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NVIDIA Quadro4 500 Go GL

NVIDIA graphics card specifications and benchmark scores

64 MB
VRAM
MHz Boost
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 64 MB
Bus Width 128-bit
Memory Type SDR
Architecture Celsius
nm
Process 150 nm
Released Apr 2002

NVIDIA Quadro4 500 Go GL Specifications

Quadro4 500 Go GL GPU Core

Shader units and compute resources

The NVIDIA Quadro4 500 Go GL GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
2

Quadro4 500 Go GL Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro4 500 Go GL's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro4 500 Go GL by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
220 MHz
Memory Clock
220 MHz
GDDR GDDR 6X 6X

NVIDIA's Quadro4 500 Go GL Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro4 500 Go GL's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
64 MB
VRAM
64 MB
Memory Type
SDR
VRAM Type
SDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
3.520 GB/s

Quadro4 500 Go GL Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro4 500 Go GL against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
440.0 MPixel/s
Texture Rate
880.0 MTexel/s

Celsius Architecture & Process

Manufacturing and design details

The NVIDIA Quadro4 500 Go GL is built on NVIDIA's Celsius architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro4 500 Go GL will perform in GPU benchmarks compared to previous generations.

Architecture
Celsius
GPU Name
NV17
Process Node
150 nm
Foundry
TSMC
Transistors
29 million
Die Size
65 mm²
Density
446.2K / mm²

NVIDIA's Quadro4 500 Go GL Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro4 500 Go GL determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro4 500 Go GL to maintain boost clocks without throttling.

Power Connectors
None

Quadro4 500 Go GL by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro4 500 Go GL are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
AGP 4x
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro4 500 Go GL. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
7.0
DirectX
7.0
OpenGL
1.5
OpenGL
1.5

Quadro4 500 Go GL Product Information

Release and pricing details

The NVIDIA Quadro4 500 Go GL is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro4 500 Go GL by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Apr 2002
Production
End-of-life
Predecessor
Quadro2 Go
Successor
Quadro FX Go

Quadro4 500 Go GL Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA Quadro4 500 Go GL

The NVIDIA Quadro4 500 Go GL is an end-of-life mobile GPU from the Quadro4 Go generation. It uses the NV17 chip, built on the Celsius architecture by TSMC at 150 nm. The chip contains 29 million transistors on a 65 mm² die, yielding a transistor density of 446.2K / mm². The memory subsystem is 64 MB of SDR on a 128-bit bus, with a memory clock of 220 MHz and bandwidth of 3.520 GB/s. The GPU has 4 texture mapping units and 2 raster output units, producing a texture rate of 880.0 MTexel/s and a pixel rate of 440.0 MPixel/s. It connects over AGP 4x and its display outputs are Portable Device Dependent. The database lists no benchmark entries, an average benchmark score of 0, and a 50th percentile standing among all GPUs.

Benchmark Performance

The fact pack's benchmarks array is empty. There are no recorded application scores, no sampled workloads, and no measured averages beyond the 0 value in avgBenchmarkScore. This 0 is the only numeric benchmark result attached to the product. At the same time, the product is placed at the 50th percentile in percentileVsAllGpus. A 50th percentile normally indicates the midpoint of the distribution, but with a zero average score, the percentile cannot be tied to any measured performance. The data offers no evidence of a percentage lead or deficit against any other GPU.

The nearestRivals list is empty, so no deltaPct values exist. No exact comparison can be constructed. The base, boost, and game clock fields are all null, leaving clocks unquantified as well. Therefore any statement about relative speed must be treated as unsupported by the current data. What remains is the simple database position: 0 average benchmark score, 50th percentile, no benchmark runs.

How It Compares

nearestRivals is empty. There are no rival names, no rival scores, and no deltaPct values in the fact pack. This makes a standard competitive comparison impossible. The only contextual points are the predecessor and successor fields. The predecessor is Quadro2 Go; the successor is Quadro FX Go. This positions the Quadro4 500 Go GL between those two names in the Quadro Go product lineage. It does not, however, give a performance relationship.

The 50th percentile versus all GPUs is the sole comparative metric. A 50th percentile position is exactly the middle of the database distribution. But because no nearest rivals are listed, the product has no direct "vs." entries. The lack of rivals also means no percentage deltas can be cited. In place of rival paragraphs, the data offers only this: a Quadro4 Go generation part, between Quadro2 Go and Quadro FX Go, at the median percentile. That is a positional statement, not a speed statement.

