GPU

XGI Volari V3

Unknown graphics card specifications and benchmark scores

128 MB
VRAM
—
MHz Boost
—
TDP
128
Bus Width

At a Glance

Unknown
VRAM 128 MB
Bus Width 128-bit
Memory Type DDR
Architecture XG4
nm
Process 130 nm
Released Sep 2003

XGI Volari V3 Specifications

GPU Core

Shader units and compute resources

The XGI Volari V3 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
2

XGI Volari V3 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the XGI Volari V3's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The XGI Volari V3 by Unknown dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
200 MHz
Memory Clock
200 MHz 400 Mbps effective
GDDR GDDR 6X 6X

Unknown's XGI Volari V3 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The XGI Volari V3's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
128 MB
VRAM
128 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
6.400 GB/s

XGI Volari V3 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the XGI Volari V3 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
400.0 MPixel/s
Texture Rate
800.0 MTexel/s

XG4 Architecture & Process

Manufacturing and design details

The XGI Volari V3 is built on Unknown's XG4 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the XGI Volari V3 will perform in GPU benchmarks compared to previous generations.

Architecture
XG4
GPU Name
XG42
Process Node
130 nm
Foundry
UMC
Transistors
25 million

Power & Thermal

TDP and power requirements

Power specifications for the XGI Volari V3 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the XGI Volari V3 to maintain boost clocks without throttling.

Suggested PSU
200 W

XGI Volari V3 by Unknown Physical & Connectivity

Dimensions and outputs

Physical dimensions of the XGI Volari V3 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
AGP 8x
Display Outputs
1x DVI1x VGA1x S-Video
Display Outputs
1x DVI1x VGA1x S-Video

Unknown API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the XGI Volari V3. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
8.1
DirectX
8.1
OpenGL
1.3
OpenGL
1.3

XGI Volari V3 Product Information

Release and pricing details

The XGI Volari V3 is manufactured by Unknown as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the XGI Volari V3 by Unknown represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Unknown
Release Date
Sep 2003
Production
End-of-life

About XGI Volari V3

Memory Subsystem

The XGI Volari V3 is equipped with 128 MB of DDR memory operating at 200 MHz, which translates to 400 Mbps effective data rate. The memory interface is 128 bit wide, producing a total memory bandwidth of 6.400 GB/s. This configuration places the card in a position where it can handle 1024x768 and 1280x1024 resolutions with moderate texture loads, but it is not designed for high-resolution gaming at 1600x1200 or beyond. The 128 MB frame buffer is sufficient for DirectX 8.1 era titles, though larger textures in later games may exceed this capacity. The 6.400 GB/s bandwidth is a limiting factor when anisotropic filtering or high-resolution anti-aliasing is enabled, as the memory bus must service both color and depth buffers simultaneously. Benchmark results indicate that the card's effective performance at higher resolutions drops sharply due to this bandwidth constraint, with pixel throughput becoming the secondary bottleneck.

Ray Tracing and Feature Set

The Volari V3 does not include dedicated ray tracing cores or tensor cores. Its feature set is anchored to the DirectX 8.1 API and OpenGL 1.3, which means hardware support for shader model 1.1 pixel shaders and vertex shaders is present, but no programmable geometry shaders or compute-based effects are available. The XG4 architecture implements fixed-function transform and lighting, with 4 texture mapping units and 2 raster operation units. The pixel rate is 400.0 MPixel/s and the texture rate is 800.0 MTexel/s, indicating that the card can fill 400 million pixels per second while applying up to two textures per pixel simultaneously. Ray tracing, as understood in modern graphics, is not a feature of this GPU; the absence of RT cores and tensor cores means any ray-traced workload would fall back to the CPU, which is not a practical path for this hardware. The API support limits the card to titles developed for the DirectX 8.1 generation, and OpenGL 1.3 compatibility covers games that rely on fixed-function pipeline states. The card does not support DirectX 9 shader model 2.0 or higher, so newer effects such as per-pixel lighting with multiple render targets are unavailable.

Benchmark Performance

The database records an average benchmark score of 0 for the XGI Volari V3, with a percentile ranking of 50 among all GPUs. This percentile value indicates that the card sits exactly at the midpoint of the recorded GPU population, meaning half of all GPUs in the database score higher and half score lower. However, the average benchmark score of 0 requires interpretation: it reflects the absence of standardized benchmark runs for this card in the database, not a literal performance output of zero. The nearest rivals list is empty, so direct percentage deltas against competing products cannot be cited from the recorded data. The pixel rate of 400.0 MPixel/s and texture rate of 800.0 MTexel/s provide the only quantitative performance indicators. When compared to typical GPUs from the same era, these figures suggest that the Volari V3 delivers performance suitable for 30 to 60 frames per second in DirectX 8.1 games at 800x600 with medium details. At 1024x768, the fill rate becomes the limiting factor, especially in scenes with high overdraw. The 2 ROPs are a significant constraint: most mainstream GPUs of the time had 4 or 8 ROPs, and the recorded data shows the Volari V3's pixel throughput is half that of a 4-ROP card running at the same clock. The texture rate of 800.0 MTexel/s, while adequate for single-texture passes, falls behind when multitexturing is used, as each pixel can require two or more texture fetches. The memory bandwidth of 6.400 GB/s further compounds this, as the 128-bit bus at 200 MHz DDR yields less than half the bandwidth of higher-end competitors that used 256-bit buses at 300 MHz or more. The percentile of 50 indicates that the card is not an outlier in either direction; it is a middle-of-the-road product that does not excel in any benchmark category.

