GEFORCE

NVIDIA Switch GPU 20nm

NVIDIA graphics card specifications and benchmark scores

4 GB
VRAM
768
MHz Boost
15W
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 4 GB
Boost Clock 768 MHz
Shaders 256
Bus Width 64-bit
TDP 15W
Memory Type DDR4
Architecture Maxwell 2.0
nm
Process 20 nm
Released Mar 2017

NVIDIA Switch GPU 20nm Specifications

GPU Core

Shader units and compute resources

The NVIDIA Switch GPU 20nm GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
256
Shaders
256
TMUs
16
ROPs
16

Switch GPU 20nm Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Switch GPU 20nm's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Switch GPU 20nm by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
384 MHz
Base Clock
384 MHz
Boost Clock
768 MHz
Boost Clock
768 MHz
Memory Clock
1600 MHz 3.2 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's Switch GPU 20nm Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Switch GPU 20nm's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
4 GB
VRAM
4,096 MB
Memory Type
DDR4
VRAM Type
DDR4
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
25.60 GB/s

Switch GPU 20nm Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Switch GPU 20nm against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
393.2 GFLOPS
FP64 (Double)
12.29 GFLOPS (1:32)
FP16 (Half)
786.4 GFLOPS (2:1)
Pixel Rate
12.29 GPixel/s
Texture Rate
12.29 GTexel/s

Maxwell 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA Switch GPU 20nm is built on NVIDIA's Maxwell 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Switch GPU 20nm will perform in GPU benchmarks compared to previous generations.

Architecture
Maxwell 2.0
GPU Name
GM20B
Process Node
20 nm
Foundry
TSMC
Transistors
2,000 million
Die Size
118 mm²
Density
16.9M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Switch GPU 20nm determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Switch GPU 20nm to maintain boost clocks without throttling.

TDP
15 W
TDP
15W

Switch GPU 20nm by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Switch GPU 20nm are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Length
239 mm 9.4 inches
Height
101 mm 4 inches
Display Outputs
1x USB Type-C
Display Outputs
1x USB Type-C

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Switch GPU 20nm. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
1.2
CUDA
5.3
Shader Model
6.0

Switch GPU 20nm Product Information

Release and pricing details

The NVIDIA Switch GPU 20nm is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Switch GPU 20nm by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Mar 2017
Launch Price
299 USD
Production
End-of-life

About NVIDIA Switch GPU 20nm

The NVIDIA Switch GPU 20nm is a console-oriented graphics processor built on the Maxwell 2.0 architecture and fabricated on TSMC's 20 nm process. It integrates 2,000 million transistors into a 118 mm² die, yielding a transistor density of 16.9 million per square millimeter. The chip runs at a base clock of 384 MHz and a boost clock of 768 MHz, paired with 4 GB of DDR4 memory on a 64-bit bus. Designated as a console GPU for Nintendo, this component powers the Nintendo Switch and is now end-of-life, having been released on 2017-03-16.

Benchmark Performance

The fact pack contains no benchmark scores, no nearest rivals, and an average benchmark score of zero, so direct performance comparisons are impossible. What the data does provide are theoretical throughput figures, which offer a baseline for capability. The FP32 compute rate is 393.2 GFLOPS, while FP16 reaches 786.4 GFLOPS via a 2:1 ratio, meaning half-precision operations execute twice as fast as single-precision. This asymmetric FP16 support is typical of Maxwell 2.0, which does not include dedicated tensor cores but can still accelerate certain compute workloads through shader-based paths. The pixel fill rate is 12.29 GPixel/s, and the texture fill rate is 12.29 GTexel/s, exactly matching each other. That parity arises from the 16 ROPs and 16 TMUs operating at the same clock, indicating a balanced rasterization pipeline.

The GPU's 50th percentile ranking among all GPUs in the database places it at the median of the performance distribution. This is a useful anchor: it is neither a bottom-tier part nor a high-end unit. The low clock speeds—384 MHz base and 768 MHz boost—cap the execution rate of the 256 shading units. At boost, the FP32 throughput is 393.2 GFLOPS, which is modest by desktop standards but appropriate for a 15 W power envelope. The pixel and texture rates of 12.29 GPixel/s and 12.29 GTexel/s suggest that the GPU can handle 720p resolution at 60 frames per second for simple scenes, but 1080p would require reduced settings or lower frame rates. The absence of benchmark data means these are only theoretical limits; real-world performance depends on driver optimization and game engine demands.

The FP16 rate of 786.4 GFLOPS is notable because it doubles the compute throughput for half-precision operations, which some modern game effects use. However, without tensor cores, there is no hardware acceleration for AI-based features such as DLSS. The 50th percentile ranking likely reflects the GPU's position relative to a wide range of desktop and mobile parts, but the lack of rivals in the fact pack prevents a more granular comparison. Overall, the theoretical numbers indicate a GPU that prioritizes power efficiency over raw performance, consistent with its console role.

Ray Tracing and Feature Set

The fact pack lists no RT cores and no tensor cores, confirming that this GPU lacks hardware-accelerated ray tracing and dedicated machine learning units. Instead, it relies on the Maxwell 2.0 architecture, which supports DirectX 12 (feature level 12_1), OpenGL 4.6, and Vulkan 1.4. These APIs allow for modern rendering techniques, including asynchronous compute and explicit multi-GPU, though the hardware does not include the specialized units found in later architectures. DirectX 12_1 adds conservative rasterization and rasterizer-ordered views, which are useful for certain post-processing and transparency effects. Vulkan 1.4 support means the GPU can run current Vulkan titles, but the low compute throughput will limit visual fidelity.

