SYSTEM ANALYZER

Rate My PC: AMD Ryzen 3 5300GE + NVIDIA Quadro RTX 5000

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

82 / 100
HIGH-END

Power Build

Top 18% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
72%
VS
GPU
91%
PROCESSOR

AMD Ryzen 3 5300GE

3,160 Benchmark Score
Top 28% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 5000

21,629 Benchmark Score
Top 9% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

# CPU Analysis

The AMD Ryzen 3 5300GE is a 4-core, 8-thread desktop processor built on the Zen 3 architecture, specifically from the Cezanne family. It operates with a base clock of 3.60 GHz and a boost clock of 4.20 GHz, all within a 35 W TDP envelope. This low power draw is notable for a desktop part, positioning it as an energy-efficient option rather than a high-frequency flagship. The processor is fabricated on TSMC's 7 nm process node, containing 10,700 million transistors on a 180 mm² die. The cache hierarchy consists of 64 KB of L1 per core, 512 KB of L2 per core, and 8 MB of shared L3 cache. Memory support is limited to DDR4 with a dual-channel bus, yielding a theoretical memory bandwidth of 51.2 GB/s. There is no ECC memory support, and the CPU provides PCIe Gen 3 with 16 lanes from the CPU itself. An integrated Radeon Vega 6 GPU is present, though its relevance is secondary given the discrete GPU in this pairing. The processor uses the AMD Socket AM4, has an unlocked multiplier, and remains in active production.

Benchmark results show a mixed but competent profile. In Cinebench R15, the multicore score is 1101, while single-core reaches 155. Moving to Cinebench R20, multicore improves to 4589 and single-core to 647. The Cinebench R23 results are more telling: a multicore score of 10927 and a single-core score of 1542. These numbers indicate that the CPU is capable of solid single-threaded performance, which is typical of Zen 3's architectural efficiency, but the 4-core limit constrains multithreaded throughput. The average benchmark score across all tests is 3160, placing the CPU at the 53rd percentile among all CPUs tracked. This means it sits roughly in the middle of the performance distribution — not a top-tier part, but far from a weak one. The nearest rivals confirm this positioning: the AMD Ryzen 7 PRO 5850U scores 3159 (0% delta), the AMD Ryzen 5 5560U scores 3162 (-0.1% delta), the Intel Xeon E5-2676 v3 scores 3163 (-0.1% delta), and the Intel Xeon E5-2650 v4 scores 3154 (0.2% delta). The Ryzen 3 5300GE is essentially neck-and-neck with these parts, differing by less than 0.2% in either direction. For real workloads, this means the CPU handles everyday productivity, light compilation, and moderate multitasking without issue, but it will not excel in heavily threaded tasks like video encoding or large-scale 3D rendering where higher core counts are mandatory.

# GPU Analysis

The NVIDIA Quadro RTX 5000 is a workstation-class GPU based on the Turing architecture, using the TU104 chip fabricated on TSMC's 12 nm process. It packs 13,600 million transistors on a 545 mm² die, with a transistor density of 25.0 million per mm². The GPU features 3072 shading units, 192 texture mapping units, and 64 raster operation units. For accelerated workloads, it includes 48 RT cores and 384 tensor cores, enabling hardware ray tracing and AI-based tensor operations. The memory subsystem consists of 16 GB of GDDR6 on a 256-bit bus, delivering a bandwidth of 448.0 GB/s. Memory clocks run at 1750 MHz, with an effective data rate of 14 Gbps. The GPU clock speeds are a base of 1620 MHz and a boost of 1815 MHz. Compute performance is rated at 11.15 TFLOPS for FP32 and 22.30 TFLOPS for FP16, with a 2:1 ratio. Pixel fill rate is 116.2 GPixel/s, and texture fill rate is 348.5 GTexel/s. The card draws up to 230 W, requires a 1x 6-pin plus 1x 8-pin power connector, and has a suggested PSU rating of 550 W. It occupies a dual-slot design, measures 267 mm in length and 111 mm in height, and connects via PCIe 3.0 x16. Display outputs include 4x DisplayPort 1.4a and 1x USB Type-C. API support covers DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Benchmark performance varies by workload. In Geekbench OpenCL, the GPU scores 78999, and in Vulkan, it reaches 92309. Passmark results show a more nuanced picture: DirectX 10 scores 113, DirectX 11 scores 140, DirectX 12 scores 59, and DirectX 9 scores 195. The G2D score is 709, while G3D is 15616. GPU compute in Passmark is 6525. The average benchmark score is 21629, placing the GPU at the 67th percentile among all GPUs. Its nearest rivals are intriguing: the NVIDIA GeForce GTX 1060 6 GB scores 21856 (-1% delta), the NVIDIA RTX A4000 Mobile scores 21379 (1.2% delta), the AMD Radeon HD 8970M scores 21237 (1.8% delta), and the AMD Radeon RX Vega M GL scores 21153 (2.3% delta). The Quadro RTX 5000 is thus within 2.3% of these parts, bracketing it among midrange-to-upper-midrange GPUs. For rendering workloads, the 16 GB VRAM is a significant asset, allowing large scenes and textures to reside in memory. The 448.0 GB/s bandwidth supports high-resolution texture streaming, and the RT and tensor cores accelerate ray-traced rendering and AI denoising. The 11.15 TFLOPS FP32 performance is adequate for many professional 3D applications, though it falls short of top-tier compute cards. The GPU is end-of-life, having been succeeded by Workstation Ampere, and its launch MSRP was 2,299 USD.