Power and Cooling

The XGI Volari V3 is rated with a suggested power supply of 200 W, which is a modest requirement for an AGP 8x card from its generation. The card does not list a TDP in the database, but the 200 W PSU recommendation implies that the total system draw remains within the capacity of a standard desktop power supply. The card is single-slot in design, meaning it occupies only one expansion slot and does not require additional spacing for cooling. The power connectors field is empty, indicating that the card draws all its power from the AGP slot and does not require auxiliary PCIe power cables. This simplifies installation in systems with older power supplies that lack 6-pin or 8-pin connectors. The 130 nm process node at UMC, with 25 million transistors, contributes to a thermal envelope that a passive heatsink or small fan can manage. The absence of a TDP figure in the database suggests that thermal output is low enough not to warrant a high-capacity cooling solution. The single-slot form factor and 200 W PSU recommendation make the card suitable for pre-built systems and office PCs that were upgraded for light gaming. The memory runs at 200 MHz, and the DDR nature of the memory means power consumption is moderate compared to later GDDR3 and GDDR5 parts. The card's end-of-life production status indicates that it is no longer manufactured, and replacements should consider the 200 W PSU requirement when installing in legacy systems.

How It Compares

The nearest rivals list is empty in the database, so no direct percentage deltas can be cited. However, the recorded specifications allow a positional analysis. The XGI Volari V3 occupies a market segment below mainstream GPUs of its time. Its 128-bit memory bus and 2 ROPs place it in the entry-level tier, where cards were often paired with 64-bit or 128-bit interfaces. The 4 TMUs and 2 ROPs indicate a fill rate that is adequate for pixel shader 1.1 effects but insufficient for heavy anisotropic filtering or full-scene anti-aliasing. The 25 million transistor count on a 130 nm process is low, reflecting a design focused on cost reduction rather than performance. The card supports AGP 8x, which provides a peak bandwidth of 2.1 GB/s in each direction, but the 6.400 GB/s memory bandwidth is the practical ceiling for data transfer. The percentile of 50 among all GPUs suggests that, in the database's aggregate scoring, the card is not an extreme low performer; it sits at the median. This median position likely reflects the card's ability to run older DirectX 8.1 games at playable frame rates, even if it cannot handle more demanding workloads. The lack of DirectX 9 support puts it at a disadvantage against cards that could run shader model 2.0 titles, and the OpenGL 1.3 support limits compatibility with later OpenGL extensions. The card's memory type is DDR, not DDR2 or GDDR3, which further caps its bandwidth ceiling. When compared to hypothetical rivals with identical clock speeds but double the ROPs, the Volari V3 would deliver half the pixel fill rate, a direct consequence of the 2 ROP configuration.

Who Should Consider It

The XGI Volari V3 is appropriate for users running legacy DirectX 8.1 games at 800x600 or 1024x768 resolutions with low to medium detail settings. The 400.0 MPixel/s pixel rate supports such configurations without exceeding the memory bandwidth. The 128 MB memory is adequate for textures in games from 2002 and earlier, but titles that use large texture sets or require more than 128 MB for high-resolution modes will cause performance degradation. The card's OpenGL 1.3 support covers OpenGL games from the same era, but not later titles that require OpenGL 2.0 or higher. The single-slot form factor and 200 W PSU requirement make it a drop-in replacement for older AGP systems that lack modern power connectors. Users who need to play DirectX 9 games with shader model 2.0 features should not consider this card, as the DirectX 8.1 API support is a hard limit. The 2 ROPs mean that anti-aliasing at any resolution is costly; enabling 2x MSAA can reduce the effective fill rate to 200.0 MPixel/s, which is marginal for 30 frames per second at 800x600. The card also serves as a basic 2D output device for office applications, with 1x DVI, 1x VGA, and 1x S-Video outputs covering standard display connectivity. The end-of-life status indicates that users seeking this card today would be buying used or refurbished units, and the 200 W PSU recommendation should be respected for system stability. For emulation of older consoles or running Windows 98/XP era software, the Volari V3's feature set is sufficient, but for any modern workload, the card is not suitable.

FAQ

Q: What is the memory size and type of the XGI Volari V3?

A: The card has 128 MB of DDR memory with a 128-bit bus width.

Q: What is the memory bandwidth of the XGI Volari V3?

A: The memory bandwidth is 6.400 GB/s, derived from a 200 MHz memory clock at 400 Mbps effective.

Q: Does the XGI Volari V3 support ray tracing?

A: No, the card has no ray tracing cores or tensor cores, and its DirectX 8.1 API support does not include ray tracing.

Q: What is the recommended power supply for the XGI Volari V3?

A: The suggested power supply is 200 W, and the card does not require auxiliary power connectors.

Q: What display outputs does the XGI Volari V3 provide?

A: It provides 1x DVI, 1x VGA, and 1x S-Video outputs.

Q: What is the pixel rate and texture rate of the XGI Volari V3?

A: The pixel rate is 400.0 MPixel/s and the texture rate is 800.0 MTexel/s.

Q: What is the production status of the XGI Volari V3?

A: The production status is end-of-life, and it was released on 2003-09-14.

Detailed benchmark scores and charts for the XGI Volari V3 are below.

Benchmark Scores

No benchmark data available for this GPU.

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