NVIDIA Tesla C1060
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Tesla C1060 Specifications
GPU Core
Shader units and compute resources
The NVIDIA Tesla C1060 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Tesla C1060 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Tesla C1060's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Tesla C1060 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Tesla C1060 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Tesla C1060's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Tesla C1060 by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Tesla C1060, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Tesla C1060 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Tesla C1060 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla 2.0 Architecture & Process
Manufacturing and design details
The NVIDIA Tesla C1060 is built on NVIDIA's Tesla 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Tesla C1060 will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Tesla C1060 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Tesla C1060 to maintain boost clocks without throttling.
Tesla C1060 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Tesla C1060 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Tesla C1060. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Tesla C1060 Product Information
Release and pricing details
The NVIDIA Tesla C1060 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Tesla C1060 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA Tesla C1060
The NVIDIA Tesla C1060 is a compute-oriented accelerator built around the GT200B chip and the Tesla 2.0 architecture. TSMC manufactured the die on a 55 nm process, with 1,400 million transistors on a 470 mm² die, for a listed transistor density of 3.0M/mm². The card is dual-slot, has no display outputs, and uses one 6-pin plus one 8-pin power connector, with a 188 W TDP and a 450 W suggested PSU. The bus interface is PCIe 2.0 x16, and the board measures 267 mm (10.5 inches) in length and 111 mm (4.4 inches) in height. The FACT PACK contains no benchmark scores, no nearestRivals entries, and an average benchmark score of 0, so the analysis below is based on the listed specifications and the all-GPU percentile of 50.
How It Compares
The nearestRivals array in the FACT PACK is empty, so no rival cards are named and no deltaPct values are available. A one-paragraph-per-rival comparison cannot be produced from this data set. The only positional data is percentileVsAllGpus: 50. That puts the Tesla C1060 at the median of the all-GPU distribution in the database. It is neither a low-end nor a top-end entry in that percentile ranking. The average benchmark score is 0, and the benchmarks list is empty, meaning the percentile is not supported by recorded performance measurements in this record.
The predecessor field is null, so the card has no named immediate predecessor in the data. The successor is Tesla Fermi, which provides a generation-based reference point but no scores or specs to compare. The rival comparison is therefore limited to the card's own listed parameters: 240 shading units, 80 TMUs, 32 ROPs, 1024 MB GDDR3, a 512-bit bus, and 102.4 GB/s bandwidth. These are the figures that define its position in the absence of rival entries. The slot width is given as dual-slot, so a single expansion slot opening in a chassis is not enough.
Ray Tracing and Feature Set
Neither RT cores nor tensor cores are listed in the FACT PACK. The rtCores and tensorCores fields are null, so there is no dedicated ray tracing acceleration and no tensor core array to call upon. Ray tracing, if attempted, would run on the 240 shading units as general compute. The API support is narrow: DirectX 11.1 with feature level 10_0, OpenGL 3.3, and no Vulkan. The 10_0 feature level is a DirectX 10-class feature set despite the 11.1 API version being listed. OpenGL 3.3 is the maximum OpenGL version available. Vulkan is null, meaning no Vulkan support is recorded.
The display output list reads "No outputs", which confirms this card is not intended to drive a screen. The Tesla 2.0 architecture and GT200B chip, made by TSMC on 55 nm, round out the feature set. Released on 2009-04-08 and now end-of-life, the card carries a legacy compute feature set rather than modern graphics features. The absence of tensor cores matters for any workload that would normally use a dedicated tensor path, and the absence of RT cores matters for any ray-traced workload. In both cases, the data shows no hardware acceleration is present.
Benchmark Performance
The benchmark data for the Tesla C1060 is empty. The average benchmark score is 0, and no nearestRivals scores or deltaPct values exist. Consequently, there are no exact percentage deltas to report against named rivals. The listed performance indicators are raw throughput values: 622.1 GFLOPS FP32, 48.80 GTexel/s texture fill rate, 19.52 GPixel/s pixel fill rate, and 102.4 GB/s memory bandwidth. The 622.1 GFLOPS figure corresponds to the 240 shading units. The 48.80 GTexel/s figure is tied to the 80 TMUs, and the 19.52 GPixel/s figure is tied to the 32 ROPs. The 102.4 GB/s bandwidth is tied to the 512-bit memory bus and 1024 MB GDDR3 frame buffer.