# Benchmark Performance

The combined picture from benchmark scores reveals a pairing that is CPU-bound in many scenarios. The CPU's average benchmark score is 3160, which sits at the 53rd percentile, while the GPU's average score is 21629, at the 67th percentile. The combined percentile for this build is 60, indicating an overall tier slightly above the midpoint. In Cinebench R23, the CPU's multicore score of 10927 and single-core score of 1542 show a strong per-core efficiency, but the 4-core configuration caps multithreaded output. The GPU's Geekbench scores — 78999 in OpenCL and 92309 in Vulkan — demonstrate robust compute and graphics API performance. The Passmark G3D score of 15616 is a more direct gaming-oriented metric, and it aligns with the GTX 1060 6 GB's average of 21856, though the Quadro trails by 1%. In Passmark DirectX 12, the GPU scores only 59, which suggests potential inefficiencies in modern API paths, possibly due to driver optimizations for workstation workloads rather than gaming. The CPU's percentile rank of 53 versus the GPU's 67 indicates that the GPU is the stronger component relative to their respective pools. This means that in balanced workloads, the CPU may become the limiting factor before the GPU reaches its full potential. The average benchmark score of the GPU, 21629, is roughly 6.8 times the CPU's average of 3160, but this ratio does not translate directly to performance parity; rather, it highlights the differing scales of CPU and GPU benchmarks. Overall, this build is a competent workstation configuration where the GPU leads in compute-heavy tasks, while the CPU handles general processing duties adequately.

# Gaming Performance

No measured FPS rows exist for this exact combination of AMD Ryzen 3 5300GE and NVIDIA Quadro RTX 5000. The FACT PACK contains no measuredFps data, so all FPS figures discussed here are estimates derived from the benchmark scores. The GPU's Passmark G3D score of 15616 and its proximity to the GTX 1060 6 GB (within 1%) suggest that 1080p gaming at high settings is feasible for many titles, with 60 FPS achievable in less demanding games. At 1440p, the 16 GB VRAM and 448.0 GB/s bandwidth help maintain texture quality, but the GPU's raw compute of 11.15 TFLOPS limits frame rates in more intensive titles. The CPU's single-core score of 1542 in Cinebench R23 indicates adequate performance for most game engines, which typically rely on one or two threads. However, the 4-core, 8-thread configuration may struggle in newer titles that leverage more than 8 threads, potentially causing frame drops or stuttering in CPU-intensive scenes. The Geekbench Vulkan score of 92309 suggests that the GPU handles modern graphics APIs reasonably well, which bodes well for DirectX 12 and Vulkan games. At 4K resolution, the GPU's 67th percentile standing implies that high-refresh gaming is unlikely; 30-60 FPS at medium-to-high settings is a more realistic estimate for AAA titles. For esports titles like Counter-Strike or Valorant, which are less demanding, the combination could push well beyond 144 FPS at 1080p, assuming the CPU keeps up. The Passmark DirectX 11 score of 140 is notably higher than DirectX 12's 59, suggesting that older API games may perform relatively better. Ultimately, this is not a gaming-first build, but it can handle moderate gaming workloads with acceptable frame rates. All these figures are estimates based on benchmark scores, not measured results.

