GEFORCE

NVIDIA Tegra 2 GPU

NVIDIA graphics card specifications and benchmark scores

256 MB
VRAM
400
MHz Boost
20W
TDP
32
Bus Width

At a Glance

NVIDIA
VRAM 256 MB
Boost Clock 400 MHz
Bus Width 32-bit
TDP 20W
Memory Type DDR2
Architecture VLIW Vec4
nm
Process 40 nm
Released Jun 2010

NVIDIA Tegra 2 GPU Specifications

GPU Core

Shader units and compute resources

The NVIDIA Tegra 2 GPU GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
4

Tegra 2 GPU Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Tegra 2 GPU's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Tegra 2 GPU by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
300 MHz
Base Clock
300 MHz
Boost Clock
400 MHz
Boost Clock
400 MHz
Memory Clock
333 MHz 666 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's Tegra 2 GPU Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Tegra 2 GPU's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
DDR2
VRAM Type
DDR2
Memory Bus
32 bit
Bus Width
32-bit
Bandwidth
2.664 GB/s

Tegra 2 GPU Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Tegra 2 GPU against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
1.600 GPixel/s
Texture Rate
1.600 GTexel/s

VLIW Vec4 Architecture & Process

Manufacturing and design details

The NVIDIA Tegra 2 GPU is built on NVIDIA's VLIW Vec4 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Tegra 2 GPU will perform in GPU benchmarks compared to previous generations.

Architecture
VLIW Vec4
GPU Name
Tegra 2
Process Node
40 nm
Foundry
TSMC

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Tegra 2 GPU determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Tegra 2 GPU to maintain boost clocks without throttling.

TDP
20 W
TDP
20W

Tegra 2 GPU by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Tegra 2 GPU are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
IGP
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Tegra 2 GPU. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

OpenGL
ES 2.0
OpenGL
ES 2.0

Tegra 2 GPU Product Information

Release and pricing details

The NVIDIA Tegra 2 GPU is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Tegra 2 GPU by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jun 2010
Production
End-of-life

About NVIDIA Tegra 2 GPU

The NVIDIA Tegra 2 is an integrated graphics processor from NVIDIA's Tegra generation. The data records a 40 nm TSMC manufacturing process and a VLIW Vec4 architecture. It is an IGP: the slot width is IGP and the bus interface is IGP. The chip contains 4 texture mapping units and 4 ROPs, resulting in a pixel rate of 1.600 GPixel/s and a texture rate of 1.600 GTexel/s. Base clock is 300 MHz; boost clock is 400 MHz. Memory clock is 333 MHz, listed as 666 Mbps effective. The memory subsystem is 256 MB DDR2 on a 32-bit bus, with 2.664 GB/s of bandwidth. TDP is 20 W, and production status is end-of-life. The release date is 2010-06-02. The benchmark record is sparse: the benchmarks array is empty, the average benchmark score is 0, and the all-GPU percentile is 50. The nearestRivals array is also empty.

Who Should Consider It

Because the benchmark record contains no measured scores, a conventional resolution-and-settings recommendation cannot be grounded in benchmark results. The only numeric score data are an average of 0 and an empty benchmark list. The 50th all-GPU percentile is a database position, not a tested performance figure. Hardware data therefore carries the weight of the assessment.

The memory path is 256 MB DDR2 with 2.664 GB/s of bandwidth. Pixel and texture throughput are both 1.600 GPixel/s and 1.600 GTexel/s. Base and boost clocks are 300 MHz and 400 MHz, respectively. At those clocks, the 4 TMUs and 4 ROPs produce the recorded fill rates. The memory clock of 333 MHz, or 666 Mbps effective, feeds the 32-bit bus. These figures point to a device meant for modest rendering tasks.

