GEFORCE

NVIDIA RTX A500 Embedded

NVIDIA graphics card specifications and benchmark scores

4 GB
VRAM
1335
MHz Boost
20W
TDP
64
Bus Width
Ray Tracing Tensor Cores

At a Glance

NVIDIA
VRAM 4 GB
Boost Clock 1,335 MHz
Shaders 2,048
Bus Width 64-bit
TDP 20W
Memory Type GDDR6
RT Cores 16
Architecture Ampere
nm
Process 8 nm
Released Mar 2022

NVIDIA RTX A500 Embedded Specifications

GPU Core

Shader units and compute resources

The NVIDIA RTX A500 Embedded GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
2,048
Shaders
2,048
TMUs
64
ROPs
32
SM Count
16

RTX A500 Embedded Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the RTX A500 Embedded's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The RTX A500 Embedded by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
435 MHz
Base Clock
435 MHz
Boost Clock
1335 MHz
Boost Clock
1,335 MHz
Memory Clock
1500 MHz 12 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's RTX A500 Embedded Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The RTX A500 Embedded's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
4 GB
VRAM
4,096 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
96.00 GB/s

RTX A500 Embedded by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the RTX A500 Embedded, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
128 KB (per SM)
L2 Cache
2 MB

RTX A500 Embedded Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA RTX A500 Embedded against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
5.468 TFLOPS
FP64 (Double)
85.44 GFLOPS (1:64)
FP16 (Half)
5.468 TFLOPS (1:1)
Pixel Rate
42.72 GPixel/s
Texture Rate
85.44 GTexel/s

RTX A500 Embedded Ray Tracing & AI

Hardware acceleration features

The NVIDIA RTX A500 Embedded includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the RTX A500 Embedded capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
16
Tensor Cores
64

Ampere Architecture & Process

Manufacturing and design details

The NVIDIA RTX A500 Embedded is built on NVIDIA's Ampere architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RTX A500 Embedded will perform in GPU benchmarks compared to previous generations.

Architecture
Ampere
GPU Name
GA107S
Process Node
8 nm
Foundry
Samsung
Transistors
8,700 million
Die Size
200 mm²
Density
43.5M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA RTX A500 Embedded determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the RTX A500 Embedded to maintain boost clocks without throttling.

TDP
20 W
TDP
20W
Power Connectors
None

RTX A500 Embedded by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA RTX A500 Embedded are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
PCIe 4.0 x8
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA RTX A500 Embedded. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
8.6
Shader Model
6.8

RTX A500 Embedded Product Information

Release and pricing details

The NVIDIA RTX A500 Embedded is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the RTX A500 Embedded by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Mar 2022
Production
End-of-life
Predecessor
Quadro Turing-M
Successor
Ada-MW

About NVIDIA RTX A500 Embedded

The NVIDIA RTX A500 Embedded is an Ampere-architecture GPU built on Samsung's 8 nm process, packing 8,700 million transistors into a 200 mm² die. It sits at the 50th percentile of all GPUs in the benchmark database, placing it exactly mid-pack among every GPU tracked. Released on March 29, 2022, it is now marked end-of-life, with the Ada-MW generation as its successor and the Quadro Turing-M line as its predecessor. The card uses the GA107S chip, a 2048-shader design that targets embedded and portable systems via the MXM module form factor.

How It Compares

The available data lists no nearest-rival entries for the RTX A500 Embedded, so direct score-to-score comparisons are not possible from the recorded information. Instead, its position must be read from the percentile field: 50. That places the A500 Embedded at the exact median of the entire GPU population in the database — half of all GPUs scored above it, half below. For a component drawing only 20 W, this mid-pack standing is notable; it means the card punches well above its power class in raw compute.

Generational context comes from the predecessor and successor fields. The Quadro Turing-M line preceded it, and the Ada-MW generation follows it. The database does not record score deltas between these generations, so the performance gap cannot be quantified. What is clear is the architectural position: the A500 Embedded brings Ampere's feature set — 16 RT cores and 64 tensor cores — to the embedded segment, with the GA107S chip as the implementation.

Within its own specifications, the A500 Embedded shows a balanced design. Its 5.468 TFLOPS FP32 throughput equals its FP16 figure at a 1:1 ratio, a configuration that favors compute workloads. The 50th percentile ranking reflects this balanced approach: not a specialist card, but a generalist that handles a wide range of tasks at a moderate performance level. The 435 MHz base clock and 1335 MHz boost clock define a wide dynamic range, allowing the card to idle efficiently and scale up under load.

Ray Tracing and Feature Set

The RTX A500 Embedded includes 16 RT cores and 64 tensor cores, the hardware blocks that enable ray tracing and AI-accelerated workloads. These are the architectural elements found across the Ampere lineup, adapted to the embedded power envelope. The tensor cores handle neural-network-based compute tasks, while the RT cores process ray-traced effects in supported applications.

API support is comprehensive for the card's generation. The A500 Embedded supports DirectX 12 Ultimate at feature level 12_2, along with OpenGL 4.6 and Vulkan 1.4. This API coverage means the card can run modern games and professional applications that rely on these interfaces, including those using the latest rendering features. The DirectX 12 Ultimate tier is the highest feature level in the DirectX 12 specification, which is a meaningful capability for an embedded part.

