GEFORCE

NVIDIA T500 Mobile

NVIDIA graphics card specifications and benchmark scores

4 GB
VRAM
1560
MHz Boost
18W
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 4 GB
Boost Clock 1,560 MHz
Shaders 896
Bus Width 64-bit
TDP 18W
Memory Type GDDR6
Architecture Turing
nm
Process 12 nm
Released Dec 2020

NVIDIA T500 Mobile Specifications

T500 Mobile GPU Core

Shader units and compute resources

The NVIDIA T500 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
896
Shaders
896
TMUs
56
ROPs
32
SM Count
14

T500 Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the T500 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The T500 Mobile by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1185 MHz
Base Clock
1,185 MHz
Boost Clock
1560 MHz
Boost Clock
1,560 MHz
Memory Clock
1250 MHz 10 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's T500 Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The T500 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
4 GB
VRAM
4,096 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
80.00 GB/s

T500 Mobile by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the T500 Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
1024 KB

T500 Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA T500 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
2.796 TFLOPS
FP64 (Double)
87.36 GFLOPS (1:32)
FP16 (Half)
5.591 TFLOPS (2:1)
Pixel Rate
49.92 GPixel/s
Texture Rate
87.36 GTexel/s

Turing Architecture & Process

Manufacturing and design details

The NVIDIA T500 Mobile is built on NVIDIA's Turing architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the T500 Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
Turing
GPU Name
TU117
Process Node
12 nm
Foundry
TSMC
Transistors
4,700 million
Die Size
200 mm²
Density
23.5M / mm²

NVIDIA's T500 Mobile Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA T500 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the T500 Mobile to maintain boost clocks without throttling.

TDP
18 W
TDP
18W
Power Connectors
None

T500 Mobile by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA T500 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 3.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA T500 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
7.5
Shader Model
6.8

T500 Mobile Product Information

Release and pricing details

The NVIDIA T500 Mobile is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the T500 Mobile by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Dec 2020
Production
End-of-life
Predecessor
Quadro Pascal-M
Successor
Ampere-MW

T500 Mobile Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA T500 Mobile

The NVIDIA T500 Mobile is a low-power Turing-based workstation GPU aimed at compact laptops and portable devices. Built on the TU117 chip, it delivers a balanced mix of compute and memory features for its class, but it is now end-of-life, having been released in December 2020. With a 50th-percentile standing among all GPUs in the database, it occupies a mid-range position, offering respectable performance for light professional workloads while lacking the dedicated ray tracing and tensor hardware found in higher-tier Turing parts.

How It Compares

The T500 Mobile sits at the 50th percentile of all GPUs in the benchmark database. This means that roughly half of all recorded graphics processors are faster and half are slower, placing it squarely in the middle of the performance spectrum. For a mobile workstation part with an 18 W TDP, this is a reasonable result, it is not a flagship, but it is far from entry-level. The percentile reflects its ability to handle everyday productivity, light 3D modeling, and media tasks without breaking a sweat, while heavier rendering or compute workloads will push it to its limits.

Compared to its predecessor, the Quadro Pascal-M generation, the T500 Mobile brings a significant architectural update. Turing introduces improvements in shading efficiency and memory compression over the older Pascal design. The move from a 16 nm process (implied by the Pascal generation) to a 12 nm TSMC node allows higher clock speeds and better power efficiency. The T500's 4 GB GDDR6 memory is also a step up from the typical GDDR5 found in older mobile Quadro parts, providing higher bandwidth per bit. However, the T500 lacks the dedicated RT and tensor cores that some later Turing parts include, so it does not offer hardware-accelerated ray tracing or AI-based features that came with the full Turing stack.

When looking forward to its successor, the Ampere-MW generation, the T500 Mobile is clearly outclassed. Ampere parts generally offer more shader cores, higher memory bandwidth, and support for newer features like DLSS (though that is not explicitly stated here). The T500's 2.796 TFLOPS of FP32 compute is modest compared to what Ampere mobile workstation parts deliver. Still, for a device that draws only 18 W and requires no auxiliary power connectors, the T500 serves a specific niche: ultra-portable workstations where battery life and thermal footprint are paramount. It is a capable entry point for professionals who need CUDA acceleration or OpenGL compatibility without the bulk of a full-size discrete GPU.

Ray Tracing and Feature Set

The T500 Mobile does not include any dedicated ray tracing (RT) or tensor cores. The fact pack lists these as null, which means the hardware is absent. This is expected for the TU117 chip, which is the smallest Turing die and was designed without RT/Tensor units to keep power and cost down. Consequently, the T500 cannot accelerate ray-traced lighting or use AI-based denoising and upscaling technologies that rely on tensor cores. Users who require hardware ray tracing will need to look at higher-tier Turing parts or the later Ampere generation.

On the API front, the T500 supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. DirectX 12_1 includes features such as conservative rasterization and rasterizer-ordered views, which are useful for advanced graphics techniques. OpenGL 4.6 and Vulkan 1.4 provide broad compatibility across professional applications, from CAD software to game engines. The GPU also supports a PCIe 3.0 x16 bus interface, which is sufficient for a mobile part of this class. Display outputs are described as "portable device dependent," meaning the exact ports (e.g., HDMI, DisplayPort) vary by the laptop or mobile chassis. No external power connectors are present, as the card draws all power from the motherboard.