Display outputs are portable-device dependent, so the part belongs in a portable system rather than a desktop. The 20 W TDP and IGP slot width reinforce an integrated, low-power design. Since production status is end-of-life, the only relevant user is someone maintaining an existing portable device. For that user, the data supports light, small-surface rendering; high-resolution or high-setting 3D work would be bounded by 256 MB of VRAM and a 32-bit memory bus.

How It Compares

The nearestRivals array is empty, so this product has no recorded rival names, scores, or deltaPct values in the data. It is therefore impossible to write a per-rival comparison paragraph for any specific GPU. The only comparative field present is percentileVsAllGpus, with a value of 50.

That places the Tegra 2 at the midpoint of the all-GPU distribution in this database. However, the same record has an empty benchmarks array and an average benchmark score of 0. A midpoint percentile with no measured score should not be read as a measured performance result. There are no percentage deltas to report because no rivals are listed. The comparison portion of this data record is incomplete rather than illustrative.

Power and Cooling

The TDP is 20 W, the only power figure in the data. Slot width is IGP and bus interface is IGP, indicating the host platform delivers power internally. The powerConnectors field is empty, so no power connector requirements are recorded. The suggestedPsu field is also empty; there is no PSU recommendation in the data.

Display outputs are portable-device dependent, so the power and cooling envelope belongs to the host portable device. No cooler specifications are listed. For an end-of-life integrated processor, the host device's existing cooling is the only cooling data available. There are no external power connector entries to cite. The absence of a suggested PSU is consistent with an IGP that does not draw from an expansion slot.

FAQ

Q: What is the memory configuration?

A: It is 256 MB DDR2 on a 32-bit bus, with 2.664 GB/s bandwidth. The memory clock is 333 MHz, or 666 Mbps effective.

Q: What graphics APIs are listed?

A: OpenGL ES 2.0 is the only API entry. DirectX and Vulkan entries are null, so no DirectX or Vulkan data is present.

Q: What is the power draw?

A: TDP is 20 W. No power connector is listed, and no suggested PSU is listed. The slot width is IGP.

Q: Does the data include ray tracing or tensor cores?

A: It does not. RT core and tensor core counts are null in the data, so no ray tracing or tensor feature information is available.

Q: Is this a discrete graphics card?

A: No. The bus interface is IGP and the slot width is IGP. Display outputs are portable-device dependent.

Q: Is the Tegra 2 still in production?

A: No. Production status is end-of-life. The release date is 2010-06-02.

Ray Tracing and Feature Set

The data lists no RT core count and no tensor core count. As a result, there is no ray tracing or tensor-core feature set to describe. The architecture given is VLIW Vec4. The chip has 4 TMUs and 4 ROPs. Pixel rate is 1.600 GPixel/s and texture rate is 1.600 GTexel/s.

The only API in the record is OpenGL ES 2.0; DirectX and Vulkan are null. That limits the software-visible feature set to OpenGL ES 2.0 as far as the data shows. The manufacturing feature is TSMC's 40 nm process. Display outputs are portable-device dependent, so there is no fixed desktop connector set in the data. Shading unit counts, FP32 throughput, and FP16 throughput are not listed in the data. This field set describes an integrated part with no recorded RT/tensor hardware.

Memory Subsystem

The memory subsystem is 256 MB DDR2. The bus width is 32 bit. Bandwidth is 2.664 GB/s. Memory clock is 333 MHz, with 666 Mbps effective data rate. These are the only memory figures recorded.

A 256 MB capacity is small for high-resolution frame buffers, and a 32-bit bus is narrow. All texture and display traffic is limited to 2.664 GB/s. The fill rates are 1.600 GPixel/s and 1.600 GTexel/s, which are modest and consistent with a small memory path. The data shows a part intended for small display surfaces and simple scenes. There is no evidence in the record to support high-resolution workloads. The memory type is DDR2, not a higher-bandwidth memory type.

Detailed benchmark scores and charts for the NVIDIA Tegra 2 GPU are below.

Benchmark Scores

No benchmark data available for this GPU.

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