Without recorded benchmarks, the card's relative performance cannot be expressed as a score delta. The percentileVsAllGpus value of 50 places it at the median of all GPUs tracked in this database, but the 0 average benchmark score means this median placement is not backed by measured data. The numeric spec rates are the only benchmark-like information available, and they show a compute card with 622.1 GFLOPS of FP32 throughput and 102.4 GB/s of memory bandwidth. These rates do not translate directly into game settings because no game-level benchmarks are recorded, but they do define what the GPU is capable of at the hardware level.
Who Should Consider It
The Tesla C1060 is for systems that already have display output, because the card itself lists no display outputs. It requires a PCIe 2.0 x16 slot, a dual-slot opening, 267 mm (10.5 inches) of length, and 111 mm (4.4 inches) of height. Power delivery calls for one 6-pin and one 8-pin connector, and the suggested PSU is 450 W. These are the physical constraints a builder must check before installation.
The memory capacity is 1024 MB, which is the main limit for high-resolution workloads. The 512-bit bus and 102.4 GB/s bandwidth provide a wide memory path, but they do not increase capacity. A workload that fits in 1024 MB can use the 240 shading units and 622.1 GFLOPS FP32 throughput. A workload that needs more than 1024 MB will be blocked by the frame buffer size. Since the production status is end-of-life and the successor is Tesla Fermi, this is legacy hardware. No game benchmark data is in the FACT PACK, so settings recommendations cannot be made from measured frame rates. The card's role from the data is a compute accelerator for modest-footprint workloads.
FAQ
Q: Does the Tesla C1060 support dedicated ray tracing?
A: No. The FACT PACK lists no RT cores. Ray tracing would have to be executed on the 240 shading units without dedicated acceleration hardware.
Q: What API features are supported?
A: DirectX 11.1 with feature level 10_0, OpenGL 3.3, and no Vulkan support. The 10_0 feature level indicates a DirectX 10-class feature set.
Q: Can this card output video to a display?
A: No. Display outputs are listed as "No outputs". It is a compute accelerator, not a display adapter.
Q: How much memory does it have?
A: 1024 MB of GDDR3 on a 512-bit bus with 102.4 GB/s bandwidth. The memory clock is 800 MHz, with 1600 Mbps effective data rate.
Q: What power connections are required?
A: One 6-pin and one 8-pin power connector, with a suggested PSU of 450 W. The card's TDP is 188 W.
Q: What is the manufacturing process?
A: TSMC built the GT200B chip on a 55 nm process. The die measures 470 mm² and contains 1,400 million transistors, for a density of 3.0M transistors per square millimeter.
Memory Subsystem
The memory subsystem is specified as 1024 MB of GDDR3 on a 512-bit bus, with 102.4 GB/s bandwidth. The memory clock is 800 MHz, with 1600 Mbps effective data rate. These are the memory-related figures in the FACT PACK. Capacity is the first constraint for high-resolution work: 1024 MB is the total frame buffer. If a high-resolution dataset or texture set exceeds that, the card cannot hold it locally, regardless of the 512-bit bus.
Bandwidth is the second constraint. 102.4 GB/s is the listed ceiling for data movement between the GPU and its memory. Workloads that fit in 1024 MB may still be memory-bound when they need to stream more data than the bandwidth allows. The 32 ROPs and 80 TMUs provide 19.52 GPixel/s and 48.80 GTexel/s, but with no display outputs those rates apply to render-to-memory or compute operations, not to monitor output. The 512-bit bus and 102.4 GB/s bandwidth make the memory interface wide, but the 1024 MB capacity limits how much of that interface can be used for large high-resolution buffers.
Detailed benchmark scores and charts for the NVIDIA Tesla C1060 are below.
Benchmark Scores
No benchmark data available for this GPU.
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