NVIDIA Quadro4 700 XGL
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro4 700 XGL Specifications
Quadro4 700 XGL GPU Core
Shader units and compute resources
The NVIDIA Quadro4 700 XGL GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro4 700 XGL Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro4 700 XGL's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro4 700 XGL by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro4 700 XGL Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro4 700 XGL's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro4 700 XGL Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro4 700 XGL against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Kelvin Architecture & Process
Manufacturing and design details
The NVIDIA Quadro4 700 XGL is built on NVIDIA's Kelvin architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro4 700 XGL will perform in GPU benchmarks compared to previous generations.
NVIDIA's Quadro4 700 XGL Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro4 700 XGL determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro4 700 XGL to maintain boost clocks without throttling.
Quadro4 700 XGL by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro4 700 XGL are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro4 700 XGL. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro4 700 XGL Product Information
Release and pricing details
The NVIDIA Quadro4 700 XGL is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro4 700 XGL by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Quadro4 700 XGL Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA Quadro4 700 XGL
The NVIDIA Quadro4 700 XGL is an end-of-life GPU built around the NV25 chip and Kelvin architecture. It was fabricated by TSMC on a 150 nm process, with 63 million transistors on a 142 mm² die, reaching a transistor density of 443.7K per mm². The card belongs to the Quadro4 Celcius (x00) generation and was released on 2002-02-18. Its listed predecessor is the Quadro2 Celcius and its successor is the Quadro FX Rankine. The memory subsystem consists of 64 MB of DDR memory on a 128-bit bus, clocked at 225 MHz with a 450 Mbps effective data rate, producing 7.200 GB/s of bandwidth. The card is single-slot, uses AGP 4x, has no power connectors, and lists a 200 W suggested PSU. The rendering pipeline includes 8 TMUs and 8 ROPs, with DirectX 8.1 and OpenGL 1.5 support. Display outputs are 2x DVI and 1x S-Video.
Benchmark Performance
Benchmark data for the Quadro4 700 XGL is absent from the FACT PACK. The benchmarks array is empty, the average benchmark score is 0, and the nearestRivals array is empty. There are therefore no measured results to compare against any other GPU and no deltaPct values to quote. The percentile versus all GPUs is 50, but it appears alongside an empty benchmark set; that makes the percentile a positional placeholder rather than a verified mid-pack ranking. A zero average score does not indicate a broken card; it indicates that no samples have been recorded in this database.
Without scores, performance analysis must rely on the listed fixed-function rates. The 8 TMUs and 8 ROPs are the only explicitly counted execution blocks. Their theoretical throughput is 2.200 GTexel/s for texture work and 2.200 GPixel/s for pixel output. These numbers represent ceilings, not game performance. Likewise, the memory interface is a 128-bit bus with a memory clock of 225 MHz and a 450 Mbps effective data rate, producing 7.200 GB/s of bandwidth. That bandwidth is the practical limit for feeding the TMUs and ROPs.
The database record also contains no shading-unit count, no FP32 throughput, no FP16 throughput, and no TDP. On the clock side, there is no base clock, no boost clock, and no game clock; the only clock value listed is the memory clock of 225 MHz. As a result, compute-oriented performance cannot be expressed numerically. The only other performance-related values are the pixel and texture rates, so any statement about this card’s speed has to be limited to those fixed-function figures. In the absence of rival data, no percentage advantage or deficit can be calculated.
How It Compares
The nearestRivals field contains no entries. There are no rival names, no rival scores, and no deltaPct percentages. Because of this, a rival-by-rival analysis cannot be produced. The only generational context available is the predecessor and successor pair: the Quadro2 Celcius and the Quadro FX Rankine. The FACT PACK does not provide any numeric comparison between these products and the Quadro4 700 XGL, so their relative performance is unknown.
Given the empty nearestRivals list, the data set offers no basis for ranking this card against a specific competitor. Any claim that it beats or loses to another product by a certain percentage would require numbers not present in the FACT PACK. The correct conclusion from the available facts is that no competitive comparison is documented.