The compute side is defined by 2048 shading units, 64 texture mapping units, and 32 ROPs. FP32 and FP16 both run at 5.468 TFLOPS with a 1:1 ratio, so half-precision workloads run at the same rate as full-precision ones. For workloads that mix precision levels — common in AI inference and certain compute shaders — this parity is an advantage. The texture fill rate of 85.44 GTexel/s and pixel fill rate of 42.72 GPixel/s round out the rendering pipeline.

Power and Cooling

The RTX A500 Embedded has a TDP of 20 W, an extremely low figure for a GPU with 2048 shading units. This low power draw is achieved through aggressive clocking: a 435 MHz base clock and a 1335 MHz boost clock. The card requires no power connectors — the MXM module slot supplies all necessary power. This makes installation simple in systems designed for MXM modules, as no additional PCIe power cables are needed.

The MXM form factor means the card is not a standard desktop expansion card. It is designed to slot into embedded systems, laptops, and other portable devices. Display outputs are listed as "Portable Device Dependent," meaning the physical video outputs are determined by the host device rather than the card itself. Cooling is likewise the responsibility of the host system; a 20 W TDP is low enough that a capable air cooler or passive cooling in a well-ventilated chassis would suffice.

The bus interface is PCIe 4.0 x8, providing a connection that is well matched to the card's 96.00 GB/s memory bandwidth. The 8-lane interface reduces pin count and power compared to a full x16 slot, appropriate for the embedded target market. The slot width is listed as MXM Module, confirming the card's intended installation environment.

FAQ

Q: How much memory does the RTX A500 Embedded have?

A: It has 4 GB of GDDR6 memory on a 64-bit bus, with a bandwidth of 96.00 GB/s and an effective memory speed of 12 Gbps.

Q: What APIs does the card support?

A: It supports DirectX 12 Ultimate at feature level 12_2, OpenGL 4.6, and Vulkan 1.4.

Q: What is the power consumption?

A: The TDP is 20 W, and the card requires no power connectors — power is supplied through the MXM slot.

Q: Is the RTX A500 Embedded still in production?

A: No, it is marked end-of-life. It was released on March 29, 2022.

Q: Does the card support ray tracing?

A: Yes, it includes 16 RT cores and 64 tensor cores, providing hardware ray tracing and AI acceleration.

Q: What form factor does it use?

A: It uses an MXM Module slot width, with display outputs dependent on the portable device it is installed in.

Benchmark Performance

The database contains no benchmark scores for the RTX A500 Embedded — the benchmarks array is empty and the average benchmark score is 0. With no nearest-rival deltas available, performance analysis must rely on the card's compute metrics and its 50th percentile ranking.

The headline compute figure is 5.468 TFLOPS of FP32 throughput, a number that also applies to FP16 thanks to the 1:1 ratio. Texture fill rate is 85.44 GTexel/s, and pixel fill rate is 42.72 GPixel/s. These figures are derived from the 2048 shading units, 64 TMUs, and 32 ROPs operating at the 1335 MHz boost clock.

The 50th percentile ranking is the most direct performance indicator available. It tells us the A500 Embedded outperforms half of all GPUs in the database and trails the other half. For an embedded part, this is a strong result — the card delivers mid-pack performance while consuming only 20 W. The 435 MHz base clock and 1335 MHz boost clock show a wide boost range, allowing the card to scale up under load when thermal headroom permits.

Comparing the compute metrics internally, the texture rate of 85.44 GTexel/s relative to the FP32 throughput suggests a well-balanced pipeline. The pixel rate of 42.72 GPixel/s is consistent with the 32 ROPs. These ratios indicate the card is not bottlenecked by any single stage in its rendering pipeline, at least at the architectural level. The transistor density of 43.5M per mm² on the 200 mm² die reflects the 8 nm Samsung process, which enables this level of performance within the 20 W envelope.

Memory Subsystem

The RTX A500 Embedded pairs its 2048-shader Ampere core with 4 GB of GDDR6 memory on a 64-bit bus. The memory clock is 1500 MHz, translating to 12 Gbps effective, and total bandwidth is 96.00 GB/s.

This is a modest memory configuration by desktop standards, but it must be judged in context. The 20 W TDP and embedded form factor constrain both the memory capacity and the bus width. A 64-bit bus with 96.00 GB/s bandwidth is sufficient for the card's compute throughput — the FP32 rate of 5.468 TFLOPS does not require an enormous memory pipeline to stay fed in typical workloads.

For high-resolution rendering, the 4 GB capacity is the more significant limitation. Modern games and professional applications at high resolutions can exceed 4 GB of VRAM usage, forcing the card to fall back to system memory over the PCIe 4.0 x8 link. The 96.00 GB/s bandwidth will also become a constraint in texture-heavy scenes, where the card's 85.44 GTexel/s texture fill rate can outpace the memory's ability to supply texture data.

The 12 Gbps effective memory speed is the GDDR6 standard for this generation, and the 1500 MHz memory clock is the listed figure. The card does not use a memory overclock out of the box. For embedded applications — which typically prioritize power efficiency and reliability over peak memory performance — this configuration is appropriate. The 64-bit bus width, while narrow, keeps the memory controller power draw low, contributing to the overall 20 W TDP budget.

Detailed benchmark scores and charts for the NVIDIA RTX A500 Embedded are below.

Benchmark Scores

No benchmark data available for this GPU.

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