 14336 (delta -0.4%). The Intel Core i5-10400F scores 14185 (delta +0.7%). This means the 7320C is essentially on par with a 6-core Ryzen 5 3501U in average score, despite having fewer cores — the 3501U likely has lower clocks but similar IPC. The i5-10400F is a desktop part, so the fact that the 7320C is within 0.7% is notable, though the i5 has 6 cores and 12 threads.

In real workloads, the PassMark scores provide insight. Single-thread performance is 2439, which is adequate for everyday tasks like web browsing and office applications. Multi-thread score is 8265, which is decent for light productivity but not for heavy rendering or compilation. Data compression scores 144465, and encryption scores 5443, indicating that the CPU handles these tasks efficiently for its class. However, floating-point math (14071) and integer math (32247) are low, and the physics score (500) is very low, suggesting that the CPU is not suited for gaming physics or scientific computing. The find prime numbers score of 18 is extremely low, highlighting the CPU's weakness in single-thread-bound integer workloads.

# Who Should Build It — target users and industries tied strictly to the measured performance

Given the CPU's 69th percentile and the GPU's 75th percentile, this pairing is a mid-to-high-tier laptop configuration. The combined percentile is 72, which places it above the majority of systems but not at the top. The target user is someone who needs strong GPU compute for gaming or creative work but does not require high CPU throughput.

Gamers at 1080p and 1440p will benefit most from the RTX 5070 Mobile's 20355 G3D score, which is on par with the RTX 3070 Ti (delta -0.1%) and RTX 2080 Ti (delta +0.5%). For content creators, the GPU's 13.13 TFLOPS FP32 and 144 tensor cores make it suitable for AI-accelerated tasks like video upscaling and denoising, but the CPU's low single-core score (991 in R23) will bottleneck CPU-bound effects and export times. Software developers will find the 4-core CPU adequate for compilation, but the PassMark integer math score (32247) suggests that large codebases will take longer than on a 6-core or 8-core rival. Students and small business users will appreciate the 15 W CPU TDP, which allows for long battery life, and the GPU's 50 W TDP means the system can be cooled in a thin chassis — but the lack of upgrade options is a consideration.

# Benchmark Performance — exact CPU and GPU scores, percentile positions, and what the combined picture is

The CPU's average benchmark score is 14277, placing it at the 69th percentile. The GPU's average benchmark score is 29928, placing it at the 75th percentile. The combined percentile is 72. These numbers indicate a system that is well above average but not in the top quartile for CPU performance — the GPU is the stronger component.

In Cinebench R23, the CPU scores 7025 multi-core and 991 single-core. The multi-core score is about 7x the single-core score, which is expected for an 8-thread part. The GPU's PassMark G3D score of 20355 is roughly 143% of the CPU's average benchmark score, showing that the GPU dominates the system's overall compute capability. The Geekbench Vulkan score (116960) and OpenCL score (122238) further confirm that the GPU is the primary workhorse for parallel workloads.

The nearest rivals for the GPU are the RTX 3070 Ti (delta -0.1%), RTX 2080 Ti (delta +0.5%), RX 6800 (delta -0.6%), and RX 6700 (delta -1.7%). This means the RTX 5070 Mobile is within 2% of all these desktop GPUs, which is remarkable for a mobile part. The CPU's nearest rivals are within 0.7% of its average score, showing that it is a typical mid-range mobile processor.

The combined picture is a laptop that can handle GPU-intensive tasks (gaming, rendering) at high settings, but the CPU will be the limiting factor in CPU-bound scenarios like physics simulation, file compression (PassMark data compression: 144465), or single-threaded applications (PassMark single thread: 2439).

# Gaming Performance — measured FPS by game and resolution from measuredFpsUltraByGame (or, if dataIsMeasured is false, frame expectations qualitatively from the benchmark scores and say the figures are estimates)

There are no measured FPS rows for this exact combination in the FACT PACK. The dataIsMeasured field is false, and measuredFpsUltraByGame is empty. Therefore, all FPS figures below are estimates based on the GPU's benchmark scores and the CPU's performance class, not measured results.

Based on the GPU's PassMark G3D score of 20355 (75th percentile) and its similarity to the RTX 3070 Ti (delta -0.1%) and RTX 2080 Ti (delta +0.5%), the RTX 5070 Mobile should deliver high frame rates at 1080p Ultra settings in most modern games. For esports titles (e.g., CS:GO, Valorant), the CPU's single-core score of 991 in Cinebench R23 may cap frame rates around 100-150 FPS, as these games are CPU-bound. For AAA titles (e.g., Cyberpunk 2077, Call of Duty), the GPU will be the primary driver, and estimates suggest 60-80 FPS at 1080p Ultra with ray tracing enabled, or 80-100 FPS without ray tracing. At 1440p, expect 40-60 FPS on Ultra settings, dropping to 30-40 FPS with ray tracing. At 4K, the 8 GB VRAM and 128-bit bus will be a bottleneck, with estimates of 20-30 FPS on Ultra.

The GPU's DirectX 12 score (93) is lower than DirectX 11 (192), which suggests that some DX12 titles may underperform relative to DX11 equivalents. However, the RT cores should accelerate ray-traced effects in supported titles. The CPU's low PassMark physics score (500) indicates that physics-heavy games will see reduced frame rates.

# Usage Scenarios — grounded in the scores

High-refresh gaming: The GPU can push high FPS at 1080p, but the CPU's single-core score (991 in R23) may limit frame rates to below 144 FPS in CPU-bound titles. The GPU's 75th percentile G3D score suggests it is capable of 100+ FPS in most games at 1080p Ultra, but the CPU is a bottleneck.

