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NVIDIA Quadro4 500 XGL

NVIDIA graphics card specifications and benchmark scores

128 MB
VRAM
MHz Boost
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 128 MB
Bus Width 128-bit
Memory Type SDR
Architecture Celsius
nm
Process 150 nm
Released Feb 2002

NVIDIA Quadro4 500 XGL Specifications

Quadro4 500 XGL GPU Core

Shader units and compute resources

The NVIDIA Quadro4 500 XGL GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
4

Quadro4 500 XGL Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro4 500 XGL's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro4 500 XGL by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
250 MHz
Memory Clock
166 MHz
GDDR GDDR 6X 6X

NVIDIA's Quadro4 500 XGL Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro4 500 XGL's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
128 MB
VRAM
128 MB
Memory Type
SDR
VRAM Type
SDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
2.656 GB/s

Quadro4 500 XGL Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro4 500 XGL against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
1.000 GPixel/s
Texture Rate
1.000 GTexel/s

Celsius Architecture & Process

Manufacturing and design details

The NVIDIA Quadro4 500 XGL is built on NVIDIA's Celsius architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro4 500 XGL will perform in GPU benchmarks compared to previous generations.

Architecture
Celsius
GPU Name
NV17
Process Node
150 nm
Foundry
TSMC
Transistors
29 million
Die Size
65 mm²
Density
446.2K / mm²

NVIDIA's Quadro4 500 XGL Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro4 500 XGL determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro4 500 XGL to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W

Quadro4 500 XGL by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro4 500 XGL are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
168 mm 6.6 inches
Bus Interface
AGP 4x
Display Outputs
1x LFH60
Display Outputs
1x LFH60

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro4 500 XGL. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
7.0
DirectX
7.0
OpenGL
1.5
OpenGL
1.5

Quadro4 500 XGL Product Information

Release and pricing details

The NVIDIA Quadro4 500 XGL is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro4 500 XGL by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Feb 2002
Production
End-of-life
Predecessor
Quadro2 Celcius
Successor
Quadro FX Rankine

Quadro4 500 XGL Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA Quadro4 500 XGL

The NVIDIA Quadro4 500 XGL is an end-of-life workstation graphics card built on the Celsius architecture, using the NV17 chip fabricated at TSMC on a 150 nm process. The data shows a 50th percentile ranking across all GPUs in the database, placing it exactly at the median of the performance distribution. Released on February 18, 2002, it sits between the Quadro2 Celcius and the Quadro FX Rankine in the product lineup. The card integrates 29 million transistors on a 65 mm² die, yielding a density of 446.2K transistors per square millimeter. With 128 MB of SDR memory on a 128-bit bus, it delivers 2.656 GB/s of bandwidth, a figure that defines its practical limits for any workload.

How It Compares

The nearestRivals list for this card is empty, meaning the database contains no direct comparison points. There are no rival names, scores, or delta percentages to reference. The only comparative metric available is the 50th percentile ranking, which indicates that the card outperforms half of all GPUs in the database and underperforms the other half. This is a neutral position, but the context of its release date (2002-02-18) suggests that the database likely includes many older and weaker parts. Its predecessor, the Quadro2 Celcius, and its successor, the Quadro FX Rankine, are listed in the data, but no benchmark scores are provided for either. The card belongs to the Quadro4 Celcius (x00) generation, which is a distinct product family. Without rival data, the comparison must rely on the card's own specifications. The AGP 4x interface and 1x LFH60 display output are typical of early 2000s workstations. The 50th percentile is a broad measure, but it places the card in the middle of the pack, not at the top or bottom. The absence of rivals also means that the card's performance is not directly comparable to any other product in this database, making the percentile the only yardstick for relative positioning.

Memory Subsystem

The memory subsystem is defined by three numbers: 128 MB of SDR memory, a 128-bit bus width, and a 166 MHz memory clock. The resulting bandwidth is 2.656 GB/s. This is the single most limiting factor for high-resolution work. SDR memory is a single-data-rate type, meaning it transfers data once per clock cycle. The 128-bit bus provides a wide path, but the 166 MHz clock keeps the throughput low. For a card from 2002, this was acceptable, but for modern high-resolution displays, the 2.656 GB/s bandwidth would be exhausted quickly. Texture mapping units (4) and ROPs (4) operate at a pixel rate of 1.000 GPixel/s and a texture rate of 1.000 GTexel/s. These rates are aligned with the memory bandwidth, suggesting a balanced design. However, the 128 MB framebuffer is small, and at high resolutions with heavy textures, the card would run out of memory. The data does not specify a maximum resolution, but the memory characteristics imply that 1080p or higher would be a struggle. For 2D CAD or simple 3D wireframes, the memory is adequate. The 128-bit bus is a positive factor, as it allows more data to move per clock than a 64-bit bus, but the SDR type and 166 MHz clock negate much of that advantage, resulting in a bandwidth figure that is a hard ceiling for all data movement.

