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NVIDIA Quadro4 700 Go GL

NVIDIA graphics card specifications and benchmark scores

64 MB
VRAM
MHz Boost
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 64 MB
Bus Width 128-bit
Memory Type DDR
Architecture Kelvin
nm
Process 150 nm
Released Jun 2003

NVIDIA Quadro4 700 Go GL Specifications

Quadro4 700 Go GL GPU Core

Shader units and compute resources

The NVIDIA Quadro4 700 Go GL GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
4

Quadro4 700 Go GL Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro4 700 Go GL's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro4 700 Go GL by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
199 MHz
Memory Clock
223 MHz 446 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's Quadro4 700 Go GL Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro4 700 Go GL's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
64 MB
VRAM
64 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
7.136 GB/s

Quadro4 700 Go GL Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro4 700 Go GL against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
796.0 MPixel/s
Texture Rate
796.0 MTexel/s

Kelvin Architecture & Process

Manufacturing and design details

The NVIDIA Quadro4 700 Go GL is built on NVIDIA's Kelvin architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro4 700 Go GL will perform in GPU benchmarks compared to previous generations.

Architecture
Kelvin
GPU Name
NV28
Process Node
150 nm
Foundry
TSMC
Transistors
63 million
Die Size
142 mm²
Density
443.7K / mm²

NVIDIA's Quadro4 700 Go GL Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro4 700 Go GL determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro4 700 Go GL to maintain boost clocks without throttling.

Power Connectors
None

Quadro4 700 Go GL by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro4 700 Go GL are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
AGP 4x
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro4 700 Go GL. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
8.1
DirectX
8.1
OpenGL
1.5
OpenGL
1.5

Quadro4 700 Go GL Product Information

Release and pricing details

The NVIDIA Quadro4 700 Go GL is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro4 700 Go GL by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jun 2003
Production
End-of-life
Predecessor
Quadro2 Go
Successor
Quadro FX Go

Quadro4 700 Go GL Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA Quadro4 700 Go GL

The NVIDIA Quadro4 700 Go GL is a mobile graphics processor from the Quadro4 Go generation, built around the NV28 chip and the Kelvin architecture. TSMC manufactured it on a 150 nm process, with 63 million transistors packed into a 142 mm² die and a transistor density of 443.7K / mm². It was released on June 4, 2003, and is now marked as end-of-life. Its documented lineage places it between the Quadro2 Go and the Quadro FX Go.

Benchmark Performance

The FACT PACK contains no individual benchmark results for this GPU. The benchmarks array is empty, and the average benchmark score is zero. That zero is not a measured performance result; it is the absence of recorded runs in the database. There is no direct synthetic-score figure to compare against other GPUs.

The percentileVsAllGpus field is 50. This places the GPU exactly at the median of the GPUs tracked by the database. Half of the tracked parts sit above it, and half sit below it. A median placement means the Quadro4 700 Go GL is neither a high-end outlier nor a bottom-tier part in the aggregate historical population. A 50th percentile rank is a central, not distinguishing, position.

The data does provide fixed-function throughput values. The GPU has 4 TMUs and 4 ROPs. Its pixel rate is 796.0 MPixel/s, and its texture rate is 796.0 MTexel/s. These equal fillrate figures are consistent with the 4 TMU / 4 ROP configuration. Because no FP32 or FP16 throughput is listed, fillrate and memory bandwidth are the only quantitative performance characteristics on record.

The API list also shapes the benchmark context. DirectX 8.1 and OpenGL 1.5 are present, while Vulkan is absent. Any benchmark that requires DirectX 8.1 or OpenGL 1.5 functionality is in scope, while Vulkan-based tests cannot run. The data pack does not include application-specific scores.

No nearestRivals entries exist for this GPU. Therefore, no exact percentage deltas can be stated. The only numeric comparison anchor is the 50th percentile placement, and the only throughput anchors are the 796.0 MPixel/s and 796.0 MTexel/s rates. In the absence of rival scores, any claim that this GPU is ahead of or behind another GPU by a percentage would be unsupported by the FACT PACK.

Power and Cooling

The FACT PACK does not list a TDP for the Quadro4 700 Go GL. It also lists no suggested PSU. The power connector field is "None," which means the GPU has no auxiliary power connector requirements. This is consistent with a mobile part that draws its operating power from the host portable system rather than from a separate supply.

Display outputs are listed as "Portable Device Dependent." That phrase indicates that the external display paths are dictated by the laptop or portable device in which the GPU is installed, not by a fixed set of GPU outputs. No slot width is declared in the data, and there are no add-in-board dimensions on file. These facts describe a mobile design more than a replaceable expansion card.