Ray Tracing and Feature Set
The feature table lists no RT cores and no tensor cores. These fields are null in the FACT PACK, so the Quadro4 700 XGL cannot be characterized as having dedicated ray tracing acceleration or tensor-based processing hardware. The API record shows DirectX 8.1 and OpenGL 1.5 support, with no Vulkan entry. That means the card’s software interface is tied to those API versions; applications requiring newer APIs are outside the listed feature set.
The Kelvin architecture and NV25 chip form the basis of the card’s feature set, but the recorded features are fixed-function oriented. The card has 8 TMUs and 8 ROPs, a pixel rate of 2.200 GPixel/s, and a texture rate of 2.200 GTexel/s. These are the rendering pipeline units that would handle DirectX 8.1 and OpenGL 1.5 workloads. No RT cores and no tensor cores are listed, and no Vulkan support is recorded.
On the physical side, the card uses AGP 4x for host connectivity, has no power connectors, and is single-slot. Its display outputs are 2x DVI and 1x S-Video. The suggested PSU is 200 W. These are the integration features that define where the card can be installed and which display connections it can drive.
Who Should Consider It
Because there are no benchmark scores, recommendations cannot be grounded in measured frame rates. The available data points are the memory capacity, bandwidth, fill rates, API support, bus interface, and power requirements. With 64 MB of DDR memory and 7.200 GB/s of bandwidth, the card is suited to workloads that fit in a small frame buffer and do not demand high texture streaming rates. The 2.200 GTexel/s texture rate and 2.200 GPixel/s pixel rate place the practical ceiling at older, lower-complexity scenes.
AGP 4x integration is a clear marker: this card is for systems with AGP 4x slots, not for modern expansion buses. The single-slot design, no power connectors, and 200 W suggested PSU indicate a low-impact installation. Users who need DirectX 8.1 or OpenGL 1.5 functionality with two DVI outputs and one S-Video output are the likely audience. The 2x DVI and 1x S-Video outputs make it usable in a multi-display setup, but only through those connection types.
No resolution-specific settings recommendations can be made from the FACT PACK. The average benchmark score of 0 means no tested resolution or quality level is recorded. The absence of data should not be mistaken for a performance guarantee at any setting. The card is an end-of-life product, and the data does not support claims that it can handle modern high-texture workloads.
FAQ
Q: What chip and architecture does the Quadro4 700 XGL use?
A: It uses the NV25 chip with Kelvin architecture. The GPU is built by TSMC on a 150 nm process with 63 million transistors and a 142 mm² die size, for a transistor density of 443.7K per mm².
Q: How much memory does it have?
A: It has 64 MB of DDR memory on a 128-bit bus. The memory clock is 225 MHz with a 450 Mbps effective data rate, giving 7.200 GB/s of bandwidth.
Q: Does it have dedicated ray tracing or tensor cores?
A: No RT cores or tensor cores are listed. API support includes DirectX 8.1 and OpenGL 1.5, while Vulkan is not listed, so dedicated ray tracing acceleration is not part of the recorded feature set.
Q: What are the physical and connectivity specifications?
A: The card is single-slot, uses AGP 4x, has no power connectors, and lists a 200 W suggested PSU. Display outputs are 2x DVI and 1x S-Video.
Q: What benchmark results are available?
A: The benchmarks array is empty. The average benchmark score is 0, the percentile versus all GPUs is 50, and the nearestRivals list is empty, so no performance comparisons can be derived.
Q: When was it released and what is its status?
A: The release date is 2002-02-18. The production status is end-of-life, with the Quadro2 Celcius as predecessor and the Quadro FX Rankine as successor.
The AMD Equivalent of Quadro4 700 XGL
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
Popular NVIDIA Quadro4 700 XGL Comparisons
See how the Quadro4 700 XGL stacks up against similar graphics cards from the same generation and competing brands.
Compare Quadro4 700 XGL with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs