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NVIDIA Quadro2 MXR

NVIDIA graphics card specifications and benchmark scores

32 MB
VRAM
โ€”
MHz Boost
โ€”
TDP
128
Bus Width

NVIDIA Quadro2 MXR Specifications

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Quadro2 MXR GPU Core

Shader units and compute resources

The NVIDIA Quadro2 MXR GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
4
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Quadro2 MXR Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro2 MXR's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro2 MXR by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
200 MHz
Memory Clock
183 MHz
GDDR GDDR 6X 6X

NVIDIA's Quadro2 MXR Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro2 MXR's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
32 MB
VRAM
32 MB
Memory Type
SDR
VRAM Type
SDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
2.928 GB/s
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Quadro2 MXR Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro2 MXR against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
800.0 MPixel/s
Texture Rate
800.0 MTexel/s
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Celsius Architecture & Process

Manufacturing and design details

The NVIDIA Quadro2 MXR is built on NVIDIA's Celsius architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro2 MXR will perform in GPU benchmarks compared to previous generations.

Architecture
Celsius
GPU Name
NV11B
Process Node
180 nm
Foundry
TSMC
Transistors
20 million
Die Size
64 mmยฒ
Density
312.5K / mmยฒ
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NVIDIA's Quadro2 MXR Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro2 MXR determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro2 MXR to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W
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Quadro2 MXR by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro2 MXR are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
AGP 4x
Display Outputs
1x VGA
Display Outputs
1x VGA
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NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro2 MXR. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
7.0
DirectX
7.0
OpenGL
1.2
OpenGL
1.2
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Quadro2 MXR Product Information

Release and pricing details

The NVIDIA Quadro2 MXR is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro2 MXR by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jul 2000
Production
End-of-life
Predecessor
Quadro Celsius
Successor
Quadro4 Celcius

Quadro2 MXR Benchmark Scores

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No benchmark data available for this GPU.

About NVIDIA Quadro2 MXR

So, you're considering the NVIDIA Quadro2 MXR for a legacy workstation? Let's be real, CUDA and OpenCL are completely out of the question. This card predates those compute frameworks by nearly a decade, operating on the fixed-function Celsius architecture. Its entire purpose was to accelerate specific professional APIs through hardware transforms and lighting. For any modern parallel computing task, this GPU is a non-starter. You're looking at pure, early-2000s dedicated graphics processing. The question becomes: in a world that has moved so far beyond this, what can this hardware actually do? The professional legacy of the NVIDIA Quadro2 MXR is built on stability for its era, not raw compute.

Regarding content creation, its suitability is strictly confined to a very specific point in time. With only 32 MB of SDR memory, even contemporary applications like 3D Studio Max or AutoCAD 2000i had to be managed carefully. Complex models and high-resolution textures would quickly overwhelm its frame buffer. Could it handle the professional workflows of its release year? Absolutely, that was its raison d'รชtre. But by today's standards, it's a museum piece for running period-correct software. The AGP 4x interface alone walls it off from modern systems without significant adaptation. Pushing this card for any current creation task is an exercise in frustration.

  • Was driver support a key selling point for this professional card?
  • How does the 180nm process technology limit its thermal headroom?
  • Can multi-GPU setups like SLI even be considered with this hardware?

Driver support and long-term stability were the hallmarks of the Quadro series. For its active lifespan, NVIDIA provided certified drivers for major professional applications, ensuring reliability that consumer GeForce cards of the time lacked. However, finding those legacy drivers today and getting them to run on a modern operating system is a major hurdle. Windows 10 or 11? Forget about it. You're likely looking at a dedicated retro-build running Windows 2000 or XP for true stability. The value of this NVIDIA graphics card now lies almost entirely in historical preservation or maintaining obsolete, mission-critical systems that cannot be upgraded.

What about multi-GPU configurations? The idea of pairing multiple Quadro2 MXR cards is fraught with limitations. True SLI, as we came to know it, wasn't part of this architectural generation. Any multi-card setup would have been application-specific, likely for driving multiple displays in a CAD environment rather than splitting rendering workload. With AGP 4x as the only interface, motherboard support would have been niche even then. Would the meager 32 MB per card be a bottleneck? Unquestionably. This professional GPU from NVIDIA stands as a solitary performer, a reminder of an era before scalable graphics rendering became mainstream in the workstation space.

The AMD Equivalent of Quadro2 MXR

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD โ€ข 8 GB VRAM

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