# Balance and Bottleneck

The data indicates a clear imbalance in this pairing. The GPU sits at the 67th percentile, while the CPU sits at the 53rd percentile, meaning the CPU is relatively weaker compared to its peers than the GPU is. In workloads that rely heavily on the GPU, such as 3D rendering or compute, the Quadro RTX 5000 will operate near its full potential, as the CPU's role is secondary. However, in CPU-bound tasks like physics simulation, game logic, or single-threaded applications, the Ryzen 3 5300GE will limit overall performance. The Cinebench R23 multicore score of 10927 is modest for a desktop CPU, and the 4-core limit becomes apparent in multithreaded scenarios. For gaming, the bottleneck depends on resolution. At 1080p, the CPU's single-core strength (1542 in Cinebench R23 single-core) can often keep pace with the GPU, but at lower resolutions where frame rates are higher, the CPU may become the limiting factor. At 1440p and 4K, the GPU takes over as the primary bottleneck, as the resolution increases the GPU's workload. The FPS scaling, though unmeasured, can be inferred from the percentile gap: a 14-percentile-point difference suggests that the CPU will hold back the GPU in some scenarios, particularly those with high thread counts. Passmark scores highlight this further — the GPU's G3D score of 15616 is strong, but the CPU's average of 3160 is only slightly above half of the 50th percentile benchmark. In a balanced system, one would expect the CPU to be at least at the same percentile as the GPU to avoid leaving performance on the table. Here, the CPU is the weaker link, meaning that upgrading the CPU would yield more tangible gains in CPU-bound tasks than upgrading the GPU would.

# Upgrade Path and Platform

The AMD Ryzen 3 5300GE uses the AMD Socket AM4, which has a long lifespan and supports a wide range of processors from the 5000 series and earlier. This means that a user can upgrade to a higher-core-count CPU, such as a Ryzen 7 or Ryzen 9, without changing the motherboard, provided the board's BIOS supports it. The platform supports DDR4 memory in dual-channel mode, with a maximum theoretical bandwidth of 51.2 GB/s. The PCIe Gen 3 interface, with 16 lanes from the CPU, is sufficient for the Quadro RTX 5000, which uses PCIe 3.0 x16. The GPU's suggested PSU is 550 W, while the CPU's TDP is 35 W, leaving substantial headroom for additional components. The power connectors on the GPU are 1x 6-pin plus 1x 8-pin, which are standard for this class of card. The CPU's integrated Radeon Vega 6 GPU can serve as a fallback for basic display output if the discrete GPU is removed. For memory, there is no ECC support, which is a consideration for professional workstations that require error correction. The platform's upgrade path is clear: the most sensible next step is to replace the 4-core CPU with an 8-core or 12-core AM4 part to address the CPU bottleneck. This would improve multithreaded benchmark scores, which currently sit at 10927 in Cinebench R23 multicore. The GPU, being end-of-life, could eventually be replaced by a newer workstation card, but the PCIe 3.0 interface would not bottleneck such an upgrade significantly. The overall platform is mature, and the 35 W CPU TDP means that even a modest cooler is sufficient, freeing thermal headroom for a more powerful CPU later.

# Usage Scenarios

High-refresh gaming: This build is not ideal for high-refresh gaming. The GPU's 67th percentile and CPU's 53rd percentile suggest that at 1080p, frame rates could reach 144 FPS in esports titles, but the CPU's 4-core limit may cause stutters in more demanding games. At 1440p or higher, the GPU becomes the limiting factor, with estimated frame rates closer to 60 FPS.

Streaming: The CPU's 8 threads can handle software encoding at moderate bitrates, but the lack of a high core count means that simultaneous gaming and streaming will strain the processor. The GPU's NVENC (implied by the Turing architecture) could offload encoding, but the CPU's low TDP of 35 W suggests thermal constraints are not an issue. Streaming at 1080p60 is feasible, but higher settings may cause frame drops.

Video editing: The CPU's Cinebench R23 multicore score of 10927 is adequate for 1080p editing, but 4K timelines will be sluggish. The GPU's 16 GB VRAM helps with effects and color grading, and the 448.0 GB/s bandwidth accelerates scrubbing and preview. Export times will be longer than with higher-core CPUs.