Ray Tracing and Feature Set

The fact pack lists no RT cores and no tensor cores. For the Celsius architecture, the listed feature set is defined by the 4 texture mapping units and 2 raster output units. The texture rate is 880.0 MTexel/s and the pixel rate is 440.0 MPixel/s. API support is DirectX 7.0 and OpenGL 1.5. No Vulkan version is listed. The bus interface is AGP 4x. Display outputs are Portable Device Dependent. The shading unit count is absent from the fact pack, so per-shader arithmetic rates cannot be described.

The manufacturing details are part of the feature set as well. TSMC built the NV17 on a 150 nm process, with 29 million transistors and a 65 mm² die. The transistor density is 446.2K / mm². The memory clock is 220 MHz, providing 3.520 GB/s over a 128-bit SDR bus. The absence of RT cores and tensor cores indicates no hardware-accelerated ray tracing or tensor operations. The API list further limits software compatibility to DirectX 7.0 and OpenGL 1.5. Thus the feature set is that of an early mobile DirectX 7 part, not a compute device with ray tracing or tensor support.

FAQ

Q: What is the memory configuration?

A: It has 64 MB of SDR memory on a 128-bit bus, with a 220 MHz memory clock and 3.520 GB/s bandwidth.

Q: What APIs are supported?

A: DirectX 7.0 and OpenGL 1.5; no Vulkan version is listed.

Q: Does the GPU list ray tracing or tensor cores?

A: No RT cores and no tensor cores are listed in the fact pack.

Q: How is it powered?

A: The power connector field is None; TDP and suggested PSU are not listed.

Q: What are the display outputs?

A: Display outputs are Portable Device Dependent.

Q: What is its production status?

A: It is end-of-life, with a release date of 2002-04-22.

Who Should Consider It

The data does not support a resolution-based recommendation because no benchmark scores exist. There are no measured scores at any resolution, so any performance expectation must come from the listed specifications. The 64 MB SDR memory and 3.520 GB/s bandwidth define a small memory pool. The pixel rate of 440.0 MPixel/s and texture rate of 880.0 MTexel/s define the fill-rate ceiling. The APIs are DirectX 7.0 and OpenGL 1.5. Therefore the likely user is one running software that targets those APIs and fits within 64 MB of memory.

The display outputs are Portable Device Dependent, so the GPU is intended for a portable system rather than a desktop display setup. The 50th percentile placement suggests a middle position in the database, but with zero benchmark score, it should not be read as a measured performance endorsement. It is end-of-life, so the intended context is historical. Users with workloads requiring features not listed—Vulkan, RT cores, tensor cores—will not find them. In short, the only supported use cases are those that align with DirectX 7.0, OpenGL 1.5, and the small memory and fill-rate limits.

Power and Cooling

The power-related fields are mostly empty. TDP is null, suggested PSU is null, and power connectors are None. With no auxiliary connectors, the GPU does not request power from a desktop PSU connector. The "Go" name and Portable Device Dependent display outputs point to a mobile environment where power is supplied by the portable device itself. The database does not provide a wattage figure, so the data cannot quantify power draw. It also cannot list a PSU recommendation.

The slot width is null, and length, height, and width dimensions are null. No cooling device size is recorded. The only definite statement is that the board has no power connectors. Without TDP, the thermal side is unquantified. The null values mean any power or cooling conclusion must be limited to what the fact pack explicitly says: connectors None, no TDP, no suggested PSU.

Memory Subsystem

The memory subsystem consists of 64 MB of SDR memory on a 128-bit bus. The memory clock is 220 MHz. The resulting bandwidth is 3.520 GB/s. This bandwidth is the data-movement budget for textures and framebuffer content. The 128-bit bus is the interface width, but the SDR memory type and 220 MHz clock determine the final bandwidth.

The GPU also has a pixel rate of 440.0 MPixel/s and a texture rate of 880.0 MTexel/s. For high resolutions, the framebuffer itself consumes part of the 64 MB capacity, and each additional resolution step increases the pixel data that must be written. The 440.0 MPixel/s ceiling limits how many pixels can be rasterized per second. The 3.520 GB/s bandwidth limits how much texture and pixel data can be moved in that time. With 64 MB, large textures or multiple buffers may not fit.

The fact pack provides no measured high-resolution results, so the exact impact on resolutions is not quantified. The specifications, however, indicate a tight memory budget for high-resolution usage. The 64 MB capacity, 220 MHz SDR clock, 128-bit bus, and 3.520 GB/s bandwidth are the only memory-related facts available, and they all point to a part designed for constrained portable workloads rather than large framebuffer operations.

The AMD Equivalent of Quadro4 500 Go GL

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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