Streaming: The GPU's NVENC encoder (implied by the 144 tensor cores and 50-series architecture) can handle video encoding, but the CPU's 4 cores and 8 threads will struggle with simultaneous gaming and streaming at high bitrates. The PassMark multi-thread score (8265) is too low for comfortable streaming while gaming.

Video editing: The GPU's 13.13 TFLOPS FP32 and 144 tensor cores accelerate effects and rendering in timelines, but the CPU's 7025 multi-core score in Cinebench R23 will make export times longer than on a higher-core CPU. The 8 GB VRAM limits work with 4K or 8K footage.

3D rendering: The GPU's RT cores (36) and tensor cores (144) support hardware ray tracing and AI denoising, making it suitable for real-time viewport rendering. However, the FP32 throughput (13.13 TFLOPS) is modest for offline rendering, and the CPU's low multi-core score will slow CPU-based renderers.

Software development: The CPU's 4 cores and 8 threads are adequate for small-to-medium codebases, but the PassMark integer math score (32247) and data compression score (144465) indicate that large build processes will be slow. The GPU is irrelevant for most development tasks.

Student and office work: The CPU's 15 W TDP and the GPU's 50 W TDP allow for a portable, cool-running laptop. The single-thread score (2439 in PassMark) is sufficient for web browsing, word processing, and spreadsheets, and the GPU is overkill for this use case.

# FAQ

Q: What is the CPU's architecture and process node?

A: The AMD Ryzen 3 7320C uses the Zen 2 architecture (codenamed Mendocino), fabricated on TSMC's 6 nm process with a die size of 100 mm².

Q: How much VRAM does the RTX 5070 Mobile have, and what type?

A: The GPU has 8 GB of GDDR7 memory on a 128-bit bus, providing 384.0 GB/s of bandwidth.

Q: What is the CPU's TDP, and does it support overclocking?

A: The CPU has a TDP of 15 W and a locked multiplier, so overclocking is not supported.

Q: What are the GPU's nearest rivals by average benchmark score?

A: The RTX 5070 Mobile's nearest rivals are the RTX 3070 Ti (delta -0.1%), RTX 2080 Ti (delta +0.5%), RX 6800 (delta -0.6%), and RX 6700 (delta -1.7%).

Q: What is the CPU's single-core score in Cinebench R23?

A: The CPU scores 991 in Cinebench R23 single-core, and 7025 in multi-core.

Q: Does the CPU support ECC memory?

A: No, ECC memory is not supported.

Q: What is the GPU's PassMark G3D score and percentile?

A: The GPU scores 20355 in PassMark G3D, placing it at the 75th percentile among all GPUs.

# Balance and Bottleneck — which component limits which workload, using percentiles and FPS scaling as evidence

The system's combined percentile is 72, with the CPU at 69 and the GPU at 75. The 6-percentage-point gap indicates that the GPU is slightly stronger relative to its peers than the CPU is to its peers. This imbalance is most evident in gaming: the GPU's G3D score (20355) is high enough for 1440p gaming, but the CPU's single-core score (991 in R23) will limit frame rates in CPU-bound scenarios. The PassMark physics score (500) is particularly low, suggesting that games with heavy physics simulation will see reduced performance.

In productivity workloads, the CPU's multi-thread score (8265 in PassMark) is the bottleneck for tasks like video encoding or 3D rendering that use multiple cores. The GPU's compute score (8279 in PassMark) is also relatively low, so GPU compute tasks will not be as fast as the G3D score suggests. The CPU's 4-core, 8-thread design and 88.0 GB/s memory bandwidth are sufficient for everyday tasks but will cap performance in multi-threaded applications.

The FPS scaling evidence is indirect, as no measured FPS data exists. However, the GPU's similarity to the RTX 3070 Ti (delta -0.1%) implies that it can match that card's frame rates at 1080p and 1440p, but the CPU's single-thread score (2439 in PassMark) is lower than what a desktop i5-10400F would provide in a gaming scenario. This suggests that the CPU will be the limiting factor in most gaming workloads, while the GPU will be the limiter at 4K or with ray tracing enabled.

# Build Overview — what this CPU+GPU pairing is, its class, and overall tier from the percentiles

This is a laptop-class build (buildClass: "laptop") pairing a low-power, 4-core AMD Ryzen 3 7320C (Zen 2, 6 nm, 15 W TDP) with a high-performance NVIDIA GeForce RTX 5070 Mobile (Blackwell 2.0, 5 nm, 50 W TDP). The CPU is a budget-mobile processor with a 69th percentile ranking, while the GPU is a high-end mobile part with a 75th percentile ranking. The combined percentile is 72, placing the system in the upper-middle tier of all configurations.

This pairing is unusual: the GPU is overkill for the CPU in most workloads. The CPU's low single-core performance (991 in R23) will bottleneck the GPU in gaming, and the GPU's 8 GB VRAM and 384.0 GB/s bandwidth are not fully utilized by the CPU's 88.0 GB/s memory bandwidth. The system is best suited for GPU-accelerated tasks that are not CPU-bound, such as AI inference, certain rendering tasks, or games that are GPU-limited. However, for a balanced experience, a higher-tier CPU (with more cores and higher single-thread performance) would be a better match for the RTX 5070 Mobile. The system's tier is "upper-middle" — strong GPU performance but held back by a modest CPU.