3D rendering: This is the GPU's strong suit. The 11.15 TFLOPS FP32 and 16 GB VRAM allow for complex scenes, and the RT cores accelerate ray tracing. The CPU's role in scene setup and geometry processing is limited by 4 cores, so render times in CPU-based engines will be slow, but GPU-based renderers like Octane or Redshift will benefit greatly.

Software development: The CPU's single-core score of 1542 in Cinebench R23 supports fast compilation of small projects, but large codebases will see longer build times. The GPU's compute capability can accelerate certain workloads like machine learning inference, but the 230 W power draw requires a suitable PSU.

Student and office work: This build is overkill for basic tasks. The CPU's 8 threads handle office suites and web browsing effortlessly, and the GPU's power is wasted on spreadsheets. The 35 W CPU TDP keeps electricity costs low, but the GPU's 230 W draw negates that efficiency. For pure office work, a lower-tier GPU would suffice.

# FAQ

Q: What is the CPU's core and thread count?

A: The AMD Ryzen 3 5300GE has 4 cores and 8 threads.

Q: How much VRAM does the GPU have?

A: The NVIDIA Quadro RTX 5000 has 16 GB of GDDR6 memory.

Q: What is the CPU's average benchmark score and percentile?

A: The CPU's average benchmark score is 3160, placing it at the 53rd percentile among all CPUs.

Q: What is the GPU's average benchmark score and percentile?

A: The GPU's average benchmark score is 21629, placing it at the 67th percentile among all GPUs.

Q: Does this build have measured FPS data?

A: No, the FACT PACK contains no measured FPS data for this combination, so all gaming performance figures are estimates from benchmark scores.

Q: What is the CPU's TDP?

A: The CPU's TDP is 35 W.

Q: What is the GPU's suggested PSU requirement?

A: The GPU's suggested PSU is 550 W.

Q: What socket does the CPU use?

A: The CPU uses AMD Socket AM4.

Q: What is the GPU's memory bandwidth?

A: The GPU's memory bandwidth is 448.0 GB/s.

# Who Should Build It

This build targets users who prioritize GPU compute over CPU throughput. The Quadro RTX 5000's 16 GB VRAM and 11.15 TFLOPS FP32 make it suitable for 3D artists, video editors working with high-resolution footage, and researchers running GPU-accelerated simulations. The CPU's 53rd percentile means that these users should not expect fast CPU-bound tasks like code compilation or physics simulation. Gamers at 1080p with moderate settings will find acceptable performance, but high-refresh enthusiasts will be disappointed. Content creators who rely on GPU rendering engines will benefit more than those using CPU-based renderers. Students and small business users will find the build overpowered for their needs, but the low CPU TDP of 35 W ensures low idle power consumption. The 67th percentile GPU means that this is a midrange-to-upper-midrange workstation, not a top-tier one. The pair's combined percentile of 60 indicates a balanced overall tier, but the CPU is the clear bottleneck. Users who already own an AM4 motherboard and want a GPU upgrade without changing platforms will find the Quadro RTX 5000 a viable choice, provided their PSU meets the 550 W suggestion. The build is best suited for professionals who spend most of their time in GPU-accelerated applications and need large memory capacity for complex scenes.

# Build Overview

This is a desktop build combining the AMD Ryzen 3 5300GE with the NVIDIA Quadro RTX 5000. It pairs a low-power, 4-core CPU with a high-end workstation GPU, creating a configuration that is heavily skewed toward GPU performance. The CPU's 35 W TDP and 53rd percentile standing make it a modest performer, while the GPU's 67th percentile and 16 GB VRAM position it as the dominant component. The combined percentile of 60 places this build in the upper-middle tier of all systems. The CPU's Zen 3 architecture delivers strong single-core performance, as evidenced by its Cinebench R23 single-core score of 1542, but the 4-core limit restricts multithreaded workloads. The GPU's Turing architecture with 48 RT cores and 384 tensor cores provides modern features like ray tracing and AI acceleration, though its Passmark DirectX 12 score of 59 suggests some API inefficiencies. The build is intended for desktop use, as indicated by the buildClass field. The lack of measured FPS data means that gaming performance is estimated from benchmark scores, which show the GPU trailing the GTX 1060 6 GB by 1%. The platform's AM4 socket offers a clear upgrade path for the CPU, while the GPU is end-of-life. Overall, this is a workstation-oriented build that excels in GPU compute and rendering tasks but requires a CPU upgrade to achieve full balance.