GPU

XGI Volari V8 Ultra

Unknown graphics card specifications and benchmark scores

256 MB
VRAM
MHz Boost
TDP
128
Bus Width

XGI Volari V8 Ultra Specifications

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XGI Volari V8 Ultra GPU Core

Shader units and compute resources

The XGI Volari V8 Ultra GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
8
ROPs
4
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XGI Volari V8 Ultra Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the XGI Volari V8 Ultra's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The XGI Volari V8 Ultra by Unknown dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
350 MHz
Memory Clock
500 MHz 1000 Mbps effective
GDDR GDDR 6X 6X

Unknown's XGI Volari V8 Ultra Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The XGI Volari V8 Ultra's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
DDR2
VRAM Type
DDR2
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
16.00 GB/s
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XGI Volari V8 Ultra Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the XGI Volari V8 Ultra against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
1.400 GPixel/s
Texture Rate
2.800 GTexel/s
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XG4 Architecture & Process

Manufacturing and design details

The XGI Volari V8 Ultra is built on Unknown's XG4 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the XGI Volari V8 Ultra will perform in GPU benchmarks compared to previous generations.

Architecture
XG4
GPU Name
XG40
Process Node
130 nm
Foundry
UMC
Transistors
110 million
🔌

Unknown's XGI Volari V8 Ultra Power & Thermal

TDP and power requirements

Power specifications for the XGI Volari V8 Ultra determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the XGI Volari V8 Ultra to maintain boost clocks without throttling.

Suggested PSU
200 W
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XGI Volari V8 Ultra by Unknown Physical & Connectivity

Dimensions and outputs

Physical dimensions of the XGI Volari V8 Ultra are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
AGP 8x
Display Outputs
1x DVI1x VGA1x S-Video
Display Outputs
1x DVI1x VGA1x S-Video
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Unknown API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the XGI Volari V8 Ultra. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0
DirectX
9.0
OpenGL
1.5
OpenGL
1.5
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XGI Volari V8 Ultra Product Information

Release and pricing details

The XGI Volari V8 Ultra is manufactured by Unknown as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the XGI Volari V8 Ultra by Unknown represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Unknown
Release Date
Sep 2003
Production
End-of-life

XGI Volari V8 Ultra Benchmark Scores

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No benchmark data available for this GPU.

About XGI Volari V8 Ultra

The XGI Volari V8 Ultra known in some circles as the XGI's final push into the prosumer GPU market arrives with specs that look modest by today’s standards but were ambitious for 2003. Built on a 130 nm process and powered by the XG4 architecture, it was one of the few cards from XGI attempting to balance 2D clarity with early 3D acceleration. With 256 MB of DDR2 memory and an AGP 8x interface, the card promised enough bandwidth for light multimedia workloads, but real-world compute performance was bottlenecked by aging memory tech and a lack of shader optimization. Unlike contemporary NVIDIA or ATI offerings, it didn’t leverage pixel or vertex shader models heavily, limiting its usefulness in compute-heavy creative pipelines. We dug into old forums and dev notes, finding that floating-point operations crucial for rendering and encoding were underpowered compared to peers. That makes the Volari V8 Ultra a tough sell even in retro build contexts where raw throughput matters. Still, there's intrigue in how XGI tried to wedge into a space dominated by giants. The question isn’t just whether it worked it’s why it didn’t catch on. When assessing the XGI Volari V8 Ultra's suitability for content creation, the results are underwhelming but not entirely surprising. Video editing, 3D modeling, and image rendering in early 2000s software like Adobe Premiere 7 or 3ds Max 5 demanded robust driver support, something this card consistently lacked. While it could handle basic 2D compositing and SD video playback, GPU-accelerated effects were either unsupported or glitch-prone due to incomplete API implementations. Artists experimenting with early shaders or real-time previews would’ve hit walls fast OpenGL support was spotty, and DirectX 9.0 compliance wasn’t fully optimized. Community reports from the era suggest frequent crashes when multiple layers or filters were applied. Even basic tasks like color grading suffered from poor gamma control and limited bit-depth handling. The absence of dedicated video encoding cores meant all workload fell on the host CPU, defeating the purpose of offloading. For creators, this card was less of a tool and more of a bottleneck. What ultimately sank the Volari V8 Ultra this underdog in the AGP twilight era wasn’t just weak performance but a total collapse in long-term driver support. XGI, a mysterious player with minimal developer outreach, released only a handful of WHQL-certified drivers before vanishing from the GPU scene. Without updates, stability in multi-monitor setups or professional apps quickly deteriorated. We looked into whether multi-GPU configurations were possible, but found zero evidence of XGI supporting SLI-like tech each Volari V8 Ultra stood alone, isolated by poor ecosystem planning. Modern creators attempting to use it in retro workstations face steep odds: no Windows 10/11 compatibility, no Vulkan or CUDA equivalents, and no open-source fallbacks. Here's what the timeline shows:

  1. Released in September 2003 with fanfare at PC expos
  2. Limited retail availability, mostly in Asia and OEM builds
  3. Driver updates ceased by late 2005
  4. No support for Vista’s Aero or WDDM
  5. Outcompeted by ATI Radeon 9500 and NVIDIA FX 5600
  6. Effectively discontinued by 2006 with no successor
In hindsight, the XGI Volari V8 Ultra wasn’t just outgunned it was abandoned.

The NVIDIA Equivalent of XGI Volari V8 Ultra

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce GTX 260 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce GTX 260

NVIDIA • 896 MB VRAM

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