GEFORCE

NVIDIA Tegra 4 GPU

NVIDIA graphics card specifications and benchmark scores

512 MB
VRAM
MHz Boost
20W
TDP
32
Bus Width

At a Glance

NVIDIA
VRAM 512 MB
Bus Width 32-bit
TDP 20W
Memory Type LPDDR3
Architecture VLIW Vec4
nm
Process 28 nm
Released Aug 2013

NVIDIA Tegra 4 GPU Specifications

GPU Core

Shader units and compute resources

The NVIDIA Tegra 4 GPU GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
4

Tegra 4 GPU Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Tegra 4 GPU's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Tegra 4 GPU by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
672 MHz
Memory Clock
933 MHz 1866 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's Tegra 4 GPU Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Tegra 4 GPU's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
512 MB
VRAM
512 MB
Memory Type
LPDDR3
VRAM Type
LPDDR3
Memory Bus
32 bit
Bus Width
32-bit
Bandwidth
7.464 GB/s

Tegra 4 GPU Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Tegra 4 GPU against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
2.688 GPixel/s
Texture Rate
2.688 GTexel/s

VLIW Vec4 Architecture & Process

Manufacturing and design details

The NVIDIA Tegra 4 GPU is built on NVIDIA's VLIW Vec4 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Tegra 4 GPU will perform in GPU benchmarks compared to previous generations.

Architecture
VLIW Vec4
GPU Name
Wayne
Process Node
28 nm
Foundry
TSMC
Transistors
11 million
Die Size
85 mm²
Density
129.4K / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Tegra 4 GPU determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Tegra 4 GPU to maintain boost clocks without throttling.

TDP
20 W
TDP
20W

Tegra 4 GPU by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Tegra 4 GPU are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
IGP
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Tegra 4 GPU. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

OpenGL
ES 3.0
OpenGL
ES 3.0

Tegra 4 GPU Product Information

Release and pricing details

The NVIDIA Tegra 4 GPU is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Tegra 4 GPU by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Aug 2013
Production
End-of-life

About NVIDIA Tegra 4 GPU

The NVIDIA Tegra 4 GPU is an end-of-life integrated part from the Tegra generation, manufactured by NVIDIA at TSMC on a 28 nm process. The chip name is Wayne, and the architecture is VLIW Vec4. The die contains 11 million transistors over 85 mm², resulting in a transistor density of 129.4K / mm². Both the slot width and bus interface fields are listed as IGP, and display outputs are Portable Device Dependent. The only listed API value is ES 3.0 in the opengl field. The part was released on 2013-07-31. The benchmarks array is empty, the nearestRivals array is empty, and the average benchmark score is 0, so this product’s database performance section is defined by its specifications and a single percentile value rather than by measured workload results.

Benchmark Performance

With an empty benchmarks array, there are no workload scores to report. With an empty nearestRivals array, there are no rival names, scores, or deltaPct values to compare. The database lists avgBenchmarkScore as 0 and percentileVsAllGpus as 50. A percentile of 50 would ordinarily indicate a median position in the all-GPU distribution, but the zero average and missing benchmark entries mean this percentile is not corroborated by measured results. Therefore no exact percentage lead or deficit can be stated for any rival.

The specification-level throughput values that do exist are fill-rate figures. Pixel rate is 2.688 GPixel/s, texture rate is 2.688 GTexel/s, with 4 TMUs and 4 ROPs providing the corresponding execution resources. These two rates being equal suggests a balanced configuration between pixel output and texture filtering. The FACT PACK does not list shadingUnits, fp32, or fp16 values, so shader throughput is absent from the data. Base, boost, and game clocks are null; the only clock present is the memory clock at 933 MHz, with an effective 1866 Mbps rate. The listed transistor density of 129.4K / mm² is derived from an 11 million transistor count on an 85 mm² die, but it is not a performance score. The architecture is VLIW Vec4, and no further compute-rate figures are included. Without rival data, the 50th percentile field cannot be translated into a percentage comparison, and the 0 average benchmark score adds no evidence of measured performance. The only quantifiable indicators available for analysis are the fill rates, memory clock, and memory bandwidth.

Power and Cooling

The thermal design power is 20 W. No power connectors are listed, and the suggestedPsu field is null. The slot width field reads IGP, and the bus interface field also reads IGP, which indicates this GPU is integrated into the host platform rather than installed as a separate card. Since display outputs are Portable Device Dependent, the host device is responsible for the display pipeline’s power and connection. The FACT PACK provides no cooling specifications; the only power-related number is the 20 W TDP, and the only interface-related classification is IGP. There is no suggested PSU figure, so the data does not describe a discrete power-supply requirement. The 20 W TDP is the sole thermal figure, and the slot width of IGP reinforces that this is not an expansion-card product. No dimensions are listed for a cooler, and no power connector standard is present in the pack. All power delivery information is therefore platform-defined rather than GPU-defined.

