GEFORCE

NVIDIA Quadro T2000 Mobile

NVIDIA graphics card specifications and benchmark scores

4 GB
VRAM
1785
MHz Boost
60W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 4 GB
Boost Clock 1,785 MHz
Shaders 1,024
Bus Width 128-bit
TDP 60W
Memory Type GDDR5
Architecture Turing
nm
Process 12 nm
Released May 2019

NVIDIA Quadro T2000 Mobile Specifications

GPU Core

Shader units and compute resources

The NVIDIA Quadro T2000 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
1,024
Shaders
1,024
TMUs
64
ROPs
32
SM Count
16

Quadro T2000 Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro T2000 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro T2000 Mobile by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1575 MHz
Base Clock
1,575 MHz
Boost Clock
1785 MHz
Boost Clock
1,785 MHz
Memory Clock
2001 MHz 8 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's Quadro T2000 Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro T2000 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
4 GB
VRAM
4,096 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
128.1 GB/s

Quadro T2000 Mobile by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Quadro T2000 Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
1024 KB

Quadro T2000 Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro T2000 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
3.656 TFLOPS
FP64 (Double)
114.2 GFLOPS (1:32)
FP16 (Half)
7.311 TFLOPS (2:1)
Pixel Rate
57.12 GPixel/s
Texture Rate
114.2 GTexel/s

Turing Architecture & Process

Manufacturing and design details

The NVIDIA Quadro T2000 Mobile is built on NVIDIA's Turing architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro T2000 Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
Turing
GPU Name
TU117
Process Node
12 nm
Foundry
TSMC
Transistors
4,700 million
Die Size
200 mm²
Density
23.5M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro T2000 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro T2000 Mobile to maintain boost clocks without throttling.

TDP
60 W
TDP
60W
Power Connectors
None

Quadro T2000 Mobile by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro T2000 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 3.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro T2000 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
7.5
Shader Model
6.8

Quadro T2000 Mobile Product Information

Release and pricing details

The NVIDIA Quadro T2000 Mobile is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro T2000 Mobile by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
May 2019
Production
End-of-life
Predecessor
Quadro Pascal-M
Successor
Ampere-MW

About NVIDIA Quadro T2000 Mobile

Benchmark Performance

The NVIDIA Quadro T2000 Mobile is positioned as a mid-range professional mobile graphics solution built on the Turing architecture. With a raw FP32 compute throughput of 3.656 TFLOPS, this GPU occupies a specific performance tier that sits comfortably within the fifty-first percentile of all GPUs tracked by the database (percentileVsAllGpus: 50). This percentile ranking indicates that the T2000 Mobile delivers performance that is essentially median for the entire GPU landscape—neither a high-end powerhouse nor a low-end entry point, but rather a solid middle-ground option for professional workloads.

The chip itself, designated TU117, is fabricated on TSMC's 12 nm process node and contains 4,700 million transistors within a 200 mm² die. This translates to a transistor density of 23.5 million transistors per square millimeter, which is modest by contemporary standards but entirely appropriate for a 60 W TDP mobile part. The clock speeds are respectable for the power envelope: a base clock of 1575 MHz and a boost clock of 1785 MHz. These clocks, combined with 1024 shading units, produce the aforementioned 3.656 TFLOPS of single-precision performance. The FP16 throughput of 7.311 TFLOPS (achieved via a 2:1 ratio) doubles the FP32 figure, which can accelerate certain compute workloads that support mixed-precision operations.

Memory bandwidth is a critical consideration for professional applications, and the T2000 Mobile offers 128.1 GB/s from its 4 GB GDDR5 configuration on a 128-bit bus. The memory clock runs at 2001 MHz (8 Gbps effective), and this bandwidth figure is adequate for the GPU's compute capacity, though it does not rival higher-tier mobile workstation parts. The texture fill rate of 114.2 GTexel/s and pixel rate of 57.12 GPixel/s further contextualize the GPU's throughput capabilities—these figures suggest that the T2000 Mobile can handle moderate texture-heavy workloads and display outputs without bottlenecking at typical laptop resolutions.

The absence of benchmark scores in the data pack means that direct performance comparisons must rely on architectural attributes and the percentile ranking alone. The 50th percentile standing implies that half of all GPUs in the database perform better and half perform worse, which is a meaningful statistical anchor. For a professional mobile GPU, this places the T2000 Mobile in a position where it can handle entry-level to mid-range CAD, 3D modeling, and visualization tasks, but will likely struggle with extremely demanding simulation or rendering workloads that require more substantial compute resources.

How It Compares

The FACT PACK provides no nearestRivals data for this GPU, which means the comparison landscape cannot be populated with specific rival names, scores, or delta percentages. The database does not list any direct competitors for the Quadro T2000 Mobile at this time, and no rival specifications—cores, clocks, cache, or otherwise—are available for analysis. What can be stated is that the T2000 Mobile's 50th percentile ranking places it in the middle of the field, and its predecessor is the Quadro Pascal-M series while its successor is the Ampere-MW generation. This generational positioning suggests that the T2000 Mobile represents a Turing-era professional mobile solution that bridges older Pascal-based mobile workstations and newer Ampere-based parts.

