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NVIDIA Quadro4 550 XGL

NVIDIA graphics card specifications and benchmark scores

64 MB
VRAM
MHz Boost
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 64 MB
Bus Width 128-bit
Memory Type DDR
Architecture Celsius
nm
Process 150 nm
Released Feb 2002

NVIDIA Quadro4 550 XGL Specifications

Quadro4 550 XGL GPU Core

Shader units and compute resources

The NVIDIA Quadro4 550 XGL GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
4

Quadro4 550 XGL Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro4 550 XGL's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro4 550 XGL by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
270 MHz
Memory Clock
200 MHz 400 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's Quadro4 550 XGL Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro4 550 XGL's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
64 MB
VRAM
64 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
6.400 GB/s

Quadro4 550 XGL Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro4 550 XGL against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
1.080 GPixel/s
Texture Rate
1.080 GTexel/s

Celsius Architecture & Process

Manufacturing and design details

The NVIDIA Quadro4 550 XGL is built on NVIDIA's Celsius architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro4 550 XGL will perform in GPU benchmarks compared to previous generations.

Architecture
Celsius
GPU Name
NV17
Process Node
150 nm
Foundry
TSMC
Transistors
29 million
Die Size
65 mm²
Density
446.2K / mm²

NVIDIA's Quadro4 550 XGL Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro4 550 XGL determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro4 550 XGL to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W

Quadro4 550 XGL by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro4 550 XGL are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
AGP 4x
Display Outputs
1x LFH60
Display Outputs
1x LFH60

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro4 550 XGL. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
7.0
DirectX
7.0
OpenGL
1.5
OpenGL
1.5

Quadro4 550 XGL Product Information

Release and pricing details

The NVIDIA Quadro4 550 XGL is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro4 550 XGL by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Feb 2002
Production
End-of-life
Predecessor
Quadro2 Celcius
Successor
Quadro FX Rankine

Quadro4 550 XGL Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA Quadro4 550 XGL

The NVIDIA Quadro4 550 XGL is an entry-level professional workstation graphics card from the Celsius architecture generation, built on the NV17 chip using a 150 nm process at TSMC. It integrates 29 million transistors on a 65 mm² die, achieving a transistor density of 446.2K per square millimeter. Released on February 18, 2002, this card is now end-of-life, positioned as a successor to the Quadro2 Celcius and preceding the Quadro FX Rankine series. The benchmark data places it at the 50th percentile among all GPUs, indicating a mid-pack standing strictly within the historical context of its era, though it carries an average benchmark score of zero across the database, meaning no synthetic performance tests have been recorded for it.

Benchmark Performance

The Quadro4 550 XGL presents a unique analytical challenge because its benchmark suite is empty and its nearestRivals list contains no entries. Consequently, all performance interpretation must derive from its fixed-function pipeline specifications rather than comparative scores. The card’s pixel rate is 1.080 GPixel/s, and its texture rate matches at 1.080 GTexel/s, suggesting a balanced design where each pixel operation is paired with a texture operation. These figures indicate a rasterization throughput typical of early DirectX 7-era hardware, where the pipeline was heavily oriented toward fill-rate-limited workloads rather than shader complexity.

Without deltaPct values or rival scores, the data cannot substantiate any percentage-based comparisons. The 50th percentile ranking, however, places it exactly at the median of all GPUs in the database, which implies that half of all recorded graphics cards perform better and half perform worse. For a professional card from 2002, this median position reflects a design that was competent for its time but not exceptional, especially given that it lacks dedicated pixel shader units (shadingUnits is null) and relies entirely on fixed-function T&L. The 4 TMUs and 4 ROPs are modest counts, reinforcing that this card targets basic 2D and entry-level 3D CAD work rather than high-end visualization. Any claims of superiority or deficiency relative to contemporaries must remain qualitative, as the fact pack provides no numerical rival data.

Memory Subsystem

The memory configuration consists of 64 MB of DDR memory operating at a 200 MHz clock, yielding an effective data rate of 400 Mbps per pin. The 128-bit bus width delivers a total bandwidth of 6.400 GB/s. This bandwidth figure is the single most critical specification for understanding the card’s behavior at high resolutions. In the early 2000s, 6.400 GB/s was sufficient for 1024x768 or 1280x1024 displays with moderate texture loads, but it becomes a bottleneck when pushing beyond those settings. The 64 MB frame buffer limits texture storage and depth buffers, meaning that scenes with high geometric complexity or large texture sets will force memory thrashing.

For professional applications like CAD or 2D drafting, the memory subsystem is adequate because those workloads rarely saturate the frame buffer with high-resolution textures. However, the data shows a clear constraint: the 128-bit bus and 6.400 GB/s bandwidth cannot support heavy multisampling or large frame buffer sizes at high resolutions. The absence of any error-correction or ECC mention in the fact pack suggests this is standard DDR, which is acceptable for non-critical visual output but not for compute-verified rendering. The 400 Mbps effective rate is modest even for its generation, indicating that memory bandwidth is the primary limiter for any attempt at higher refresh rates or larger display outputs.