The 150 nm process and the 63 million transistor count provide some physical context for cooling, but the data pack gives no wattage value. Without a TDP, a specific cooler recommendation cannot be derived. The absence of power connectors and the portable-device-dependent output behavior indicate that the host system is responsible for thermal management. The correct conclusion from the available data is that power and cooling requirements are unspecified and must be inferred from the host platform.

Who Should Consider It

This GPU is designed for portable systems that use the AGP 4x bus interface and that are built around a 64 MB framebuffer. The memory subsystem is fixed at 64 MB of DDR on a 128-bit bus, and the software environment is limited to DirectX 8.1 and OpenGL 1.5. Anyone considering this part should recognize that the API list has no Vulkan support, so Vulkan-only applications will not run.

The 64 MB capacity is the primary constraint on workload size. High-resolution scenes and large texture sets will exceed that capacity quickly, so a lower-resolution, reduced-texture operating profile is the practical envelope. The 7.136 GB/s of memory bandwidth and the 796.0 MPixel/s pixel rate place further limits on how much fill work can be pushed. Four ROPs process framebuffer writes through a narrow output stage, and four TMUs provide a similarly modest texture fetch rate.

Users who need a portable GPU for legacy DirectX 8.1-era or OpenGL 1.5-era applications are the relevant audience. The end-of-life production status means it is not a candidate for new system designs. It should be considered as a historical component or as a replacement part for a portable device that already depends on the AGP 4x interface and the Quadro4 Go generation. The API support and the Quadro4 Go generation name define its era and expected software workload.

How It Compares

The nearestRivals list is empty, so there is no direct rival-by-rival comparison in the data. No rival names, no rival scores, and no deltaPct values exist on file. As a result, the performance position can only be expressed through the 50th percentile rank. That rank is a median placement, not a statement about a specific competitor.

The data pack documents a predecessor, the Quadro2 Go, and a successor, the Quadro FX Go. It provides no benchmark scores for either adjacent product. Without those scores, it is not possible to quantify how much the Quadro4 700 Go GL improved over the Quadro2 Go or how much the Quadro FX Go improved over it. The predecessor/successor relationship is a lineage statement, not a performance delta.

The structural comparison can be made from the specification table. The Quadro4 700 Go GL offers 4 TMUs, 4 ROPs, 64 MB of DDR memory, a 128-bit bus, and 7.136 GB/s of bandwidth. These are the measurable attributes that would determine its position in the database. The 796.0 MPixel/s and 796.0 MTexel/s rates are the only throughput numbers that can be used to separate it from other parts. In this data set, comparison statements are limited to structural attributes.

The 50th percentile can still be interpreted as a comparison: the GPU sits in the middle of the database's all-GPU pool. That is useful context for anyone scanning benchmark tables, because it signals a part that is not an extreme performer in either direction. It is less useful for selecting among specific peers, which is why the absence of nearestRivals is the key gap in the comparison data.

Memory Subsystem

The memory subsystem consists of 64 MB of DDR memory on a 128-bit bus. The memory clock is 223 MHz, with an effective data rate of 446 Mbps. The total bandwidth is 7.136 GB/s. These values define the memory profile completely.

For a mobile GPU of the Kelvin generation, the 128-bit bus is a significant structural feature. It provides a wide path between the GPU and its local memory, feeding the 4 TMUs and 4 ROPs with enough data to sustain the listed fillrates. The 7.136 GB/s figure is the rate at which data travels between the GPU and its local memory. All GPU-side memory traffic draws from that bandwidth pool.

The 64 MB capacity is the main constraint at high resolutions. A large color buffer, a depth buffer, and a texture working set must all fit within 64 MB. When that capacity is exceeded, textures must be evicted or downsampled, which reduces visual quality or performance. The 128-bit bus mitigates the bandwidth side of that pressure, but it cannot create additional capacity.

The bus interface to the host is AGP 4x. That is a separate data path from the local memory bus. The local memory subsystem operates at 7.136 GB/s, while the AGP 4x interface controls host-to-GPU transfers. No separate AGP bandwidth is specified in the data, so only the local memory bandwidth can be used in quantitative statements.

The equal 796.0 MPixel/s and 796.0 MTexel/s rates mean the memory subsystem is balanced to the fixed-function pipeline: the 4 ROPs consume pixel data at the same aggregate rate that the 4 TMUs fetch textures. DDR memory at 223 MHz with 446 Mbps effective is the memory clock specification. This is the only clock value in the data pack; no core or boost clock is provided. As a result, the memory clock and the listed fillrates are the only timing-related figures available for this GPU.

The memory type DDR, the 128-bit bus width, and the 7.136 GB/s bandwidth define the engine's data-handling limits. The 64 MB capacity defines the storage limit for frames and resources. Together, these numbers show a memory subsystem that is balanced for an early mobile GPU: enough bandwidth for its fillrate, but a capacity ceiling that forces conservative texture and resolution choices.

The AMD Equivalent of Quadro4 700 Go GL

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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