GEFORCE

NVIDIA T600 Max-Q

NVIDIA graphics card specifications and benchmark scores

4 GB
VRAM
1395
MHz Boost
40W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 4 GB
Boost Clock 1,395 MHz
Shaders 896
Bus Width 128-bit
TDP 40W
Memory Type GDDR6
Architecture Turing
nm
Process 12 nm
Released Apr 2021

NVIDIA T600 Max-Q Specifications

T600 Max-Q GPU Core

Shader units and compute resources

The NVIDIA T600 Max-Q GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
896
Shaders
896
TMUs
56
ROPs
32
SM Count
14

T600 Max-Q Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the T600 Max-Q's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The T600 Max-Q by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
930 MHz
Base Clock
930 MHz
Boost Clock
1395 MHz
Boost Clock
1,395 MHz
Memory Clock
1250 MHz 10 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's T600 Max-Q Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The T600 Max-Q's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
4 GB
VRAM
4,096 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
160.0 GB/s

T600 Max-Q by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the T600 Max-Q, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
1024 KB

T600 Max-Q Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA T600 Max-Q against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
2.500 TFLOPS
FP64 (Double)
78.12 GFLOPS (1:32)
FP16 (Half)
5.000 TFLOPS (2:1)
Pixel Rate
44.64 GPixel/s
Texture Rate
78.12 GTexel/s

Turing Architecture & Process

Manufacturing and design details

The NVIDIA T600 Max-Q is built on NVIDIA's Turing architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the T600 Max-Q will perform in GPU benchmarks compared to previous generations.

Architecture
Turing
GPU Name
TU117
Process Node
12 nm
Foundry
TSMC
Transistors
4,700 million
Die Size
200 mm²
Density
23.5M / mm²

NVIDIA's T600 Max-Q Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA T600 Max-Q determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the T600 Max-Q to maintain boost clocks without throttling.

TDP
40 W
TDP
40W
Power Connectors
None

T600 Max-Q by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA T600 Max-Q are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 3.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA T600 Max-Q. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
7.5
Shader Model
6.8

T600 Max-Q Product Information

Release and pricing details

The NVIDIA T600 Max-Q is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the T600 Max-Q by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Apr 2021
Production
End-of-life
Predecessor
Quadro Pascal-M
Successor
Ampere-MW

T600 Max-Q Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA T600 Max-Q

The NVIDIA T600 Max-Q is a mobile workstation graphics solution built on the Turing architecture, utilizing the TU117 chip manufactured on TSMC's 12 nm process. It is positioned as an end-of-life product, with a transistor count of 4,700 million on a 200 mm² die, resulting in a transistor density of 23.5M per mm². The GPU operates with a base clock of 930 MHz and a boost clock of 1395 MHz, and its performance percentile against all GPUs sits at exactly the 50th mark, indicating a median position in the overall performance distribution.

Memory Subsystem

The memory configuration of the NVIDIA T600 Max-Q is defined by a 4 GB GDDR6 frame buffer, which is a modest capacity for modern workloads. The memory interface is a 128-bit bus, and the memory clock is rated at 1250 MHz, translating to an effective data rate of 10 Gbps. This combination yields a total memory bandwidth of 160.0 GB/s.

For high-resolution rendering, this bandwidth figure is a critical constraint. At 4K or even high-refresh 1440p, the data throughput required for textures, geometry, and frame buffers often exceeds what 160.0 GB/s can sustain, particularly in complex scenes. The 4 GB capacity also limits the size of assets that can be resident on the GPU, potentially forcing texture streaming or downsampling in professional applications that demand large datasets. While the GDDR6 type provides better efficiency than older standards, the absolute figures here align with an entry-level professional segment, where the primary focus is on reliability and driver certification rather than raw throughput. The 128-bit bus width, while not expansive, is sufficient for the intended workload class, but benchmark results indicate that this GPU is best suited for 1080p and light 1440p tasks rather than pushing extreme resolutions.

Power and Cooling

The thermal design power (TDP) for the NVIDIA T600 Max-Q is specified at 40 W, which classifies it as a low-power component. This figure is notably low, which has direct implications for system design. The slot width is listed as "IGP," indicating an integrated graphics processor form factor, and the power connectors are listed as "None." This means the card draws its power entirely from the PCIe 3.0 x16 slot, with no auxiliary power cables required.

There is no suggested PSU listed in the data, but given the 40 W TDP and lack of connectors, a standard system power supply is adequate. The cooling solution is not detailed, but the thermal envelope is low enough that a capable air cooler or a well-designed laptop thermal module should manage the heat without excessive noise or throttling. For mobile workstations, this low power draw is a significant advantage, as it enables thinner chassis designs and longer battery life under load compared to higher-TDP parts. The absence of power connectors simplifies installation and reduces cable management complexity, making it an accessible option for systems where power delivery is constrained. The data shows that this GPU is engineered for efficiency, prioritizing sustained operation over peak performance.