Benchmark Performance

Without any recorded benchmark scores in the database, the T500 Mobile's performance must be inferred from its raw specifications. The GPU delivers 2.796 TFLOPS of FP32 (single-precision) compute and 5.591 TFLOPS of FP16 (half-precision) compute, at a 2:1 ratio. This ratio is typical of Turing architecture, where FP16 throughput is doubled when using the dedicated half-rate path. For professional workloads that leverage FP16 (such as some AI inference and certain graphics effects), the T500 offers a measurable advantage over a pure FP32 part, but the lack of tensor cores limits its machine-learning capabilities.

Pixel fill rate is 49.92 GPixel/s, derived from 32 ROPs at a boost clock of 1560 MHz. Texture fill rate is 87.36 GTexel/s, coming from 56 TMUs. These rates indicate that the T500 can handle moderate resolutions and texture-heavy scenes without stuttering, but it is not designed for high-refresh gaming or 4K rendering. Memory bandwidth is 80.00 GB/s, provided by 4 GB of GDDR6 over a 64-bit bus. The effective memory speed is 10 Gbps, which is respectable for a low-power part, though the narrow bus limits overall throughput. In practice, this means the T500 is well-suited for 1080p or 1440p displays with moderate detail settings, and for professional applications like 3D modeling or video editing that do not require massive texture datasets.

The 50th percentile ranking aligns with these specifications: the T500 is a middle-of-the-pack GPU, offering enough performance for mainstream tasks but not enough to compete with high-end discrete parts. It will handle typical office productivity, web browsing, and light photo editing effortlessly, and it can accelerate CUDA-based workflows in applications like Blender or DaVinci Resolve, albeit at a modest pace. For users who need occasional GPU acceleration in a thin-and-light chassis, the T500 is a viable option.

Architecture and Design

The T500 Mobile is built on the TU117 chip, fabricated on TSMC's 12 nm process. The die measures 200 mm² and contains 4,700 million transistors, yielding a transistor density of 23.5 million per square millimeter. This is a relatively dense design for its era, allowing a full-featured GPU to fit in a low-power envelope. The TU117 is the smallest Turing die, and it omits the RT and tensor cores found in larger Turing chips, which is why the T500 lacks those features.

The core configuration consists of 896 shading units (stream processors), 56 texture mapping units (TMUs), and 32 raster output units (ROPs). The base clock is 1185 MHz, with a boost clock of 1560 MHz. Memory is 4 GB of GDDR6 running at 1250 MHz, which translates to an effective data rate of 10 Gbps. The 64-bit memory bus results in 80.00 GB/s of bandwidth. This is a modest amount by modern standards, but it is sufficient for the target use case of lightweight professional graphics.

The T500 is classified as an IGP (integrated graphics processor) in terms of slot width, meaning it is designed to be soldered directly onto a motherboard rather than installed in a slot. This is common for mobile GPUs. The lack of power connectors confirms that it draws power from the motherboard's PCIe or dedicated power rails, typically capped at around 18 W. The GPU's production status is end-of-life, and it was released on December 1, 2020. Its predecessor is the Quadro Pascal-M generation, and its successor is the Ampere-MW generation.

Power and Cooling

With a TDP of just 18 W, the T500 Mobile is an extremely power-efficient GPU. This low power draw makes it suitable for ultra-thin laptops and compact workstations where thermal dissipation is limited. The GPU requires no auxiliary power connectors, it runs entirely on the power supplied through the motherboard or the PCIe slot (though in mobile designs, it is typically wired directly). Because of its low TDP, a passive cooler or a small fan is often sufficient to keep temperatures in check. The slot width is listed as "IGP," reinforcing that it is a chip-on-board solution rather than a removable card.

The absence of a suggested PSU in the fact pack is expected; this is a mobile part, not a desktop graphics card. In a laptop, the system's existing power delivery is designed to handle the T500's draw. For anyone considering a desktop solution (which is unlikely given the form factor), a standard 300 W PSU would be more than adequate, but that number is not provided in the fact pack and cannot be stated here. The key takeaway is that the T500's power requirements are minimal, allowing for extended battery life and quiet operation in portable devices.

FAQ

Q: Does the NVIDIA T500 Mobile support hardware ray tracing?

A: No. The fact pack lists RT cores as null, indicating that the GPU does not include dedicated ray tracing hardware.

Q: What is the memory bandwidth of the T500 Mobile?

A: The memory bandwidth is 80.00 GB/s, achieved with 4 GB of GDDR6 on a 64-bit bus running at an effective speed of 10 Gbps.

Q: What manufacturing process is the T500 Mobile built on?

A: It is fabricated on a 12 nm process by TSMC, with a die size of 200 mm² and 4,700 million transistors.

Q: When was the T500 Mobile released?

A: The release date is December 1, 2020. Its production status is now end-of-life.

Q: What APIs does the T500 Mobile support?

A: It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4.

Q: Does the T500 Mobile require a separate power connector?

A: No. The power connectors field is listed as "None," and the TDP is 18 W, so it draws power from the motherboard without any auxiliary cables.

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