GPU

S3 Graphics Chrome 540 GTX

Unknown graphics card specifications and benchmark scores

256 MB
VRAM
MHz Boost
131W
TDP
64
Bus Width

At a Glance

Unknown
VRAM 256 MB
Shaders 32
Bus Width 64-bit
TDP 131W
Memory Type GDDR3
Architecture Chrome
nm
Process 65 nm
Released Feb 2009

S3 Graphics Chrome 540 GTX Specifications

S3 Graphics Chrome 540 GTX GPU Core

Shader units and compute resources

The S3 Graphics Chrome 540 GTX GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
32
Shaders
32
TMUs
4
ROPs
4
Compute Units
1

S3 Graphics Chrome 540 GTX Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the S3 Graphics Chrome 540 GTX's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The S3 Graphics Chrome 540 GTX by Unknown dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
800 MHz
Memory Clock
850 MHz 1700 Mbps effective
Shader Clock
1100 MHz
GDDR GDDR 6X 6X

Unknown's S3 Graphics Chrome 540 GTX Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The S3 Graphics Chrome 540 GTX's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
13.60 GB/s

S3 Graphics Chrome 540 GTX Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the S3 Graphics Chrome 540 GTX against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
70.40 GFLOPS
Pixel Rate
3.200 GPixel/s
Texture Rate
3.200 GTexel/s

Chrome Architecture & Process

Manufacturing and design details

The S3 Graphics Chrome 540 GTX is built on Unknown's Chrome architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the S3 Graphics Chrome 540 GTX will perform in GPU benchmarks compared to previous generations.

Architecture
Chrome
GPU Name
Destination 4
Process Node
65 nm
Foundry
TSMC

Unknown's S3 Graphics Chrome 540 GTX Power & Thermal

TDP and power requirements

Power specifications for the S3 Graphics Chrome 540 GTX determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the S3 Graphics Chrome 540 GTX to maintain boost clocks without throttling.

TDP
131 W
TDP
131W
Suggested PSU
300 W

S3 Graphics Chrome 540 GTX by Unknown Physical & Connectivity

Dimensions and outputs

Physical dimensions of the S3 Graphics Chrome 540 GTX are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
PCIe 2.0 x16
Display Outputs
1x DVI1x HDMI1x DisplayPort
Display Outputs
1x DVI1x HDMI1x DisplayPort

Unknown API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the S3 Graphics Chrome 540 GTX. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
10.1
DirectX
10.1
OpenGL
3.0
OpenGL
3.0
Shader Model
4.1

S3 Graphics Chrome 540 GTX Product Information

Release and pricing details

The S3 Graphics Chrome 540 GTX is manufactured by Unknown as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the S3 Graphics Chrome 540 GTX by Unknown represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Unknown
Release Date
Feb 2009
Launch Price
69 USD
Production
End-of-life
Predecessor
GammaChrome

S3 Graphics Chrome 540 GTX Benchmark Scores

No benchmark data available for this GPU.

About S3 Graphics Chrome 540 GTX

The S3 Graphics Chrome 540 GTX is a single-slot video card from the Chrome generation, built around the Destination 4 chip and fabricated by TSMC on a 65 nm process. The manufacturer field reads Unknown. Its memory subsystem is 256 MB of GDDR3 on a 64-bit bus, with a listed bandwidth of 13.60 GB/s, while the power envelope is set at 131 W with a suggested 300 W power supply. Released in 2009, the card is now end-of-life and had a launch MSRP of 69 USD. The database records no benchmark scores for it, yet assigns a 50th-percentile rank among all GPUs, creating an unusual situation where position is defined without measured evidence.

Power and Cooling

For power planning, the data is unambiguous: the TDP is 131 W, and the suggested PSU is 300 W. The gap between these figures leaves room for additional system components, though the data does not enumerate them. Power connector requirements are absent from the listing, so the wiring configuration is undocumented. The single-slot width is the only form-factor constraint given; length, height, and width values are missing, so the physical envelope is largely unknown. The manufacturing details are limited to the TSMC foundry and the 65 nm process; transistor count and die size are not recorded, which prevents a transistor-level explanation of the 131 W TDP. Base and boost clocks are also absent, so the frequency range that produces this TDP cannot be derived from the data. The suggested 300 W PSU leaves substantial margin above the 131 W TDP, and the single-slot cooler is the only cooling constraint documented. In the end, the power story remains simple: a 131 W card from the 65 nm era, paired with a 300 W system power supply, and no connector details recorded.

Memory Subsystem

The memory configuration is compact and clearly specified. The card uses 256 MB of GDDR3, a 64-bit bus, and a memory clock of 850 MHz (1700 Mbps effective), with a listed bandwidth of 13.60 GB/s. A 256 MB frame buffer places a hard limit on how much rendering data can reside on the card simultaneously; large textures and deep render targets would compete for the same space. The 64-bit bus narrows each transaction, and the listed 13.60 GB/s is the ceiling on data movement. Fill rates are 3.200 GPixel/s and 3.200 GTexel/s, a pair that matches the modest memory throughput rather than exceeding it. The memory clock is notably the only clock reported in the entire data set. The bus interface is PCIe 2.0 x16, which governs how quickly host-side data reaches the 256 MB buffer. The data does not state which resolutions the card can handle, but the memory quantities strongly imply low-resolution operation, since neither the buffer size nor the bandwidth would support extensive high-resolution assets.

