NVIDIA Vanta LT
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Vanta LT Specifications
GPU Core
Shader units and compute resources
The NVIDIA Vanta LT GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Vanta LT Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Vanta LT's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Vanta LT by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Vanta LT Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Vanta LT's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Vanta LT Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Vanta LT against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Fahrenheit Architecture & Process
Manufacturing and design details
The NVIDIA Vanta LT is built on NVIDIA's Fahrenheit architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Vanta LT will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Vanta LT determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Vanta LT to maintain boost clocks without throttling.
Vanta LT by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Vanta LT are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Vanta LT. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Vanta LT Product Information
Release and pricing details
The NVIDIA Vanta LT is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Vanta LT by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA Vanta LT
The NVIDIA Vanta LT is an entry-level graphics processor from the TNT2 generation, built on the NV5 chip using the Fahrenheit architecture. Fabricated by TSMC on a 250 nm process, the chip contains 15 million transistors on a 63 mm² die, yielding a transistor density of 238.1K per mm². Released on February 29, 2000, this end-of-life product sits between the Riva and the GeForce 256 in NVIDIA's historical lineup. The database records it at the 50th percentile of all GPUs, with an average benchmark score of 0, and its production status is end-of-life.
Benchmark Performance
The benchmark array for the Vanta LT is empty, and the average benchmark score is recorded as 0. This absence of quantitative scores means that direct performance deltas against rivals cannot be computed from the data pack. However, the card's position at the 50th percentile of all GPUs in the database provides a relative anchor: it sits exactly at the median of the historical distribution. The raw throughput figures offer a glimpse into its capabilities: a pixel rate of 210.0 MPixel/s and a texture rate of 210.0 MTexel/s. With 2 texture mapping units and 2 ROPs, these rates are mathematically consistent, suggesting a balanced fixed-function pipeline. The lack of benchmark scores implies that the card was either not widely tested or its results were not archived, making the percentile the only comparative metric available. In the context of the database, a 50th percentile rank indicates that half of all GPUs are faster and half are slower, but the zero score suggests a lack of recorded data rather than a literal zero performance. The pixel and texture rates are the definitive performance ceilings for fill-rate-bound workloads, and they are modest by any modern standard. The 210.0 MTexel/s texture rate means that even simple textured surfaces will fill the texture pipeline quickly, while the 210.0 MPixel/s pixel rate limits the fill rate for any given resolution. These numbers, when combined with the 800.0 MB/s memory bandwidth, paint a picture of a card that is heavily constrained by its memory subsystem rather than its compute units.
Who Should Consider It
Given the 8 MB SDR memory, 64-bit bus width, and 800.0 MB/s bandwidth, the Vanta LT is fundamentally limited. The data indicates that this card is suited only for the most basic 2D desktop environments or very early 3D applications at low resolutions and low detail settings. The 1x VGA display output further confines it to older CRT monitors. The 50th percentile ranking suggests it was not an outlier in its era, but the memory subsystem is a severe constraint. For any texture-heavy scene, the 800.0 MB/s bandwidth would become a bottleneck. The 210.0 MTexel/s texture rate means that even simple textured surfaces will fill the texture pipeline quickly. Users considering this card today would be limited to retro gaming at very low resolutions with minimal detail, or purely text-based workloads. The lack of any modern API support (only DirectX 6.0 and OpenGL 1.2) means that contemporary software will not run. The data suggests that this is a collector's item or a historical artifact rather than a functional daily driver. The 8 MB memory capacity is a hard limit on resolution and color depth; with 8 MB, a high-resolution frame buffer would already exceed the memory pool, forcing lower resolutions or reduced color depths.
Power and Cooling
The TDP for the Vanta LT is not listed in the data pack, but the suggested power supply is 200 W. The card requires no power connectors, drawing all its power from the AGP 2x slot. It is a single-slot design, indicating a low-profile cooler, likely a passive heatsink or a small fan. The absence of a TDP figure means the power draw is unspecified, but the 200 W PSU recommendation suggests a modest overall system requirement. The single-slot form factor and lack of external power connectors make installation straightforward in any AGP 2x motherboard. The 250 nm process and 15 million transistors suggest a relatively low power draw compared to later GPUs, but the exact wattage remains unquantified. The data shows that the cooling solution is not explicitly described, but the single-slot constraint implies a compact thermal solution. The 200 W suggested PSU is a system-level recommendation, not a card-level draw, and it indicates that the entire system should have at least that capacity.
