SYSTEM ANALYZER

Rate My PC: AMD Ryzen 3 5305G + NVIDIA RTX 4000 Ada Generation

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

70 / 100
HIGH-END

Power Build

Top 30% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
CPU Bottleneck
CPU
41%
VS
GPU
99%

Your CPU is limiting system performance. Consider upgrading to a faster processor to better utilize your GPU.

PROCESSOR

AMD Ryzen 3 5305G

0 Benchmark Score
Top 59% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA RTX 4000 Ada Generation

135,218 Benchmark Score
Top 1% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Bottleneck Detected

CPU Bottleneck - Upgrading the weaker component will improve overall performance.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

# CPU Analysis

The AMD Ryzen 3 5305G is a 4-core, 8-thread desktop processor built on the Zen 3 architecture, specifically the Cezanne codename, manufactured on TSMC's 7 nm process. It operates with a base clock of 4.00 GHz and a boost clock of 4.20 GHz, with a 65 W TDP. The chip integrates Radeon Vega 6 graphics, making it a capable APU, though in this pairing it functions alongside a discrete workstation GPU. The processor supports DDR4 memory in dual-channel configuration, with a memory bandwidth of 51.2 GB/s, and it does not support ECC memory. The cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and 8 MB of shared L3 cache, which is modest by modern standards but adequate for the core count.

The CPU holds a percentile rank of 50 among all CPUs in the database, placing it exactly at the median. This means half of all processors benchmarked score higher, and half score lower. For a 4-core part, this is a reasonable position, indicating that the 5305G is neither a high-end performer nor a budget afterthought. The lack of any benchmark scores in the FACT PACK means the percentile is derived from aggregate data, but the position suggests balanced single-threaded and multi-threaded capabilities typical of Zen 3 at this core count. In real workloads, this translates to snappy responsiveness in everyday tasks, competent handling of lightly threaded applications like web browsing and office suites, and moderate performance in multi-threaded scenarios such as video encoding or compilation, where the 8 threads will be utilized but not match higher-core-count parts.

The 4.20 GHz boost clock is competitive for single-threaded performance, which is critical for applications that rely on one or two cores, such as older games or certain productivity tools. However, the 8 MB L3 cache is a limiting factor for data-heavy workloads, as it is smaller than what higher-tier Ryzen parts offer. The integrated Vega 6 graphics are not the focus here, but they provide a fallback for basic display output if the discrete GPU is not engaged. The unlocked multiplier allows for overclocking, though the modest boost headroom suggests limited gains. Overall, the CPU is a solid mid-range option for entry-level desktop builds, with its percentile reflecting a balance of cost and capability.

# Balance and Bottleneck

The pairing of the Ryzen 3 5305G with the NVIDIA RTX 4000 Ada Generation presents a significant imbalance in raw compute capability. The GPU sits at the 95th percentile among all GPUs, while the CPU is at the 50th percentile. This 45-percentage-point gap indicates that the GPU vastly outperforms the CPU in most workloads, leading to a scenario where the CPU is likely the primary bottleneck in GPU-bound tasks. The combined percentile for this build is 73, which is pulled up by the GPU's exceptional standing but tempered by the CPU's mediocrity.

In gaming, the FPS is typically limited by the weakest link in the chain. With the RTX 4000 Ada's high-end performance, the Ryzen 3 5305G's 4 cores will struggle to feed the GPU in CPU-intensive scenarios, particularly at lower resolutions where the GPU is not the limiting factor. At higher resolutions, the GPU's workload increases, and the CPU bottleneck becomes less pronounced, but the 4-core design will still cap frame rates in games that rely on multiple threads. The data shows no measured FPS for this combination, so precise scaling cannot be quantified, but the percentile disparity is strong evidence of a CPU-limited configuration in many gaming contexts.

For productivity workloads, the balance shifts. The GPU's 20 GB VRAM and high compute throughput make it ideal for rendering and AI tasks, but the CPU's 8 threads will bottleneck data preparation, asset loading, and physics calculations. In video editing, for example, the GPU accelerates effects and encoding, but the CPU handles timeline scrubbing and decoding, where the 4-core part may lag. The 51.2 GB/s memory bandwidth of the CPU, paired with DDR4, further limits data transfer rates compared to what the GPU can process, creating a pipeline stall in data-heavy workflows. The bottleneck is not uniform—it is workload-dependent—but the overall picture is that the CPU is the constraining component for most tasks, with the GPU waiting on instruction streams and data from the processor.

# Usage Scenarios

High-Refresh Gaming: The RTX 4000 Ada is capable of delivering high frame rates, but the Ryzen 3 5305G's 4 cores will limit performance in modern titles that utilize more threads. At 1080p or 1440p with high refresh rates, the CPU's 50th percentile standing suggests it will struggle to maintain 144 FPS in CPU-heavy games, making this build better suited to 4K gaming where the GPU's 95th percentile performance can shine and the CPU bottleneck is less severe.

Streaming: Streaming requires both CPU and GPU resources. The GPU's NVENC encoder (implied by the Ada architecture) can handle video encoding offload, but the CPU must manage game logic, capture, and streaming software overhead. The 4-core, 8-thread design will be stretched thin during simultaneous gaming and streaming, likely resulting in frame drops or stutter. The 50th percentile CPU position indicates this is not an ideal streaming platform without reducing in-game settings or using a separate streaming PC.

Video Editing: The GPU's 20 GB VRAM and high FP32 throughput (26.73 TFLOPS) accelerate rendering and effects, but the CPU's 8 threads will bottleneck timeline operations and codec conversions. For 1080p or light 4K editing, the system is usable, but for complex multi-layer projects, the 4-core CPU will cause sluggish previews and export times. The 51.2 GB/s memory bandwidth further limits the speed of data transfer between RAM and CPU.

3D Rendering: This is a mixed scenario. The GPU's 6144 shading units and 192 tensor cores provide substantial compute for GPU-accelerated renderers like Blender Cycles or Octane, where the 95th percentile GPU will deliver fast results. However, CPU-based rendering will be slow due to the 4-core limitation, and even GPU rendering requires CPU involvement for scene setup and geometry processing, which will be a bottleneck. The 48 RT cores on the GPU help with ray tracing, but the CPU must still feed the scene data.

Software Development: Compilation and code analysis are CPU-bound tasks that rely on multi-threading. The 8 threads of the 5305G will handle small to medium projects, but large codebases will compile slowly. The 50th percentile CPU position reflects this, indicating it is adequate for hobbyist development but not professional-scale work. The GPU is underutilized here, providing no benefit for most development tasks.

Student and Office Work: This is where the build is most balanced. Office applications, web browsing, and document editing are lightly threaded and benefit from the 4.20 GHz boost clock. The CPU's 50th percentile ensures smooth responsiveness, and the GPU is overkill but provides future-proofing for any graphics-accelerated tasks. The 65 W TDP keeps power draw low, making it suitable for a desk setup without excessive heat or noise.

# Who Should Build It

This build targets users who prioritize GPU compute over CPU throughput. Gamers at 4K resolution will benefit from the RTX 4000 Ada's high-end performance, as the CPU bottleneck is minimized at higher resolutions where the GPU is the dominant factor. Content creators working with GPU-accelerated rendering—such as 3D artists using ray-traced renderers or video editors using GPU effects—will see substantial gains from the 95th percentile GPU, despite the CPU's limitations. Developers who focus on GPU programming or AI inference, leveraging the 192 tensor cores, will find the build capable, though compilation times on the CPU will be a trade-off. Students in computer science or digital arts programs can use this for coursework, with the caveat that heavy multi-threaded tasks will be slow. Small business workstations handling CAD, data visualization, or GPU-accelerated analytics will benefit from the 20 GB VRAM and high compute density, but should ensure their software is GPU-bound to avoid CPU stalls.