Ray Tracing and Feature Set

The feature set is defined by absence as much as presence. The data lists no RT cores and no tensor cores, so hardware support for ray-traced effects and tensor-accelerated operations is not part of this GPU's capability set. The API table reaches DirectX 10.1 and OpenGL 3.0; Vulkan is null. Compute resources consist of 32 shading units, 4 TMUs, and 4 ROPs, with FP32 throughput of 70.40 GFLOPS. These are the only compute figures available; FP16 is not listed. Display connectivity comprises 1x DVI, 1x HDMI, and 1x DisplayPort. The chip name, Destination 4, and the Chrome architecture frame the design generation, and the predecessor is GammaChrome. DirectX 10.1 and OpenGL 3.0 are the highest API versions recorded, and the null Vulkan field confirms the card predates that API. With no RT or tensor cores, any workload requiring ray-traced effects, tensor acceleration, or Vulkan rendering falls outside the documented feature set.

Who Should Consider It

Who should consider it? The benchmark data offers little support for a recommendation: the average score is 0, and the percentile among all GPUs is 50. The 50th percentile places the card at the midpoint of the database's GPU population, but an average score of 0 means no run has been recorded to substantiate that position. For a user building or maintaining a system from the 2009 DirectX 10.1 era, the Chrome 540 GTX offers a 65 nm, single-slot part with a 131 W TDP and a 300 W PSU suggestion — figures that fit modest power budgets. The 256 MB GDDR3 memory and 13.60 GB/s bandwidth point to lower-resolution sessions rather than high-resolution gaming; the data does not name specific resolutions, so any exact settings claim would overreach. The absence of Vulkan, ray tracing, and tensor support excludes a large body of modern software. Display outputs are 1x DVI, 1x HDMI, and 1x DisplayPort, sufficient for conventional monitors. Because the product is end-of-life, the consideration set is limited to the used or legacy market, and the missing benchmark data means performance expectations must come from the theoretical FP32 rate of 70.40 GFLOPS and the fill rates of 3.200 GPixel/s and 3.200 GTexel/s rather than from tested results. In short, this card is a datasheet-defined product of the 2009 Chrome era, positioned only by the 50th-percentile rank.

Benchmark Performance

Performance measurement is the weakest area of the data set. The benchmarks array is empty. The average benchmark score is 0, and the percentile against all GPUs is 50. The average score and the percentile rank are the only performance-related values in the FACT PACK. Because the nearestRivals array is also empty, there are no rival names, no rival scores, and no deltaPct values — the page cannot state that the Chrome 540 GTX is any percentage ahead of or behind another product. The theoretical throughput figures remain: FP32 compute at 70.40 GFLOPS, pixel fill at 3.200 GPixel/s, texture fill at 3.200 GTexel/s. These are ceilings, not measured outcomes. In the absence of benchmark entries, the 50th-percentile rank is an orphaned statistic; it tells where the database's ranking algorithm places the card among all GPUs, but it is not tied to any recorded score. An average score of 0 could mean that no submissions exist for this card, though the data does not explain the origin of the value. The honest conclusion is that benchmark performance is undefined; any specific percentage comparison, such as a delta to a faster or slower card, would require numbers the pack does not contain.

FAQ

Q: What are the TDP and suggested power supply for the S3 Graphics Chrome 540 GTX?

A: The TDP is 131 W, and the suggested power supply is 300 W.

Q: How much memory does the card have, and what is the memory bus width?

A: It has 256 MB of GDDR3 memory on a 64-bit bus, with a memory clock of 850 MHz (1700 Mbps effective) and a bandwidth of 13.60 GB/s.

Q: Does the Chrome 540 GTX support ray tracing?

A: No. The data records no RT cores and no tensor cores.

Q: Which graphics APIs are listed for this card?

A: DirectX 10.1 and OpenGL 3.0. The Vulkan field is null.

Q: What display outputs does it provide?

A: 1x DVI, 1x HDMI, and 1x DisplayPort.

Q: When was it released, and what is its production status?

A: It was released in 2009, and the production status is end-of-life.

How It Compares

The nearestRivals array is empty, so there are no rival products to discuss in this section. The only comparison signal in the data is the 50th-percentile rank among all GPUs, which places the card at the exact center of the database's distribution. That midpoint position is unreinforced by benchmark scores, since the average benchmark score is 0. The predecessor, GammaChrome, is named but not scored, so no cross-generation delta can be calculated. The successor field is empty, so no lineage direction is visible. The Chrome 540 GTX therefore compares to nothing in the data set except an abstract percentile. Even the architecture-level facts — Chrome architecture, Destination 4 chip, 65 nm TSMC process, PCIe 2.0 x16 — do not translate into relative performance without rival numbers. Ultimately, the card's position is defined by its datasheet characteristics: 256 MB GDDR3, 13.60 GB/s bandwidth, 131 W TDP, 300 W suggested PSU, single-slot cooling, and display outputs of 1x DVI, 1x HDMI, and 1x DisplayPort. Against that backdrop, the 50th-percentile rank is a placeholder rather than a measured outcome.

The NVIDIA Equivalent of S3 Graphics Chrome 540 GTX

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce GTX 260M offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce GTX 260M

NVIDIA • 1 GB VRAM

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