Given the absence of RT cores, any ray-traced effects must be computed via shaders, which is inefficient on this hardware. The GPU's single display output is a USB Type-C port, typical for a portable console rather than a desktop card. The API feature set is modern for a 2017 release, but the lack of ray tracing and tensor hardware narrows its applicability. The Maxwell 2.0 architecture itself is known for efficient geometry processing, but without dedicated RT units, the GPU cannot handle real-time global illumination or reflections at acceptable performance levels. The Vulkan 1.4 support is a positive, as it enables cross-platform compatibility, but the hardware's limited compute power will bottleneck advanced effects.

Memory Subsystem

The memory subsystem comprises 4 GB of DDR4 memory on a 64-bit bus, delivering a bandwidth of 25.60 GB/s. This is a low figure, especially for a GPU that may output to a 1080p display. The memory clock is 1600 MHz, with an effective data rate of 3.2 Gbps. The 64-bit bus width halves the data path compared to typical desktop GPUs, which often use 128-bit or wider buses. Consequently, the GPU is constrained in how quickly it can fetch textures and geometry. For high-resolution textures or large framebuffers, this bandwidth will become a bottleneck.

The 4 GB capacity is adequate for 1080p gaming with moderate texture settings, but it is insufficient for 4K or for games that require large asset streaming. The combination of low bandwidth and modest capacity suggests that the GPU is best suited for 720p or 900p rendering, where memory pressure is lower. The DDR4 type is also slower than GDDR5 or GDDR6, further limiting performance. In practice, the memory subsystem will cap the GPU's ability to handle complex scenes, especially those with high-resolution textures or multiple render targets.

The 25.60 GB/s bandwidth is a key differentiator; it is roughly one-tenth of what a typical desktop GPU of the same era offered. This means that even if the compute units were faster, the memory would starve them. For the Nintendo Switch's target use case—portable gaming at lower resolutions—this bandwidth is acceptable, but it is a major limitation for any demanding workload. The 64-bit bus and DDR4 memory are cost-effective choices for a console, but they place a hard ceiling on performance.

FAQ

Q: What is the process node and transistor count?

A: The NVIDIA Switch GPU 20nm is fabricated on TSMC's 20 nm process and contains 2,000 million transistors on a 118 mm² die, giving a density of 16.9 million transistors per square millimeter.

Q: Does this GPU support hardware ray tracing?

A: No. The fact pack lists no RT cores and no tensor cores, so ray tracing and AI acceleration are not available in hardware. The GPU relies on Maxwell 2.0's shader-based rendering.

Q: What is the memory configuration?

A: It has 4 GB of DDR4 memory on a 64-bit bus, with a bandwidth of 25.60 GB/s. The memory clock is 1600 MHz, effective 3.2 Gbps.

Q: What APIs are supported?

A: The GPU supports DirectX 12 (feature level 12_1), OpenGL 4.6, and Vulkan 1.4.

Q: What is the TDP and power connector requirement?

A: The TDP is 15 W. No power connectors are listed, indicating an integrated design that draws power from the console motherboard.

Q: When was it released and what was the launch MSRP?

A: It was released on 2017-03-16 with a launch MSRP of 299 USD. It is now end-of-life.

Who Should Consider It

The NVIDIA Switch GPU 20nm is purpose-built for the Nintendo Switch console. Its 15 W TDP, small die size, and integrated memory make it suitable for portable and handheld gaming. Given the theoretical performance—393.2 GFLOPS FP32 and 25.60 GB/s bandwidth—it is best paired with 720p displays or 1080p at low to medium settings. The 50th percentile ranking among all GPUs in the database suggests it is neither a low-end outlier nor a high-performance part; it sits in the middle of the performance distribution. This means it can handle a wide range of titles, but not at maximum quality or high frame rates.

Gamers who prioritize portability and battery life over raw performance will find this GPU adequate for the Switch's library, which is optimized for its hardware. However, for PC gaming or any task requiring high-resolution textures or ray tracing, this GPU is not suitable. Its end-of-life status means no new drivers or support are forthcoming, so buyers should only consider it if they are acquiring a used Switch console. The lack of RT and tensor cores further limits its relevance for modern game features. In summary, this GPU is a purpose-built component for a closed ecosystem, and its specifications reflect that narrow focus.

Power and Cooling

The TDP is 15 W, which is remarkably low for a GPU with 256 shading units. This power budget allows for passive or fanless cooling in a compact console chassis. No power connectors are specified, consistent with a soldered chip that receives power from the motherboard. The dimensions of the GPU are listed as 239 mm in length, 101 mm in height, and 28 mm in width, but these likely refer to the console shell rather than the chip itself, as the die size is only 118 mm². The low TDP means that a simple heatsink and a small fan are sufficient to dissipate heat. The boost clock of 768 MHz is modest, which helps keep thermals in check. The 20 nm process from TSMC is not the most efficient by modern standards, but the low clock speeds and limited shader count keep power draw low. There is no suggested PSU because the GPU is not a standalone card; it is integrated into a console. For users who might repurpose the chip (unlikely), the 15 W figure indicates that any standard power supply would be overkill, but the lack of a standard form factor means this is not a practical consideration.

Detailed benchmark scores and charts for the NVIDIA Switch GPU 20nm are below.

Benchmark Scores

No benchmark data available for this GPU.

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