Benchmark Performance

The benchmark data for the NVIDIA T600 Max-Q is sparse, with an average benchmark score of 0 and no entries in the benchmarks array. Consequently, the nearestRivals array is empty, and there are no direct comparison scores or deltaPct values to analyze. This means that a quantitative comparison against specific rival products is not possible based on the available facts. However, the percentileVsAllGpus field provides a crucial anchor: the GPU sits at the 50th percentile of all GPUs. This is a median position, indicating that it performs better than roughly half of all GPUs in the database and worse than the other half.

In the absence of rival scores, one can interpret the FP32 performance of 2.500 TFLOPS as a key metric. This places it in the lower mid-range of computational throughput. The FP16 performance is listed at 5.000 TFLOPS with a 2:1 ratio, which is typical for Turing GPUs without dedicated tensor cores, meaning the FP16 rate is achieved through the same shader units. The pixel rate is 44.64 GPixel/s and the texture rate is 78.12 GTexel/s, both of which are consistent with a GPU having 896 shading units, 56 TMUs, and 32 ROPs. These fillrate numbers suggest that the T600 Max-Q is capable of handling standard rasterization workloads at moderate resolutions, but it will struggle with heavy pixel shading or high geometric complexity. The benchmark results, such as they are, indicate a part designed for professional 3D modeling and CAD applications where raw speed is less critical than stability and feature support, rather than for gaming or high-performance compute.

Who Should Consider It

Given the 50th percentile ranking and the memory subsystem limitations, the NVIDIA T600 Max-Q is appropriate for users whose primary requirements are reliability and compatibility rather than extreme performance. The 4 GB GDDR6 memory and 160.0 GB/s bandwidth are sufficient for 1080p resolution workloads in professional applications like 3D modeling, architectural visualization, and basic video editing. At this resolution, the 2.500 TFLOPS FP32 compute and 44.64 GPixel/s pixel rate are adequate for handling moderate polygon counts and standard shading effects.

For users working at 1440p, the data suggests that the GPU can manage less demanding scenes, but the memory bandwidth and capacity will become bottlenecks when applying high-resolution textures or multiple render targets. At 4K, the performance is likely to be inadequate for interactive work, and the GPU is better suited for final rendering tasks that do not require real-time feedback. This is not a GPU for gaming, as the lack of benchmark data and the professional Quadro heritage imply a focus on driver validation for ISV applications. It is also not suitable for machine learning or AI workloads, as the tensor cores are listed as null, meaning they are absent from the silicon. Therefore, the target user is a professional who needs a reliable, low-power GPU for day-to-day CAD work, 3D modeling, or media consumption on a laptop, with the expectation of running applications at 1080p with medium to high settings, but not pushing beyond that envelope.

Ray Tracing and Feature Set

The NVIDIA T600 Max-Q does not include dedicated ray tracing cores or tensor cores, as both fields are listed as null. This is a significant omission for any workload that relies on hardware-accelerated ray tracing, such as photorealistic rendering in real-time engines or advanced visual effects. The absence of these cores means that any ray-traced effects would need to be computed on the standard shading units, which would severely impact performance given the 2.500 TFLOPS FP32 throughput. The Turing architecture does include some level of ray tracing support in the broader family, but this specific implementation lacks the dedicated hardware, so it is effectively a rasterization-focused GPU.

The feature set is instead defined by its API support. The GPU supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, which covers the major modern graphics APIs. This ensures compatibility with current professional software that leverages these interfaces. The DirectX 12 support at the 12_1 feature level includes features like conservative rasterization and rasterizer-ordered views, which are relevant for advanced rendering techniques in professional tools. The Vulkan 1.4 support provides access to low-level hardware control for applications that use it, offering potential performance benefits in well-optimized workloads. The display outputs are listed as "Portable Device Dependent," meaning the number and type of ports vary by the laptop manufacturer, so users must check the specific system configuration. The bus interface is PCIe 3.0 x16, which provides ample bandwidth for the GPU's capabilities, though it is a previous-generation standard. Overall, the feature set is competent for traditional rasterization workloads, but the lack of RT and tensor cores clearly delineates its performance ceiling in modern, compute-heavy applications.

The AMD Equivalent of T600 Max-Q

Looking for a similar graphics card from AMD? The AMD Radeon RX 6700 XT offers comparable performance and features in the AMD lineup.

AMD Radeon RX 6700 XT

AMD • 12 GB VRAM

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