Ray Tracing and Feature Set

The rtCores field is null, and the tensorCores field is null, so no ray tracing or tensor core counts are listed for this GPU. The feature set is defined instead by the VLIW Vec4 architecture and the fixed-function units present: 4 TMUs, 4 ROPs, and the memory subsystem. The API block contains only ES 3.0; the directx and vulkan fields are both null. This means the data indicates no DirectX support and no Vulkan support, only the OpenGL ES 3.0 profile. The process details are TSMC 28 nm, with 11 million transistors on an 85 mm² die. No other hardware-acceleration features are represented in the FACT PACK. The lack of rtCores and tensorCores means there is no dedicated ray tracing or tensor processing resource in the data. The absence of DirectX and Vulkan values limits the API context to the ES 3.0 entry. The chip name Wayne and the architecture classification VLIW Vec4 are the only architectural identifiers beyond the process and transistor data. The texture rate of 2.688 GTexel/s and pixel rate of 2.688 GPixel/s provide the fixed-function throughput profile. There is no FP16 or FP32 value listed, so general-purpose compute capability cannot be assessed from the pack. The feature set is therefore best described as an integrated, ES 3.0-oriented design without listed ray tracing or tensor functionality.

FAQ

Q: What is the GPU’s TDP?

A: The TDP is listed as 20 W.

Q: What memory configuration is listed?

A: The FACT PACK lists 512 MB of LPDDR3 on a 32-bit bus, with a memory clock of 933 MHz, an effective 1866 Mbps rate, and bandwidth of 7.464 GB/s.

Q: Which APIs are present in the data?

A: The opengl field is ES 3.0; the directx and vulkan fields are null.

Q: Does the FACT PACK include ray tracing or tensor cores?

A: No. The rtCores and tensorCores fields are null.

Q: What is the production status and release date?

A: Production status is end-of-life, and the release date is 2013-07-31.

Q: What clock and fill-rate values are listed?

A: The memory clock is 933 MHz with an effective 1866 Mbps rate; the pixel rate is 2.688 GPixel/s and the texture rate is 2.688 GTexel/s, with 4 TMUs and 4 ROPs.

Who Should Consider It

Because the benchmarks array is empty, the FACT PACK cannot support resolution- or settings-specific recommendations based on measured scores. The resources that are listed define the boundaries of what this GPU could handle: 512 MB of LPDDR3 memory, 7.464 GB/s of bandwidth, a 32-bit bus, 4 ROPs, and a 2.688 GPixel/s pixel rate. Those specifications point toward modest rendering workloads rather than high-resolution, high-detail scenarios. The API list is limited to ES 3.0, with no DirectX or Vulkan, and the display outputs are Portable Device Dependent, matching the IGP classification. The production status is end-of-life, and the release date is 2013-07-31. Anyone evaluating this part should understand that the data provides no measured benchmark evidence and no suggested PSU or power connector. It is, within the FACT PACK, an integrated, portable-device-oriented GPU with a 20 W TDP. The 4 TMUs and 4 ROPs give it a defined fixed-function pipeline, but the equal pixel and texture rates indicate no extra texturing headroom beyond pixel output. Because there are no nearestRivals entries, there is no basis for recommending it over another GPU. The part is therefore relevant only to platforms already designed around an IGP with these listed specifications.

Memory Subsystem

The memory subsystem consists of 512 MB of LPDDR3, a 32-bit bus, and a bandwidth figure of 7.464 GB/s. The memory clock is 933 MHz, with an effective rate of 1866 Mbps. These fields are internally consistent: the effective data rate and the 32-bit bus width correspond to the listed bandwidth. For high-resolution work, 512 MB is a small amount of memory, and 7.464 GB/s is a modest bandwidth level. Combined with a pixel rate of 2.688 GPixel/s and 4 ROPs, the data indicates that output fill and memory movement are both limited. The texture rate is 2.688 GTexel/s, equal to the pixel rate, so there is no additional texturing headroom beyond fill output. The memory type is LPDDR3, and the bus width is 32 bit, which is a narrow interface in the context of high-resolution frame buffers. The effective data rate of 1866 Mbps is the only memory clock figure in the pack; base, boost, and game clocks are null. The FACT PACK includes no benchmark scores, so the precise impact of these limits on specific resolutions or settings cannot be quantified from the data. The bandwidth value, memory size, and fill rates together describe a part whose memory capacity and bandwidth are both constrained, reinforcing the integrated, portable-device-oriented positioning of the GPU.

Detailed benchmark scores and charts for the NVIDIA Tegra 4 GPU are below.

Benchmark Scores

No benchmark data available for this GPU.

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