Ray Tracing and Feature Set

The Quadro4 550 XGL does not include any ray tracing capabilities. The rtCores field is null, and the tensorCores field is also null, confirming that this card predates any hardware-accelerated ray tracing or AI-based denoising features. Instead, the feature set is defined by its API support: DirectX 7.0 and OpenGL 1.5. DirectX 7.0 introduces hardware transform and lighting but does not include programmable shaders, which arrived with DirectX 8.0. OpenGL 1.5 adds vertex buffer objects and occlusion queries, providing some efficiency improvements for professional OpenGL applications but still lacking fragment shader support.

The absence of Vulkan support means the card cannot run modern graphics APIs, but that is expected for a 2002 product. The display output is a single LFH60 connector, which is a proprietary high-density connector that can be adapted to dual DVI or VGA outputs, though the fact pack does not specify the maximum resolution supported. The 4 TMUs and 4 ROPs are the only rasterization resources, and they operate without any shader units, meaning all visual effects must be achieved through fixed-function blending and texture combiner operations. For ray tracing specifically, the data shows zero hardware support, so any workload requiring realistic lighting, shadows, or reflections must be computed on the CPU in software, which is prohibitively slow for interactive use.

How It Compares

The nearestRivals array is empty, so there are no direct competitor comparisons available in the fact pack. This absence of rival data means the Quadro4 550 XGL cannot be positioned against specific alternative cards using numerical deltas. The only contextual anchor is the 50th percentile ranking, which places it at the midpoint of the entire GPU database. Without rival names or scores, any comparative paragraph must rely on the card’s own specifications. For instance, the 1.080 GPixel/s pixel rate is exactly equal to its 1.080 GTexel/s texture rate, which is a 1:1 ratio that indicates the card is not bottlenecked in either direction for simple fill workloads. This balance suggests it would handle basic 3D wireframe or flat-shaded models consistently, but it lacks the headroom for complex pixel shaders.

The predecessor and successor names provide indirect context: the Quadro2 Celcius would have lower specifications, while the Quadro FX Rankine introduces significant architectural changes. However, no numeric data for those cards is provided, so the comparison remains qualitative. The card’s 64 MB memory and 128-bit bus are typical for its class, but the 6.400 GB/s bandwidth is the decisive factor; rivals with higher bandwidth or more memory would outperform it in texture-heavy scenes. The lack of any benchmark scores further complicates direct comparison, as the database cannot compute a relative performance index. Consequently, the Quadro4 550 XGL stands as a solo data point, defined more by its limitations than by its competitive standing.

Power and Cooling

The thermal design power (TDP) is not specified in the fact pack, leaving power consumption unquantified. However, the power connector requirement is listed as "None," indicating that the card draws all its power from the AGP 4x bus interface. The suggested power supply unit is 200 W, which is a modest recommendation that reflects the card’s low power draw relative to modern GPUs. A 200 W PSU would have been standard for an entry-level office workstation in 2002, and the absence of a dedicated power connector simplifies installation in pre-built systems. The card is single-slot, meaning it occupies only one expansion slot, which is typical for a low-profile professional card of that era.

The cooling solution is not described in detail, but the 150 nm process node and 29 million transistors generate minimal heat compared to larger chips. The single-slot design likely uses a passive heatsink or a small low-profile fan, though the fact pack does not specify. The bus interface of AGP 4x provides a maximum theoretical bandwidth of 1.066 GB/s, which is significantly lower than the card’s own memory bandwidth of 6.400 GB/s, meaning the system bus is not a bottleneck for most workloads. For system integrators, the 200 W PSU recommendation and no power connector requirement make this an easy drop-in replacement for older AGP cards, provided the motherboard has an AGP 4x slot. The end-of-life status means no ongoing driver support, but the low power draw reduces the risk of overheating in poorly ventilated cases.

Who Should Consider It

Based strictly on the data, the Quadro4 550 XGL is suitable for users who require basic 2D CAD or 3D wireframe visualization without any shader-based effects. The 64 MB DDR memory and 6.400 GB/s bandwidth support resolutions up to 1280x1024 with moderate texture loads, but the lack of shading units means any application relying on DirectX 7.0’s fixed-function pipeline or OpenGL 1.5’s vertex buffer objects will function, while anything requiring pixel shaders will not. The 50th percentile ranking suggests it is an average performer among all GPUs, but that average is heavily weighted by modern cards, so its actual utility in 2002 would have been higher relative to its contemporaries.

This card is not for gaming, as the DirectX 7.0 API support and 4 ROPs cannot handle modern game engines. It is also not for high-resolution rendering, as the 6.400 GB/s bandwidth will become saturated quickly with large frame buffers. The target user is a professional working with legacy CAD software that uses OpenGL 1.5 features, such as simple solid modeling or 2D drafting. The single LFH60 output limits multi-monitor setups without additional adapters, and the 200 W PSU requirement means it can be installed in nearly any desktop from that era. Given the zero benchmark score and empty rival list, the recommendation is cautious: use it for its intended fixed-function purpose, but do not expect any headroom for demanding visualization tasks. The card’s end-of-life status and lack of modern API support further restrict its applicability to strictly retro or legacy systems.

The AMD Equivalent of Quadro4 550 XGL

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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