# Benchmark Performance

The NVIDIA RTX 4000 Ada Generation delivers an average benchmark score of 135,218, placing it at the 95th percentile among all GPUs. In Geekbench OpenCL, it scores 146,593, and in Geekbench Vulkan, it scores 123,842. These scores indicate exceptional compute performance for both compute and graphics APIs, with the OpenCL score being 18.4% higher than Vulkan, suggesting strong general-purpose compute capabilities. The nearest rival, the NVIDIA A10M, scores 135,230, with a delta of 0%, meaning the RTX 4000 Ada is statistically tied with it. The AMD Radeon PRO W6800 scores 135,396, which is 0.1% higher, and the Radeon Pro W6800X Duo scores 135,774, 0.4% higher, placing the RTX 4000 Ada just behind these in raw benchmark terms. The AMD Radeon PRO V620 scores 136,472, 0.9% higher, showing a small but consistent gap to the top of this rival group.

The CPU has no benchmark scores listed, but its 50th percentile position indicates a mid-range standing. The combined percentile for the build is 73, reflecting the GPU's dominance in pulling the overall performance upward. This means that in a balanced assessment, the system is better than roughly 73% of all builds in the database, but the gap between the CPU and GPU percentile is substantial. The combined picture is one of a high-end GPU paired with an entry-level CPU, resulting in a system that excels in GPU-bound tasks but underperforms in CPU-intensive workloads. The lack of measured FPS data means these conclusions are drawn from the percentile and score analysis, not direct gaming measurements.

# FAQ

Q: What is the CPU's percentile rank among all processors?

A: The AMD Ryzen 3 5305G holds a 50th percentile position, indicating it performs better than half of all CPUs in the database.

Q: How does the GPU compare to its nearest rivals?

A: The RTX 4000 Ada scores 135,218 on average, with a 0% delta against the NVIDIA A10M, and is 0.1% behind the AMD Radeon PRO W6800, 0.4% behind the Radeon Pro W6800X Duo, and 0.9% behind the AMD Radeon PRO V620.

Q: Does the GPU support ray tracing?

A: Yes, the RTX 4000 Ada has 48 RT cores, which are dedicated to ray tracing acceleration, and it supports DirectX 12 Ultimate (12_2).

Q: What is the GPU's memory configuration?

A: The RTX 4000 Ada has 20 GB of GDDR6 memory on a 160-bit bus, with a bandwidth of 360.0 GB/s.

Q: Is the CPU overclockable?

A: Yes, the Ryzen 3 5305G has an unlocked multiplier, allowing for overclocking, though its boost clock is 4.20 GHz.

Q: What is the build's combined percentile?

A: The combined percentile for this CPU+GPU pairing is 73, indicating it outperforms 73% of all builds in the database.

Q: Are there any measured FPS values for this build?

A: No, the FACT PACK contains no measured FPS data for this exact combination, so all FPS figures are estimates based on benchmark scores.

# Gaming Performance

No measured FPS rows exist for this exact combination of the Ryzen 3 5305G and RTX 4000 Ada Generation. The FACT PACK contains no measuredFps data, so all frame rate discussions are estimated from the benchmark scores and percentile positions. The GPU's 95th percentile standing suggests it can deliver high frame rates in most titles, but the CPU's 50th percentile limits the upper bound. At 1080p, the CPU will likely be the bottleneck in games that use more than four cores or have high single-threaded demands, capping FPS well below what the GPU could achieve. At 1440p, the GPU workload increases, and the CPU bottleneck becomes less pronounced, allowing for smoother scaling, but still not fully utilizing the GPU's potential. At 4K, the GPU is the primary driver, and the CPU's slower single-threaded performance will have less impact, making this resolution the most balanced for gaming. The estimated FPS at 1080p in esports titles might be high, but in AAA games, expect lower than the GPU's capability suggests. At 1440p, moderate settings yield playable frame rates, and at 4K, the system can handle most titles at high settings, though not at extreme refresh rates. These are estimates, and actual performance will vary by game and driver optimization.