Ray Tracing and Feature Set

The card has no ray tracing cores and no tensor cores; both fields are null in the data. This means hardware-accelerated ray tracing is not possible. The API support is limited to DirectX 7.0 and OpenGL 1.5. DirectX 7.0 supports a fixed-function pipeline and basic texture blending, but it lacks programmable shaders. OpenGL 1.5 adds some extensions but remains a legacy standard. No Vulkan support is listed, which rules out any modern cross-platform API usage. The feature set is therefore confined to what these older APIs allow. The 4 TMUs and 4 ROPs are the core of the rendering pipeline. The pixel rate of 1.000 GPixel/s and texture rate of 1.000 GTexel/s are the maximum output rates. Without RT or tensor cores, any advanced lighting or AI-based effects are impossible. The card is purely a fixed-function rasterizer. For professional applications that rely on OpenGL 1.5, such as early CAD software, this card can work. But it cannot run any modern game or GPU-accelerated compute task. The lack of tensor cores also means no DLSS or similar upscaling technology is available, and the DirectX 7.0 support precludes any shader model beyond the earliest iterations.

Who Should Consider It

This card is for users with legacy AGP 4x motherboards who need a workstation GPU for older software. The 128 MB memory and DirectX 7.0 / OpenGL 1.5 support align with software from the early 2000s. The single LFH60 output limits it to one display, which is fine for a basic workstation. The 168 mm length (6.6 inches) fits in most cases, and the single-slot design saves space. The suggested PSU of 200 W means it can run on very modest power supplies. The 50th percentile ranking indicates it is not a high-performance card, but it is not the worst either. For users who need to run legacy CAD or 2D design applications that do not require modern features, this card is a functional option. It is end-of-life, so it is only available on the used market. Anyone expecting modern gaming or GPU rendering will be disappointed, as the data shows no benchmark scores and the API support is outdated. The card's low power draw and compact size make it a good fit for small form factor systems that still have AGP slots, and the lack of power connectors simplifies installation in older cases with limited cable management.

Benchmark Performance

The benchmark array is empty, and the average benchmark score is 0. This indicates that no performance tests have been recorded for this card in the database. Without scores, the only quantitative performance data comes from the pixel rate (1.000 GPixel/s) and texture rate (1.000 GTexel/s). These rates are derived from the 4 ROPs and 4 TMUs, but the core clock is not specified. The memory bandwidth of 2.656 GB/s is the theoretical maximum for data transfer. In a balanced system, the pixel and texture rates should not exceed what the memory can feed. Here, 1.000 GPixel/s at 32-bit color would require 4 GB/s of bandwidth, which exceeds the 2.656 GB/s available. This suggests that the pixel rate is not fully achievable in practice, or that the memory is the bottleneck. The 50th percentile ranking is the only comparative metric. It places the card in the middle of the database, but without rival deltas, a precise comparison is impossible. The data simply does not support a detailed performance analysis. The lack of any recorded benchmark scores means that any claims about real-world performance are speculative, and the card's actual behavior must be inferred from its architectural limits.

Power and Cooling

The data does not list a TDP for this card. However, the suggested PSU is 200 W, which is a low requirement. The card has no power connectors, drawing all power from the AGP 4x slot. This is a benefit for older systems with limited power headers. The card is single-slot, so it occupies one expansion slot. Its length is 168 mm (6.6 inches), which is standard for AGP cards. The low power draw and lack of connectors mean that cooling is minimal. A passive heatsink or a small fan is likely sufficient, though the data does not specify the cooling solution. The single-slot design ensures it does not block adjacent slots. For a system with a 200 W PSU, this card is a drop-in replacement. The low power consumption also means low heat output, which is good for compact cases. The absence of power connectors simplifies installation, as no additional cables are needed, and the 200 W PSU recommendation is low enough to be compatible with almost any period-appropriate power supply.

The AMD Equivalent of Quadro4 500 XGL

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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