The production status is listed as end-of-life, indicating that this GPU has been superseded in NVIDIA's professional mobile lineup. The release date of May 2019 places it within the Turing product cycle, and the 12 nm process node reflects the manufacturing technology of that era. Without rival data, the analysis must rely on the internal characteristics of the GPU itself: the memory configuration, compute throughput, and feature set define its capabilities relative to what users might expect from a professional mobile graphics solution of this vintage.

Ray Tracing and Feature Set

The Quadro T2000 Mobile is built on the Turing architecture, which is significant because Turing introduced hardware-accelerated ray tracing and tensor core capabilities to NVIDIA's product lineup. However, the FACT PACK explicitly lists rtCores as null and tensorCores as null for this specific GPU. This is a critical distinction: while the Turing architecture as a whole supports these features, the TU117 chip that powers the T2000 Mobile does not include dedicated ray tracing cores or tensor cores. Consequently, this GPU cannot accelerate ray-traced workloads through dedicated hardware, and it lacks the tensor core functionality that enables AI-accelerated features such as DLSS in consumer parts or certain professional compute tasks.

The API support is robust for professional applications. The GPU supports DirectX 12 with feature level 12_1, which covers the vast majority of modern DirectX 12 titles and professional applications that leverage DX12. OpenGL 4.6 is supported, which is essential for many legacy professional applications and CAD software that rely on OpenGL rendering paths. Vulkan 1.4 support ensures compatibility with modern Vulkan-based applications and game engines that may be used in professional visualization contexts. This API coverage means that the T2000 Mobile is not limited by software compatibility, even if its hardware feature set lacks dedicated RT and tensor capabilities.

The display outputs are listed as "portable device dependent," which is typical for mobile GPUs where the laptop manufacturer determines the actual display connectivity options. The bus interface is PCIe 3.0 x16, which provides adequate bandwidth for data transfer between the GPU and the host system. The power connectors are listed as "None," which aligns with the 60 W TDP and the integrated graphics processor (IGP) slot width—this is a chip that is soldered onto the motherboard rather than installed as a discrete card.

FAQ

Q: Does the NVIDIA Quadro T2000 Mobile support hardware ray tracing?

A: No. The FACT PACK lists rtCores as null, indicating that this GPU does not include dedicated ray tracing cores despite being based on the Turing architecture. The TU117 chip lacks this hardware feature.

Q: What is the memory configuration of the Quadro T2000 Mobile?

A: The GPU features 4 GB of GDDR5 memory on a 128-bit bus, with a memory clock of 2001 MHz (8 Gbps effective) and a total bandwidth of 128.1 GB/s.

Q: What is the power consumption of this GPU?

A: The TDP is listed as 60 W, and the slot width is IGP, meaning it is designed for integrated graphics processor configurations on mobile motherboards. It has no power connectors, as power is delivered through the motherboard.

Q: Which APIs are supported by the Quadro T2000 Mobile?

A: The GPU supports DirectX 12 (feature level 12_1), OpenGL 4.6, and Vulkan 1.4, providing broad compatibility across professional and consumer applications.

Q: What is the production status and release date of this GPU?

A: The production status is end-of-life, and the release date is May 26, 2019. It is part of the Quadro Turing-M (Tx000) generation, succeeding Quadro Pascal-M and preceding Ampere-MW.

Q: What is the compute performance of the Quadro T2000 Mobile in TFLOPS?

A: The GPU delivers 3.656 TFLOPS of FP32 compute and 7.311 TFLOPS of FP16 compute (at a 2:1 ratio). The pixel rate is 57.12 GPixel/s and the texture rate is 114.2 GTexel/s.

Who Should Consider It

The Quadro T2000 Mobile is positioned for professional users who require a certified mobile GPU for workstation-class applications but do not need top-tier compute performance. The 50th percentile ranking across all GPUs suggests that this is a capable mid-range solution for tasks such as 3D CAD modeling, architectural visualization, and light-to-moderate rendering workloads. The 4 GB GDDR5 memory capacity is suitable for models and scenes that fit within that memory budget, and the 128.1 GB/s bandwidth can handle typical texture loads at 1080p and 1440p resolutions without significant bottlenecks.

Users working at 1080p resolutions with moderate settings will find the T2000 Mobile adequate for professional applications that rely on OpenGL or DirectX 12 rendering. The FP32 throughput of 3.656 TFLOPS is sufficient for entry-level simulation and analysis tasks, while the FP16 capability of 7.311 TFLOPS can accelerate workloads that support reduced precision. However, users who require hardware ray tracing or tensor core acceleration will need to look at higher-tier Turing parts or the successor Ampere-MW generation, as this GPU lacks those dedicated units.

The 60 W TDP makes this an efficient choice for thin-and-light mobile workstations where battery life and thermal management are priorities. The end-of-life production status means that this GPU is primarily relevant for existing systems or budget-conscious refurbished purchases, but its feature set remains functional for a range of professional software. The lack of tensor cores also means that AI-accelerated workflows, such as those leveraging NVIDIA's deep learning super sampling or professional AI inference tools, are not available on this hardware. For users whose workloads are primarily traditional rasterization-based CAD and visualization, the Quadro T2000 Mobile delivers a balanced combination of performance, power efficiency, and API compatibility that remains serviceable for its intended market segment.

Detailed benchmark scores and charts for the NVIDIA Quadro T2000 Mobile are below.

Benchmark Scores

No benchmark data available for this GPU.

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