NVIDIA Tegra 3 GPU
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Tegra 3 GPU Specifications
GPU Core
Shader units and compute resources
The NVIDIA Tegra 3 GPU GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Tegra 3 GPU Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Tegra 3 GPU's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Tegra 3 GPU by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Tegra 3 GPU Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Tegra 3 GPU's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Tegra 3 GPU Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Tegra 3 GPU against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
VLIW Vec4 Architecture & Process
Manufacturing and design details
The NVIDIA Tegra 3 GPU is built on NVIDIA's VLIW Vec4 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Tegra 3 GPU will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Tegra 3 GPU determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Tegra 3 GPU to maintain boost clocks without throttling.
Tegra 3 GPU by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Tegra 3 GPU are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Tegra 3 GPU. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Tegra 3 GPU Product Information
Release and pricing details
The NVIDIA Tegra 3 GPU is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Tegra 3 GPU by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA Tegra 3 GPU
The NVIDIA Tegra 3 GPU is an integrated graphics processor built into the Tegra 3 system-on-chip, fabricated on TSMC's 40 nm process with the Kal-El chip and a VLIW Vec4 architecture. Released on November 8, 2011, it is now end-of-life, and its specification data shows a mid-range position in the overall GPU landscape, with a percentile ranking of 50 among all GPUs and an average benchmark score of 0.
Benchmark Performance
The Tegra 3 GPU's benchmark data is sparse: no individual benchmark scores are recorded, and the average benchmark score is 0. However, its percentile ranking of 50 places it exactly at the median of all GPUs in the database, indicating that it delivers performance typical of the mid-point of the spectrum at the time of its release. The absence of concrete scores means that direct performance comparisons must be inferred from its clock and fill-rate specifications.
The GPU operates with a base clock of 416 MHz and a boost clock of 520 MHz. The boost state provides a higher operating frequency for burst workloads, though the exact performance uplift is not quantified in the data. The pixel rate is 4.160 GPixel/s, and the texture rate is also 4.160 GTexel/s, reflecting a balanced design where pixel and texture throughput are identical. With 8 texture mapping units and 8 render output units, the GPU can process eight texels and eight pixels per clock cycle, respectively. These fill rates are modest by modern standards but were appropriate for the portable device segment the GPU was designed for.
The 10 million transistors on an 80 mm² die yield a transistor density of 125.0K per square millimeter. This density, combined with the 40 nm process, suggests a relatively simple architecture focused on low power consumption rather than raw performance. The GPU's clock speeds and fill rates align with a part intended for small screens and light graphical loads, not for high-end gaming or compute tasks.
Memory Subsystem
The Tegra 3 GPU is paired with 256 MB of DDR3 memory, which is a small capacity even for its era. The memory bus is only 32 bits wide, and the memory clock is 667 MHz, with an effective data rate of 1334 Mbps. This configuration yields a total memory bandwidth of 5.336 GB/s. The narrow bus width is a significant bottleneck: it limits the amount of data that can be transferred between the GPU and memory per clock cycle, directly capping the bandwidth figure.
For high-resolution workloads, this memory subsystem is severely constrained. A 256 MB frame buffer is insufficient for large textures or high-resolution render targets, and the 5.336 GB/s bandwidth would struggle to keep up with complex scenes that require frequent texture reads and writes. The GPU's fill rates of 4.160 GPixel/s and 4.160 GTexel/s can only be sustained if the memory subsystem can feed them, and the 32-bit bus is likely to become a limiting factor in practice. The use of DDR3 rather than a more exotic memory type also points to cost and power optimization over performance.
Who Should Consider It
Given the modest specifications, the Tegra 3 GPU is suitable only for portable devices with low-resolution displays. The 256 MB memory capacity and 5.336 GB/s bandwidth are adequate for simple UI rendering, basic 2D graphics, and lightweight 3D applications on screens with small pixel counts. The GPU's integrated nature—classified as IGP in both slot width and bus interface—means it shares system memory and relies on the host device's power and thermal management.
The display outputs are described as "Portable Device Dependent," confirming that this GPU was designed for tablets, smartphones, and similar mobile hardware. For users of legacy devices that shipped with this GPU, it can handle casual gaming and media playback at modest settings. It is not intended for desktop gaming, high-resolution output, or compute-intensive tasks. Since the production status is end-of-life, new builds should not consider this part, but those maintaining older devices may find it sufficient for basic functionality.
How It Compares
The dataset does not include any nearest rival comparisons for the Tegra 3 GPU, so a direct head-to-head analysis against specific competing products is not possible. The only positional reference is the 50th percentile ranking, which indicates that the GPU sits at the median of all GPUs in the benchmark database. This implies that half of the GPUs in the database perform better and half perform worse, but without specific rival names or scores, no further granularity can be established.
In the absence of rival data, the GPU's relative standing must be assessed through its own specifications. The 40 nm process, 10 million transistors, and 80 mm² die size are characteristic of a low-cost, low-power integrated solution. Its clock speeds and fill rates are consistent with other entry-level mobile GPUs of its generation, but the lack of benchmark scores prevents a quantitative comparison. The 50th percentile ranking suggests it is not at the bottom of the performance stack, but it also does not represent a high-performance part.
FAQ
Q: What is the process node of the NVIDIA Tegra 3 GPU?
A: The GPU is fabricated on a 40 nm process at TSMC.
Q: How much memory bandwidth does the Tegra 3 GPU have?
A: The memory bandwidth is 5.336 GB/s, derived from a 32-bit DDR3 bus with a memory clock of 667 MHz and an effective data rate of 1334 Mbps.
Q: What is the TDP of the Tegra 3 GPU?
A: The thermal design power (TDP) is 20 W.
Q: When was the Tegra 3 GPU released?
A: The release date is November 8, 2011.
Q: What is the pixel fill rate of this GPU?
A: The pixel rate is 4.160 GPixel/s, and the texture rate is also 4.160 GTexel/s.
Q: What is the architecture of the Tegra 3 GPU?
A: It uses the VLIW Vec4 architecture, built on the Kal-El chip.
Power and Cooling
The Tegra 3 GPU has a TDP of 20 W, which is low enough to be passively cooled in many portable devices. Its slot width is listed as IGP, meaning it is an integrated graphics processor that does not occupy an expansion slot. The bus interface is also IGP, confirming that it is part of a system-on-chip rather than a discrete add-in card. No power connectors are specified, and no suggested PSU is provided, which is expected for an integrated part that draws power from the host device's main power delivery system.
Because the GPU is integrated, cooling is typically handled by the device's overall thermal solution, such as a heat spreader or system fan. The 20 W TDP is a modest figure, allowing for thin and light designs without active cooling in some cases. However, sustained boost operation at 520 MHz may increase thermal output, and the device's cooling must be sufficient to handle that. The lack of a dedicated PSU recommendation further underscores that this GPU is not intended for desktop use, where a separate power supply would be required. Instead, it relies on the power management capabilities of the host system, which must be designed to accommodate the GPU's 20 W draw alongside other components.
Detailed benchmark scores and charts for the NVIDIA Tegra 3 GPU are below.
Benchmark Scores
No benchmark data available for this GPU.
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