# Build Overview

This is a desktop build pairing the AMD Ryzen 3 5305G, a 4-core Zen 3 processor, with the NVIDIA RTX 4000 Ada Generation, a workstation-class GPU based on the Ada Lovelace architecture. The build class is desktop, indicating a stationary form factor. The combined percentile of 73 places it in the upper-mid range of all systems, driven almost entirely by the GPU's 95th percentile performance. The CPU's 50th percentile brings the average down, making this an unbalanced configuration that is best suited for GPU-intensive tasks rather than general-purpose computing. The RTX 4000 Ada is a single-slot card with a 130 W TDP and a 300 W suggested PSU, making it power-efficient for its performance class. The build is not a typical gaming rig, but rather a workstation-oriented system that can game effectively at high resolutions.

# GPU Analysis

The NVIDIA RTX 4000 Ada Generation is built on the AD104 chip using TSMC's 5 nm process, with 35,800 million transistors on a 294 mm² die, yielding a transistor density of 121.8 million per mm². It has 6144 shading units, 192 texture mapping units, and 64 raster operation units, providing a pixel rate of 139.2 GPixel/s and a texture rate of 417.6 GTexel/s. The GPU operates at a base clock of 1500 MHz and a boost clock of 2175 MHz, with memory running at 2250 MHz (18 Gbps effective). The 20 GB of GDDR6 memory on a 160-bit bus delivers 360.0 GB/s of bandwidth. The GPU includes 48 RT cores for ray tracing and 192 tensor cores for AI acceleration, with FP32 and FP16 performance both at 26.73 TFLOPS, indicating a 1:1 ratio for these precision levels.

The benchmark scores—146,593 in Geekbench OpenCL and 123,842 in Geekbench Vulkan—place it at the 95th percentile, with an average score of 135,218. The OpenCL score is 18.4% higher than Vulkan, suggesting the GPU is particularly strong in compute-heavy workloads that leverage OpenCL, such as scientific simulation or rendering. The 360 GB/s bandwidth is adequate for the 20 GB memory pool, though not exceptional, and the 160-bit bus is narrower than typical for this performance class. The GPU supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4, making it compatible with modern graphics APIs. The 4x DisplayPort 1.4a outputs support multiple monitors, and the single-slot design with a 1x 16-pin power connector makes it suitable for compact workstations. The 130 W TDP is modest for the performance, indicating high efficiency.

# Upgrade Path and Platform

The AMD Ryzen 3 5305G uses the AM4 socket, which is a mature platform with a wide range of compatible CPUs. The socket supports DDR4 memory in dual-channel configuration, and the CPU provides PCIe Gen 3 with 16 lanes. This limits the bandwidth to the GPU to PCIe 3.0, which is sufficient for the RTX 4000 Ada, but a newer platform with PCIe 4.0 or 5.0 would offer higher bandwidth. The 65 W TDP of the CPU means it is power-efficient, and the 130 W TDP of the GPU suggests a 300 W PSU is adequate, leaving headroom for additional components. A sensible next upgrade would be to replace the CPU with a higher-core-count AM4 part, such as a Ryzen 7 or Ryzen 9 from the 5000 series, to better match the GPU's performance. This would require a motherboard that supports the newer CPU, but the AM4 socket provides compatibility across the series. The memory support for DDR4 is a limitation, as newer platforms use DDR5, but for this generation, it is a standard choice. The PCIe Gen 3 lanes from the CPU are a bottleneck for data-intensive workloads, but for gaming and most productivity tasks, the impact is minimal. The GPU's PCIe 4.0 x16 interface will run at PCIe 3.0 speeds, which may slightly reduce performance in bandwidth-sensitive applications, but the 20 GB VRAM helps mitigate this. The upgrade path is straightforward: focus on CPU improvement to balance the system, and consider a motherboard with better power delivery for overclocking.