FAQ
Q: What is the memory configuration of the NVIDIA Vanta LT?
A: The card features 8 MB of SDR memory on a 64-bit bus, providing a bandwidth of 800.0 MB/s.
Q: What APIs does the Vanta LT support?
A: It supports DirectX 6.0 and OpenGL 1.2. It does not list Vulkan support.
Q: What is the suggested power supply for a system with this card?
A: The data pack specifies a suggested PSU of 200 W, and the card requires no power connectors.
Q: What is the manufacturing process and die size?
A: It is fabricated on a 250 nm process at TSMC, with a die size of 63 mm² and 15 million transistors.
Q: When was the Vanta LT released?
A: The release date is February 29, 2000, and it is now end-of-life.
Q: What is the bus interface?
A: The card uses an AGP 2x interface.
How It Compares
The data pack provides no nearest rival entries for the Vanta LT, so direct comparisons with specific competitor scores or deltaPct values are unavailable. Consequently, the analysis relies on the absolute metrics and the percentile ranking. The card sits at the 50th percentile of all GPUs in the database, which is a neutral position. Its predecessor is the Riva and its successor is the GeForce 256, but no benchmark scores are given for either. The absence of rival data means that the 210.0 MPixel/s pixel rate and 210.0 MTexel/s texture rate serve as the only quantitative performance indicators. In the absence of rival deltas, the card's position is defined by its memory bandwidth of 800.0 MB/s, which is the primary limiting factor. The 50th percentile suggests it was a middle-of-the-road product in its time, but without rival scores, the exact competitive landscape cannot be reconstructed from the data pack. The data pack's empty nearestRivals array is a notable gap, as it prevents any delta-based comparison.
Memory Subsystem
The memory subsystem of the Vanta LT is notably constrained. It features 8 MB of SDR memory, a 64-bit bus width, and a bandwidth of 800.0 MB/s. The memory clock is 100 MHz. This configuration is extremely limited for high-resolution workloads. The 64-bit bus halves the data path compared to wider designs, and the 800.0 MB/s bandwidth is insufficient for modern textures or frame buffers. At high resolutions, the memory bandwidth would be the first bottleneck, as the pixel rate of 210.0 MPixel/s would require a correspondingly high memory throughput to fill the frame buffer. The 8 MB capacity is also tiny, limiting the maximum resolution and color depth that can be used. For 3D rendering, the texture data must reside in this 8 MB pool, severely restricting scene complexity. The data indicates that this card is fundamentally a low-resolution, low-detail solution. The 64-bit bus width means that the memory controller can only transfer 64 bits per clock cycle, which at 100 MHz yields the 800.0 MB/s bandwidth. This is a hard ceiling that no amount of core efficiency can overcome.
Ray Tracing and Feature Set
The Vanta LT has no ray tracing cores and no tensor cores, as these fields are null in the data pack. This is consistent with its era, as the Fahrenheit architecture predates such features. The API support is limited to DirectX 6.0 and OpenGL 1.2, with no Vulkan support. This means the card cannot run any modern graphics API or any ray-traced workloads. The feature set is purely fixed-function, relying on the 2 TMUs and 2 ROPs for texture mapping and rasterization. The lack of programmable shaders means that all rendering is done through the legacy fixed-function pipeline. The 1x VGA output further limits display connectivity to analog monitors. The data shows that this card offers no modern acceleration features, making it suitable only for the most basic 2D or early 3D applications that conform to DirectX 6.0 or OpenGL 1.2. The absence of Vulkan and any RT/tensor cores means that the card is strictly a legacy product.
Detailed benchmark scores and charts for the NVIDIA Vanta LT are below.
Benchmark Scores
No benchmark data available for this GPU.
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